System locates multiple sound sources from natural language queries
QC-MI-OVSEL: Benchmarking Query-Conditioned Multi-Instance Open-Vocabulary Sound Event Localization
Summary
This paper deals with the challenge of finding all sounds in a 3D space that match a spoken or written category, even if that sound isn't present. The authors introduce a new large dataset that tests this by including many scenes, sound categories, and cases where sounds may not appear at all. They present a system called Q-RSet that uses information from natural language queries to detect and locate multiple sound sources at once. Their tests show that this method improves how well sound sources are found, positioned, and counted compared to previous models. The system also handles new, unseen sound categories and complicated queries reasonably well.
What this means in practice
- •For audio engineers: Identify and locate multiple instruments or sounds in spatial audio recordings from natural language descriptions to aid mixing or sound design.
- •For robotics developers: Equip robots with the ability to recognize and localize multiple sound sources described by users, improving situational awareness in dynamic environments.