Bayesian dynamics invert dominance and foster cooperation in games

Bayesian Replicator Dynamics and the Inversion of Strict Dominance in Bimatrix Games

Computer Science and Game TheoryMultiagent Systems

Summary

This paper studies how players learn and evolve strategies in games where they compete or cooperate. It shows that when players update their beliefs in a Bayesian way using a special logarithmic method, the usual advantage of clearly better strategies can flip. For example, in the classic Prisoner's Dilemma, this approach can promote cooperation instead of defection. The authors also find distinct patterns in how players cycle through strategies under this method compared to traditional payoffs. These insights help explain how different learning rules influence game outcomes.

What this means in practice

  • For multiagent system designers: Design learning algorithms that incorporate Bayesian updating to shift strategic outcomes like cooperation in competitive environments.
  • For algorithmic trading teams: Use insights on how different payoff evaluations affect strategy dominance to inform strategy selection and adaptation in market scenarios.

A theory result. No direct application yet.

Authors

Jaime Ruiz-Serra, Nihat Ay, Michael Harré

Abstract

Replicator dynamics, the central model of evolutionary game theory, describe populations evolving under selection and agents learning by trial and error. They also admit a third use: continuous-time Bayesian inference, in which an agent planning against an opponent accumulates evidence for each candidate strategy. Here we show that this use divides all two-player games into two classes. With the standard expected-utility payoff, the dynamics can be expressed as Bayesian updating only in games (with any number of actions) where no player has a dominant strategy. The logarithmic payoff of Ay and Erb admits the Bayesian representation in every game. Coordination, anti-coordination, and cyclic games share qualitative dynamics under both payoff definitions, with equilibria displaced and selection thresholds shifted. In contrast, the flows of every game with a dominant strategy are reversed between the payoff definitions, with the strictly dominant strategy eliminated under logarithmic payoffs. Cooperation therefore emerges in the Prisoner's Dilemma, and games of common interest converge to mutual defection. For two-action games the classification is complete and rests on an exact Hamiltonian structure shared by both payoff definitions. The structure gives a behavioural test: cycles in the classic Matching Pennies game have amplitude-independent period (isochronous) under logarithmic payoffs, but not under expected utility. Logarithmic evidence integration thus determines which strategic outcomes dynamical selection can reach, wherever learning approximates Bayesian updating.