Papers for

audio engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Text-guided model extracts and enhances speakers from audio mixtures

Textraction: Unified Text-Guided Speaker Extraction and Enhancement for Single- and Multi-Channel Audio

Abstract: We present Textraction, a text-guided speaker extraction framework that enables the selective extraction of desired speakers or noise sources from an audio mixture using only natural-language descriptions. The proposed method operates within a single unified model that supports both single-channel and multi-channel inputs and it allows conditioning on either semantic textual descriptions of the target source or on its spatial description. Dedicated single- and multi-channel encoders feed a shared stack of time--frequency transformer blocks, which is conditioned on the prompt and on the recording configuration in every block through cross-attention and estimates the target directly from the mixture in one forward pass, without a separation stage or a source-selection stage. The system can extract an arbitrary subset of entities from a mixture, assuming up to two simultaneously active speakers and two noise sources, and interprets prompts specifying which entities to keep, which to remove, or both. In addition, we show that the framework naturally applies to a speech-enhancement setting, in which a single target speaker is present alongside background noise. To circumvent the application of computationally costly large language models used in prior work, we introduce a lightweight, task-adapted text encoder obtained by contrastively fine-tuning a compact text-retrieval model, which learns to be sensitive to instruction polarity (e.g., keep vs. remove) while remaining robust to paraphrasing. Experiments across attribute-based extraction, spatially guided extraction, and speech enhancement show that the proposed approach effectively isolates the desired entities under various acoustic and spatial conditions, and matches or surpasses dedicated spatial-extraction and enhancement baselines while offering substantially greater flexibility.

Mon 9 NovSound
The gist
Mixes of sound can include multiple people talking or background noises, making it hard to focus on one voice. The authors created Textraction, a single model that uses natural language prompts like descriptions or spatial info to pick out specific speakers or noises from audio. It works with both simple and complex recordings and can either keep or remove certain sounds based on instructions. Textraction avoids complex steps other methods need by directly extracting the target voice or noise in one go. The authors also designed a small text encoder that understands instructions well without needing large, costly language models.
Open → 2611.12493v1

Music inpainting improves audio repair with similarity guided diffusion

Music Inpainting With Similarity-Guided Latent Diffusion

Abstract: We propose a music inpainting technique combining similarity matching and a diffusion-based generative model to replace large segments of audio recordings with suitable alternatives. The proposed hybrid method, Similarity-Guided Diffusion Posterior Sampling (SimDPS), retrieves candidate replacement segments from the wider signal based on contextual similarity and uses them to guide the diffusion process toward coherent reconstructions. Being model-agnostic, the framework is compatible with any pre-trained diffusion model operating in either the waveform or latent domain. Objective evaluations demonstrate that SimDPS outperforms widely adopted RePaint and DPS methods across acoustic features and neural-embedding distance metrics. Subjective evaluations on multi-genre music datasets confirm that SimDPS enhances perceptual plausibility compared to previous diffusion-based methods and demonstrates robustness to poorly matched similarity candidates. These findings pave the way for improved music restoration and context-aware audio editing.

Sun 8 NovSoundMachine Learning
The gist
Fixing damaged or missing parts of music recordings is hard. The authors developed a new method that finds similar parts within a song and uses them to help an AI system generate better replacements. This makes the fixed music sound more natural and blends well with the rest of the track. Their tests show it works better than older methods on different types of music.
Open → 2611.11522v1

AudioSphere creates self-supervised 3D audio models for events and localization

AudioSphere: Towards Self-Supervised Spatial Audio Representation Models

Abstract: Recent audio embedding models learn representations that transfer across clip- and frame-level tasks, yet they operate almost exclusively on single-channel signals and are blind to spatial structure. Spatial audio models capture that structure but rely on clip-level supervision or contrastive objectives, yielding embeddings unsuitable for frame-level tasks like sound event detection and localization (SELD). We argue this dichotomy is not fundamental: patch-level spatial self-supervision can jointly learn acoustic and spatial features at both temporal granularities. We introduce AudioSphere, a multi-channel masked autoencoder trained on Ambisonics recordings that reconstructs both spectral content and directional cues via a joint spatiotemporal masking strategy that masks both time-frequency patches and intensity vectors. AudioSphere supports frame-level predictions while producing strong clip-level representations via aggregation. Alongside the model, we release RealSELD, a standardized benchmark for evaluating frozen backbones on real-world multi-channel SELD. AudioSphere enables, for the first time, SELD with a frozen self-supervised backbone, while matching or exceeding prior self-supervised audio embedding models on clip-level classification tasks spanning environmental sound, speech, and music, and on frame-level sound event detection. All code and data are available at https://github.com/labhamlet/AudioSphere and https://huggingface.co/labhamlet.

Fri 6 NovSoundArtificial Intelligence
The gist
Most audio AI models learn sounds from one microphone but miss how sounds come from different directions. The authors show it’s possible to teach a computer to understand both what and where sounds are happening using recordings that capture how sound moves in space. They built AudioSphere, a system trained to fill in missing pieces of 3D sound recordings so it learns detailed sound and direction info. This system works well for recognizing specific sound events and figuring out their locations, even without extra training.
Open → 2611.09275v1

Continuous dictionary pursuit enables clearer signal decomposition with fewer errors

Beyond the Grid: Continuous Dictionary Pursuit for Interpretable Signal Decomposition

Abstract: Deep learning models achieve high accuracy in signal processing but remain difficult to interpret. Classical matching pursuit and sparse coding offer better transparency but suffer from spectral leakage and grid mismatch when signal frequencies do not align with discrete dictionary atoms. We introduce Continuous Dictionary Pursuit (CDP), a framework for interpretable signal decomposition that learns the parameters of closed-form functions directly from data. CDP optimizes over a continuous manifold of differentiable atoms and, unlike prior continuous pursuit methods that operate on a single analytic family, searches a heterogeneous library spanning periodic, trend, transient, and discontinuous structures. The algorithm employs a greedy iterative strategy using data-driven priors and gradient-based optimization to isolate individual signal components, with discontinuous waveforms made differentiable through spectral sharpness annealing. To ensure a sparse atom set for reconstruction, the framework utilizes a stopping criterion based on a predefined atom budget and residual error convergence. Evaluations on synthetic and real-world datasets show that CDP removes the grid discretization error for atom families contained in its library, recovers generative parameters to within $1\%$ on stationary synthetic signals expressible in that library, and achieves the best sparsity-accuracy trade-off among classical, continuous-pursuit, and neural baselines in the sparse regime. Beyond decomposition, we demonstrate that the extracted atoms can serve as structured curriculum targets for training sequence models, improving forecasting accuracy over standard end-to-end training on most evaluated datasets. The method offers a glass-box alternative for signal decomposition by providing high reconstruction fidelity alongside direct physical interpretability.

Fri 6 NovMachine Learning
The gist
Signals like sound or sensor data are often made up of many smaller parts, but breaking them down clearly is hard. The authors created a method called Continuous Dictionary Pursuit (CDP) that finds and explains these parts more precisely, even when they don’t fit neat preset categories. CDP works by searching through a wide variety of signal shapes directly from the data, improving both accuracy and understanding. It also helps make models that predict future signals better by teaching them with these clear parts.
Open → 2611.09163v1

Transformer system improves music source separation accuracy

SubRoformer: Subband Time-Domain Representation for Music Source Separation

Abstract: Music source separation extracts vocals and instruments from a mixed recording, enabling remixing, content production, and music analysis. Existing systems commonly operate on waveforms or full-band spectrograms. Waveform inputs contain many samples even in short segments, whereas a single spectrogram resolution imposes a shared time-frequency resolution trade-off across frequency ranges. We propose SubRoFormer, a Transformer-based system comprising a subband module and a residual RoFormer module. The subband module decomposes the mixture into frequency-localized, lower-rate signals for separation. It then reconstructs the target waveforms from the estimated subbands. The residual RoFormer module models temporal and cross-band relationships on temporally compressed features. It combines this context with fine-rate features through gated residual fusion to estimate source-specific complex masks. On the MUSDB18-HQ test set, training only on MUSDB18-HQ yields an average signal-to-distortion ratio (SDR) of 10.63 dB across four stems using target-specific models, achieving state-of-the-art performance among the compared systems without extra training data. With 500 additional training songs, a single model jointly separating all four stems achieves an average SDR of 11.59 dB, establishing state-of-the-art performance among the compared single-model multi-stem systems trained with extra data. Code and checkpoints are released at https://github.com/ArchiMickey/SubRoformer.

Thu 5 NovSound
The gist
Separating vocals and instruments from a mixed music recording makes remixing and music analysis easier but is challenging due to how sound signals are processed. The authors propose SubRoFormer, a system that breaks music into smaller frequency parts for better separation and then reconstructs the sounds. By analyzing these parts with a Transformer model, it can better identify each instrument or voice. Their approach performs better than previous systems on a standard music separation test set.
Open → 2611.08130v1

ProCraft edits music using text instructions for multiple changes

ProCraft: Instruction-Driven Music Production from Free-Form Text

Abstract: Music production typically involves multiple editing operations that each require specialized tools and expertise. Existing text-guided music editing systems support few operations or instruments, operate on short clips, or handle only one operation per instruction, unlike real workflows where several changes are requested at once. Here, we present ProCraft, a lightweight 0.5B-parameter autoregressive codec language model that edits 30s music excerpts end-to-end from free-form instructions, including compound requests. ProCraft supports seven operations across eight instruments, from tasks with a unique target (e.g., track removal) to creative ones (e.g., accompaniment generation). We align intermediate representations with pretrained music embeddings and pitch and instrument targets to preserve content outside the edit, and gated cross-attention in every decoder layer to keep generation tied to the instruction. To train on compound requests, we introduce On-the-fly Editing-pair Synthesis, which generates paired instructions and audio combining track-level operations with effect changes. ProCraft performs competitively against task-specific systems on single-task editing, and outperforms four free-text editors on compound instructions for track removal, extraction and denoising on real (MoisesDB) and synthetic (Slakh) recordings. In a user study (16 listeners), ProCraft was rated highest on removal and denoising and on-par with a 16-times larger model on extraction and instrument transfer. Ablations further show that representation alignment and cross-attention reduce leakage from unwanted tracks and raise editing success rates, especially on out-of-domain data.

Thu 5 NovSound
The gist
Editing music usually requires many special tools for different tasks and instruments. The authors created ProCraft, a lightweight AI model that can change 30-second music clips by understanding free-form text instructions, including multiple requests at once. It can remove tracks, add accompaniments, and adjust effects while keeping untouched parts intact. ProCraft performs well compared to specialized systems and is especially good at handling complex editing requests.
Open → 2611.07423v1

Networked audio system for accessible spatial sound setups

Ananas: A Networked Audio System for Distributed Spatial Audio Applications

Abstract: Spatial audio has an accessibility problem. Largescale spatial and immersive audio installations remain costly and exclusive, with high barriers to entry. We propose ''Ananas,'' a networked audio system consisting of network protocols, control software and microcontroller firmware, with the aim of rendering spatial audio applications accessible to a broad cohort of potential users. Based on a network of low-cost microcontroller development boards programmed in the Faust programming language, synchronised to nanosecond order via IEEE 1588 Precision Time Protocol, and controlled by approachable, digital audio workstation-based tooling, Ananas represents an opportunity to disrupt and democratise the spatial audio landscape. In this paper we demonstrate Ananas's protocols for audio and control data transmission and device discovery, its methods for media clock and presentation time recovery, and its applications to wave field synthesis and higher order ambisonics in a modular, scalable form.

Mon 2 NovSound
The gist
Spatial audio lets you hear sounds as if they come from different directions, but setting it up is usually expensive and complicated. The authors created Ananas, a system that uses cheap microcontrollers and precise network timing to make spatial audio easier and cheaper to use. It works with familiar audio software and can handle complex sound techniques like wave field synthesis. This could help more people create immersive sound experiences without big costs or technical hurdles.
Open → 2611.03077v1

Method estimates relative position of two microphone arrays with one source

Self-Localization of Distributed Microphone Arrays Using One Source and Acoustic Reflections

Abstract: We present a method to estimate the relative position and orientation of two non-coplanar microphone arrays using a room impulse response (RIR) from a single source. The approach exploits early acoustic reflections, retrieved by each array in the form of a 3D image-source point cloud, using a recently-proposed image-source localization technique. The task is then reduced to aligning the two unlabeled point clouds, which is made difficult by their inherent symmetries and by spurious, missing and noisy estimates. To this aim we introduce ARCTIC, a point-cloud registration algorithm that performs a ranked search over congruent triangles anchored on the true source. Simulated and real experiments show that ARCTIC strongly outperforms two baselines, achieving mean angular and radial self-localization errors below 5 and 10 cm across 36 real RIRs measured in 6 different rooms.

Fri 30 OctSound
The gist
Determining where multiple microphones are in a room can be tricky, especially when they are in different places and angles. This paper presents a way to figure out the positions and orientations of two separate microphone groups using sound from just one source and the way the sound echoes in the room. The authors introduce a new technique called ARCTIC that matches the reflected sound points captured by each microphone group, even when the data is noisy or incomplete. Their tests show this method works well in real rooms, accurately locating the microphones within a few centimeters and degrees.
Open → 2610.41547v1

Dataset enables estimating room shapes and materials from sounds

ARPEGE: Dataset and Methods to Estimate Acoustic and Geometric Parameters of Rooms from Sound

Abstract: Can one hear the walls of a room? To foster audio signal processing research around this question we release ARPEGE, a dataset containing hundreds of ambisonic spherical-array room impulse responses recorded in 6 empty rooms, annotated by the relative positions of sources, microphones and all acoustic reflectors. The dataset includes multiple room sizes, surface materials, orientations and distances, as well as recordings of human speakers and handclaps. Two state-of-the-art methods on image source localization and blind room parameter estimation are demonstrated on the data. Initial code for re-simulating the measured room impulse responses is provided, a longer term goal being to digitally twin the dataset.

Fri 30 OctSound
The gist
People wonder if you can tell the shape and materials of a room just by listening to sounds in it. The authors created ARPEGE, a collection of recordings made in empty rooms with different sizes and wall materials, capturing how sounds bounce around. They also included information about where sound sources and microphones were placed, along with some human speech and handclaps. They tested two advanced methods that guess room features from these recordings. They provide tools to recreate the sounds digitally, aiming to make a detailed digital copy of the rooms.
Open → 2610.41543v1

SymKL measures signal quality across images audio and 3D data

SymKL: A Unified Representation-Space Measure of Signal Degradation

Abstract: Quantifying degradation between a pristine signal and its degraded observation is fundamental to signal processing, yet existing full-reference measures are inherently modality-specific. We introduce SymKL, a unified full-reference degradation measure based on implicit neural representations (INRs). An INR is fitted once to the pristine reference and characterized by its diagonal Fisher information, which captures the local information geometry of the learned representation. Evaluating the Fisher information with the pristine reference and a degraded observation yields two parameter-sensitivity profiles whose symmetric KL divergence defines the degradation score. The proposed formulation requires only the reference and degraded observation, without knowledge of the corruption process or degradation severity, making it applicable across images, audio, and 3D data. We further derive an exact closed-form expression for the diagonal Fisher of SIREN, enabling efficient computation. Experiments on image, speech, and volumetric 3D benchmarks demonstrate that SymKL accurately tracks degradation severity, remains monotonic where conventional metrics saturate or fail, and provides a unified modality-agnostic measure of signal degradation. Code will be made publicly available after the review process.

Thu 29 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Measuring how much a signal gets worse after being changed is important for many technologies, but existing methods only work well for specific types of signals like images or sound. The authors introduce SymKL, a new way to measure degradation that works across different types of signals such as pictures, audio, and 3D objects by comparing how a special model reacts to the original and damaged signals. This method doesn’t need to know how the damage happened and can more accurately track how bad a signal is compared to traditional methods. Experiments show SymKL stays reliable where other methods fail or get stuck.
Open → 2610.39403v1

Audio model accuracy depends on event class changes in sound clips

Beyond Answer Changes: Matched Same-Class Controls for Local Audio Evidence

Abstract: For audio-language models, an answer change after a local sound-event edit can reflect a response to the event's class, sensitivity to waveform rewriting, or both. We compare matched same-class and different-class replacements of a queried event. Both use the same interval, level estimate, donor fitting, and crossfade, while the same-class replacement preserves the correct answer. Across 600 synthetic soundscapes and three models from two architecture families, different-class replacements produce 49.7 to 60.9 percentage points more answer changes than same-class replacements. Same-class accuracy remains within 5.2 percentage points of original accuracy. Among trials with correct original and same-class answers, soundscape-weighted selective accuracy for the inserted class is 73.7 to 81.9%, averaging eligible trials within each soundscape and then weighting eligible soundscapes equally. This protocol tests how model answers respond to local changes in event class.

Tue 27 OctSoundArtificial Intelligence
The gist
This paper looks at how audio-language models respond when small parts of a sound clip are changed. The authors found that when a replaced sound belongs to a different class, the models' answers change a lot more than when replaced with a sound from the same class. This means the models are sensitive to what kind of sound event is present, not just any waveform change. Their tests help measure how well these models focus on specific sound events when answering questions.
Open → 2610.37605v1

Speech enhancement systems differ in listener preferences and discrimination

Perceptual Differences and Preferences in Speech Enhancement

Abstract: Speech enhancement (SE) systems are commonly evaluated with objective metrics, with and without references, and with categorical subjective listening tests, all measuring speech quality and intelligibility. So far, it is unclear from such evaluations whether the processed speech is perceptually different or is preferred by everyday listeners. We investigate discrimination and preference as complementary dimensions of SE evaluation through crowdsourced triangle and pairwise preference tests across four SE systems, with comparisons to clean references. Results show that both listeners' ability to distinguish and whether they exhibit systematic preference vary across systems and substantially across acoustic conditions. Pairwise evaluations of objective metrics showed variable correlation with both discriminability and preference, motivating further studies into these novel aspects in speech enhancement evaluation.

Tue 27 OctSound
The gist
It can be hard to know if speech enhancement tools not only improve sound but also if people can tell the difference or like one better than another. The authors checked how well everyday listeners could tell apart and prefer different enhanced speech samples compared to clean speech. They found that listeners’ ability to spot changes and their preferences depend on the system and background noise. Popular automatic measures sometimes matched these human judgments but not always, suggesting these tests catch different things than usual methods.
Open → 2610.36892v1

Benchmarking neural music editing with controlled MIDI changes

SMEBENCH: Benchmarking Neural Music Editing with Synthetized MIDI Edits

Abstract: Neural music editing requires a system to perform a requested change while preserving the musical content that should remain unchanged. Existing evaluations often lack a paired target edit, making these requirements difficult to measure separately. We introduce SMEBench, a large-scale benchmark of controlled music edits constructed by modifying symbolic MIDI performances and rendering matched source and target audio. Each example contains a source, an instruction, a paired target, edit metadata, and complementary descriptions. The benchmark covers twelve instrumentation, articulation, dynamics, and pitch operations and includes a balanced 3,600-example test set together with a smaller real-audio complement derived from multitrack recordings. The paired targets allow source preservation, target agreement, and textual compatibility to be evaluated independently. We use these references to diagnose common audio-editing metrics and benchmark six representative editing systems, showing that the metric used to rank a system can materially change the conclusion. The dataset is available at our repository.

Tue 27 OctSoundMachine Learning
The gist
Editing music with AI is tricky because changes must be made without messing up the rest of the song. The authors created SMEBench, a big set of music examples where specific changes to MIDI files are paired with the correct resulting audio. This setup allows precise testing of how well editing systems keep the original sound and apply the requested changes. They tested six editing tools and found that choosing how to measure success can change which tool seems best. The dataset helps researchers and developers better evaluate AI music editors.
Open → 2610.36715v1

Multi-granularity alignment speeds up target speaker extraction training

MG-REPA: Multi-Granularity Representation Alignment for Generative Target Speaker Extraction

Abstract: Generative target speaker extraction (TSE) models achieve high-quality extraction, but suffer from considerably slow training convergence. Representation Alignment (REPA) accelerates diffusion transformer training by aligning hidden states with a pre-trained Self-Supervised Learning (SSL) teacher. However, existing alignment in the speech and audio domain operates at a single granularity. For TSE, frame-level alignment leaves the global, time-invariant characteristics of the target speech implicit, whereas utterance-level alignment leaves the time-varying content implicit, even though extracting the target requires both. We propose Multi-Granularity Representation Alignment (MG-REPA), aligning the hidden states with an SSL model at the frame level and a speaker verification model at the utterance level. We further apply temporal normalization to the frame-level target, removing its utterance-level statistics so that each branch concentrates on its granularity. On Libri2Mix, MG-REPA reaches the OVRL and PESQ of a MeanFlow-TSE baseline with $3.0\times$ and $2.1\times$ fewer epochs, respectively. Trained for 750 epochs, it is competitive with the published 2,000-epoch baseline on intrusive metrics while improving non-intrusive metrics. An ablation demonstrates that MG-REPA outperforms alignment at a single granularity.

Fri 23 OctArtificial Intelligence
The gist
Separating a target speaker’s voice from overlapping sounds can be slow to learn for AI models. The authors introduce a method that teaches the AI to recognize both overall speaker traits and detailed speech features by aligning with two different pre-trained models. This approach, called MG-REPA, helps the system learn faster and perform as well as long-trained alternatives. It mixes broad sound identity and moment-by-moment details to improve voice separation.
Open → 2610.32161v1

Mixjudge helps spot and rate vocal mixing problems with language queries

MixJudge: Learning a Language-Queryable Critic for Vocal Mixing

Abstract: Mixing requires not only applying processing but also assessing the resulting mix. Audio-language models can provide conversa- tional mixing advice, but existing evaluations do not separately test whether they can judge specific mixing issues. Since professional supervision for such judgments is scarce, we construct a curriculum of 11 vocal-mix issues at multiple severity levels and use it to train MixJudge, a language-queryable audio critic. MixJudge shows its ability to retrieve mixing issues, distinguish opposite issues, and order the severity of an issue. Moreover, its judgments transfer to menu selection: given a set of processing candidates, MixJudge often favors versions acoustically closer to a held-out professional version, demonstrating how explicit mixing judgment can support comparison and downstream mixing decisions.

Thu 22 OctSoundComputation and Language
The gist
Mixing music vocals involves not just adjusting sounds but deciding if the result sounds good. The authors created MixJudge, a tool that listens to vocal mixes and answers questions about specific mixing problems using language. They trained it on 11 common vocal mix issues, teaching it to recognize these problems and how serious they are. MixJudge can also help pick the best processing choices by comparing options to professional mixes.
Open → 2610.30783v1

Unified speech model improves voice restoration and speaker isolation

XingChen-UniFE: A Unified Generative Speech Front-End via Complementary Acoustic-Semantic Modeling

Abstract: This paper presents XingChen-UniFE, a unified large audio language model (LALM) for general speech restoration (GSR) and target speaker extraction (TSE). The proposed model employs complementary semantic and acoustic representations through a dual-stream encoder, where a self-supervised learning model provides hierarchical semantic features and a learnable acoustic branch captures fine-grained structures from complex spectra. A bidirectional cross-attention module further facilitates information exchange between the two representations. The fused representation conditions the LALM for discrete speech token generation with task and speaker information. Experiments demonstrate strong performance on both GSR and TSE and robust generalization to unseen degradation conditions.

Wed 21 OctSound
The gist
Cleaning up unclear or noisy speech and separating one person's voice from others are common challenges. The authors present a single model that tackles both problems by combining detailed sound patterns with high-level language features. This approach helps the model to better understand and rebuild speech, even when the audio is heavily distorted or unfamiliar. Tests show the model works well for different tasks and tough conditions.
Open → 2610.29164v1

Unified model improves audio and video creation and editing together

UniAVC: Unified Audio-Video Creation via Progressive Training and Asymmetric Scheduling

Abstract: Unified audio-video creation requires a single model capable of text-conditioned joint synthesis, bidirectional cross-modal generation, and instruction-guided editing across both modalities. Existing methods rely heavily on paired corpora, which are scarce for joint generation and even rarer for editing. Consequently, they are spent learning single-branch generative and editing capabilities that abundant unimodal data could readily teach, rather than on the cross-modal coupling. Furthermore, prevailing systems apply a single shared noise schedule to both modalities, neglecting two critical limitations. First, due to the significant discrepancy in information density, video requires prolonged high noise to organize spatial and motion structure, whereas the sparser audio signal can settle earlier during the synthesis process, the dynamics a uniform schedule might compromise. Second, lockstep denoising leaves asymmetric workflows, such as conditioning on one modality to synthesize or edit another, untrained. We present UniAVC, which addresses both obstacles. It first trains each branch on unimodal dataset to full generative and editing competence, and subsequently dedicates paired data to exploit cross-modal correspondence. Modality-decoupled schedulers meanwhile warp the noise schedule independently from a shared timestep, while subtasks with one clean modality directly supervise asymmetric configurations. These settings respectively enable intent-aware editing, which preserves one modality intact while enlisting it to constrain the other, and post-inference self-refinement, which regenerates only an unsatisfactory branch against an accepted one. UniAVC thus spans multiple creation tasks from a single set of weights without task-specific adapters.

Sat 17 OctComputer Vision and Pattern RecognitionMultimediaSound
The gist
Creating videos with matching sound and editing them together is hard because data that pairs audio and video is scarce. The authors introduce a way to train a single model that first learns audio and video separately from large datasets, then learns how they relate using paired data. They also design separate processes that treat audio and video differently during generation, so each can be made or edited while keeping the other part intact. This approach lets the model handle various tasks like making both audio and video from text, converting one to the other, and editing one using the other’s cues, all with the same program.
Open → 2610.24791v1

Hierarchical audio models improve multitask sound and scene recognition

Hierarchical Interpretable Multitask Audio Representation Learning: An Analysis of Event-Scene Relationships through the Information Bottleneck

Abstract: Joint Acoustic Scene Classification (ASC) and Audio Tagging (AT) models traditionally rely on unconstrained multihead architectures. However, this design ignores the natural hierarchical dependency between sounds and acoustic scenes. In this work, we investigate a hierarchical (sequential) conditioning paradigm that predicts scene categories directly from intermediate event probabilities. Through a large-scale empirical benchmark with 66 full training runs across three state-of-the-art backbones (PaSST, PANNs, and BEATs) and different loss-weighting settings (beta in [0.0, 1.0]), we show that hierarchical conditioning achieves competitive classification performance while altering multitask optimization dynamics. Unlike multihead baselines, which sequentially solve the easier ASC task before optimizing AT, the hierarchical architecture enables synchronized dual-task learning for specific loss-weighting settings (beta in [0.6, 0.9]). Furthermore, we propose a multi-perspective interpretability framework that combines an analysis of the information bottleneck, manifold geometry, and Formal Concept Analysis (FCA) on a Term-Frequency Inverse-Document-Frequency (TF-IDF) event representation, providing complementary insights into event-scene relationships. Our findings reveal that hierarchical conditioning systematically yields lower conditional entropy, higher mutual information, and superior latent cluster separability (higher Silhouette scores), establishing a more structured and semantically faithful intermediate feature space.

Thu 15 OctArtificial Intelligence
The gist
Sound recognition models usually try to identify events and scenes separately, which misses how sounds naturally fit into environments. The authors tested a new approach where the model first guesses individual sounds and then uses that information to predict the overall scene. They found this method helps the model learn both tasks together better and creates clearer, more meaningful internal representations. Their approach also helps explain how different sounds relate to different environments.
Open → 2610.21520v1

Improving sound field analysis with multiscale sparse wave methods

Multiscale Generalized Sparse Plane Wave Decomposition in the Spherical Harmonic Domain

Abstract: Sparse plane wave decomposition (SPWD) is a physics-driven model-based approach for analyzing sound fields that is suitable for real-time operation. SPWD is used in different contexts such as direction of arrival (DOA) estimation and sound field separation. SPWD employs spherical Dirichlet kernels to decompose sound fields represented as steered response maps into a finite number of plane waves using sparse recovery techniques. This article proposes a multiscale generalized sparse plane wave decomposition approach that uses an optimal spherical kernel and a multiscale sparse decomposition method to improve recovery performance. The utility of the proposed approach is shown by comparisons with the original SPWD approach via extensive numerical simulations.

Thu 15 OctSound
The gist
Understanding how sound travels and where it comes from is important for many audio technologies. The authors improved a method called sparse plane wave decomposition, which breaks down complex sound fields into simpler parts for easier analysis. They introduced a way to do this at multiple scales using a better mathematical tool called an optimal spherical kernel. Their new approach helps recover sound features more accurately and quickly, as shown in computer simulations.
Open → 2610.21425v1

Neural operator improves 3D spatial audio personalization speed and accuracy

HRTF Upsampling and Personalization via Neural Operators

Abstract: Head-related transfer function (HRTF) spatial upsampling from sparse measurements is a fundamental challenge in personalized binaural audio. We formulate HRTF upsampling as an operator learning problem and introduce SPARO, a neural operator that maps sparse measurements at a set of spatial directions to the HRTF field, a continuous representation that can be queried at arbitrary positions. SPARO projects the measurements onto a learned set of spherical latent modes, processes the latent modes with Transformer blocks, and decodes the resulting representations at query directions. On SONICOM, using the LAP24 measurement configuration, SPARO attains the best log-spectral distortion (LSD) and interaural level difference (ILD) error at every sparsity level from 3 to 100 measurements (18% lower LSD and 43% lower ILD error than the strongest baseline at 100 measurements) while remaining competitive in interaural time difference (ITD) error. It reconstructs a dense HRTF 15 to 373 times faster than the leading neural-field method RANF. We further validate the approach on HUTUBS, demonstrating its effectiveness across HRTF datasets.

Wed 14 OctSoundMachine Learning
The gist
Getting accurate 3D sound effects personalized to a person's ears usually requires many measurements. The authors frame this task as learning a function that fills in missing audio data from few samples. They created a method called SPARO that uses machine learning to quickly predict detailed sound patterns from just a few samples, making the process much faster and more precise than previous methods. SPARO works well on different datasets and speeds up sound rendering by 15 to 373 times compared to earlier approaches.
Open → 2610.20400v1

SonicWorld improves moving sound source localization and reasoning accuracy

SonicWorld: Source-Centric Latent Dynamics for Spatial Audio Reasoning

Abstract: Dynamic spatial audio reasoning requires a model to associate changing acoustic observations with the correct source and recover its spatial state at a queried time or interval, a challenge intensified by overlapping speech and source motion. To study this problem, we introduce Sonic-Bench, comprising 2.8K first-order Ambisonics clips and 28.8K target-specific question-answer pairs across 480 simulated indoor scenes. The benchmark covers localization, distance estimation, and motion reasoning in single- and dual-source settings. We further propose SonicWorld, which integrates physical, learned acoustic, and semantic features into persistent source states through learned transitions and recurrent updates, and projects them into an Omni LLM for spatial reasoning. Compared with Spatial-Omni on the Sonic-Bench test split, SonicWorld improves direction accuracy from 31.98% to 34.69% and reduces azimuth error from 57.22° to 48.01°. In zero-shot transfer to Spatial LibriSpeech, SonicWorld retains strong localization performance, achieving 73.98% direction accuracy and 19.29° azimuth error, compared with 27.14% and 70.74° for Spatial-Omni.

Mon 12 OctSoundArtificial Intelligence
The gist
Understanding where sounds come from and how they move is hard, especially when sounds overlap or change over time. The authors created Sonic-Bench, a large set of simulated indoor sound scenes with questions about sound direction, distance, and movement. They also developed SonicWorld, a system that combines different sound features and uses a language model to answer spatial audio questions more accurately than previous methods. SonicWorld works well even on new noisy speech data it was not trained on.
Open → 2610.17131v1

FOAdapter enhances low-bitrate spatial speech coding for immersive audio

FOAdapter: A Plug-and-Play Spatial Tokenizer for Low-Bitrate FOA Speech Coding

Abstract: Spatially encoded speech conveys not only linguistic information but also spatial cues. This enables listeners to distinguish and localize speakers, contributing to more natural and realistic auditory experiences in applications such as remote conferencing and immersive media. Neural speech codecs (NSCs) enable high-quality reconstruction of monaural speech at increasingly low bitrates while preserving linguistic information, but their ability to effectively preserve spatial cues remains limited. We propose FOAdapter, a plug-and-play spatial tokenizer that leverages a pretrained monaural speech codec to efficiently represent both linguistic and spatial information in first-order ambisonic (FOA) speech at low bitrates. Comprehensive evaluation demonstrates that FOAdapter consistently preserves spatial information across all evaluated codecs. Source code and audio examples are available on our demo website.

Mon 12 OctSound
The gist
Speech audio doesn’t just carry what people say but also where they are. This spatial information helps listeners tell speakers apart and feel like they’re in a real place. Existing speech coding methods work well for single-channel speech but lose these spatial details at low data rates. The authors propose FOAdapter, a tool that fits into current speech codecs and keeps these spatial cues intact even when compressing audio to very small sizes.
Open → 2610.16202v1

System locates multiple sound sources from natural language queries

QC-MI-OVSEL: Benchmarking Query-Conditioned Multi-Instance Open-Vocabulary Sound Event Localization

Abstract: We study query-conditioned multi-instance open-vocabulary sound event localization (QC-MI-OVSEL), where a system must recover all active physical sources matching a natural-language category query, including when the queried category is absent. We introduce the QC-MI-OVSEL benchmark, a 40,000-scene first-order Ambisonics benchmark with 80,000 balanced present/absent query views over 83 classes, including 17 novel classes excluded from training and development. Each frame is annotated with the activity and 3-D direction of every query-matching source, with up to three simultaneous targets. We further propose Q-RSet, which uses query-conditioned source slots and responsibility-based evidence aggregation for source-set prediction. Experiments show improved source recovery, localization recall, cardinality estimation, exact-set recovery, and absent-query suppression over complementary baselines. Analysis indicates that novel categories, paraphrased queries, and higher source multiplicity mainly impair source discovery and set completion, while directional accuracy remains comparatively stable for successfully recovered sources.

Fri 9 OctSound
The gist
This paper deals with the challenge of finding all sounds in a 3D space that match a spoken or written category, even if that sound isn't present. The authors introduce a new large dataset that tests this by including many scenes, sound categories, and cases where sounds may not appear at all. They present a system called Q-RSet that uses information from natural language queries to detect and locate multiple sound sources at once. Their tests show that this method improves how well sound sources are found, positioned, and counted compared to previous models. The system also handles new, unseen sound categories and complicated queries reasonably well.
Open → 2610.13198v1

SepGen separates and generates multiple audio sources from videos together

SepGen: Multi-Stem Audio-Video Separation and Generation in a Single Model

Abstract: A 4D audio-visual scene comprises a video, the dynamic geometry it depicts, and the sound sources that populate it, each with its own position and trajectory. Rendering such a scene from a novel viewpoint requires that every source be available as an individual waveform, so that it can be localized in the scene and propagated to the observer before the signals are mixed. Joint audio-video generators can synthesize the video and its soundtrack, but the soundtrack is emitted as a single audio-mix in which the sources are not individually accessible. We present SepGen, which extends a pretrained audio-video generator to emit the video, the mixed soundtrack, and one waveform per captioned source in one joint sampling run. SepGen supports two complementary modes: generation and separation. In generation mode, each source caption specifies what its stem contains. A two-speaker dialogue, for example, comes out as one stem per speaker in the original turn order. In separation mode, the input audio-mix remains clean while the captions specify what to extract, so the model can decompose a recording from a free-text description. We evaluate generation on scenes synthesized from text, and separation on scenes rendered by other generators and on real recordings of speech, music, and sound effects. Given an audio-mix and captions that carry the spoken lines, SepGen outperforms language-conditioned separators, most clearly on speech, and it keeps the lead when the lines are removed from the captions. Code, checkpoints, and datasets are available at https://sepgen.github.io/

Thu 8 OctSoundComputer Vision and Pattern Recognition
The gist
When watching a video with many sounds, it’s hard to pick out and move each sound separately. The authors created SepGen, a system that can generate a video, the combined audio, and also separate audio tracks for each sound source in one step. It can either make new videos with clear separate sounds or split sounds from existing mixed recordings based on descriptions. This helps identify who is speaking or isolate music and effects from a single audio track.
Open → 2610.11361v1

Audio language model combines sound recognition with spatial awareness

MiDashengLM-Spatial: Unifying General Audio Understanding and Spatial Awareness

Abstract: Large audio-language models (LALMs) have achieved strong performance in general audio understanding, yet most are designed for monaural input and discard the inter-channel cues essential for spatial perception. In contrast, existing spatial audio-language models are purpose-built for spatial tasks and fail to capitalize on the general understanding capabilities of monaural LALMs. We present MiDashengLM-Spatial, the first open-source end-to-end unified audio-language model, to our knowledge, which supports both general audio understanding and spatial awareness within a single architecture. It extends MiDashengLM with a spatial audio encoder, Spatial-Dasheng, integrated through a hierarchical semantic-to-spatial conditioning module that injects intermediate semantic representations into the spatial branch at multiple depths while preserving the original semantic pathway. To provide spatial audio-language supervision at scale, we develop a data synthesis pipeline that renders diverse spatial acoustic scenes with scene-level spatial descriptions and question-answer pairs. Experiments show that Spatial-Dasheng achieves strong performance on sound event localization and detection in real-world scenes, and that MiDashengLM-Spatial substantially outperforms existing LALMs on spatial understanding and reasoning benchmarks. Meanwhile, it remains competitive with state-of-the-art 8B-scale LALMs on diverse monaural benchmarks, demonstrating that spatial awareness can be acquired without compromising general audio understanding. The source code and model checkpoint are available at https://github.com/xiaomi-research/midashenglm-spatial and https://huggingface.co/mispeech/midashenglm-spatial.

Thu 8 OctSound
The gist
Most audio-language models listen to sounds from just one microphone and miss important clues about where sounds come from. The authors created MiDashengLM-Spatial, a model that listens to sounds from multiple directions and understands both what the sound is and where it is coming from. They also built a system to create lots of training data with different spatial sound scenes to teach the model. Their model works well on tasks involving locating sounds as well as general sound understanding, without losing performance on usual sound recognition tasks.
Open → 2610.11156v1

Virtual microphones enhance blind speech separation with diffusion models

VM-ARRAYDPS: Virtual Microphone Augmented Diffusion Posterior Sampling for Unsupervised Blind Speech Separation

Abstract: Blind Source Separation(BSS) is a fundamental problem in signal processing, aiming to separate multiple source signals from their mixtures without prior knowledge of the sources or the mixing process. Traditional approaches, such as Independent Vector Analysis (IVA) exploits statistical independence of sources. Recently, diffusion-based approaches have emerged as a promising alternative by leveraging powerful generative priors. Among them, ArrayDPS formulates BSS problem as a posterior sampling problem, and utilizes a pretrained speech diffusion model to guide the recovery of clean source signals. A key factor behind its separation capability is the multi-channel consistency (MC) objective, which enforces the estimated source signals to reconstruct the observed microphone mixtures through the estimated acoustic transfer functions. However, the number of microphones in the array is often limited, which constrains the performance of ArrayDPS. To address this issue, we propose VM-ArrayDPS, a novel method that augments the microphone array with virtual microphones with higher-SNR, these microphones can offer extra MC constraints to enhance the separation performance. Experimental results demonstrate that VM-ArrayDPS significantly outperforms ArrayDPS on both 2-speaker and 3-speaker datasets, showcasing the effectiveness of virtual microphone augmentation in improving BSS performance. We also did ablation studies to show the influence of the number of virtual microphones and weight of the MC objective brought by virtual microphones.

Wed 7 OctMachine LearningMultimediaSound
The gist
Separating multiple people's voices from a noisy recording without knowing anything about the original sounds is a hard problem. The authors improve a recent method that uses smart AI models and multiple microphones by creating extra 'virtual' microphones with clearer sound. These virtual microphones give more clues to help separate the voices better. Their experiments show this new approach works better when separating two or three speakers from recordings.
Open → 2610.09334v1

Music source restoration recovers original tracks from mixed and degraded recordings

Restore, Separate, Restore: A Modular Framework for Music Source Restoration

Abstract: Music Source Restoration (MSR) seeks to recover original, unprocessed instrument stems from mixed, mastered, and possibly degraded recordings. Unlike conventional source separation, which treats the mixture as a linear sum of clean sources, MSR must additionally invert nonlinear production effects, such as equalization and compression, and transmission-related degradations, such as codec artifacts. We propose a three-stage framework built around this distinction: (1) a mixture restoration model that addresses degradation before separation, (2) a single model that separates the restored mixture into eight target stems (vocals, guitars, keyboards, synthesizers, bass, drums, percussion, and orchestra), and (3) stem-specific restoration experts fine-tuned on the separator's own residual artifacts. Each stage improves restoration quality over the previous one on the MSR Challenge test set. We release code and models to support future research in MSR at https://github.com/theMoro/music_source_restoration.

Tue 6 OctSound
The gist
Mixed and processed music recordings often have all instruments combined and affected by effects like compression or noise, making it hard to hear each instrument clearly. The authors developed a three-part method to first fix these problems, then separate the instruments, and finally clean up each separated track further. This approach improves the quality of recovered original instrument recordings compared to earlier methods. Their method works on many types of instruments, such as vocals, guitars, drums, and more.
Open → 2610.08284v1

Learnable spectral activations improve neural signal fitting efficiency

Learnable Spectral Activations

Abstract: Implicit neural representations (INRs) are shaped by the spectral structure induced by their input encodings and activation functions. Existing methods improve fitting primarily by modifying which frequencies are available to the network, through coordinate encodings or periodic nonlinearities. However, frequency access is not the only bottleneck: signals with localized or spatially varying structure require the network to efficiently compose frequencies into multi-harmonic internal responses. We introduce learnable spectral activations (LSA), which replace fixed neuron-level nonlinearities with a residual truncated Fourier series whose harmonic amplitudes are learned during training. LSA does not expand the asymptotic function class. Instead, it changes the factorization of the representation: linear weights select features while activation coefficients control spectral shaping, and the two are updated by separate gradients. Because the activation output is affine in the coefficients given fixed pre-activations, spectral tuning becomes a more direct subproblem compared to architectures where it is entangled with feature selection. Empirically, this factorization concentrates more target-signal energy in the leading eigenmodes of the neural tangent kernel, consistent with improved optimization behavior. Across audio, image, neural radiance field, and neural acoustic field tasks, LSA also improves reconstruction quality.

Mon 5 OctMachine LearningComputer Vision and Pattern Recognition
The gist
Neural networks often work by combining different frequency patterns to recreate signals like sounds or images. This paper presents a new way to adjust how these patterns are combined by letting the network learn how to shape them directly, instead of using fixed designs. The authors show that letting the network learn these frequency combinations makes it better at representing varied and complex signals. This improvement helps the network learn faster and produce higher-quality results across different tasks like audio reconstruction and 3D scene rendering.
Open → 2610.07419v1

Empirical variational autoencoder improves sequential data generation speed and quality

Empirical Variational Autoencoder

Abstract: We present Empirical Variational Autoencoder, a general generative framework for continuous-valued (i.e., non-vector-quantized) sequences. EVA is based on the evidence lower bound of the Variational Autoencoder (VAE) but learns autoregressive latent priors empirically from training data, which can be implemented only by an additional single linear layer on top of VAEs. By replacing the conventional standard-Gaussian constraint with the self-predicted priors, EVA significantly alleviates the latent distribution gap between prior and posterior which is typically observed in conventional VAEs, and leads to high-fidelity ancestral sampling for sequential data generation. Extensive experiments on image and sound synthesis demonstrate that EVA achieves competitive generation quality with autoregressive diffusion baselines despite its much faster inference time.

Mon 5 OctMachine Learning
The gist
Generating sequences like sounds or images is hard when you need a model to learn complex patterns. The authors present the Empirical Variational Autoencoder, a method that better matches the model’s internal assumptions with what it learns from real data. By changing how the model guesses its own hidden parts, their method creates more realistic sequences and does it much faster than some other recent methods. They tested it on images and sounds and found it works well compared to other advanced techniques.
Open → 2610.06545v1

Improving detection and extraction of sounds in audio scenes

Evaluating Inference-time Algorithms for Semantic Sound Scene Segmentation

Abstract: Spatial semantic segmentation of sound scenes (S5) involves the detection and extraction of target sound events in audio files. However, in typical detection-extraction pipelines, errors in the detection module propagate to the extraction module, degrading overall performance. In this work, we develop a multichannel detection-extraction model and evaluate inference-time algorithms to improve the class detection and target sound extraction in a multi-stage setup. We evaluate two fitness functions: binary cross entropy and mixture consistency; two relabeling strategies: naive and conditional confusion matrix relabeling; and three source estimate evaluation models: a multi-label classifier, a fine-tuned single-source classifier, and an off-the-shelf audio judge. We thoroughly evaluate the impact of these design choices on the DCASE 2025 Task 4 dataset, and validate entropy-based gating of inference-time updates on the held-out evaluation set, laying the groundwork for inference-time updates of S5 systems in real-world scenarios.

Fri 2 OctSound
The gist
Detecting and pulling out specific sounds in a complex audio scene is tricky because mistakes in finding sounds can mess up the process of isolating them. The authors created a model using multiple audio channels and tested different ways to improve accuracy when identifying and extracting sounds. They compared various methods that decide when and how to update their guesses during listening. Their work shows how to better fix errors during the listening step, which could help make sound analysis more reliable in real-world situations.
Open → 2610.03602v1

Diptych helps musicians compare parts of tracks with AI assistance

Diptych: Scoped, AI-Interpreted Comparison for Reference Listening in Music Production

Abstract: Reference listening is a common strategy in music production, but current comparison tools often obscure a key human judgment: deciding what should be compared. We present Diptych, an AI-assisted system that lets users define comparison scope across whole tracks or independently selected segments, while inspecting structured audio features and scope-specific AI interpretations. We evaluated Diptych in a within-participants study with 12 musicians, complemented by source-blinded ratings from four expert listeners. Participants used the system to surface additional differences, nine of ten of which received at least partial expert support, and reported good usability and greater clarity about possible next steps. These findings suggest that AI support for creative comparison should prioritize user-defined scope, inspectable evidence, and actionable guidance, while avoiding authoritative judgments that exceed what the evidence can support.

Wed 30 SeptHuman-Computer Interaction
The gist
Comparing different parts of songs is important for music producers, but current tools don't let users decide exactly what they want to compare. The authors made Diptych, a system where users pick parts of tracks to compare and get AI explanations of differences in sound. Musicians who tested Diptych found more useful differences and clearer ideas for improving their music. The system shows detailed audio features and lets users explore comparisons without the AI making final decisions.
Open → 2609.39963v1

Multichannel audio quality measures enhanced by adaptive feature fusion

Multichannel Audio Quality Assessment: Extending Pretrained Perceptual Models to Spatial Audio

Abstract: Accurate perceptual quality assessment is essential for evaluating and optimizing spatial audio, where perceived quality depends on both signal fidelity and inter-channel spatial relationships. However, subjective evaluation is costly, while existing perceptual models are often trained for limited channel configurations and cannot be directly applied to higher-channel-count audio. This raises the question: how can pretrained perceptual knowledge be effectively reused for multichannel spatial audio? Using 5.1-channel audio, we study four levels of multichannel integration: signal, prediction, latent, and feature and propose two learned approaches: latent-level aggregation of spatial-group representations and the feature-level Feature-Band Group Attention (FGAtt), which adaptively fuses spatial groups at the feature level before perceptual processing. Across five 5.1-channel test sets, FGAtt achieves the strongest over- all performance, demonstrating the effectiveness of feature-level adaptation for reusing pretrained perceptual knowledge

Tue 29 SeptSoundArtificial Intelligence
The gist
Assessing how good spatial audio sounds is hard because quality depends not just on the sound itself but also on how different speakers work together. The authors looked at ways to use existing audio quality tools, originally made for fewer speakers, in setups with many speakers like 5.1 surround sound. They tested different methods and found that combining information at the feature level, which means mixing detailed audio details before the main analysis, worked best. Their method helps measure audio quality more accurately for multichannel sound systems.
Open → 2609.37116v1

Bandwidth extension method improves rare high-frequency audio details

UDSS-BWE: Uncertainty- and Decision-Science Inspired Swin BandWidth Extension

Abstract: Bandwidth extension (BWE) is fundamentally localized: the most perceptual distortions are not average-case distortions, but rare high-frequency (HF) transients that standard, risk-neutral objectives tend to smooth away. To close this gap, we seek solutions in the risk-sensitive and uncertainty-aware decision science rules and present UDSS-BWE, which introduces five decision-science and uncertainty-aware discriminators: CVaRD (does tail pooling to amplify HF artifacts), CCD (a primal-dual augmented Lagrangian to prevent HF overboost), MCUD (a learnable utility over spectral flatness/ centroid/ rolloff), EDD (captures epistemic uncertainty), and DROD (captures entropic KL-DRO aggregation). UDSS-BWE is also designed as a complex valued adversarial BWE framework that uses Swin-based generators, a lightweight dual-stream shifted-window backbone, to capture local and long-range structure efficiently, while learnable lattice coupling provides controlled cross-stream exchange. UDSS-BWE is optimized extensively and achieves better perceptual quality with 3.89x fewer parameters (72M vs.18.5M) over two English and French datasets under clean and noisy conditions. To the best of our knowledge, this work shows how multi disciplinary decision-science-inspired and uncertainty theories can be successfully used to design efficient discriminators for producing more nuanced audios, establishing a new baseline in the BWE task.

Mon 28 SeptSound
The gist
Audio bandwidth extension aims to fill in missing high-frequency sounds to make recordings clearer and more natural. The authors found that traditional methods often lose rare but important high-frequency bursts, making the audio feel smoothed out or dull. They created a new approach called UDSS-BWE that uses ideas from decision science and uncertainty analysis to better detect and reproduce these subtle high-frequency details. Their method uses an advanced neural network design and special checks to avoid making the audio artificially boosted or noisy. Tests showed their approach produces more realistic audio with fewer model parameters compared to previous methods.
Open → 2609.36379v1

New way to improve audio signals by focusing on sound levels

Prox-Friendly Log-Magnitude Prior on Complex-Valued Signal

Abstract: The logarithmic transform is essential in audio signal processing since human auditory perception is approximately logarithmic with respect to magnitude. However, directly incorporating prior knowledge about signals (e.g., harmonic structure) in the log-magnitude domain into optimization problems solved by standard proximal splitting algorithms remains challenging. To address this issue, this paper proposes a novel regularizer termed EPILOG (Exponential Penalty for Imposing priors on LOG-magnitude). EPILOG indirectly imposes prior knowledge on the log-magnitude of a complex-valued signal through regularization of an auxiliary variable that is shown to be linked with the log-magnitude. Furthermore, we derive its variable-wise proximity operators and develop a proximal splitting algorithm using these operators. Experiments on speech dereverberation demonstrate the effectiveness of the proposed regularizer, particularly in promoting cepstral-domain sparsity.

Mon 28 SeptSound
The gist
Audio sounds are naturally understood by humans through changes in loudness on a logarithmic scale. The authors found it hard to directly use this loudness information when improving audio using existing math tools. They introduced a new technique called EPILOG that helps apply prior knowledge about sound patterns in the loudness scale indirectly, making the math easier to solve. They showed it works well on improving recorded speech by reducing echoes.
Open → 2609.34445v1

Neural tracker uses speaker identity to improve speech source tracking

Identity-Assisted Association of Unordered DOA Estimates for Neural Speech Source Tracking

Abstract: Tracking speech sources remains a challenge due to ambiguous data association arising from intermittent speech, close spatial proximity, and complex acoustic conditions. To address these issues, we propose an identity-assisted association that maps unordered direction-of-arrival (DOA) estimates to speaker-consistent source trajectories for reliable speech source tracking. Specifically, speaker identity embeddings are directly integrated into the model input as a complementary cue to spatial features. This enables maintaining identity consistency by combining long-term time-invariant vocal identity characteristics with the short-term continuity of spatial cues. To effectively process these heterogeneous inputs while accommodating their distinct characteristics, we design a unified neural tracker. Within this model, time self-attention modules capture the temporal evolution of each source, while source self-attention modules distinguish between competing source tracks. Experimental results demonstrate the superiority of the proposed neural tracker in mitigating association confusion for speech source tracking.

Sun 27 SeptSound
The gist
Tracking where multiple people are speaking is difficult because voices can overlap and move around. The authors created a new method that keeps track of who is speaking by combining where the sound comes from with unique voice features. They built a neural network that learns to keep sounds linked to the right speakers over time. This approach helps reduce confusion when sounds are close together or happen one after another.
Open → 2609.33373v1

Phoneme aware method improves extreme speech quality restoration

P2Flow: Phoneme-aware Progressive Flow Matching for Extreme Speech Super-Resolution

Abstract: Generative models have recently demonstrated considerable promise in speech super-resolution (SSR). Nevertheless, the majority of existing work has concentrated on standard or versatile SSR configurations, leaving the extreme setting with severely limited spectral inputs largely unexplored. In this regime, current approaches exhibit marked performance degradation, underscoring the need for dedicated solutions. To bridge this gap, we introduce P2Flow, a phoneme-aware progressive flow matching (FM) framework designed for extreme SSR with three main strategies. First, our model leverages phonetic information to reconstruct missing spectral components. Furthermore, it employs a progressive architectural design that hierarchically restores distinct frequency regions. Finally, we incorporate post-training of the vocoder to enhance overall waveform fidelity. Extensive experiments are conducted on the TIMIT and VCTK datasets under both 1 kHz to 16 kHz and 2 kHz to 16 kHz settings, demonstrating that P2Flow yields state-of-the-art results across multiple evaluation metrics.

Mon 21 SeptMachine LearningSound
The gist
Audio recordings often lose sound quality when their frequencies are greatly reduced. The authors address this problem by creating a new method that uses speech sounds (phonemes) to help fill in missing details. Their approach also restores different frequency ranges step-by-step to rebuild clearer speech. After training, they refine the sound-producing model to make the output more natural. They tested their method on well-known speech datasets and found it performed better than previous techniques.
Open → 2609.24138v1

Equivariant deep learning improves sound event detection and localization efficiency

EquiSELD: Efficient training of equivariant sound event localization and detection networks

Abstract: First-order Ambisonics (FOA) signals exhibit exact O(3) symmetry: The rotation or reflection of the FOA signal modifies the direction of arrival of the sound sources, while preserving the sound sources themselves. Prior attempts to utilize this spatial symmetry of FOA to improve the efficiency and robustness of sound event detection and localization (SELD) systems either learned only an approximation of the symmetry through rotation-based augmentation or relied on computationally expensive methods to integrate equivariance. Furthermore, prior work focused exclusively on SO(3) equivariance , leaving the potential of incorporating O(3) equivariance for SELD tasks unclear. To address these limitations, we developed EquiSELD. This equivariant attention network processes first-order Ambisonics as paired streams of O(3)-invariant scalars and equivariant intensity vectors, producing an invariant activity magnitude and an equivariant DOA with a Multi-ACCDOA readout. To compare the impact of O(3) versus SO(3)-equivariance, we designed a matched SO(3)-only variant. EquiSELD outperforms prior equivariant networks on both simulated scenes with measured RIRs and recordings of real-world sound scenes at a fraction of the training cost. EquiSELD additionally surpasses the performance of non-equivariant SELD networks of a similar size on the simulated real-world sound scenes and achieves competitive performance on the real-world sound scenes.

Sat 19 SeptSoundArtificial Intelligence
The gist
Sound event detection and localization involves figuring out what sounds are happening and where they come from. The paper introduces a new method called EquiSELD that uses a mathematical symmetry property of sound signals to process them more efficiently and accurately. This approach splits the sound data into parts that stay the same under rotation and parts that change predictably, helping the model understand sounds regardless of their direction. Their method works better and trains faster than previous models using similar ideas, and also beats non-specialized models on simulated real-world sounds.
Open → 2609.23156v1

Soundfield embeddings add spatial info to audio event detection

Bearings: Self-Supervised Soundfield Embeddings from First-Order Ambisonics

Abstract: Recently proposed self-supervised audio encoders learn powerful general-purpose representations of sound scenes, yet they are spatially blind. To supply the missing spatial representation of sound scenes, we introduce Bearings. Bearings is a self-supervised framework that learns soundfield embeddings from unlabeled first-order Ambisonics. We pre-train a masked auto-encoder paired with a decoder conditioned on frozen acoustic embeddings from an off-the-shelf single-channel audio encoder. Our results show that the resulting soundfield embeddings form a reusable stream that can be attached to frozen acoustic encoders with a lightweight trainable fusion head. On sound event localization and detection, concatenating our soundfield embeddings with acoustic representations provides the missing spatial information and enables joint detection and localization, raising the location-dependent F-score from below 4 to 50 on TAU-NIGENS 2021 and 39 on STARSS23. To our knowledge, Bearings is the first self-supervised soundfield encoder whose embeddings plug into frozen acoustic encoders without retraining either model.

Sat 19 SeptSoundArtificial Intelligence
The gist
Current systems that learn from audio scenes do not understand where sounds come from in space. The authors introduce Bearings, a way to teach computers to understand the spatial layout of sounds using special audio recordings called first-order Ambisonics. Bearings creates compact representations of sound fields that can combine with existing audio encoders without changing those encoders. This combination improves the ability to find and locate sounds in an environment, making detection much more accurate.
Open → 2609.23152v1

Replicating band split RNN reveals energy costs in music separation

Investigating the Performance and Energy Costs of Replicating Band-Split RNN for Music Source Separation

Abstract: Band-split recurrent neural network (BSRNN) is a popular music source separation model that yields close to state-of-the-art results using reasonable computational resources and public datasets. It is therefore interesting from a reproducible research perspective, but achieving its performance is not straightforward since its full code is not available. In this paper, we conduct a replication of BSRNN via implementing the full pipeline. We extend the original paper's analysis by experimentally studying various design choices about data preprocessing, the optimization protocol, and architectural parameters. We report and discuss this project's energy cost, and we underline how its footprint could have been substantial lower upon availability of the full pipeline, which advocates for more reproducible research practices. To comply with this objective, we publicly release our code and pre-trained models.

Fri 18 SeptSound
The gist
Separating different sounds from music recordings is tricky, and one popular method uses a type of AI called band-split recurrent neural networks (BSRNN). The original method was partly hard to copy because its full code wasn’t shared. The paper recreates the entire process, tests different setups, and measures how much energy the training uses. The authors also share their code and models to help others avoid high energy costs and make such research easier to repeat.
Open → 2609.21918v1

Minimax-H3 shows limited physical reasoning using multiple input types

Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

Abstract: Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H3 exemplifies this transition by combining multimodal context understanding with joint audio-visual generation in a shared latent framework. Its unified architecture raises a fundamental question: Can multimodal alignment improve the model's world reasoning, and what new evaluation paradigms do omni-modal inputs enable? To investigate this question, this work introduces a comprehensive evaluation framework organized around four complementary dimensions of physical world reasoning. Unlike existing evaluation frameworks for video generation and world models, which are often constrained by limited input modalities and evaluation settings where prompts closely match the target video content, our evaluation is specifically designed to exploit the multimodal inputs of Omni-Model. We construct a diverse set of novel tasks that require models to integrate complementary information across modalities. Specifically, we consider four scenarios, including implicit prompts paired with multiple frames, audio-image, prefix-videos, and audio-video inputs. Every single modality provides only partial evidence about the underlying event, requiring the model to jointly reason over the complementary semantic cues to infer latent event states and future dynamics. Across 517 evaluation instances, MiniMax-H3 achieves an overall success rate of 41.97%. Video-based Decision Reasoning yields the highest success rate at 56.00%, while Audio-based Disambiguation Reasoning is the weakest, reaching only 27.40%. These results indicate that effective multimodal integration remains key to fully exploiting the benefits of diverse input modalities. The project is available at https://github.com/gulucaptain/MiniMax-H3-Reason.

Wed 16 SeptComputer Vision and Pattern Recognition
The gist
Minimax-H3 is a computer model that tries to understand and predict events by looking at different kinds of information, like pictures, videos, and sounds together. The paper asks whether using all these kinds together helps the model better understand the real world. To test this, the authors created tricky tasks where each kind of input only gives part of the story, so the model must combine clues to guess what happens next. They found that while the model is better at some tasks, like using video to make decisions, it struggles more with tasks relying on audio clues. This shows there is still work to do to improve how models mix different types of information to understand the world.
Open → 2609.18323v1

Musical recordings made together have more precise timing

Musical Timing in Studio Recordings

Abstract: Studio recording techniques vary considerably, ranging from live recordings in a shared acoustic space, to isolated booth recording and overdubbing, where musicians record their parts separately, while listening to previously recorded material. These approaches differ in terms of physical co-presence, visual contact, sound leakage, and acoustic isolation, factors that may influence musical coordination. This study investigates whether the recording style affects timing precision; specifically, whether musicians performing together in the same space achieve tighter temporal coordination. To address these questions, two datasets with a total of 391 multi-track recordings were analyzed to measure the timing relationships between musicians. In addition, an automated sound-leakage detection method was employed to infer the recording conditions of each song: pairwise Mel-spectrogram similarities between the tracks were computed, and summary statistics from the resulting similarity matrices were used to identify recordings with shared acoustic content. The results suggest that recordings showing evidence of shared room acoustics and sound leakage tend to exhibit lower timing variability than highly isolated recordings, whereas overdubbing is associated with increased timing variability.

Sat 12 SeptSound
The gist
This study looked at how musicians' timing differs depending on how they record music. When musicians record together in the same room, their timing tends to be more precise than when they record their parts separately with overdubbing. The researchers used sound analysis to figure out whether recordings shared room sounds or were isolated. They found that shared room acoustics usually lead to better timing coordination, while overdubbing can increase timing variability.
Open → 2609.13881v1