This Week In Computer Science Papers
Week beginning 1st June 2026
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Showing 1–36 of 595
Thinking in Blender: Staged Executable Inverse Graphics with Vision-Lan…
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models, differentiable rendering, or multi-view supervision. We introduce Staged Executable Inverse Graphics (SEIG), an agentic framework that reconstructs a 3D scene from a single image by progressively refining scene factors including geometry, materials, composition, and lighting directly in executable Blender code space. We evaluate our framework across diverse scenes using a range of reconstruction metrics spanning pixel-level, perceptual, and semantic fidelity. Our experiments show that staged reconstruction substantially improves reconstruction fidelity, highlighting the importance of task decomposition for executable inverse graphics with general-purpose VLMs. Finally, we showcase various downstream applications enabled by the reconstructed editable Blender scenes.
Open → 2606.02580v1
Mitigating Perceptual Judgment Bias in Multimodal LLM-as-a-Judge via Pe…
2026-06-01Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Recent multimodal large language models have demonstrated strong reasoning ability, yet their reliability as automated evaluators remains limited by a critical weakness: when visual evidence conflicts with textual cues, MLLM judges tend to reward plausible narratives over perceptually correct answers. We identify and systematically analyze this phenomenon, which we term Perceptual Judgment Bias. Through controlled visual perturbations, existing multimodal judges frequently anchor on the response text instead of their own visual perception, leading to inconsistent and non-verifiable evaluations. To address this issue, we introduce the Perceptually Perturbed Judgment Dataset, which constructs minimally edited counterfactual responses that isolate perceptual errors and enable verifiable supervision. Building on this dataset, we develop a unified training framework that combines a structured GRPO-based reward with a batch-ranking objective, achieving coherent global ordering without explicit pairwise labels. Experiments across diverse MLLM-as-a-Judge benchmarks show that our approach substantially improves perceptual fidelity, ranking coherence, and alignment with human evaluation. Our results establish a scalable and generalizable pathway for training multimodal judges that are perceptually grounded, interpretable, and robust to visual-reasoning conflicts.
Open → 2606.02578v1
RoboDream: Compositional World Models for Scalable Robot Data Synthesis
2026-06-01RoboticsComputer Vision and Pattern Recognitionarxiv
Abstract
Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Open → 2606.02577v1
ProtoAda: Prototype-Guided Adaptive Adapter Expansion and Geometric Con…
2026-06-01Computer Vision and Pattern RecognitionMachine Learningarxiv
Abstract
Multimodal Large Language Models (MLLMs) achieve strong performance through instruction tuning, but real-world deployment requires them to continually acquire new vision-language capabilities, making Multimodal Continual Instruction Tuning (MCIT) essential. To reduce inter-task interference and promote collaboration, recent methods often employ sparse architectures like Mixture of LoRA Experts with image-text similarity routing. However, tasks with distinct response structures could share highly similar visual-linguistic semantics and thus be wrongly routed to the same expert; image-text similarity alone is insufficient for reliable task assignment. For example, an expert in a grounding task requiring coordinate prediction may be biased toward producing short textual answers after learning semantically similar VQA tasks. This format-blind task assignment integrates heterogeneous response types into shared parameters, inducing gradient interference and ineffective expert collaboration. To address this problem, we propose ProtoAda, a prototype-guided adaptive tuning framework. ProtoAda introduces format-aware task prototypes to align task assignment and routing with both task semantics and output structure, and further consolidates format-compatible updates in a geometry-aware manner to effectively reuse and progressively refine existing parameters. Extensive experiments on multiple benchmarks demonstrate that ProtoAda achieves superior performance, especially on tasks whose answer structures are easily corrupted by sequential tuning.
Open → 2606.02576v1
From Zero to Hero: Training-Free Custom Concept Spawning in World Models
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
Autoregressive world models have emerged as a powerful paradigm for interactive video generation, allowing users to navigate dynamically generated environments through actions. These models are typically conditioned on a text prompt and/or a single reference frame, from which the entire world is generated. Yet the moment the user navigates beyond what is visible in that frame, the unseen regions are populated by the base model's priors, with no mechanism for the user to specify what should appear and where. This is a fundamental limitation for applications such as gaming, interactive storytelling, and simulation, where controllable scene composition is essential. We refer to this missing capability as concept spawning; introducing a user-specified visual concept into a world model, analogous to spawning in a game engine. We introduce SPAWN (Swapping Pinned Anchor with Windowed iNjection), a training-free method for concept spawning. SPAWN exploits a structural property of image-to-video backbones: the first slot of the context memory is pinned to the reference frame and acts as a foundational anchor for every generated chunk. By swapping this anchor with an external concept latent over a short injection window and letting the original anchor return, we cause the concept to propagate naturally through the rollout via the model's own memory. SPAWN supports concepts from fine-grained entities such as characters and props to large-scale elements such as buildings and landmarks, and accepts either a concept image or a text description as input. Experiments show that SPAWN integrates concepts with consistent lighting, scale, and perspective while preserving identity and temporal coherence, demonstrating that controllable concept spawning is achievable in existing autoregressive world models without any training.
Open → 2606.02575v1
HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling…
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io .
Open → 2606.02573v1
VISReg: Variance-Invariance-Sketching Regularization for JEPA training
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
Self-supervised learning methods prevent embedding collapse via modeling heuristics or explicit regularization of the embedding space. Among the latter, VICReg decomposes regularization into variance and covariance objectives, offering flexibility and interpretability. However, covariance captures only second-order statistics -- encouraging decorrelation but failing to enforce the full distributional shape needed for stable training. Sketching-based methods such as SIGReg address this by aligning embeddings to an isotropic Gaussian, but lack flexibility and suffer from vanishing gradients under collapse. We propose Variance-Invariance-Sketching Regularization (VISReg), which replaces covariance with a Sliced-Wasserstein-based sketching objective that enforces full distributional shape, while retaining a variance term for scale control. By decoupling scale and shape, VISReg combines VICReg's flexibility with the distributional rigor of sketching methods, providing robust gradients even under collapse. We show that VISReg scales linearly, outperforms existing regularization on low-quality datasets, and is resilient to long-tailed and low-rank regimes. Pre-trained on ImageNet-1K, VISReg achieves state-of-the-art performance on out-of-distribution datasets. Pre-trained on ImageNet-22K, it matches DINOv2's OOD performance despite the latter using 10x more data (LVD-142M). Project and code: https://haiyuwu.github.io/visreg.
Open → 2606.02572v1
AdaCodec: A Predictive Visual Code for Video MLLMs
2026-06-01Computer Vision and Pattern RecognitionArtificial IntelligenceComputation and Languagearxiv
Abstract
Video is temporally redundant: adjacent frames usually share most objects, background, and layout. Yet existing video multimodal large language models (video MLLMs) usually encode each sampled frame as an independent RGB image, causing visual tokens to repeat content already present in earlier frames. This suggests a more direct video interface: send a full reference frame only when the scene cannot be predicted well from prior context, and otherwise transmit a compact description of inter-frame changes. We call this interface a \emph{predictive visual code}, and instantiate it for video MLLMs as \textbf{AdaCodec}. AdaCodec spends full visual tokens on a reference frame only when its conditional predictive cost is high; otherwise, it encodes inter-frame changes, including motion and prediction residuals, as compact P-tokens. Across all eleven benchmarks, AdaCodec improves over the Qwen3-VL-8B per-frame RGB baseline at a matched visual-token budget. Even at $1/7$ the budget, AdaCodec with 32k tokens surpasses the 224k baseline on all long-video benchmarks; on five general-video benchmarks, it raises the average score while substantially cutting time-to-first-token from 9.26s to 1.62s.
Open → 2606.02569v1
ClinEnv: An Interactive Multi-Stage Long Horizon EHR Environment for Ag…
2026-06-01Artificial IntelligenceComputation and LanguageEmerging Technologiesarxiv
Abstract
Clinical practice is not the selection of an answer from enumerated options: a physician gathers heterogeneous information incrementally and commits to sequential, irreversible decisions under uncertainty. Static benchmarks cannot probe and existing interactive medical benchmarks each compromise on at least one of them. We present ClinEnv, an interactive benchmark that evaluates LLMs as attending physicians over real inpatient admissions under a paradigm we term Longitudinal Inpatient Simulation. Each case is automatically constructed into an ordered sequence of decision stages; at every stage the model must actively query four specialized agents before committing to medications, procedures, and diagnoses. ClinEnv scores both what the model decides, through deterministic ontology-grounded matching, and how it gathers information. Across seven models, the strongest reaches only 0.31 decision F1, and outcome quality is sharply decoupled from process quality. Difficulty concentrates in management decisions and later stages, where models recover discharge diagnoses far more reliably than management actions (0.51 vs. 0.17 F1) and continue to issue redundant queries as cases progress. ClinEnv makes this information-acquisition gap, invisible to outcome-only evaluation, directly measurable.
Open → 2606.02568v1
Strong Polarization and Entropy
2026-06-01Information Theoryarxiv
Abstract
We show that for any set of $n$ unit vectors $v_1,\ldots,v_n$ in a real Hilbert space and positive numbers $p_1,\ldots,p_n$ satisfying $\sum_j p_j = 1$, there exists a unit vector $u$ such that \[ \sum_{j=1}^n \frac{p_j^2}{\langle v_j, u\rangle^2}\leq 1. \] This inequality is a weighted version of the strong polarization inequality. As immediate corollaries, it yields a polarization inequality for products of powers of linear functionals and a strengthening of Bang's classical plank theorem for Hilbert spaces. The proof follows the approach introduced by Martínez and Ortega-Moreno in their recent solution to the strong polarization conjecture posed by Ball and Frenkel. We further note that our weighted inequality admits a Shannon-entropy interpretation: in a random sensing model, the entropy of the weights controls the minimum expected logarithmic loss.
Open → 2606.02567v1
Policy-based Foveated Imaging and Perception
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
Ultra-high-resolution image sensors offer the potential to capture fine spatial details critical for many visual perception tasks, but acquiring and processing all pixels at full resolution is often infeasible under realistic bandwidth, latency, and power constraints. Existing approaches address this challenge through acquisition strategies such as spatial or temporal downsampling, which irrevocably discard information before task relevance can be assessed. In this work, we introduce a real-time, predictive, and task-aware foveated imaging system that operates directly at image acquisition time. Leveraging emerging dual-stream sensor architectures, our method dynamically allocates limited pixel bandwidth to task-relevant regions of interest while maintaining a low-resolution global context. We formulate foveated acquisition as a sensor attention policy-learning problem, in which past observations guide actions that determine future measurements, closing the perception-acquisition loop. Through extensive simulation across multiple perception tasks, we demonstrate that our approach achieves high task performance under strict pixel budgets and significantly outperforms relevant baselines operating at the same bandwidth. We further validate our system on a 200-megapixel dual-stream sensor, capturing real-world videos under realistic bandwidth and latency constraints, demonstrating the practical feasibility of task-driven, acquisition-time foveated imaging.
Open → 2606.02565v1
VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optim…
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/
Open → 2606.02564v1
IntraShuffler: A Privacy Preserving Framework for Heterogeneous DP Fede…
2026-06-01Machine LearningCryptography and SecurityDistributed, Parallel, and Cluster Computingarxiv
Abstract
Heterogeneous Differential Privacy (HDP) in Federated Learning (FL) allows clients to select individual privacy budgets ($\varepsilon_i$) according to institutional policies and data sensitivity. In practice, many HDP-FL systems employ $\varepsilon$-aware server aggregation to improve model utility by re-weighting client updates according to their declared privacy budgets. However, gradient updates in FL retain structural patterns induced by non-independent and identically-distributed (non-IID) data, and these additional signals exposed by $\varepsilon$-aware aggregation create new opportunities for inference by an honest-but-curious server. In this work, we first show that a server equipped with gradient denoising and surrogate modeling can mount a \emph{Privacy Inference Attack} that infers distributional attributes of clients and links updates from the same client across training rounds, measured via surrogate inference accuracy and linkage success, under realistic knowledge constraints. The Shuffle-Model has been widely studied as a defense against such inference risks by anonymizing update sources, but it is fundamentally incompatible with HDP-FL $\varepsilon$-aware aggregation. To address this challenge, we propose \textbf{IntraShuffler}, a middleware defense framework designed for HDP-FL systems. IntraShuffler introduces a privacy-aware shuffling mechanism that groups clients into privacy-compatible buckets and performs parameter-level shuffling within each bucket to disrupt persistent gradient structure while preserving $\varepsilon$-aware aggregation. Experiments across four different datasets show that IntraShuffler reduces gradient recoverability by over 60% and decreases surrogate inference accuracy from 0.78 to 0.33 while maintaining comparable model utility across multiple FL aggregation rules.
Open → 2606.02563v1
Permissive Safety Through Trusted Inference: Verifiable Belief-Space Ne…
2026-06-01RoboticsArtificial IntelligenceMachine Learningarxiv
Abstract
Autonomous robots that interact with people must make safe and efficient decisions under human-induced uncertainty, such as their preferences, goals, competency, and willingness to cooperate. Safety filters are a popular approach for ensuring safety in interactive robotics, since their modular design separates safety from performance, allowing robots to operate safely around people with minimal impact on task efficiency. While traditional safety filters typically operate only in the physical space, neglecting the robot's ability to learn and adapt online, the recently proposed belief-space safety filter (BeliefSF) reasons about robot safety in closed-loop with runtime inference that actively reduces the robot's uncertainty online, thereby reducing conservativeness in filtering. However, providing formal safety guarantees for robots deploying BeliefSF remains a significant challenge due to errors in runtime inference and neural approximation of safety filters required to handle the high dimensionality of belief spaces. In this paper, we propose an algorithmic approach to certify high-probability safety of BeliefSF using conformal prediction, while explicitly accounting for the reliability of the robot's runtime inference module. Our method leverages the structure of belief-space safety filtering by focusing verification on a region where inference is expected to be reliable. It preserves the simplicity and sample complexity of standard conformal prediction, yet can certify a substantially less conservative safety filter. Through a simulated human-vehicle interaction benchmark, we show that our approach verifies a significantly more permissive belief-space safety filter than a standard conformal prediction baseline.
Open → 2606.02562v1
From Layers to Submodules: Rethinking Granularity in Replacement-Based…
2026-06-01Computation and LanguageArtificial Intelligencearxiv
Abstract
Post-training compression of Large Language Models (LLMs) removes entire architectural components, either deleting them or replacing them with fitted modules. Existing replacement-based methods share two design constraints: full-layer granularity and contiguous selection. We argue that this is overly restrictive: in fact, redundancy in pretrained transformers is not confined to contiguous regions, nor does it evenly distribute between Attention and FeedForward outputs, implying that different strategies best approximate different submodule types and that removable components need not cluster within contiguous depth ranges. Based on this intuition, we introduce SubFit (Submodule-level Fitted residual replacement), which compresses LLMs at the submodule level: Attention and FeedForward submodules are selected non-contiguously, and each receives its own lightweight fitted residual bypass. SubFit operates post-training and requires only calibration data. Across ten LLMs (five base, five instruction-tuned), five sparsity levels from 12.5% to 37.5%, and four replacement-based baselines, SubFit achieves the best aggregate perplexity-accuracy trade-off across the evaluated sparsity levels, with larger gains under aggressive compression. At 25% sparsity, it retains 84.6% of dense downstream accuracy and incurs 2.42x perplexity degradation, against 81.6% and 4.34x for the strongest baselines, while delivering measurable inference speedup and KV-cache savings. Code is available at https://github.com/eliacunegatti/SubFit.
Open → 2606.02559v1
HERO'S JOURNEY: Testing Complex Rule Induction with Text Games
2026-06-01Computation and Languagearxiv
Abstract
We introduce HERO'S JOURNEY, a benchmark for rule induction in goal-directed episodic tasks, where agents must infer hidden rules from demonstrations and act on them through multi-step execution. HERO'S JOURNEY covers eight tasks across attribute and procedural induction families, each with four structural rule forms, controllable lexical grounding, and identifiability conditions. Evaluating state-of-the-art LLMs, we find that models show evidence of rule induction, but the ability is limited and uneven across tasks. Meanwhile, process execution adds an execution bottleneck for models, whereas surface semantics has minimal effect. Induction-specific steering methods improve performance on attribute tasks but show no reliable gains on procedural tasks, suggesting the gap in procedural induction remains an open challenge.
Open → 2606.02556v1
LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Ge…
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.
Open → 2606.02553v1
Modeling Depth Ambiguity: A Mixture-Density Representation for Flying-P…
2026-06-01Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Despite advances in depth estimation, flying points remain a persistent failure mode: near object boundaries, depth estimators often predict spurious 3D points in the empty space between foreground and background surfaces. We trace this artifact to a standard modeling choice: assigning each pixel a single depth hypothesis. At boundaries, a pixel can straddle a foreground and a background surface, so its true depth is ambiguous between the two. A model that predicts a single depth cannot keep both possibilities, so training instead pulls the prediction toward an intermediate depth that lies on neither surface. We address this with MDA, a mixture-density representation that lets the model predict multiple depth hypotheses and their associated probabilities for each pixel. Near boundaries, different hypotheses can align with different surfaces, and the decoded depth is selected from one of these hypotheses rather than placed in the empty space between them. Across different backbones, MDA substantially improves boundary reconstruction and largely removes flying-point artifacts even under severe input blur, while adding negligible runtime overhead. The same mixture-density framework naturally extends to transparent objects, where it predicts multiple depth layers at transparent pixels, and to sky regions, where a dedicated component separates the unbounded sky from finite-depth regions, producing flying-point-free skylines. Project Page: https://biansy000.github.io/mda-site/.
Open → 2606.02552v1
AFUN: Towards an Affordance Foundation Model for Functionality Understa…
2026-06-01RoboticsComputer Vision and Pattern Recognitionarxiv
Abstract
Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments. Yet, building an affordance foundation model that not only understands where and how the interaction should happen, but also generalizes across diverse environments, objects, and tasks, remains a long-standing research challenge. Existing methods typically address only part of this challenge, either localizing task-relevant regions without specifying executable motion, or predicting motion but with limited scalability. In this paper, we present ourmodel, a step towards an affordance foundation model for functionality understanding. From a single RGB-D observation and a language task description, ourmodel predicts a task-conditional functional mask (where to interact) and a 3D post-contact motion curve (how to interact). To support open-world generalization, we build a large-scale standardized data pipeline that converts heterogeneous robot, human, simulation, and real-world scan data into a shared affordance schema with language, masks, and object-centric 3D motion labels. We evaluate ourmodel from three aspects: for affordance segmentation, ourmodel outperforms all baselines by a large margin across 8 test sets from 4 benchmarks, improving mean gIoU/cIoU by +23.9/+26.3; for contact-point prediction, it predicts substantially more accurate points, with a 12.7--61.3% hit-rate gain over the best baseline; and for 3D motion, it achieves the best performance on all three test sets. ourmodel can be deployed for real-world robot manipulation without finetuning for robot embodiment or using task-specific heuristics, demonstrating the ability to adapt to open-world affordance tasks. Project page: https://www.zhaoningwang.com/AFUN
Open → 2606.02551v1
SN-WER: Script-Normalized WER for Multi-Script Indic ASR Evaluation
2026-06-01Computation and Languagearxiv
Abstract
Word Error Rate (WER) is the dominant metric for automatic speech recognition (ASR), but it can overestimate errors when references and hypotheses encode the same words in different scripts. This issue is common in multilingual settings where ASR models may emit romanized text. We propose Script-Normalized WER (SN-WER), a training-free, evaluation-only scoring method that transliterates both reference and hypothesis text into a language-specific canonical script before computing WER. We evaluate SN-WER on 5 Indic languages, 2 datasets, and 3 ASR models. On curated FLEURS data, SN-WER reduces inflated model gaps by up to 12%, while on noisier Common Voice data the reductions are smaller or inconsistent, indicating genuine recognition weaknesses rather than only script mismatch. Controlled stress tests show a 67% attenuation of artificial romanization-induced WER inflation, while lexical-substitution controls show near-identical sensitivity to semantic errors, with Delta SN-WER / Delta WER approximately 1.09. SN-WER is robust to transliterator choice, normalization changes, and shows low token-collision rates below 0.1% in the evaluated Indic setting. We argue that SN-WER should be reported alongside WER and CER as a companion metric for script-insensitive ASR evaluation, especially when transcripts feed downstream search, indexing, or multilingual LLM pipelines.
Open → 2606.02548v1
Pluralistic Leaderboards
2026-06-01Computer Science and Game Theoryarxiv
Abstract
Recent leaderboard-based evaluations of large language models aggregate user feedback by fitting a Bradley--Terry model to pairwise comparisons, producing a single global ranking based on a latent quality score. While appealing for its simplicity, this approach is incompatible with heterogeneous preferences: when LLMs are used across diverse tasks and use cases, users who favor fundamentally different model behaviors can be systematically misrepresented when collapsed into a single quality score. To address this issue, we study \emph{pluralistic leaderboards} that aim to remain \emph{stable} with respect to heterogeneous user populations. Drawing on ideas from social choice theory, we adapt the notion of \emph{local stability}, which requires that no model outside the top-$k$ positions is collectively preferred to the top-$k$ set by more than $O(1/k)$ fraction of users. Building on techniques from the social choice literature, we design an alternative leaderboard mechanism that satisfies local stability while eliciting only $\widetilde{O}(k)$ pairwise comparisons per user, where $k$ is the size of the prefix for which stability is guaranteed. Using data from LMArena, we show that standard Bradley--Terry aggregation can violate local stability in practice, whereas our method provides substantially stronger stability guarantees.
Open → 2606.02547v1
Transferable Self-Harm Surveillance from Emergency Department Triage No…
2026-06-01Computation and Languagearxiv
Abstract
Self-harm is a major public health concern, but current surveillance relying on hospital presentations is inadequate due to the low sensitivity of diagnostic codes. Emergency Department (ED) triage notes, recorded at the initial point of contact, provide a succinct summary of presentations and an opportunity to identify self-harm. We developed a three-stage approach, augmenting traditional machine learning with large language model-based screening and evidence extraction to detect self-harm in ED triage notes. We assessed model transferability across three Australian hospitals. Our approach showed AUPRCs of 0.887 +/- 0.016 and 0.884 +/- 0.012 during internal and external validation. Prospectively, it achieved AUPRC of 0.881 +/- 0.008 at the development site, and 0.879 +/- 0.012 and 0.816 +/- 0.015 at two external sites without site-specific retraining. A key advantage of the approach is that it enables identification of the primary self-harm method with an accuracy of 95%, supporting more granular surveillance beyond binary classification.
Open → 2606.02545v1
SimSD: Simple Speculative Decoding in Diffusion Language Models
2026-06-01Computation and LanguageArtificial Intelligencearxiv
Abstract
Diffusion large language models (dLLMs) have recently emerged as a promising alternative to autoregressive (AR) LLMs, offering faster inference through parallel or blockwise decoding. However, their masked language modeling formulation remains incompatible with standard token-level speculative decoding, one of the most effective acceleration techniques for AR models. In AR decoding, the causal mask preserves temporally valid token-level contexts, enabling a target model to verify multiple drafted tokens in a single forward pass. In contrast, dLLMs rely on mask tokens and bidirectional attention, causing the effective context to change across denoising steps and preventing direct token-level speculative verification. To bridge this gap, we propose a simple but effective speculative decoding algorithm for diffusion language models, named SimSD, which mainly adopts a plug-and-play masking strategy that equips dLLMs with temporally valid token-level contexts for speculative decoding. Our method explicitly introduces reference tokens from draft-model predictions and designs an attention mask that regulates their interaction with current-step tokens, allowing dLLMs to compute valid logits for drafted tokens in a single forward pass. This restores the key verification ability provided by causal masking in AR models while preserving the parallel decoding advantages of dLLMs. The proposed method is training-free and can be flexibly integrated with other acceleration techniques such as KV cache and blockwise decoding. Experiments on SDAR-family dLLMs across four benchmarks show that our method achieves up to 7.46x higher decoding throughput while maintaining and even improving average generation quality.
Open → 2606.02544v1
SkillHarm: Lifecycle-Aware Skill-Based Attacks via Automated Constructi…
2026-06-01Computation and Languagearxiv
Abstract
Agent skills occupy a privileged position in the agent workflow, as agents are expected to implicitly follow and execute them, rendering third-party skills a vulnerable attack surface. Existing studies have revealed unsafe agent behaviors induced by skill-based attacks, but they primarily evaluate poisoned skills within a single task execution and enumerate harms through ad-hoc risk lists. To bridge these gaps, we introduce SkillHarm, a benchmark of skill-based attacks across the skill-use lifecycle, paired with a systematic taxonomy of skill-relevant risks. SkillHarm evaluates two attack scenarios: Fixed-Payload Poisoning (FPP), where a fixed poisoned skill package directly compromises any task session that invokes it, and Self-Mutating Poisoning (SMP), where an initially benign execution silently mutates persistent skill content, deferring harm until a subsequent reuse. It further defines 12 risk types based on the agent workflow component targeted by the harm: data pipelines, system environments, and agent autonomy. To instantiate these attacks at scale, we build AutoSkillHarm, an automated construction pipeline with coding agents driven by natural-language harnesses. The resulting benchmark contains 879 attack samples across 71 skills. Experiments show that current agents remain vulnerable with attack success rates up to 86.3% in FPP and 69.3% in SMP. Our analysis further reveals a latent risk: many apparent attack failures stem from the agent failing to engage with the poisoned file rather than genuine resistance, and current defenses still fail to reliably mitigate the threat.
Open → 2606.02540v1
A Guide to Higher-Order Homophily
2026-06-01Social and Information Networksarxiv
Abstract
Homophily, the overrepresentation of interactions among similar individuals, and heterophily, the elevated prevalence of interactions among dissimilar ones, are frequently observed mixing patterns in social networks. As hypergraphs are increasingly used to represent social systems, a higher-order perspective on homophily and heterophily becomes ever more relevant. Here, we provide two complementary perspectives on this problem: First, we survey measures that can be used to quantify homophily (or heterophily) in hypergraphs -- emphasizing conceptual differences to existing pairwise measures -- and explain each measure through in-depth examples. Second, we provide an overview of hypergraph models for higher-order mixing patterns, distinguishing several model families with distinct use cases. By providing a guide to existing methods and synthesizing the current body of knowledge on higher-order homophily and heterophily, we lay the basis for informed methodological choices and future developments.
Open → 2606.02537v1
Tracking the Behavioral Trajectories of Adapting Agents
2026-06-01Artificial Intelligencearxiv
Abstract
Text files such as skill files, memory files, and behavioral configuration files play a central role in defining how modern agents act. Through edits by humans or the agents themselves, these files may evolve over time, directly steering the agent's behavior in future interactions. We present a methodology and framework for measuring agent $traits$ by defining traits as directions in the embedding space of a text embedding model. We train a linear model on labeled "before" versus "after" skill file diffs to learn a trait vector, then score arbitrary skill edits by projecting their embedding diffs onto this vector. Evaluated on 68 labeled skill diff pairs for the trait of propensity to seek sensitive data, our method achieves 91.2% sign classification accuracy and a Spearman rank correlation of $ρ= 0.82$ under leave-one-out cross-validation. We build this trait evaluation into a broader agent-to-agent protocol that enables one agent to evaluate another's skill file updates through a trusted intermediary.
Open → 2606.02536v1
LL-Bench: Rethinking Low-Level Vision Evaluation in the Era of Large-Sc…
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
Large-scale generative models have demonstrated remarkable capabilities across image generation and editing tasks. However, their performance in low-level vision tasks, which require pixel-wise control, remains insufficiently studied. To address this gap, we introduce \textbf{LL-Bench}, a comprehensive \textbf{Benchmark} for evaluating the capabilities of large-scale generative models on \textbf{L}ow-\textbf{L}evel vision tasks. The benchmark comprises 2,469 real-world degraded images covering 16 low-level degradation tasks, and 28,919 restored images produced by 10 state-of-the-art large-scale generative models and 21 conventional restoration models, which are annotated with 152,020 expert-level pairwise human preferences and 28,334 quality scores. Built upon LL-Bench, we present a systematic diagnosis that reveals the performance boundaries and unique failure modes of large-scale generative models across diverse low-level vision tasks, compared with conventional representative restoration approaches. Moreover, we investigate the effectiveness of current quality evaluation metrics on LL-Bench, which exhibit significant discrepancy with human ratings. To better align restored-image quality assessment with human preferences, we further propose \textbf{LL-Score}, an MLLM-based evaluator that captures both restoration quality and hallucination existence. Extensive experiments demonstrate that LL-score not only outperforms existing image quality assessment metrics, but also serves as a promising reward model for training generative models on low-level vision tasks.
Open → 2606.02535v1
Improving Combined Detection and Classification of TEM Defects via Mask…
2026-06-01Computer Vision and Pattern Recognitionarxiv
Abstract
Analyzing microstructural defects in transmission electron microscopy (TEM) images, particularly in irradiated metal alloys, is often limited by the availability of high-quality, labeled data. To address this, we introduce a generative data augmentation approach using a mask-conditioned latent diffusion model (LDM) for synthesizing realistic TEM images with controllable, automatically labeled multi-class defect masks. Without requiring manual annotations for generation, our method enables the creation of synthetic image-mask pairs by sampling distributions learned from experimental masks. These generated data were used to augment small experimental datasets of varying sizes (10, 50, and 100 labeled experimental images) to train a Mask Regional Convolutional Neural Network (R-CNN) model for defect detection and classification. Our results show that generative augmentation yields small overall model performance improvements, with up to a 0.02 gain in the harmonic mean of detection and classification F1 scores. However, we also find that the relative contributions to detection and classification improvement depend on the specific train/test data split. These findings highlight the potential of targeted generative models to enhance deep learning performance in data-scarce microscopy-based image quantification tasks.
Open → 2606.02532v1
SafeSteer: Localized On-Policy Distillation for Efficient Safety Alignm…
2026-06-01Artificial IntelligenceComputation and Languagearxiv
Abstract
Aligning Large Language Models (LLMs) with human values often degrades their general capabilities, termed the alignment tax. Existing methods mitigate this by balancing dual objectives, which heavily rely on massive general-purpose data or auxiliary reward models. In this paper, we argue that, because safety features are inherently sparse within the output distribution, alignment requires localized modifications rather than global trade-offs. To this end, we propose SafeSteer, which performs on-policy distillation confined to safety tokens. First, we construct a safety teacher via activation steering. Based on this teacher, we develop a safety token selection algorithm. Consequently, SafeSteer restricts the reverse KL penalty to these tokens during training to preserve general capabilities. Experimental results across diverse models show that our SafeSteer achieves a superior trade-off between safety and general capability compared with existing methods, attaining strong safety performance on seven safety benchmarks with only minimal degradation on five general capability benchmarks. Notably, SafeSteer requires only 100 harmful samples without using any general-purpose data, less than 1% of what previous baselines used, considerably reducing alignment cost. More details are on our project page at https://anjingkun.github.io/SafeSteer.
Open → 2606.02530v1
A No-Regret Framework for Adaptive Incentive Design
2026-06-01Computer Science and Game TheoryMultiagent Systemsarxiv
Abstract
Incentive design studies how a central authority can influence strategic agents through payments, subsidies, or taxes, so that individual objectives align with collective welfare. This paper introduces a No-Regret Adaptive Incentive Design (RAID) framework for nonlinear games with continuous action spaces and private agent costs. In this framework, the authority (planner) designs incentives that regulate the Nash equilibrium toward a socially optimal action profile, while simultaneously learning agents' unknown preferences from repeated strategic responses. We formulate the RAID problem and construct a least-squares estimator whose strong consistency requires only diminishing excitation. Leveraging this weak excitation requirement, we propose a switching incentive policy that alternates between probing (exploration) and estimate-based (exploitation) incentives. The resulting policy achieves an $O(t^{-0.5})$ parameter estimation rate and accumulates $O(t^{0.5}\log t)$ squared social-cost regret, almost surely. We further extend the framework to an endogenous-noise response model, where standard least-squares estimation is biased due to an error-in-variables correlation between the noise and agent responses. We utilize a repeated-sampling estimator and corresponding switching policy that retain the same almost-sure convergence and regret rates. Numerical experiments validate the effectiveness and predicted convergence rates of the method.
Open → 2606.02529v1
Auditing Asset-Specific Preferences in Financial Large Language Models:…
2026-06-01Computers and SocietyMachine Learningarxiv
Abstract
Large language models now power robo-advisors and trading agents, yet whether they carry built-in biases toward specific assets is largely untested. We ask three questions: do LLMs systematically prefer certain financial instruments; can an internal representation with causal leverage over those preferences be identified; and does that representation affect downstream financial decisions? We develop a three-level audit protocol and apply it to Bitcoin. First, a behavioral audit of eight frontier LLMs shows that Bitcoin's ranking among money-like instruments is frame-dependent: models place it around rank 5 of 8 as "reliable money" but near the top under crisis and autonomous-agent frames, and an attribute-swap experiment confirms rankings track functional properties, not names. Second, we open a model's internals: a search across thousands of sparse-autoencoder features in Gemma 3 identifies a dominant Bitcoin-selective feature. Amplifying it shifts the model toward the asset and suppressing it shifts the model away, even when "Bitcoin" never appears in the prompt. Third, we test financial consequences: amplification raises Bitcoin's portfolio share by 5.2 percentage points while suppression lowers it by 4.6 pp, with amplification reallocating within crypto and suppression cutting total crypto exposure. We characterize this as bounded behavioral leverage (leverage meaning causal influence over outputs, not financial leverage): an identifiable internal feature can be perturbed to move financial choices, but only within measurable limits. The framework links internal representations to external recommendations, validated with random controls and mechanism boundaries. As LLMs become autonomous financial agents, this is a first step toward a behavioral layer for emerging know-your-agent (KYA) standards: knowing what an agent prefers, and how far that preference can be moved.
Open → 2606.02528v1
Why Not Hyperparameter-Friendly Optimisation? A Monotonic Adaptive Norm…
2026-06-01Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Long-tailed recognition poses a significant challenge for deep learning. The two-stage decoupling paradigm, which separates representation learning from classifier retraining, offers a promising solution. During the classifier retraining stage, adaptive norm rescaling is a popular technique. It adjusts the per-class weight norms via parameter regularization, which inevitably introduces hyperparameters. However, many studies report that long-tailed recognition is sensitive to these hyperparameters, as their setup significantly impacts performance. In this paper, we first provide a class-conditional distribution perspective to support norm rescaling methods. Furthermore, we propose a simple but effective approach called Self-Adaptive Monotonic Normalization (SAMN). SAMN avoids the need for parameter regularization. It directly enforces monotonicity on per-class weight norms using the Pool Adjacent Violators Algorithm, making the method hyperparameter-friendly. SAMN is a universal strategy that integrates seamlessly with other methods for enhanced performance. Experiments on benchmark datasets demonstrate that our method significantly boosts long-tailed recognition performance, often achieving state-of-the-art results.
Open → 2606.02526v1
FigSIM: A Dataset for Fine-grained Suicide Severity and Figurative Lang…
2026-06-01Computation and LanguageComputer Vision and Pattern RecognitionComputers and Societyarxiv
Abstract
Suicide memes are memes used to express suicide-related thoughts or comment on suicide-related issues. Suicide memes are increasingly common on social media, yet remain poorly understood and potentially harmful. There is an urgent need to better understand their characteristics and to develop appropriate content moderation strategies that limits users' exposure to potentially harmful content. Currently, the absence of annotated datasets of suicide memes remains a key barrier to developing and evaluating automated moderation approaches. In this paper, we introduce FigSIM, the first dataset designed for fine-grained analysis of suicide memes. The dataset consists of 1049 memes, each annotated for (1) fine-grained suicide severity levels, (2) figurative phenomena (e.g., metaphors), and (3) suicide-related content (e.g., suicide method depiction). We benchmark 16 unimodal and multimodal models across three tasks: figurative language, suicide severity, and suicide-related content detection. Overall, FigSIM demonstrates that suicide memes pose unique challenges for both modeling and content moderation. Analysis revealed biases, such as underprediction of higher suicide severity levels, especially for figurative memes. The dataset (including splits used for analyses) is publicly available. Content Warning: This paper contains suicide-related content that may be triggering.
Open → 2606.02523v1
Moment-Video: Diagnosing Temporal Fidelity of Video MLLMs on Momentary…
2026-06-01Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Video multimodal large language models (MLLMs) have made rapid progress on general and long-form video understanding, yet their ability to preserve brief answer-critical visual evidence remains underexplored. Many practical questions are determined by momentary visual events: localized actions or state transitions that may last only a few frames. Such evidence can be skipped by sparse frame sampling, suppressed by visual-token compression, or diluted by coarse temporal aggregation, causing failures that language-side reasoning cannot reliably recover. We introduce Moment-Video, a benchmark for diagnosing the temporal fidelity of video MLLMs through momentary visual event understanding. Each question is grounded in a localized, visually observable, and sampling-sensitive event, requiring models to notice, count, describe, or reason about transient evidence rather than rely on persistent objects, global scene context, or language priors. Moment-Video contains 1,000 human-verified video-QA pairs across 7 domains and 25 fine-grained subcategories, covering four task types: Temporal Occurrence, Temporal Counting, Action Description, and Temporal Reasoning. We evaluate 33 proprietary and open-source MLLMs on Moment-Video. The best-performing model, Seed-2.0-Pro, achieves only 39.6% overall accuracy, while most open-source models remain below 25%, revealing a substantial gap in momentary visual event understanding. Diagnostic analyses show that denser frame sampling improves some models but does not eliminate the bottleneck, and longer videos introduce stronger temporal-localization challenges. These findings suggest that current video MLLMs still lack temporally faithful representations for capturing, preserving, and using brief but decisive visual evidence.
Open → 2606.02522v1
Drifting Preference Optimization for One-Step Generative Models
2026-06-01Machine LearningComputer Vision and Pattern Recognitionarxiv
Abstract
One-step text-to-image generators are attractive for deployment because they generate an image with a single forward pass, but preference finetuning them remains difficult: standard alignment methods often rely on policy likelihoods, denoising trajectories, differentiable reward gradients, or test-time optimization. We propose Drifting Preference Optimization (DrPO), an online preference-finetuning method for deterministic one-step generators. For each prompt, DrPO samples candidates from the current generator, ranks them with a target reward, and uses high- and low-scoring samples to synthesize a feature-space update direction. The update is a non-parametric dipole preference field plus a reference drift estimated from the frozen base generator, and is optimized through a detached feature-space regression target. The target reward is used only for ranking, so DrPO can train with large, black-box, or non-differentiable rewards while inference remains a single generator call. We evaluate DrPO on SD-Turbo and SDXL-Turbo with multiple target rewards and benchmarks, including HPSv3 and GenEval. DrPO improves alignment over reward-gradient-free one-step preference baselines and reduces HPSv3 training computation by $3.51\times$ under the matched effective-batch setting by removing reward-model backpropagation. Initial offline experiments suggest that sample-based gradient synthesis can also be used beyond online reward ranking.
Open → 2606.02521v1
IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be…
2026-06-01Roboticsarxiv
Abstract
Agricultural robots are serving as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily relying on manual operations or railway systems for movement. The AgriVLN method and the A2A benchmark pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, enabling a robot to navigate to a target position following a natural language instruction. However, almost all the prior methods adopt an ideal assumption that the given instructions themselves are correct, which does not align with the realistic scenarios, because anybody may say an instruction with mistakes. To bridge this gap, we propose the A2A-MI benchmark, in which we build a semi-automatic data annotator to insert three mistake classifications into each original instruction in a more diversified and efficient way. We test several state-of-the-art agricultural VLN agents on it and observe a sufficient drop with -57% on SR and -9% on NE, from which we suggest that an agricultural VLN agent tends to assume that the given instruction is correct, so does not have the awareness to doubt it when the scenes it sees do not align with the instruction it receives. To build the awareness on instruction mistake, we propose the IMAC module analyzing the instruction and the current front-facing image, to judge whether the instruction has mistakes and attempt to correct it when needed. We integrate IMAC into the baseline model, and observe a noteworthy improvement, sufficiently narrowing the gap to the performance on instructions without mistakes. Project: https://github.com/AlexTraveling/IMAC-AgriVLN.
Open → 2606.02519v1