Papers for

robotics system designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Swarm of tiny robots safely coordinate in tight spaces

Distributed Predictive Flocking for a Swarm of Miniature Vibration-Driven Robots in a Confined Arena

Abstract: Coordinating many miniature robots in a confined arena, with no leader, central planner, or global map, is a core challenge for swarm robotics. As the swarm grows denser, collision avoidance becomes the limiting factor, and the number of safely coexisting robots depends on the formulation of the inter-robot safety constraint. We present a distributed predictive flocking controller in which each robot solves its own nonlinear model predictive control (NMPC) problem, optimizing swarm cohesion and alignment costs, inter-robot and obstacle safety, and a task objective, while exchanging only predicted trajectories with local neighbors. Within this generalized controller architecture, solved in real time, we compare six barrier and control-barrier-function (CBF) safety formulations on a digital twin of an open-source vibration-driven bristlebot in a $0.64\,\mathrm{m^2}$ arena. A look-ahead discrete-time CBF performs best overall, with the fewest collisions and the widest inter-robot margins across nearly every swarm size tested. We deploy it on phototaxis, phototactic orbiting, and cohesion without a stimulus tasks, using swarm sizes starting from ten robots and up to the geometric packing limit. The swarm holds well: collisions stay low in small swarms, rising steeply as the packing limit approaches, while coordination and cohesion degrade gently rather than collapsing. The swarm is found not to trade safety for order, keeping both across the confined arena, with local alignment high at every swarm size.

Mon 26 OctRoboticsMachine Learning
The gist
Getting many miniature robots to move together in a small area without crashing is very tricky, especially without a leader or map. The authors developed a way for each robot to predict and plan its movement while sharing plans only with nearby robots. They tested different safety rules and found one method that keeps robots safe and coordinated the best, even when many robots push the space limits. Their approach helps robots move smoothly as a group without trading safety for teamwork.
Open → 2610.35582v1

Flockworld enables large-scale multi-agent video simulation and generation

FlockWorld: Toward Population-Scale Multi-Agent Video World Models through Artificial Life Simulation

Abstract: Most action-conditioned video world models remain limited to a single player, while existing multiplayer models support only small, fixed groups of agents. We introduce FlockWorld, an artificial-life environment built on Reynolds's Boids algorithm for studying population-scale multi-agent video world models. Specifically, FlockWorld renders synchronized egocentric crops, assigns distinct colors to preserve camera-agent identity across views, exposes rule-derived accelerations as actions, and lets the number of camera agents be configured independently of the size of the surrounding population. We further introduce FlockDiT, an action-conditioned latent diffusion transformer trained with flow matching on FlockWorld data to jointly generate synchronized egocentric videos for multiple agents. Our results suggest that joint generation benefits agent detection at density-matched settings and that diffusion forcing improves rollout fidelity. Together, FlockWorld and FlockDiT provide a controlled testbed for multi-agent video generation.

Sun 25 OctComputer Vision and Pattern RecognitionMultiagent Systems
The gist
Most video models that predict what will happen next usually focus on a single character or a small group. The authors created FlockWorld, a computer environment that simulates large groups of agents moving together like flocks of birds, showing what each agent sees. They also made FlockDiT, a new method that can generate videos from these large groups, capturing multiple viewpoints at once. Their work provides a new way to study and generate complex multi-agent video scenes.
Open → 2610.34564v1

Multi-robot systems switch between central control and swarming behaviors

Facultative Swarming: A Capability, Not a Category, for Multi-Robot Systems

Abstract: Collective robotics is split by a long-standing but increasingly artificial boundary between centralised multi-robot systems that prioritise optimality and decentralised swarms that prioritise robustness and adaptivity. We propose a unified control framework, shifting from `obligate' swarms---systems constrained to pure self-organisation---to facultatively swarming systems: hybrid architectures that operate as centrally planned systems under permissive conditions yet degrade gracefully into decentralised swarming under environmental stress. By reframing swarming as a dynamic capability, rather than a rigid system category, we outline a pathway towards collective robotic systems that benefit from centralised optimality when conditions permit and from the flexibility of self-organisation when they do not.

Fri 23 OctRobotics
The gist
Robots that work together often face a choice: follow a central plan that is optimal or act independently like a swarm that can adapt to problems. The authors suggest a new way where robots can do both, switching between central control and self-organized swarming depending on their situation. This flexible approach lets multi-robot systems perform well when conditions are good and stay robust when they face challenges. Instead of seeing swarming as a fixed type of system, it is a capability that robots can turn on or off as needed.
Open → 2610.32526v1

Multi-agent systems learn to handle new tasks without retraining

SpecMAGIC: Specification-Guided Multi-Task Generalization in Multi-Agent Reinforcement Learning

Abstract: Multi-task generalization is an important yet underexplored problem in multi-agent reinforcement learning (MARL). Many real-world applications require multi-agent systems to generalize across complex, temporally extended tasks with diverse inter-agent coordination requirements. We introduce a specification language that combines temporal-logic task specifications with operators for expressing such requirements. We propose SpecMAGIC, a hierarchical framework that leverages the automaton structure of task specifications for subtask decomposition. A centralized high-level planner identifies and allocates compatible subtask sequences across agents, while decentralized low-level policies execute individual subtasks. This enables zero-shot generalization to new tasks by composing reusable subtask policies according to new specifications, without retraining. We establish soundness and probabilistic completeness of the high-level planner. Experiments on multi-agent navigation tasks show that SpecMAGIC substantially outperforms existing approaches on unseen task specifications and maintains strong performance as the number of agents increases.

Wed 21 OctArtificial Intelligence
The gist
Multi-agent teams often need to tackle many different tasks that require working together in specific ways. The authors create a way to describe these tasks clearly using a special language, and then break them down into smaller parts. Their system, SpecMAGIC, plans high-level task steps for the team while letting each agent handle its own part independently. This approach lets the team handle new, unseen tasks right away without needing to learn from scratch again. Tests show it works better than past methods, especially as team size grows.
Open → 2610.30443v1

Two-robot task solvability fully mapped with minimum unique tasks

A Minimum Exact Disjunctive Basis for Two-Robot Solvability Profiles

Abstract: We completely characterize the solvability profiles of tasks for two autonomous mobile robots in the plane under variable disorientation, chirality, and rigid movements. The four standard capability models and the schedulers considered here have a known quotient order Q of thirteen computational classes. A task's solvability profile is the set of classes in which it is solvable, and is necessarily an upset of Q. We prove that every upset is realizable and construct a minimum exact disjunctive basis of thirteen concrete tasks. The basis contains one task for each principal upset. For every antichain of Q, the disjunction of the corresponding tasks has profile exactly equal to the union of their profiles. This exactness is not implied by the individual profiles: an algorithm may satisfy different disjuncts in different executions. We establish it by constructing, for every algorithm in each maximal class outside the target union, a single admissible fair execution violating all selected predicates simultaneously. Consequently, the realizable profiles form the entire finite distributive lattice Up(Q): there are exactly 54 profiles, counted by the antichain polynomial 1 + 13z + 24z^2 + 16z^3, and each has a canonical disjunctive representation using at most three principal tasks. We also identify six tasks whose solvability signatures recover every inclusion and incomparability in Q, and prove that six is minimum even among arbitrary separating tasks. Their profiles are precisely the principal upsets generated by the join-irreducible elements of Q. In contrast, any task family generating every profile by exact disjunctions must contain all thirteen principal profiles. Thus our exact disjunctive basis has minimum size and is unique at the profile level.

Tue 13 OctDistributed, Parallel, and Cluster ComputingRobotics
The gist
This paper studies what tasks two robots can solve when they have different limitations, like confusion about directions or handedness. The authors show that every possible pattern of solvability across robot capabilities can be represented by combining a small set of thirteen basic tasks. They also find the smallest number of tasks needed to distinguish all key capability differences. This provides a complete and efficient way to understand how robot abilities affect what problems they can tackle.
Open → 2610.17677v1

Interaction boosts group accuracy and efficiency in echo state networks

Collective Benefits and Efficiency in Coupled Echo State Networks

Abstract: Simple aggregation of independent responses ("wisdom of crowds") generally improves collective performance through statistical facilitation, but interaction among members can sometimes hinder group outcomes. However, under certain circumstances, coordination studies show that interacting groups can outperform their individual members and nominal groups, and interaction can also be more efficient than independence. We present a reservoir computing model to investigate how interaction can enhance joint performance in terms of accuracy and efficiency. Echo state networks were trained independently to identify Japanese speakers from vowel recordings and tested jointly with and without coupled feedback. Model pairs reproduced the dyadic advantage reported by Bahrami et al. (2010) with interaction via pooled-feedback, but not when independent responses were aggregated together. Model dynamics revealed that interaction was beneficial whereas aggregated outputs were prone to diverging from runaway feedback over time. In terms of efficiency, larger groups of smaller interacting models outperformed smaller groups of larger models while equating for total amount of group computation. Our results offer a formal framework for explaining when and why interaction enhances collective intelligence.

Tue 13 OctMultiagent SystemsNeural and Evolutionary Computing
The gist
Groups often make better decisions by combining independent answers, but sometimes talking or interacting can make things worse. This paper shows that certain connections between small computer models called echo state networks can improve their group accuracy and efficiency. The authors found that groups where these models interacted directly did better at recognizing voices than when their answers were simply combined. They also discovered that many smaller interactive models can outperform fewer bigger models if the total computing effort is the same.
Open → 2610.17506v1

Variance-reduced policy gradient methods reach optimal sample complexity limits

Variance-Reduced Policy Gradient is Nearly Minimax-Optimal

Abstract: Standard Policy Gradient (PG) algorithms suffer from high estimation variance because they rely on Monte Carlo updates. While off-policy variance reduction mitigates this problem, establishing optimal sample complexity currently requires either restrictive assumptions, such as uniformly bounded importance weights, or impractical second-order operations. In this work, we introduce Loopless Variance-Reduced PG (LVR-PG), a unified theoretical framework that abstracts a class of first-order estimators that integrate recursive updates with defensive importance sampling, including known estimators such as PAGE-PG and STORM-PG. We prove that this algorithmic class achieves $\tilde{\mathcal{O}}(ε^{-2})$ last-iterate global convergence under weak gradient domination for general parametric policies. We establish this guarantee using purely first-order updates, with minimal assumptions and without gradient preconditioners. By extending state-of-the-art lower bounds to continuous parametric policies, we establish an $Ω(ε^{-2})$ sample complexity limit, confirming our framework is minimax-optimal up to logarithmic factors and horizon terms.

Fri 9 OctMachine LearningArtificial Intelligence
The gist
Policy Gradient methods are used in AI to teach computers how to make decisions, but they often need lots of trial runs because their estimates can be very noisy. The authors developed a new way to reduce this noise using clever updates that avoid complicated calculations, making learning more efficient. They proved that their approach is almost the best possible in terms of how many samples it needs to learn well, even under broad conditions. This means computers can learn good policies faster without relying on restrictive assumptions.
Open → 2610.13692v1

New solver speeds up nonlinear control for complex systems

A Scalable Learned Iterative Solver for Nonlinear MPC via Temporal Decomposition

Abstract: Nonlinear model predictive control (NMPC) can be applied to large nonlinear systems with complex objectives while enforcing constraints, but the cost of solving the underlying optimization problems limits real-time application for systems with fast dynamics or many states. Neural networks can reduce this online cost by approximating the control law, but may violate constraints and typically require many precomputed optimizer solutions for training. The learning-based iterative solver for constrained optimization (LISCO) instead learns to predict primal-dual steps toward satisfaction of the Karush-Kuhn-Tucker (KKT) conditions through self-supervised training without precomputed solutions, but its dense, monolithic architecture grows with the prediction horizon. We remove this horizon dependence by exploiting the temporal structure of the problem in the solver architecture, which makes the network size independent of the horizon while leaving the training loss and the solver iteration unchanged. A closed-loop resampling strategy further aligns the training distribution with closed-loop operation at no additional sampling cost. On an economic NMPC benchmark of a CSTR cascade, the proposed solver scales to larger problems than monolithic LISCO and achieves median speedups of up to a factor of four over IPOPT. In closed loop, it achieves comparable control performance to IPOPT with no observed constraint violations.

Fri 9 OctMachine Learning
The gist
Controlling complicated machines quickly and safely can be hard because solving the math problems needed takes too long. The authors developed a smarter way to break down these problems over time, letting their method handle longer time spans without becoming too big or slow. Their method learns through trial and error without needing lots of example solutions beforehand and keeps control decisions within safety limits. Tests showed it works faster than existing solvers while keeping the system running well.
Open → 2610.13480v1

Bayesian optimization uses wait time to improve decision speed and quality

Work While They Sleep: Exploiting Evaluation Latency for Fully Bayesian Optimization

Abstract: Black-box optimization problems are ubiquitous across science and engineering, often dealing with expensive objective functions. This objective latency has two consequences during optimization: (i) the objective evaluation dominates execution time, and (ii) sample-efficient algorithms are crucial to accelerate development and avoid wasting resources. Bayesian optimization (BO) methods are the \textit{de facto} choice of planners for suggesting the next point to try. Standard BO fits the surrogate model's hyperparameters with a point estimate. Alternatively, a fully Bayesian approach uses model averaging to account for uncertainty over the hyperparameters, leading to better uncertainty estimates---useful in the low-data regime that is pervasive in BO. However, it is often prohibitively expensive and thus rarely used. In this work, we propose ELF-BO, an algorithm that uses the objective evaluation latency to headstart the computation of the next suggestion, allowing for fully Bayesian optimization without incurring substantial decision-time costs. This is done by sampling from the hyperparameter posterior \emph{while} the objective is being evaluated, only requiring reweighting of the samples once the objective value is observed. Across synthetic functions and real-world applications, we show that ELF-BO matches the performance of fully Bayesian methods while only incurring decision latency on par with or better than standard BO. Thus, ELF-BO makes fully Bayesian optimization practical in real-world use cases.

Tue 6 OctMachine LearningArtificial Intelligence
The gist
Black-box optimization is about finding the best solution when trying different options is slow and costly. Standard methods guess the next best option quickly but ignore uncertainty in their model settings. The authors created ELF-BO, which uses the waiting time during slow tests to better estimate model uncertainty without making decisions slower. This approach matches the quality of more thorough methods while keeping the decision time short. It makes fully Bayesian methods practical for real-world problems where evaluations take a long time.
Open → 2610.08969v1

Team awareness types shape robot coordination in complex tasks

A Taxonomy on Collective Awareness

Abstract: As robotic teams tackle increasingly complex tasks in dynamic and unstructured environments, effective coordination requires agents to maintain accurate, aligned representations of their environment, teammates, and mission state. We argue that Mutual Awareness, Shared Situational Awareness, and Team Situational Awareness --- three concepts widely invoked in the multi-robot systems literature --- are not interchangeable: they form a containment hierarchy in which each type subsumes the previous in scope, and span a distribution spectrum from fully individualized understanding (MA) to fully uniform understanding (SSA), with TSA occupying a mixed position. We establish this through a two-dimensional taxonomy organized along the object of awareness and awareness distribution axes. Treating these terms as synonyms obscures the precise coordination requirements each imposes on a robotic system. A Search and Rescue case study with heterogeneous aerial and ground robots grounds each taxonomy position in concrete coordination requirements. These findings provide a conceptual foundation for principled specification, design, and comparison of collective awareness in multi-robot systems.

Mon 5 OctRobotics
The gist
Robotic teams need to understand their environment, teammates, and current mission in different ways to work well together. The authors explain that mutual awareness (each robot knows its own view), shared situational awareness (all robots have the same view), and team situational awareness (a mix of both) are different levels of shared understanding. They created a system to organize these types based on what robots are aware of and how evenly that awareness is spread. Using a search and rescue example with flying and ground robots, they show how different levels of awareness change what coordination is needed.
Open → 2610.06427v1

Vision language models shape robot actions under timing limits

Beyond LLM Serving: Characterizing Vision-Language-Action Workloads for Embodied AI System Design

Abstract: Vision-language-action (VLA) models translate multimodal observations into low-level robot actions. During robot operation, each control period sets an inference deadline, and overruns leave the robot acting on stale observations, reducing task success. Meeting this deadline motivates on-device or nearby edge execution, where a single robot requires batch-1 inference outside the design point of LLM serving systems. Although VLA architectures combine familiar vision-language, autoregressive, and diffusion-style components, their runtime behavior in this batch-1 control setting remains uncharacterized. We characterize four representative VLA models on an edge GPU server and two onboard SoCs, using single-inference profiling and 43,200 closed-loop episodes. Action tensor dimensionality determines whether a stage is memory- or compute-bound, platform balance can shift that bottleneck, and GPU frequency scaling yields a platform-dependent energy-latency sweet spot. In closed-loop operation, overlapping inference with action execution creates an accuracy-speed-energy tradeoff, and no configuration is Pareto-dominant across deployment SLOs. These results guide joint design of VLA model architectures, hardware, and runtime policies.

Sun 4 OctHardware ArchitectureRobotics
The gist
Robots need to quickly understand what they see and say to act in real time. The authors studied how vision-language-action models perform on different hardware when robots must make decisions under strict time limits. They found that how big the action data is changes whether memory or computing speed matters most and showed that energy use and speed must be balanced carefully. The study helps design smarter robots by matching the model, hardware, and timing strategies.
Open → 2610.05062v1

Minimizing cost reveals natural underactuation in fully actuated drones

Emergent Underactuation in Fully Actuated Multirotors by Minimizing a Homogeneous Allocation Cost

Abstract: Full actuation is commonly valued for independent position and attitude tracking. This work establishes a complementary principle: when only a position trajectory is prescribed, minimizing a positively homogeneous allocation cost selects underactuated-like behavior on a fully actuated multirotor. This cost class includes norms and power laws, including standard minimum-norm pseudoinverse allocation. We use fiberwise infimization to transport the actuator-output cost to wrench space, yielding a homogeneous infimal allocation cost. Restriction to unit zero-moment forces defines a directional landscape whose minimizing directions are independent of force magnitude. We show that aligning any fixed minimizing direction with the required world-frame force minimizes instantaneous and integrated zero-moment allocation costs. The resulting body force remains in a fixed one-dimensional subspace without transverse components. We derive an exact optimality-gap decomposition quantifying the additional cost of every other attitude trajectory and characterizing the minimum-cost class. When a disturbance or prescribed-motion change modifies the required-force direction, a fully actuated platform can immediately generate the modified force using transverse authority and reorient toward the new minimum-cost family. A structurally underactuated platform must reorient before generating that force. Thus, homogeneous allocation-cost minimization explains why optimal nominal motion can be underactuated-like, while full actuation remains valuable for disturbance rejection and transient force generation.

Sat 3 OctRobotics
The gist
Flying drones can control both their position and orientation if they have enough motors. However, this paper shows that when only position is important, choosing minimal effort naturally makes the drone behave as if it had fewer controls, restricting its movement in certain ways. This explains why even fully powered drones often move like simpler ones in normal flight but still use their full capabilities to handle disturbances or quick changes. The authors mathematically analyze how minimizing certain cost functions leads to this behavior.
Open → 2610.04726v1

Scheduling battery-powered devices with recharge time constraints

Job Scheduling with Battery Recharging Constraints

Abstract: A battery-powered device, such as a delivery drone that works from a depot, must stop to recharge between jobs, and the time spent recharging delays every job that follows. Scheduling models that fix the duration of a recharge do not describe a device whose recharge takes longer when it acquires more energy. We study a single device that executes a batch of non-preemptive jobs with known execution times, energy demands, and optional deadlines. Under \emph{partial recharging} the device may acquire any amount of energy between jobs; under \emph{complete recharging} every recharge fills the battery. Four objectives and four relationships between execution time and energy demand give 32 variants. When acquiring $q$ units of energy takes $q$ time units, we show that 14 of the 16 partial-recharging variants are polynomial, and we give a tight 2-approximation for the average completion time, one of the two NP-hard variants. Under complete recharging, the four variants with equal energy demands are polynomial and the other 12 are NP-hard; for makespan we give a $5/4$-approximation. When each recharge also incurs a fixed \emph{setup time} $h$, the equal-energy variants remain polynomial and the other 24 are strongly NP-hard if $h$ is part of the input. For these we give exact algorithms that are exponential only in the number of jobs, and approximation algorithms for makespan and, when the battery starts empty, for the weighted average completion time. Experiments on synthetic and trace-derived job sets compare the algorithms with exact optima. The model is offline and deterministic, and we have not validated the schedules on hardware.

Thu 1 OctData Structures and Algorithms
The gist
Battery-powered devices like delivery drones must recharge between tasks, which delays their work. The authors study how to schedule jobs when recharge time depends on how much energy is needed, not just a fixed duration. They explore different ways of recharging, whether partially or fully, and analyze how hard it is to find the best schedule. They also offer approximation methods when exact solutions are too complex. Their work helps understand and plan recharge and job timing better for devices limited by battery energy.
Open → 2610.02447v1

Generative model predicts long-term random dynamics from short observations

Generative Modeling of Stochastic Dynamics for Long-Time Evolution

Abstract: Exact stochastic equations for non-equilibrium dynamics are rarely accessible. We show that the long-time evolution of stochastic dynamics can be predicted from configuration pairs at a fixed short time lag, without knowledge of the equation of motion. Generative diffusion models learn the finite-time transition kernel from these pairs, and iterating it propagates the dynamics far beyond the training lag. For two-dimensional Model B, the diffusive dynamics of a conserved order parameter, the learned kernels reproduce dynamic critical scaling and self-similar $t^{1/3}$ coarsening. Agreement with direct simulations persists on lattices twice the largest training size and for initial ensembles absent from training. For driven colloids in a periodic optical potential, ten minutes of measured trajectories suffice to predict the particle current and mean passage time over the next twenty minutes within experimental uncertainty. Short-time observations thus contain the information needed to predict emergent non-equilibrium dynamics at much longer times.

Wed 30 SeptMachine Learning
The gist
Predicting how complex random systems change over long times usually needs detailed equations, which are often unknown. The authors show that by looking at pairs of system states separated by short times, a special AI model can learn to generate future system behavior far into the future. Their method works well on a simulated physical model and on real experiments tracking tiny particles in an optical trap. This means short snapshots contain enough information to foresee long-term random changes without knowing the underlying rules.
Open → 2610.00546v1

VERA improves safe multi-agent control with verifiable action feasibility

VERA: Verifiable Feasibility Representations with Counterfactual Credit for Constrained Multi-Agent Control

Abstract: Constrained multi-agent control requires more than predicting rewarding actions: an action can cease to be executable as contact windows, shared capacity, and deadlines change. We introduce VERA, a centralized-training, decentralized-execution framework that separates feasibility estimation from credit assignment. Each actor predicts a five-dimensional verifiable feasibility representation (VFR). After an action is proposed, exact action-conditioned margins available only during training supervise that representation, while a counterfactual group-relative advantage (CGRA) ranks candidate representation-action pairs. Execution uses one actor pass and no privileged state. In a dynamic space-air-ground integrated network (SAGIN), VERA obtains 55.33% +/- 3.60% success with 0.45% +/- 0.81% coverage violation, within 1.33 percentage points of a privileged-mask reference. With rewards matched over ten paired seeds, VERA improves success over the strongest baseline by 8.74 percentage points (p=0.023) and reduces violation by 52.19 percentage points (p=5.7e-8). A ten-seed 4-by-2 factorial attributes a 14.16-16.48 percentage-point gain to CGRA across handcrafted, learned, random, and latent representations; evaluation on seven unseen topologies preserves a 24.33-30.02 percentage-point advantage over multi-agent proximal policy optimization. From 10 to 40 users, success remains 50.1-53.8%, and VFR adds only 0.026 ms to a central processing unit (CPU) actor step. Cross-domain tests further identify the governing condition: counterfactual credit succeeds when candidate scores respect shared constraints and fails under incompatible reward geometries. These results establish action-conditioned feasibility as an auditable training interface and counterfactual credit as a geometry-dependent optimization mechanism.

Wed 30 SeptMachine Learning
The gist
Controlling many agents like drones or robots is tricky because they must choose actions that are not just good but also possible under changing conditions, like limited shared resources or strict deadlines. The authors created VERA, a system where each agent checks if its actions are doable and then gets credit for how well its choices help the whole group. This approach lets agents learn better decisions without needing special knowledge when they act. Tests show VERA works well in complex network control tasks, keeping actions safe and successful.
Open → 2609.38889v1

Polylogarithmic regret achieved in matrix games with limited feedback

Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback

Abstract: We study Nash regret minimization in unknown finite matrix games with bandit payoff feedback and observed opponent actions. We develop Optimistic Payoff Balancing (OPB), which achieves instance-dependent $\mathcal{O}(\log^2 T)$ Nash regret against arbitrary adaptive opponents, including games with nonunique equilibria. This resolves the open problem posed by Maiti et al. (2025), extending their polylogarithmic guarantee under bandit feedback from $2\times2$ games to arbitrary finite dimensions. To handle nonunique equilibria, we construct a reference strategy that leaves room for local adjustments. We order independent payoff differences by estimation accuracy and scale these adjustments by uncertainty, allowing the learner to exploit the opponent's imbalance to offset estimation costs. Our result thus shows that observing opponent actions suffices for polylogarithmic Nash regret in general finite matrix games.

Mon 28 SeptMachine LearningComputer Science and Game Theory
The gist
This paper looks at how to learn strategies in game situations where you only see your own payoffs and the other player's moves, but not the full game. The authors present a new method called Optimistic Payoff Balancing that learns to play nearly as well as the best stable strategy in such games, even when there are several equally good options. Their approach uses estimated confidence in payoffs to adjust strategies and reduce mistakes over time. This work extends previous results from very small games to games with any number of strategies.
Open → 2609.34812v1

Continuous-time control finds boundary between learning and no-learning phases

Sharp Critical Minimax Laws and No-Learning Thresholds in Continuous-Time Adaptive Control

Abstract: We study episodic continuous-time control with an unknown vector control gain, scalar state, quadratic action cost, and smooth convex terminal cost. In the scalar Gaussian experiment, let $Δ(H)$ denote the minimax improvement over zero control and set $δ=\sqrt2H^2-1$. We prove the critical law $$ Δ(H)\asymp δ^4\sqrt{\log(1/δ)} \qquad (δ\downarrow0), $$ with a matching lower and upper bound. The lower bound follows from a uniform deficit--energy inequality valid for fully adaptive controls with unbounded amplitudes, while a moving soft-threshold feedback attains the rate. For local parameters $θ=N^{-1/4}h$, $|h|\le H$, we show that the normalized minimax regret over $N$ episodes is within $O(N^{-1/2})$ of a fixed-horizon Gaussian sequential control problem, without an additional dimension factor. The terminal task enters the limit only through $c_g=\operatorname{Var}(g(Z))$. The Gaussian problem exhibits an exact no-learning phase transition: $$ C_d^T(H)=TH^2/2 \iff H^4T\le d^2/2, $$ yielding the asymptotic task boundary $c_gH^4=d^2/2$.

Sun 27 SeptMachine Learning
The gist
This paper studies how to control a system continuously over time when some details of the system are unknown. The authors focus on how well it's possible to adapt control strategies to improve performance compared to doing nothing, especially when the unknown part is small. They identify a precise mathematical rule that describes when learning to improve control is beneficial and when it is not. This helps understand the fundamental limits of adaptive control in situations with uncertainty.
Open → 2609.33154v1

LLM powered robots limit false claims to prevent fleet disruption

Containing Behavioral Cascades from Manipulated Claims in LLM-Powered Multi-Robot Systems

Abstract: Large language model (LLM)-powered multi-robot systems are vulnerable to semantic manipulation: an accepted false world-state claim can trigger a fleet-wide behavioral cascade, causing unnecessary replanning, increased path costs, congestion, or apparent mission infeasibility. Conditioning on a successful manipulation, we propose an active verification framework that contains its downstream effects before they propagate across the fleet. A dedicated verification module generates a structured Verify-Adapt-Hold plan: selected robots inspect consequential regions, a limited subset provisionally adapts when necessary, and the remaining robots retain their trusted plans. We evaluate the framework in a multi-robot transportation environment using injected false obstacle claims across different impacts and team sizes. Evaluation measures cascade containment, Sum-of-Costs, makespan, and coverage ratio. Results show that treating post-compromise verification as a team-level planning problem, rather than a binary trust decision, effectively limits the cascading physical consequences of semantic manipulation.

Thu 24 SeptRobotics
The gist
When groups of robots use large language models to communicate, a false statement about their surroundings can cause many robots to change plans unnecessarily, leading to delays and difficulties. The authors developed a way to catch and contain these false statements quickly by having some robots verify the claim before others change their behavior. This approach helps keep most robots on their correct tasks while only a few adjust temporarily, reducing chaos and extra costs. Their tests show that treating verification as a team problem rather than just trusting or distrusting fixes works better to avoid big disruptions.
Open → 2609.30523v1

DriveReferee uses geometry rules for safer driving model decisions

DriveReferee: Geometric Safety Verdicts Need Not Be Learned for Driving World-Action Models

Abstract: Generative world-action models (WAMs) jointly generate future video and vehicle actions, while their action branches remain primarily optimized by expert imitation. Yet imitation provides no explicit closed-loop geometric verdict for generated trajectories, making verification important during both training and deployment. Closed-loop evaluators can check collision and drivable-area violations, but require privileged scene state unavailable at deployment. Existing approaches often close this gap by learning a verifier from sensor features. For these geometric checks, the rule itself is explicit. For example, collision is determined by whether the rolled-out ego footprint overlaps occupied vehicle space. What is unavailable at deployment is the scene state needed to apply the rule. We introduce DriveReferee, which uses a learned geometry readout to predict the scene representation from camera observations and executes the geometric safety rule directly rather than learning it. The resulting analytic referee evaluates collision and drivable-area safety from a scene state and candidate trajectory. During training, it scores self-sampled trajectories on ground-truth state and distills the resulting preferences into the WAM policy. At deployment, the same referee evaluates generated trajectories on this predicted state and selects a safer alternative when needed. The analytic referee requires no verdict-specific training, and its decisions follow an explicit geometric rule. Under matched candidates and inference budgets, it matches or outperforms all learned-verifier and heuristic baselines. Given the same predicted state and trajectory, learning the verdict provides no measurable downstream gain despite requiring tens of thousands of evaluator-labeled training examples. On the full NAVSIM navtest, DriveReferee reaches 92.02 PDMS with single-camera visual input and no external training data.

Sat 19 SeptComputer Vision and Pattern Recognition
The gist
Safe self-driving cars need to check if their planned paths will cause crashes or go off the road. The authors show that instead of teaching a computer to guess if a path is safe, it’s better to teach the computer to figure out where things are and then use clear safety rules based on geometry. Their system, DriveReferee, predicts the scene from a camera view and applies explicit safety checks. This approach works as well or better than previous methods that learned safety indirectly, needing a lot less data and no extra training for the safety checks.
Open → 2609.22762v1

Learning-guided planning improves mobile sensor charging decisions

Learning-Guided Planning in Large Dynamic Action Spaces: Budgeted Tree Search for One-to-Many Mobile Charging

Abstract: Many learned sequential decision systems map the current state directly to an action. That shortcut becomes brittle when candidate actions are numerous, geometrically structured, and rebuilt with the state. One-to-many mobile charging makes this setting concrete: with N=250 sensors, the initial state induces about 1,125 candidate charging-stop actions; each chosen stop simultaneously serves its in-range sensors, and the action universe changes as sensors die. LP-BTS is a learning-guided planning architecture: a graph proposal policy concentrates a small candidate support, a learned value critic evaluates leaves, and edge-budgeted PUCT compares short simulated futures before committing an action. Because the policy scores this set without a fixed output head, a single frozen checkpoint covers every evaluated setting, spanning action universes from 736 to 2,813 stops. Matched ablations reveal complementary effects: uniform sampling costs 8.8 survival percentage points, while, with targeted support fixed, PUCT jointly retains 1.4 points (about 3.5 of 250 sensors) and direct policy selection travels 23% farther. On a prospectively specified, sealed 30-scenario confirmatory bank evaluated once, LP-BTS attains the highest observed survival (0.4545) and alive-AUC (0.8031). Its estimated survival advantage over the strongest domain-engineered comparator is +0.0066 (95% CI [-0.0037, +0.0184]), an unresolved difference, while it exceeds a deadline heuristic and two source-derived direct-policy reconstructions on every paired scenario. Both learned rows are trained, source-derived reconstructions of variants reported by Gong et al. In this setting, the results provide controlled evidence about learning-guided planning in a large, dynamic action space.

Tue 15 SeptMachine LearningArtificial Intelligence
The gist
Planning which sensors to charge is hard when there are many choices that change over time. The authors show a new method that uses a smart guess to narrow down options and then carefully picks the best choices by simulating short futures. Their approach works well with hundreds of sensors and adapts as sensors run out of power. Tests show it performs better than simple or fixed methods and matches or beats other advanced approaches.
Open → 2609.17429v1

Multirotor control limits found in propeller speed reversals and redundancies

Differential Realizability of Static Control Allocation in Multirotors: An Impossibility under Nonredundant Full Actuation and a Pseudoinverse Obstruction under Redundant Actuation

Abstract: Control allocation for multirotors with bidirectional propellers is commonly formulated in signed-thrust variables, where the wrench map is linear. The signed-quadratic map from physical rotor speed to thrust, however, is not a local diffeomorphism at zero speed. This work derives two distinct consequences. Under nonredundant full actuation, a single-propeller reversal removes one instantaneous task direction; hence, no global continuously differentiable exact static allocator exists over the complete task space. Under redundant actuation, the physical task map may remain regular, yet a transverse pseudoinverse zero crossing requires an unbounded rotor-speed derivative. We define differential realizability as regularity of the physical lift of an actuator-output section, derive exact and first-order validity conditions, and distinguish structural rank loss from an allocator- induced rate singularity. A local nullspace deformation repairs isolated pseudoinverse reversals, while a global fixed-orthant construction establishes existence of regular sections at the cost of persistent task-preserving internal actuation.

Fri 11 SeptRobotics
The gist
Controlling multirotor drones involves adjusting propeller speeds to move as desired, but the relationship between propeller speed and generated force is tricky near zero speed. The authors found that when propellers are not redundant, changing a single propeller’s direction can cause a loss in the drone's ability to move instantly in some directions. With extra (redundant) propellers, the system can stay regular but controlling it smoothly requires difficult adjustments that can become infinitely fast. They also provide ways to fix or work around these control issues through mathematical methods.
Open → 2609.13588v1