Papers for

wearable device developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Dual path network improves wearable blood pressure estimation accuracy

SIFPBPNet: A Dual-Path Network for Wearable and Cuffless Blood Pressure Estimation via Individualized Steady-state Representation

Abstract: Continuous and cuffless blood pressure (BP) monitoring using photoplethysmography (PPG) is of great interest for low-cost and personalized cardiovascular health management. However, significant population heterogeneity and the "one-to-many mapping" problem, where similar waveforms across individuals correspond to different BP levels, limit the accuracy of conventional population-based models. To address this challenge, we propose a dual-path architecture termed SIFPBPNet, which separately represents steady-state and instantaneous features, through a Steady-state Feature Path (SFP) and an Instantaneous Feature Path (IFP). The SFP employs a Graph Attention Network (GAT) to extract individual-specific and long-term characteristics from multi-day historical PPG trajectories. In parallel, the IFP captures short-term dynamics from current PPG segments and incorporates the steady-state prior via a cross-attention mechanism. Experiments on a large-scale wearable dataset demonstrate that SIFPBPNet achieves a Mean Absolute Error (MAE) of 8.57 and 5.97 mmHg for systolic and diastolic BP, respectively, outperforming state-of-the-art models. Furthermore, the SFP module consistently improves performance when integrated into various backbone architectures, yielding 2.8-13.1% relative MAE reductions for systolic BP. These results highlight the strong generalizability and plug-and-play transferability of the SFP module, underscoring its great potential for accurate cuffless BP monitoring.

Fri 11 SeptMachine Learning
The gist
Blood pressure is an important health measure but usually needs a cuff to check, which isn’t convenient all the time. This paper presents a new computer method that uses data from wearable devices to estimate blood pressure without a cuff by learning both steady and changing patterns in the data. Their method also learns from longer-term history to understand personal differences, making it more accurate than existing approaches. The authors tested it on a large dataset and showed it works better for predicting blood pressure continuously and comfortably.
Open 2609.12690v1

Vagus nerve stimulation reduces snacking amount and speed subtly

AppetiteCheck: Feasibility of Momentary Vagus Nerve Stimulation as an Implicit Intervention for Eating Behavior

Abstract: Overeating and emotional eating are common health issues that affect people even without an eating disorder. The vagus nerve plays a critical role in the gut-brain axis, and implanted vagus nerve stimulators have been associated with reduced appetite. In this paper, we propose transcutaneous cervical vagus nerve stimulation (tcVNS) as a ubiquitous system to provide immediate, low-effort intervention during an eating episode. In a study with 24 participants, we evaluated a mobile, handheld tcVNS device during a single episode of distracted snacking. We found that participants ate 9.6% less and 23.6% more slowly during vagus nerve stimulation than during sham stimulation. Post-snacking satiety was the same in both conditions, while heart rate was lower during vagus nerve stimulation. The stimulation was described as subtle and barely noticeable. Overall, these results provide evidence for the feasibility of non-invasive vagus nerve stimulation as a low-attention intervention for managing eating behavior -- one that can be packaged inside ubiquitous interactive systems. As such, we extend the design space of implicit interfaces toward physiological intervention, motivating future ubiquitous systems that pair eating-related sensing with low-attention interventions.

Wed 9 SeptHuman-Computer InteractionEmerging Technologies
The gist
Many people eat too much or eat when they feel upset, which can be unhealthy. The vagus nerve connects the brain and stomach and can affect hunger. The authors tested a small device that gently stimulates this nerve without surgery while people snacked. They found that people ate less and more slowly when the nerve was stimulated, but still felt full afterward. This suggests a simple, barely noticeable way to help control eating habits using wearable technology.
Open 2609.09700v1

Small vision language model answers questions about long egocentric videos

Ambient @ EgoLongQA 2026: Distilling Long-Video perception into a Sub-2B Model

Abstract: We describe our entry to the EgoLongQA track of the Wearable-AI Challenge in ECCV 2026, which placed first in the <=2B parameter division with 0.8279 on the held-out test set. Our system is a single 2B vision-language model that answers multiple-choice questions about ten-minute egocentric videos in one greedy forward pass; It is obtained by distilling the junior perception module of a tool-using agentic pipeline, not the agent itself into a small student, using teacher traces filtered to those that answered correctly. it reaches 89% of the accuracy of the large agentic pipeline using 1.1% of its parameters. This raises a 27.1% base model to 81.4% on our held-out questions. The 2B backbone has 2.2132B parameters and therefore over the divisional limit, to make the entry admissable we prune the multilingual embedding table from 248,320 to 143,469 rows, reaching 1.9985B with provably identical logits on retained rows.

Mon 7 SeptComputer Vision and Pattern Recognition
The gist
Watching and understanding long videos from a first-person view is hard for computers. The paper describes a small model made by teaching it from a much bigger system, letting it answer questions about ten-minute videos. This small model is very efficient, using just a tiny fraction of the bigger model’s size, but still performs well. The authors also shrink the model further by removing unused language parts without hurting its ability to answer questions.
Open 2609.07154v1

Wearable AI decides when to interrupt based on video analysis

Ambient @ EgoProactive 2026 : Proactive Egocentric Assistance with Visually Grounded Supervision

Abstract: We present our submission to the EgoProactive track of the ECCV 2026 Wearable AI Challenge, which ranked first in the large-model division and second in the <=2B division. The task requires a wearable assistant to decide after each eight-second segment of egocentric video whether to intervene or remain silent. Our approach has two main components. First, we reformulate intervention timing as single-token classification. Rather than generating either $interrupt$<utterance> or $silent$, the model predicts yes or no, and we derive the decision from the renormalised probabilities of these two tokens. This formulation improved macro-F1 by 0.249 and G-mean by 0.30 over free-form generation. Second, because labelled data were limited to the released validation set, we generated additional supervision using a tool-calling video agent that inspects each clip and assigns intervention timestamps. A narration-only alternative was four times larger and ten times cheaper, but transferred worse than supervision from an unrelated real corpus, suggesting that visual grounding is more important than annotation volume for this task.

Mon 7 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
This work tackles how a wearable AI assistant can tell if it should interrupt its wearer after watching short videos from their viewpoint. The authors improved prediction by changing the task to a simple yes-or-no decision instead of more complex responses. To overcome limited labeled examples, they used a video agent to label more data with timings for when the AI should intervene. They found that adding visual context in training data is more helpful than just increasing the amount of text-based labels.
Open 2609.07099v1