Affine alignment improves gaussian video representation quality for camera motion

Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation

Computer Vision and Pattern Recognition

Summary

Videos with lots of camera movement are hard to represent efficiently because frames get misaligned, making the computer work harder to match them. The authors propose shifting video frames first using a type of transformation called affine alignment, so the main video model can represent frames more accurately without extra complexity. This new approach fits easily into existing models and helps reconstruct videos better when there’s a lot of motion. Overall, it makes video representation clearer and faster for tricky videos.

What this means in practice

Authors

Masaya Takabe, Hiroshi Watanabe, Sujun Hong, Tomohiro Ikai

Abstract

Gaussian splatting has recently emerged as an efficient representation for images and videos due to its explicit structure and fast rendering capability. Existing Gaussian-based video representations often decompose a video into canonical Gaussians and temporal deformation. However, when a video contains large global motion such as camera movement, the canonical representation may become misaligned with individual frames, increasing the burden on the temporal deformation model. In this paper, we propose an affine-atlas canonical Gaussian representation, which constructs canonical Gaussians in a larger affine-aligned atlas space. Frame-wise affine transforms absorb global motion before canonical Gaussian construction, reducing the gap between the canonical representation and target frames. Since the proposed method only modifies the canonical construction stage, it can be integrated into existing canonical-Gaussian-based methods with negligible additional parameter cost. Experiments show that our method improves reconstruction quality especially for sequences with large camera motion.