Papers for
audio engineers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Text-guided model extracts and enhances speakers from audio mixtures
Textraction: Unified Text-Guided Speaker Extraction and Enhancement for Single- and Multi-Channel Audio
Abstract: We present Textraction, a text-guided speaker extraction framework that enables the selective extraction of desired speakers or noise sources from an audio mixture using only natural-language descriptions. The proposed method operates within a single unified model that supports both single-channel and multi-channel inputs and it allows conditioning on either semantic textual descriptions of the target source or on its spatial description. Dedicated single- and multi-channel encoders feed a shared stack of time--frequency transformer blocks, which is conditioned on the prompt and on the recording configuration in every block through cross-attention and estimates the target directly from the mixture in one forward pass, without a separation stage or a source-selection stage. The system can extract an arbitrary subset of entities from a mixture, assuming up to two simultaneously active speakers and two noise sources, and interprets prompts specifying which entities to keep, which to remove, or both. In addition, we show that the framework naturally applies to a speech-enhancement setting, in which a single target speaker is present alongside background noise. To circumvent the application of computationally costly large language models used in prior work, we introduce a lightweight, task-adapted text encoder obtained by contrastively fine-tuning a compact text-retrieval model, which learns to be sensitive to instruction polarity (e.g., keep vs. remove) while remaining robust to paraphrasing. Experiments across attribute-based extraction, spatially guided extraction, and speech enhancement show that the proposed approach effectively isolates the desired entities under various acoustic and spatial conditions, and matches or surpasses dedicated spatial-extraction and enhancement baselines while offering substantially greater flexibility.
Music inpainting improves audio repair with similarity guided diffusion
Music Inpainting With Similarity-Guided Latent Diffusion
Abstract: We propose a music inpainting technique combining similarity matching and a diffusion-based generative model to replace large segments of audio recordings with suitable alternatives. The proposed hybrid method, Similarity-Guided Diffusion Posterior Sampling (SimDPS), retrieves candidate replacement segments from the wider signal based on contextual similarity and uses them to guide the diffusion process toward coherent reconstructions. Being model-agnostic, the framework is compatible with any pre-trained diffusion model operating in either the waveform or latent domain. Objective evaluations demonstrate that SimDPS outperforms widely adopted RePaint and DPS methods across acoustic features and neural-embedding distance metrics. Subjective evaluations on multi-genre music datasets confirm that SimDPS enhances perceptual plausibility compared to previous diffusion-based methods and demonstrates robustness to poorly matched similarity candidates. These findings pave the way for improved music restoration and context-aware audio editing.
AudioSphere creates self-supervised 3D audio models for events and localization
AudioSphere: Towards Self-Supervised Spatial Audio Representation Models
Abstract: Recent audio embedding models learn representations that transfer across clip- and frame-level tasks, yet they operate almost exclusively on single-channel signals and are blind to spatial structure. Spatial audio models capture that structure but rely on clip-level supervision or contrastive objectives, yielding embeddings unsuitable for frame-level tasks like sound event detection and localization (SELD). We argue this dichotomy is not fundamental: patch-level spatial self-supervision can jointly learn acoustic and spatial features at both temporal granularities. We introduce AudioSphere, a multi-channel masked autoencoder trained on Ambisonics recordings that reconstructs both spectral content and directional cues via a joint spatiotemporal masking strategy that masks both time-frequency patches and intensity vectors. AudioSphere supports frame-level predictions while producing strong clip-level representations via aggregation. Alongside the model, we release RealSELD, a standardized benchmark for evaluating frozen backbones on real-world multi-channel SELD. AudioSphere enables, for the first time, SELD with a frozen self-supervised backbone, while matching or exceeding prior self-supervised audio embedding models on clip-level classification tasks spanning environmental sound, speech, and music, and on frame-level sound event detection. All code and data are available at https://github.com/labhamlet/AudioSphere and https://huggingface.co/labhamlet.
Continuous dictionary pursuit enables clearer signal decomposition with fewer errors
Beyond the Grid: Continuous Dictionary Pursuit for Interpretable Signal Decomposition
Abstract: Deep learning models achieve high accuracy in signal processing but remain difficult to interpret. Classical matching pursuit and sparse coding offer better transparency but suffer from spectral leakage and grid mismatch when signal frequencies do not align with discrete dictionary atoms. We introduce Continuous Dictionary Pursuit (CDP), a framework for interpretable signal decomposition that learns the parameters of closed-form functions directly from data. CDP optimizes over a continuous manifold of differentiable atoms and, unlike prior continuous pursuit methods that operate on a single analytic family, searches a heterogeneous library spanning periodic, trend, transient, and discontinuous structures. The algorithm employs a greedy iterative strategy using data-driven priors and gradient-based optimization to isolate individual signal components, with discontinuous waveforms made differentiable through spectral sharpness annealing. To ensure a sparse atom set for reconstruction, the framework utilizes a stopping criterion based on a predefined atom budget and residual error convergence. Evaluations on synthetic and real-world datasets show that CDP removes the grid discretization error for atom families contained in its library, recovers generative parameters to within $1\%$ on stationary synthetic signals expressible in that library, and achieves the best sparsity-accuracy trade-off among classical, continuous-pursuit, and neural baselines in the sparse regime. Beyond decomposition, we demonstrate that the extracted atoms can serve as structured curriculum targets for training sequence models, improving forecasting accuracy over standard end-to-end training on most evaluated datasets. The method offers a glass-box alternative for signal decomposition by providing high reconstruction fidelity alongside direct physical interpretability.
Transformer system improves music source separation accuracy
SubRoformer: Subband Time-Domain Representation for Music Source Separation
Abstract: Music source separation extracts vocals and instruments from a mixed recording, enabling remixing, content production, and music analysis. Existing systems commonly operate on waveforms or full-band spectrograms. Waveform inputs contain many samples even in short segments, whereas a single spectrogram resolution imposes a shared time-frequency resolution trade-off across frequency ranges. We propose SubRoFormer, a Transformer-based system comprising a subband module and a residual RoFormer module. The subband module decomposes the mixture into frequency-localized, lower-rate signals for separation. It then reconstructs the target waveforms from the estimated subbands. The residual RoFormer module models temporal and cross-band relationships on temporally compressed features. It combines this context with fine-rate features through gated residual fusion to estimate source-specific complex masks. On the MUSDB18-HQ test set, training only on MUSDB18-HQ yields an average signal-to-distortion ratio (SDR) of 10.63 dB across four stems using target-specific models, achieving state-of-the-art performance among the compared systems without extra training data. With 500 additional training songs, a single model jointly separating all four stems achieves an average SDR of 11.59 dB, establishing state-of-the-art performance among the compared single-model multi-stem systems trained with extra data. Code and checkpoints are released at https://github.com/ArchiMickey/SubRoformer.
ProCraft edits music using text instructions for multiple changes
ProCraft: Instruction-Driven Music Production from Free-Form Text
Abstract: Music production typically involves multiple editing operations that each require specialized tools and expertise. Existing text-guided music editing systems support few operations or instruments, operate on short clips, or handle only one operation per instruction, unlike real workflows where several changes are requested at once. Here, we present ProCraft, a lightweight 0.5B-parameter autoregressive codec language model that edits 30s music excerpts end-to-end from free-form instructions, including compound requests. ProCraft supports seven operations across eight instruments, from tasks with a unique target (e.g., track removal) to creative ones (e.g., accompaniment generation). We align intermediate representations with pretrained music embeddings and pitch and instrument targets to preserve content outside the edit, and gated cross-attention in every decoder layer to keep generation tied to the instruction. To train on compound requests, we introduce On-the-fly Editing-pair Synthesis, which generates paired instructions and audio combining track-level operations with effect changes. ProCraft performs competitively against task-specific systems on single-task editing, and outperforms four free-text editors on compound instructions for track removal, extraction and denoising on real (MoisesDB) and synthetic (Slakh) recordings. In a user study (16 listeners), ProCraft was rated highest on removal and denoising and on-par with a 16-times larger model on extraction and instrument transfer. Ablations further show that representation alignment and cross-attention reduce leakage from unwanted tracks and raise editing success rates, especially on out-of-domain data.
Networked audio system for accessible spatial sound setups
Ananas: A Networked Audio System for Distributed Spatial Audio Applications
Abstract: Spatial audio has an accessibility problem. Largescale spatial and immersive audio installations remain costly and exclusive, with high barriers to entry. We propose ''Ananas,'' a networked audio system consisting of network protocols, control software and microcontroller firmware, with the aim of rendering spatial audio applications accessible to a broad cohort of potential users. Based on a network of low-cost microcontroller development boards programmed in the Faust programming language, synchronised to nanosecond order via IEEE 1588 Precision Time Protocol, and controlled by approachable, digital audio workstation-based tooling, Ananas represents an opportunity to disrupt and democratise the spatial audio landscape. In this paper we demonstrate Ananas's protocols for audio and control data transmission and device discovery, its methods for media clock and presentation time recovery, and its applications to wave field synthesis and higher order ambisonics in a modular, scalable form.
Method estimates relative position of two microphone arrays with one source
Self-Localization of Distributed Microphone Arrays Using One Source and Acoustic Reflections
Abstract: We present a method to estimate the relative position and orientation of two non-coplanar microphone arrays using a room impulse response (RIR) from a single source. The approach exploits early acoustic reflections, retrieved by each array in the form of a 3D image-source point cloud, using a recently-proposed image-source localization technique. The task is then reduced to aligning the two unlabeled point clouds, which is made difficult by their inherent symmetries and by spurious, missing and noisy estimates. To this aim we introduce ARCTIC, a point-cloud registration algorithm that performs a ranked search over congruent triangles anchored on the true source. Simulated and real experiments show that ARCTIC strongly outperforms two baselines, achieving mean angular and radial self-localization errors below 5 and 10 cm across 36 real RIRs measured in 6 different rooms.
Dataset enables estimating room shapes and materials from sounds
ARPEGE: Dataset and Methods to Estimate Acoustic and Geometric Parameters of Rooms from Sound
Abstract: Can one hear the walls of a room? To foster audio signal processing research around this question we release ARPEGE, a dataset containing hundreds of ambisonic spherical-array room impulse responses recorded in 6 empty rooms, annotated by the relative positions of sources, microphones and all acoustic reflectors. The dataset includes multiple room sizes, surface materials, orientations and distances, as well as recordings of human speakers and handclaps. Two state-of-the-art methods on image source localization and blind room parameter estimation are demonstrated on the data. Initial code for re-simulating the measured room impulse responses is provided, a longer term goal being to digitally twin the dataset.
SymKL measures signal quality across images audio and 3D data
SymKL: A Unified Representation-Space Measure of Signal Degradation
Abstract: Quantifying degradation between a pristine signal and its degraded observation is fundamental to signal processing, yet existing full-reference measures are inherently modality-specific. We introduce SymKL, a unified full-reference degradation measure based on implicit neural representations (INRs). An INR is fitted once to the pristine reference and characterized by its diagonal Fisher information, which captures the local information geometry of the learned representation. Evaluating the Fisher information with the pristine reference and a degraded observation yields two parameter-sensitivity profiles whose symmetric KL divergence defines the degradation score. The proposed formulation requires only the reference and degraded observation, without knowledge of the corruption process or degradation severity, making it applicable across images, audio, and 3D data. We further derive an exact closed-form expression for the diagonal Fisher of SIREN, enabling efficient computation. Experiments on image, speech, and volumetric 3D benchmarks demonstrate that SymKL accurately tracks degradation severity, remains monotonic where conventional metrics saturate or fail, and provides a unified modality-agnostic measure of signal degradation. Code will be made publicly available after the review process.
Audio model accuracy depends on event class changes in sound clips
Beyond Answer Changes: Matched Same-Class Controls for Local Audio Evidence
Abstract: For audio-language models, an answer change after a local sound-event edit can reflect a response to the event's class, sensitivity to waveform rewriting, or both. We compare matched same-class and different-class replacements of a queried event. Both use the same interval, level estimate, donor fitting, and crossfade, while the same-class replacement preserves the correct answer. Across 600 synthetic soundscapes and three models from two architecture families, different-class replacements produce 49.7 to 60.9 percentage points more answer changes than same-class replacements. Same-class accuracy remains within 5.2 percentage points of original accuracy. Among trials with correct original and same-class answers, soundscape-weighted selective accuracy for the inserted class is 73.7 to 81.9%, averaging eligible trials within each soundscape and then weighting eligible soundscapes equally. This protocol tests how model answers respond to local changes in event class.
Speech enhancement systems differ in listener preferences and discrimination
Perceptual Differences and Preferences in Speech Enhancement
Abstract: Speech enhancement (SE) systems are commonly evaluated with objective metrics, with and without references, and with categorical subjective listening tests, all measuring speech quality and intelligibility. So far, it is unclear from such evaluations whether the processed speech is perceptually different or is preferred by everyday listeners. We investigate discrimination and preference as complementary dimensions of SE evaluation through crowdsourced triangle and pairwise preference tests across four SE systems, with comparisons to clean references. Results show that both listeners' ability to distinguish and whether they exhibit systematic preference vary across systems and substantially across acoustic conditions. Pairwise evaluations of objective metrics showed variable correlation with both discriminability and preference, motivating further studies into these novel aspects in speech enhancement evaluation.
Benchmarking neural music editing with controlled MIDI changes
SMEBENCH: Benchmarking Neural Music Editing with Synthetized MIDI Edits
Abstract: Neural music editing requires a system to perform a requested change while preserving the musical content that should remain unchanged. Existing evaluations often lack a paired target edit, making these requirements difficult to measure separately. We introduce SMEBench, a large-scale benchmark of controlled music edits constructed by modifying symbolic MIDI performances and rendering matched source and target audio. Each example contains a source, an instruction, a paired target, edit metadata, and complementary descriptions. The benchmark covers twelve instrumentation, articulation, dynamics, and pitch operations and includes a balanced 3,600-example test set together with a smaller real-audio complement derived from multitrack recordings. The paired targets allow source preservation, target agreement, and textual compatibility to be evaluated independently. We use these references to diagnose common audio-editing metrics and benchmark six representative editing systems, showing that the metric used to rank a system can materially change the conclusion. The dataset is available at our repository.
Multi-granularity alignment speeds up target speaker extraction training
MG-REPA: Multi-Granularity Representation Alignment for Generative Target Speaker Extraction
Abstract: Generative target speaker extraction (TSE) models achieve high-quality extraction, but suffer from considerably slow training convergence. Representation Alignment (REPA) accelerates diffusion transformer training by aligning hidden states with a pre-trained Self-Supervised Learning (SSL) teacher. However, existing alignment in the speech and audio domain operates at a single granularity. For TSE, frame-level alignment leaves the global, time-invariant characteristics of the target speech implicit, whereas utterance-level alignment leaves the time-varying content implicit, even though extracting the target requires both. We propose Multi-Granularity Representation Alignment (MG-REPA), aligning the hidden states with an SSL model at the frame level and a speaker verification model at the utterance level. We further apply temporal normalization to the frame-level target, removing its utterance-level statistics so that each branch concentrates on its granularity. On Libri2Mix, MG-REPA reaches the OVRL and PESQ of a MeanFlow-TSE baseline with $3.0\times$ and $2.1\times$ fewer epochs, respectively. Trained for 750 epochs, it is competitive with the published 2,000-epoch baseline on intrusive metrics while improving non-intrusive metrics. An ablation demonstrates that MG-REPA outperforms alignment at a single granularity.
Mixjudge helps spot and rate vocal mixing problems with language queries
MixJudge: Learning a Language-Queryable Critic for Vocal Mixing
Abstract: Mixing requires not only applying processing but also assessing the resulting mix. Audio-language models can provide conversa- tional mixing advice, but existing evaluations do not separately test whether they can judge specific mixing issues. Since professional supervision for such judgments is scarce, we construct a curriculum of 11 vocal-mix issues at multiple severity levels and use it to train MixJudge, a language-queryable audio critic. MixJudge shows its ability to retrieve mixing issues, distinguish opposite issues, and order the severity of an issue. Moreover, its judgments transfer to menu selection: given a set of processing candidates, MixJudge often favors versions acoustically closer to a held-out professional version, demonstrating how explicit mixing judgment can support comparison and downstream mixing decisions.
Unified speech model improves voice restoration and speaker isolation
XingChen-UniFE: A Unified Generative Speech Front-End via Complementary Acoustic-Semantic Modeling
Abstract: This paper presents XingChen-UniFE, a unified large audio language model (LALM) for general speech restoration (GSR) and target speaker extraction (TSE). The proposed model employs complementary semantic and acoustic representations through a dual-stream encoder, where a self-supervised learning model provides hierarchical semantic features and a learnable acoustic branch captures fine-grained structures from complex spectra. A bidirectional cross-attention module further facilitates information exchange between the two representations. The fused representation conditions the LALM for discrete speech token generation with task and speaker information. Experiments demonstrate strong performance on both GSR and TSE and robust generalization to unseen degradation conditions.
Unified model improves audio and video creation and editing together
UniAVC: Unified Audio-Video Creation via Progressive Training and Asymmetric Scheduling
Abstract: Unified audio-video creation requires a single model capable of text-conditioned joint synthesis, bidirectional cross-modal generation, and instruction-guided editing across both modalities. Existing methods rely heavily on paired corpora, which are scarce for joint generation and even rarer for editing. Consequently, they are spent learning single-branch generative and editing capabilities that abundant unimodal data could readily teach, rather than on the cross-modal coupling. Furthermore, prevailing systems apply a single shared noise schedule to both modalities, neglecting two critical limitations. First, due to the significant discrepancy in information density, video requires prolonged high noise to organize spatial and motion structure, whereas the sparser audio signal can settle earlier during the synthesis process, the dynamics a uniform schedule might compromise. Second, lockstep denoising leaves asymmetric workflows, such as conditioning on one modality to synthesize or edit another, untrained. We present UniAVC, which addresses both obstacles. It first trains each branch on unimodal dataset to full generative and editing competence, and subsequently dedicates paired data to exploit cross-modal correspondence. Modality-decoupled schedulers meanwhile warp the noise schedule independently from a shared timestep, while subtasks with one clean modality directly supervise asymmetric configurations. These settings respectively enable intent-aware editing, which preserves one modality intact while enlisting it to constrain the other, and post-inference self-refinement, which regenerates only an unsatisfactory branch against an accepted one. UniAVC thus spans multiple creation tasks from a single set of weights without task-specific adapters.
Hierarchical audio models improve multitask sound and scene recognition
Hierarchical Interpretable Multitask Audio Representation Learning: An Analysis of Event-Scene Relationships through the Information Bottleneck
Abstract: Joint Acoustic Scene Classification (ASC) and Audio Tagging (AT) models traditionally rely on unconstrained multihead architectures. However, this design ignores the natural hierarchical dependency between sounds and acoustic scenes. In this work, we investigate a hierarchical (sequential) conditioning paradigm that predicts scene categories directly from intermediate event probabilities. Through a large-scale empirical benchmark with 66 full training runs across three state-of-the-art backbones (PaSST, PANNs, and BEATs) and different loss-weighting settings (beta in [0.0, 1.0]), we show that hierarchical conditioning achieves competitive classification performance while altering multitask optimization dynamics. Unlike multihead baselines, which sequentially solve the easier ASC task before optimizing AT, the hierarchical architecture enables synchronized dual-task learning for specific loss-weighting settings (beta in [0.6, 0.9]). Furthermore, we propose a multi-perspective interpretability framework that combines an analysis of the information bottleneck, manifold geometry, and Formal Concept Analysis (FCA) on a Term-Frequency Inverse-Document-Frequency (TF-IDF) event representation, providing complementary insights into event-scene relationships. Our findings reveal that hierarchical conditioning systematically yields lower conditional entropy, higher mutual information, and superior latent cluster separability (higher Silhouette scores), establishing a more structured and semantically faithful intermediate feature space.
Improving sound field analysis with multiscale sparse wave methods
Multiscale Generalized Sparse Plane Wave Decomposition in the Spherical Harmonic Domain
Abstract: Sparse plane wave decomposition (SPWD) is a physics-driven model-based approach for analyzing sound fields that is suitable for real-time operation. SPWD is used in different contexts such as direction of arrival (DOA) estimation and sound field separation. SPWD employs spherical Dirichlet kernels to decompose sound fields represented as steered response maps into a finite number of plane waves using sparse recovery techniques. This article proposes a multiscale generalized sparse plane wave decomposition approach that uses an optimal spherical kernel and a multiscale sparse decomposition method to improve recovery performance. The utility of the proposed approach is shown by comparisons with the original SPWD approach via extensive numerical simulations.
Neural operator improves 3D spatial audio personalization speed and accuracy
HRTF Upsampling and Personalization via Neural Operators
Abstract: Head-related transfer function (HRTF) spatial upsampling from sparse measurements is a fundamental challenge in personalized binaural audio. We formulate HRTF upsampling as an operator learning problem and introduce SPARO, a neural operator that maps sparse measurements at a set of spatial directions to the HRTF field, a continuous representation that can be queried at arbitrary positions. SPARO projects the measurements onto a learned set of spherical latent modes, processes the latent modes with Transformer blocks, and decodes the resulting representations at query directions. On SONICOM, using the LAP24 measurement configuration, SPARO attains the best log-spectral distortion (LSD) and interaural level difference (ILD) error at every sparsity level from 3 to 100 measurements (18% lower LSD and 43% lower ILD error than the strongest baseline at 100 measurements) while remaining competitive in interaural time difference (ITD) error. It reconstructs a dense HRTF 15 to 373 times faster than the leading neural-field method RANF. We further validate the approach on HUTUBS, demonstrating its effectiveness across HRTF datasets.
SonicWorld improves moving sound source localization and reasoning accuracy
SonicWorld: Source-Centric Latent Dynamics for Spatial Audio Reasoning
Abstract: Dynamic spatial audio reasoning requires a model to associate changing acoustic observations with the correct source and recover its spatial state at a queried time or interval, a challenge intensified by overlapping speech and source motion. To study this problem, we introduce Sonic-Bench, comprising 2.8K first-order Ambisonics clips and 28.8K target-specific question-answer pairs across 480 simulated indoor scenes. The benchmark covers localization, distance estimation, and motion reasoning in single- and dual-source settings. We further propose SonicWorld, which integrates physical, learned acoustic, and semantic features into persistent source states through learned transitions and recurrent updates, and projects them into an Omni LLM for spatial reasoning. Compared with Spatial-Omni on the Sonic-Bench test split, SonicWorld improves direction accuracy from 31.98% to 34.69% and reduces azimuth error from 57.22° to 48.01°. In zero-shot transfer to Spatial LibriSpeech, SonicWorld retains strong localization performance, achieving 73.98% direction accuracy and 19.29° azimuth error, compared with 27.14% and 70.74° for Spatial-Omni.
FOAdapter enhances low-bitrate spatial speech coding for immersive audio
FOAdapter: A Plug-and-Play Spatial Tokenizer for Low-Bitrate FOA Speech Coding
Abstract: Spatially encoded speech conveys not only linguistic information but also spatial cues. This enables listeners to distinguish and localize speakers, contributing to more natural and realistic auditory experiences in applications such as remote conferencing and immersive media. Neural speech codecs (NSCs) enable high-quality reconstruction of monaural speech at increasingly low bitrates while preserving linguistic information, but their ability to effectively preserve spatial cues remains limited. We propose FOAdapter, a plug-and-play spatial tokenizer that leverages a pretrained monaural speech codec to efficiently represent both linguistic and spatial information in first-order ambisonic (FOA) speech at low bitrates. Comprehensive evaluation demonstrates that FOAdapter consistently preserves spatial information across all evaluated codecs. Source code and audio examples are available on our demo website.
System locates multiple sound sources from natural language queries
QC-MI-OVSEL: Benchmarking Query-Conditioned Multi-Instance Open-Vocabulary Sound Event Localization
Abstract: We study query-conditioned multi-instance open-vocabulary sound event localization (QC-MI-OVSEL), where a system must recover all active physical sources matching a natural-language category query, including when the queried category is absent. We introduce the QC-MI-OVSEL benchmark, a 40,000-scene first-order Ambisonics benchmark with 80,000 balanced present/absent query views over 83 classes, including 17 novel classes excluded from training and development. Each frame is annotated with the activity and 3-D direction of every query-matching source, with up to three simultaneous targets. We further propose Q-RSet, which uses query-conditioned source slots and responsibility-based evidence aggregation for source-set prediction. Experiments show improved source recovery, localization recall, cardinality estimation, exact-set recovery, and absent-query suppression over complementary baselines. Analysis indicates that novel categories, paraphrased queries, and higher source multiplicity mainly impair source discovery and set completion, while directional accuracy remains comparatively stable for successfully recovered sources.
SepGen separates and generates multiple audio sources from videos together
SepGen: Multi-Stem Audio-Video Separation and Generation in a Single Model
Abstract: A 4D audio-visual scene comprises a video, the dynamic geometry it depicts, and the sound sources that populate it, each with its own position and trajectory. Rendering such a scene from a novel viewpoint requires that every source be available as an individual waveform, so that it can be localized in the scene and propagated to the observer before the signals are mixed. Joint audio-video generators can synthesize the video and its soundtrack, but the soundtrack is emitted as a single audio-mix in which the sources are not individually accessible. We present SepGen, which extends a pretrained audio-video generator to emit the video, the mixed soundtrack, and one waveform per captioned source in one joint sampling run. SepGen supports two complementary modes: generation and separation. In generation mode, each source caption specifies what its stem contains. A two-speaker dialogue, for example, comes out as one stem per speaker in the original turn order. In separation mode, the input audio-mix remains clean while the captions specify what to extract, so the model can decompose a recording from a free-text description. We evaluate generation on scenes synthesized from text, and separation on scenes rendered by other generators and on real recordings of speech, music, and sound effects. Given an audio-mix and captions that carry the spoken lines, SepGen outperforms language-conditioned separators, most clearly on speech, and it keeps the lead when the lines are removed from the captions. Code, checkpoints, and datasets are available at https://sepgen.github.io/
Audio language model combines sound recognition with spatial awareness
MiDashengLM-Spatial: Unifying General Audio Understanding and Spatial Awareness
Abstract: Large audio-language models (LALMs) have achieved strong performance in general audio understanding, yet most are designed for monaural input and discard the inter-channel cues essential for spatial perception. In contrast, existing spatial audio-language models are purpose-built for spatial tasks and fail to capitalize on the general understanding capabilities of monaural LALMs. We present MiDashengLM-Spatial, the first open-source end-to-end unified audio-language model, to our knowledge, which supports both general audio understanding and spatial awareness within a single architecture. It extends MiDashengLM with a spatial audio encoder, Spatial-Dasheng, integrated through a hierarchical semantic-to-spatial conditioning module that injects intermediate semantic representations into the spatial branch at multiple depths while preserving the original semantic pathway. To provide spatial audio-language supervision at scale, we develop a data synthesis pipeline that renders diverse spatial acoustic scenes with scene-level spatial descriptions and question-answer pairs. Experiments show that Spatial-Dasheng achieves strong performance on sound event localization and detection in real-world scenes, and that MiDashengLM-Spatial substantially outperforms existing LALMs on spatial understanding and reasoning benchmarks. Meanwhile, it remains competitive with state-of-the-art 8B-scale LALMs on diverse monaural benchmarks, demonstrating that spatial awareness can be acquired without compromising general audio understanding. The source code and model checkpoint are available at https://github.com/xiaomi-research/midashenglm-spatial and https://huggingface.co/mispeech/midashenglm-spatial.
Virtual microphones enhance blind speech separation with diffusion models
VM-ARRAYDPS: Virtual Microphone Augmented Diffusion Posterior Sampling for Unsupervised Blind Speech Separation
Abstract: Blind Source Separation(BSS) is a fundamental problem in signal processing, aiming to separate multiple source signals from their mixtures without prior knowledge of the sources or the mixing process. Traditional approaches, such as Independent Vector Analysis (IVA) exploits statistical independence of sources. Recently, diffusion-based approaches have emerged as a promising alternative by leveraging powerful generative priors. Among them, ArrayDPS formulates BSS problem as a posterior sampling problem, and utilizes a pretrained speech diffusion model to guide the recovery of clean source signals. A key factor behind its separation capability is the multi-channel consistency (MC) objective, which enforces the estimated source signals to reconstruct the observed microphone mixtures through the estimated acoustic transfer functions. However, the number of microphones in the array is often limited, which constrains the performance of ArrayDPS. To address this issue, we propose VM-ArrayDPS, a novel method that augments the microphone array with virtual microphones with higher-SNR, these microphones can offer extra MC constraints to enhance the separation performance. Experimental results demonstrate that VM-ArrayDPS significantly outperforms ArrayDPS on both 2-speaker and 3-speaker datasets, showcasing the effectiveness of virtual microphone augmentation in improving BSS performance. We also did ablation studies to show the influence of the number of virtual microphones and weight of the MC objective brought by virtual microphones.
Music source restoration recovers original tracks from mixed and degraded recordings
Restore, Separate, Restore: A Modular Framework for Music Source Restoration
Abstract: Music Source Restoration (MSR) seeks to recover original, unprocessed instrument stems from mixed, mastered, and possibly degraded recordings. Unlike conventional source separation, which treats the mixture as a linear sum of clean sources, MSR must additionally invert nonlinear production effects, such as equalization and compression, and transmission-related degradations, such as codec artifacts. We propose a three-stage framework built around this distinction: (1) a mixture restoration model that addresses degradation before separation, (2) a single model that separates the restored mixture into eight target stems (vocals, guitars, keyboards, synthesizers, bass, drums, percussion, and orchestra), and (3) stem-specific restoration experts fine-tuned on the separator's own residual artifacts. Each stage improves restoration quality over the previous one on the MSR Challenge test set. We release code and models to support future research in MSR at https://github.com/theMoro/music_source_restoration.
Learnable spectral activations improve neural signal fitting efficiency
Learnable Spectral Activations
Abstract: Implicit neural representations (INRs) are shaped by the spectral structure induced by their input encodings and activation functions. Existing methods improve fitting primarily by modifying which frequencies are available to the network, through coordinate encodings or periodic nonlinearities. However, frequency access is not the only bottleneck: signals with localized or spatially varying structure require the network to efficiently compose frequencies into multi-harmonic internal responses. We introduce learnable spectral activations (LSA), which replace fixed neuron-level nonlinearities with a residual truncated Fourier series whose harmonic amplitudes are learned during training. LSA does not expand the asymptotic function class. Instead, it changes the factorization of the representation: linear weights select features while activation coefficients control spectral shaping, and the two are updated by separate gradients. Because the activation output is affine in the coefficients given fixed pre-activations, spectral tuning becomes a more direct subproblem compared to architectures where it is entangled with feature selection. Empirically, this factorization concentrates more target-signal energy in the leading eigenmodes of the neural tangent kernel, consistent with improved optimization behavior. Across audio, image, neural radiance field, and neural acoustic field tasks, LSA also improves reconstruction quality.
Empirical variational autoencoder improves sequential data generation speed and quality
Empirical Variational Autoencoder
Abstract: We present Empirical Variational Autoencoder, a general generative framework for continuous-valued (i.e., non-vector-quantized) sequences. EVA is based on the evidence lower bound of the Variational Autoencoder (VAE) but learns autoregressive latent priors empirically from training data, which can be implemented only by an additional single linear layer on top of VAEs. By replacing the conventional standard-Gaussian constraint with the self-predicted priors, EVA significantly alleviates the latent distribution gap between prior and posterior which is typically observed in conventional VAEs, and leads to high-fidelity ancestral sampling for sequential data generation. Extensive experiments on image and sound synthesis demonstrate that EVA achieves competitive generation quality with autoregressive diffusion baselines despite its much faster inference time.
Improving detection and extraction of sounds in audio scenes
Evaluating Inference-time Algorithms for Semantic Sound Scene Segmentation
Abstract: Spatial semantic segmentation of sound scenes (S5) involves the detection and extraction of target sound events in audio files. However, in typical detection-extraction pipelines, errors in the detection module propagate to the extraction module, degrading overall performance. In this work, we develop a multichannel detection-extraction model and evaluate inference-time algorithms to improve the class detection and target sound extraction in a multi-stage setup. We evaluate two fitness functions: binary cross entropy and mixture consistency; two relabeling strategies: naive and conditional confusion matrix relabeling; and three source estimate evaluation models: a multi-label classifier, a fine-tuned single-source classifier, and an off-the-shelf audio judge. We thoroughly evaluate the impact of these design choices on the DCASE 2025 Task 4 dataset, and validate entropy-based gating of inference-time updates on the held-out evaluation set, laying the groundwork for inference-time updates of S5 systems in real-world scenarios.
Diptych helps musicians compare parts of tracks with AI assistance
Diptych: Scoped, AI-Interpreted Comparison for Reference Listening in Music Production
Abstract: Reference listening is a common strategy in music production, but current comparison tools often obscure a key human judgment: deciding what should be compared. We present Diptych, an AI-assisted system that lets users define comparison scope across whole tracks or independently selected segments, while inspecting structured audio features and scope-specific AI interpretations. We evaluated Diptych in a within-participants study with 12 musicians, complemented by source-blinded ratings from four expert listeners. Participants used the system to surface additional differences, nine of ten of which received at least partial expert support, and reported good usability and greater clarity about possible next steps. These findings suggest that AI support for creative comparison should prioritize user-defined scope, inspectable evidence, and actionable guidance, while avoiding authoritative judgments that exceed what the evidence can support.
Multichannel audio quality measures enhanced by adaptive feature fusion
Multichannel Audio Quality Assessment: Extending Pretrained Perceptual Models to Spatial Audio
Abstract: Accurate perceptual quality assessment is essential for evaluating and optimizing spatial audio, where perceived quality depends on both signal fidelity and inter-channel spatial relationships. However, subjective evaluation is costly, while existing perceptual models are often trained for limited channel configurations and cannot be directly applied to higher-channel-count audio. This raises the question: how can pretrained perceptual knowledge be effectively reused for multichannel spatial audio? Using 5.1-channel audio, we study four levels of multichannel integration: signal, prediction, latent, and feature and propose two learned approaches: latent-level aggregation of spatial-group representations and the feature-level Feature-Band Group Attention (FGAtt), which adaptively fuses spatial groups at the feature level before perceptual processing. Across five 5.1-channel test sets, FGAtt achieves the strongest over- all performance, demonstrating the effectiveness of feature-level adaptation for reusing pretrained perceptual knowledge
Bandwidth extension method improves rare high-frequency audio details
UDSS-BWE: Uncertainty- and Decision-Science Inspired Swin BandWidth Extension
Abstract: Bandwidth extension (BWE) is fundamentally localized: the most perceptual distortions are not average-case distortions, but rare high-frequency (HF) transients that standard, risk-neutral objectives tend to smooth away. To close this gap, we seek solutions in the risk-sensitive and uncertainty-aware decision science rules and present UDSS-BWE, which introduces five decision-science and uncertainty-aware discriminators: CVaRD (does tail pooling to amplify HF artifacts), CCD (a primal-dual augmented Lagrangian to prevent HF overboost), MCUD (a learnable utility over spectral flatness/ centroid/ rolloff), EDD (captures epistemic uncertainty), and DROD (captures entropic KL-DRO aggregation). UDSS-BWE is also designed as a complex valued adversarial BWE framework that uses Swin-based generators, a lightweight dual-stream shifted-window backbone, to capture local and long-range structure efficiently, while learnable lattice coupling provides controlled cross-stream exchange. UDSS-BWE is optimized extensively and achieves better perceptual quality with 3.89x fewer parameters (72M vs.18.5M) over two English and French datasets under clean and noisy conditions. To the best of our knowledge, this work shows how multi disciplinary decision-science-inspired and uncertainty theories can be successfully used to design efficient discriminators for producing more nuanced audios, establishing a new baseline in the BWE task.
New way to improve audio signals by focusing on sound levels
Prox-Friendly Log-Magnitude Prior on Complex-Valued Signal
Abstract: The logarithmic transform is essential in audio signal processing since human auditory perception is approximately logarithmic with respect to magnitude. However, directly incorporating prior knowledge about signals (e.g., harmonic structure) in the log-magnitude domain into optimization problems solved by standard proximal splitting algorithms remains challenging. To address this issue, this paper proposes a novel regularizer termed EPILOG (Exponential Penalty for Imposing priors on LOG-magnitude). EPILOG indirectly imposes prior knowledge on the log-magnitude of a complex-valued signal through regularization of an auxiliary variable that is shown to be linked with the log-magnitude. Furthermore, we derive its variable-wise proximity operators and develop a proximal splitting algorithm using these operators. Experiments on speech dereverberation demonstrate the effectiveness of the proposed regularizer, particularly in promoting cepstral-domain sparsity.
Neural tracker uses speaker identity to improve speech source tracking
Identity-Assisted Association of Unordered DOA Estimates for Neural Speech Source Tracking
Abstract: Tracking speech sources remains a challenge due to ambiguous data association arising from intermittent speech, close spatial proximity, and complex acoustic conditions. To address these issues, we propose an identity-assisted association that maps unordered direction-of-arrival (DOA) estimates to speaker-consistent source trajectories for reliable speech source tracking. Specifically, speaker identity embeddings are directly integrated into the model input as a complementary cue to spatial features. This enables maintaining identity consistency by combining long-term time-invariant vocal identity characteristics with the short-term continuity of spatial cues. To effectively process these heterogeneous inputs while accommodating their distinct characteristics, we design a unified neural tracker. Within this model, time self-attention modules capture the temporal evolution of each source, while source self-attention modules distinguish between competing source tracks. Experimental results demonstrate the superiority of the proposed neural tracker in mitigating association confusion for speech source tracking.
Phoneme aware method improves extreme speech quality restoration
P2Flow: Phoneme-aware Progressive Flow Matching for Extreme Speech Super-Resolution
Abstract: Generative models have recently demonstrated considerable promise in speech super-resolution (SSR). Nevertheless, the majority of existing work has concentrated on standard or versatile SSR configurations, leaving the extreme setting with severely limited spectral inputs largely unexplored. In this regime, current approaches exhibit marked performance degradation, underscoring the need for dedicated solutions. To bridge this gap, we introduce P2Flow, a phoneme-aware progressive flow matching (FM) framework designed for extreme SSR with three main strategies. First, our model leverages phonetic information to reconstruct missing spectral components. Furthermore, it employs a progressive architectural design that hierarchically restores distinct frequency regions. Finally, we incorporate post-training of the vocoder to enhance overall waveform fidelity. Extensive experiments are conducted on the TIMIT and VCTK datasets under both 1 kHz to 16 kHz and 2 kHz to 16 kHz settings, demonstrating that P2Flow yields state-of-the-art results across multiple evaluation metrics.
Equivariant deep learning improves sound event detection and localization efficiency
EquiSELD: Efficient training of equivariant sound event localization and detection networks
Abstract: First-order Ambisonics (FOA) signals exhibit exact O(3) symmetry: The rotation or reflection of the FOA signal modifies the direction of arrival of the sound sources, while preserving the sound sources themselves. Prior attempts to utilize this spatial symmetry of FOA to improve the efficiency and robustness of sound event detection and localization (SELD) systems either learned only an approximation of the symmetry through rotation-based augmentation or relied on computationally expensive methods to integrate equivariance. Furthermore, prior work focused exclusively on SO(3) equivariance , leaving the potential of incorporating O(3) equivariance for SELD tasks unclear. To address these limitations, we developed EquiSELD. This equivariant attention network processes first-order Ambisonics as paired streams of O(3)-invariant scalars and equivariant intensity vectors, producing an invariant activity magnitude and an equivariant DOA with a Multi-ACCDOA readout. To compare the impact of O(3) versus SO(3)-equivariance, we designed a matched SO(3)-only variant. EquiSELD outperforms prior equivariant networks on both simulated scenes with measured RIRs and recordings of real-world sound scenes at a fraction of the training cost. EquiSELD additionally surpasses the performance of non-equivariant SELD networks of a similar size on the simulated real-world sound scenes and achieves competitive performance on the real-world sound scenes.
Soundfield embeddings add spatial info to audio event detection
Bearings: Self-Supervised Soundfield Embeddings from First-Order Ambisonics
Abstract: Recently proposed self-supervised audio encoders learn powerful general-purpose representations of sound scenes, yet they are spatially blind. To supply the missing spatial representation of sound scenes, we introduce Bearings. Bearings is a self-supervised framework that learns soundfield embeddings from unlabeled first-order Ambisonics. We pre-train a masked auto-encoder paired with a decoder conditioned on frozen acoustic embeddings from an off-the-shelf single-channel audio encoder. Our results show that the resulting soundfield embeddings form a reusable stream that can be attached to frozen acoustic encoders with a lightweight trainable fusion head. On sound event localization and detection, concatenating our soundfield embeddings with acoustic representations provides the missing spatial information and enables joint detection and localization, raising the location-dependent F-score from below 4 to 50 on TAU-NIGENS 2021 and 39 on STARSS23. To our knowledge, Bearings is the first self-supervised soundfield encoder whose embeddings plug into frozen acoustic encoders without retraining either model.
Replicating band split RNN reveals energy costs in music separation
Investigating the Performance and Energy Costs of Replicating Band-Split RNN for Music Source Separation
Abstract: Band-split recurrent neural network (BSRNN) is a popular music source separation model that yields close to state-of-the-art results using reasonable computational resources and public datasets. It is therefore interesting from a reproducible research perspective, but achieving its performance is not straightforward since its full code is not available. In this paper, we conduct a replication of BSRNN via implementing the full pipeline. We extend the original paper's analysis by experimentally studying various design choices about data preprocessing, the optimization protocol, and architectural parameters. We report and discuss this project's energy cost, and we underline how its footprint could have been substantial lower upon availability of the full pipeline, which advocates for more reproducible research practices. To comply with this objective, we publicly release our code and pre-trained models.
Minimax-H3 shows limited physical reasoning using multiple input types
Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model
Abstract: Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H3 exemplifies this transition by combining multimodal context understanding with joint audio-visual generation in a shared latent framework. Its unified architecture raises a fundamental question: Can multimodal alignment improve the model's world reasoning, and what new evaluation paradigms do omni-modal inputs enable? To investigate this question, this work introduces a comprehensive evaluation framework organized around four complementary dimensions of physical world reasoning. Unlike existing evaluation frameworks for video generation and world models, which are often constrained by limited input modalities and evaluation settings where prompts closely match the target video content, our evaluation is specifically designed to exploit the multimodal inputs of Omni-Model. We construct a diverse set of novel tasks that require models to integrate complementary information across modalities. Specifically, we consider four scenarios, including implicit prompts paired with multiple frames, audio-image, prefix-videos, and audio-video inputs. Every single modality provides only partial evidence about the underlying event, requiring the model to jointly reason over the complementary semantic cues to infer latent event states and future dynamics. Across 517 evaluation instances, MiniMax-H3 achieves an overall success rate of 41.97%. Video-based Decision Reasoning yields the highest success rate at 56.00%, while Audio-based Disambiguation Reasoning is the weakest, reaching only 27.40%. These results indicate that effective multimodal integration remains key to fully exploiting the benefits of diverse input modalities. The project is available at https://github.com/gulucaptain/MiniMax-H3-Reason.
Musical recordings made together have more precise timing
Musical Timing in Studio Recordings
Abstract: Studio recording techniques vary considerably, ranging from live recordings in a shared acoustic space, to isolated booth recording and overdubbing, where musicians record their parts separately, while listening to previously recorded material. These approaches differ in terms of physical co-presence, visual contact, sound leakage, and acoustic isolation, factors that may influence musical coordination. This study investigates whether the recording style affects timing precision; specifically, whether musicians performing together in the same space achieve tighter temporal coordination. To address these questions, two datasets with a total of 391 multi-track recordings were analyzed to measure the timing relationships between musicians. In addition, an automated sound-leakage detection method was employed to infer the recording conditions of each song: pairwise Mel-spectrogram similarities between the tracks were computed, and summary statistics from the resulting similarity matrices were used to identify recordings with shared acoustic content. The results suggest that recordings showing evidence of shared room acoustics and sound leakage tend to exhibit lower timing variability than highly isolated recordings, whereas overdubbing is associated with increased timing variability.