Language models struggle to win chess games despite correct moves

Finding the Move Is Not Winning the Game: XiangqiBench for Closed-Loop Evaluation of LLM Agents

Computation and Language

Summary

Figuring out the right move in a game of Chinese chess is easier than actually winning the game when the opponent responds. The authors created XiangqiBench, a test that checks if a language model can follow through on a winning plan in multiple turns against a computer opponent. Their findings show that getting the first move right doesn’t mean the model succeeds, as many mistakes happen in the ongoing play. This benchmark helps measure the real ability of models to play full games, not just pick good moves in isolation.

What this means in practice

  • For game ai developers: Test and improve AI agents’ ability to carry out winning strategies across multiple turns in strategic games like Chinese chess.
  • For software qa teams: Use XiangqiBench’s interactive tool to evaluate and debug complex decision-making systems that require multi-step planning under adversarial conditions.

Authors

Yekun Chai, Qiwei Peng, Haoyi Xiong

Abstract

Static evaluations credit a language model for naming the right move, but an agent must carry a plan through to a verified outcome while an opponent responds. We introduce XiangqiBench, an executable benchmark that measures this difference in Chinese chess: starting from 119 tactical endgames with forced mates supported by engine or checks-only search, an LLM agent must deliver checkmate against an engine defender. An interactive REPL interface separates real moves, state queries, and forward simulation, and we record 8,568 multi-turn trajectories from 12 frontier LLMs under two observation protocols. Three signals that look like competence each overstate closed-loop success. (i) The Conversion Gap: models play the stored reference first move in 26.1\% of Sighted trials, yet only 13.9\% of these trials end in a win. (ii) The Consistency Gap: the leading model reaches 38.7\% pass@3 but only 5.9\% pass^3, winning all three trials on 7 of the 46 positions it ever wins. (iii) The Simulation Gap: 32.3\% of accepted simulation calls stop on an illegal move, and in 49.3\% of comparable cases the real defender replies differently from the line the agent simulated; self-authored rollouts check legality but cannot anticipate the opponent. Finding the move is not winning the game: agent evaluations should score closed-loop outcomes and report reliability alongside coverage.