Papers for

robotics hardware developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Humanoid robot moves agilely using one learning framework

FORGE: Feasible Online Reduced-Order Reference Generation and Whole-Body Execution for Agile Humanoid Locomotion

Abstract: This paper presents a two-stage learning framework for versatile and agile humanoid locomotion that couples online reduced-order model (ROM) reference generation with whole-body tracking control. In the first stage, we train a command-conditioned whole-body reference generator using single rigid body dynamics combined with full humanoid kinematics. In the second stage, the frozen ROM policy is rolled out online to generate references for training a whole-body tracking policy on the full-order dynamics model. Learning a kino-dynamically consistent reference generator in the simplified ROM space enables us to generate references over a broad command space and over multiple locomotion strategies using a single unified framework. We demonstrate the approach on a Unitree G1 humanoid robot, achieving longitudinal velocities from -2.0 m/s to 2.8 m/s, lateral velocities up to +-1.0 m/s, angular velocities up to +-3.0 rad/s, one-legged hopping, and continuous transitions across the commands, all using one unified reference policy and one whole-body tracking policy.

Tue 27 OctRoboticsMachine Learning
The gist
Making humanoid robots walk and move quickly with many different steps and turns is hard. The authors created a two-step learning method where a simpler model plans the movement, and then a detailed robot model learns to follow those plans. This helps the robot handle many walking styles and speeds using just one computer program. They tested it on a real humanoid robot that could run, hop on one leg, and turn smoothly.
Open → 2610.37974v1

Contact anchored retargeting improves robot dexterity in manipulation tasks

CARD: Contact-Anchored Retargeting for Dexterous Manipulation

Abstract: Humans are dexterous, but traditional data collection paradigms such as teleoperation, kinesthetic teaching, and wearable exoskeletons force humans to act through the robot embodiment, bottlenecking their dexterity. Retargeting can avoid this. However, existing methods purely translate kinematics and ignore the real-world contact dynamics essential for task success. We present CARD: Contact-Anchored Retargeting for Dexterous Manipulation, a simulator and object-free framework that retargets human demonstrations to robot actions by explicitly preserving contact force targets. CARD unifies human data sources including video, motion capture, and tactile gloves via a shared hand--contact representation and generates explicit contact force targets in addition to kinematics. To maintain these contact targets during hardware open-loop replay, CARD also introduces a tactile tracking controller. For video which does not contain an explicit tactile source, we present Vid-HACO, our video-to-contact model that sets a new state of the art. Across our video, glove, motion-capture data and the GRAB dataset, CARD maintains contact on $43$--$78\%$ of contact frames, while kinematic and object-aware retargeting methods maintain contact on $<10\%$ and $22.5\%$ of the frames respectively. Further, integrating our formulation into physics-based retargeting improves strict task success from 12\% to 32\% on GRAB dataset. Finally, we show that our tactile tracker is critical to reproduce demonstrated forces during hardware replay. These results establish that contact preservation via CARD is a scalable interface for transferring human dexterity to robots.

Tue 27 OctRobotics
The gist
Teaching robots to use their hands as skillfully as humans is hard because typical methods limit what the human teacher can do. The authors show a new approach called CARD that keeps track not only of hand movements but also of the way hands touch and press objects. This method combines different types of human data, such as video and motion capture, to better copy human hand forces on robots. CARD helps robots maintain real contact with objects, leading to more successful and faithful task performance, and includes a way to reproduce these forces on a real robot.
Open → 2610.36539v1

Humanoid robot motion tracking adapts faster to real-world changes

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Abstract: Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dynamics gaps arising from either extra physical disturbances or inaccurate simulation modeling, resulting in a significant training-deployment gap. Therefore, effectively leveraging real-world data to fine-tune policies represents the crucial last mile for robust deployment. To bridge this gap, we propose HumanoidNDM, an online fine-tuning framework for humanoid motion tracking driven by a real-world-trained neural dynamics model. First, in the data collection stage, we introduce a low-frequency reference perturbation method with an adaptive intensity mechanism, balancing deployment feasibility and exploration efficiency. Second, for the model training stage, we train a robust history-based, proprioceptive neural dynamics model in Euclidean space by incorporating differentiable forward kinematics, eliminating the reliance on costly motion capture systems. Finally, in the policy fine-tuning stage, we directly fine-tune the policy via backpropagated model gradients, achieving high data efficiency. Through physical validation on the Unitree G1 robot, we demonstrate that HumanoidNDM enables rapid real-world adaptation to various perturbations, representing the first online, MoCap-free fine-tuning framework for humanoid tracking policies.

Sun 25 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Humanoid robots often struggle when their trained skills don’t match real-world conditions due to physical disturbances or imperfect simulations. The authors created HumanoidNDM, a system that uses real-world data to quickly adjust robot movements during use without needing expensive motion capture tools. This system balances trying new movements with what the robot can feasibly do and trains a smart model that predicts future movements based on past steps. It then fine-tunes the robot’s control policy efficiently using this model’s information. Tested on a real robot, the method showed rapid adaptation to different real-world challenges.
Open → 2610.34126v1

Sensorized gecko adhesives sense grip states for orbital robots

Towards Interaction State Recognition in Sensorized Gecko-Inspired Adhesive Interfaces for Orbital Servicing

Abstract: Reliable contact establishment remains a critical challenge for autonomous on-orbit servicing (OOS), particularly when interacting with non-cooperative targets. Gecko-inspired dry adhesives provide a lightweight, passive, and residue-free solution for robotic capture in space, yet current systems operate in open loop, without the ability to estimate their own contact or adhesion state during interaction. This paper presents a real-time interaction-awareness framework that enables sensorized gecko-inspired adhesive interfaces to estimate their contact state throughout the adhesion lifecycle using embedded capacitive sensing. Five discrete interaction states (idle, proximity, contact, engaged, and disengaged) are classified using experimentally collected and augmented sensor data, enabling a comparative evaluation of six lightweight machine learning models suitable for embedded deployment. Among the evaluated models, Random Forest achieved the highest offline classification accuracy of 95.65%. For online deployment, combining Random Forest with a rule-based state machine improved accuracy from 78.02% to 93.14%, achieving a macro F1-score of 0.9343 while maintaining a 53 ms inference cycle. These results demonstrate that incorporating physics-consistent state constraints significantly improves robustness during realtime inference, representing a step toward interaction-aware capture in future autonomous orbital servicing missions.

Mon 19 OctRoboticsMachine Learning
The gist
Grabbing and holding things in space is tricky because robots often don't know if they are really touching or holding an object. The authors worked on special sticky pads inspired by gecko feet that have tiny sensors inside them to tell what kind of contact they have. By using smart computer programs to read the sensors, the pads can figure out if they are near, touching, gripping, or letting go of a surface. This helps space robots better know when they successfully catch or release objects without needing extra help.
Open → 2610.27141v1

Dexoak improves robot hand motion capture retargeting with object contact

DexOAK: Object-Aware Kinematic Retargeting

Abstract: We introduce DexOAK, a learning-based object-aware kinematic retargeting framework for generating contact-consistent robot hand references from human motion-capture data. DexOAK first minimizes an interaction-graph Laplacian objective over a joint hand-object graph, so the robot reproduces the demonstrated object-relative interaction geometry rather than the human hand pose alone. These per-frame solutions form seed retargeted references, from which a feed-forward network conditioned on human keypoints and object point clouds learns the retargeting function. Object-aware finetuning then refines the network under contact, non-penetration, and self-collision losses that position the fingers on the demonstrated contacts and reduce artifacts destabilizing physics-based refinement. Once trained, the network transfers to unseen data by inference alone, without per-frame optimization. DexOAK references improve dynamic retargeting over the state-of-the-art across bimanual tasks with rigid and articulated objects. On the Inspire hand, success rises from 39.5% to 48.4% on OakInk-v2, and ADD-AUC rises from 62.7% to 77.9% on ARCTIC. Ablations trace the gains to object-aware kinematic retargeting and the amortized network refined with contact losses. Trained on OakInk-v2, it transfers to ARCTIC zero-shot and nears in-domain performance after fine-tuning. On hardware, 46/56 open-loop replays succeed across five tasks, enabling dexterous robot data generation from human data. Visualizations and interactive results are at: https://fspinola.github.io/dexoak/.

Mon 19 OctRobotics
The gist
Robots often struggle to copy human hand movements precisely, especially when interacting with objects. The authors created DexOAK, a system that helps robots recreate human hand gestures while paying close attention to how the hand touches and holds objects. It uses a learning method that remembers object positions and adjusts the robot hand to avoid collisions and keep proper contact. Their method works better than earlier approaches and works well even when trying new tasks or objects.
Open → 2610.26762v1

Humanoid robots plan complex moves for picking carrying and kicking

DiPLO: Self-distilled Diffusion Planning for Loco-manipulation

Abstract: Humanoid loco-manipulation is particularly challenging because it requires coordinating locomotion, balance, and object interaction, making it difficult to learn from limited demonstrations or from scratch through Reinforcement Learning (RL). We introduce DiPLO (self-distilled Diffusion Planning for Loco-manipulation), a framework that combines a self-distilled diffusion planner with a low-level whole-body tracking policy. Our planner is pretrained via supervised learning on motions derived from human-to-humanoid retargeting, while the tracker is trained via RL to execute them. DiPLO centers around two complementary post-training stages. First, we introduce Self-Distillation Diffusion Policy Optimisation (SD:DPO) to remove the planner's dependence on strong task conditioning, which we identify as a crucial ingredient for effective pretraining, as downstream fine-tuning does not recover comparable performance when it is omitted.. We then fine-tune this distilled model with Diffusion-Augmented Proximal Policy Optimization (DA:PPO), a maximum-entropy RL method for diffusion models, to improve task success and align generated plans with the frozen tracker's execution capabilities. Together, these stages enable motion generation through state-history and goal conditioning alone, enabling 99% task success in pick-carry-place tasks, compared to just 45% for the pretrained model. The resulting planner also generates motions for unseen object goals, with further evaluations on kicking and pushing/pulling tasks. Finally, we deploy our pipeline on the hardware, using our DA:PPO planner-tracker on a Unitree G1, achieving repeated successful executions without any real-world fine-tuning.

Sat 17 OctRobotics
The gist
Humanoid robots have a hard time doing tasks like walking while holding and moving objects because it’s tricky to control their balance and movements together. The authors created DiPLO, a system that helps robots plan and perform these tasks by learning from human motions and improving through practice. They teach the robot a plan and a way to follow it, then refine the plan so it works better with how the robot moves. This leads to robots successfully doing tasks like picking up and placing objects almost all the time, even handling new objects and tasks without extra training.
Open → 2610.24847v1

ContactBench benchmark advances everyday robot touch and manipulation skills

ContactBench 1.0: A Benchmark for Everyday Contact-Rich Robotic Manipulation

Abstract: Contact-rich manipulation is essential to everyday activities, yet evaluating robots' ability to perform these activities remains challenging because of their diverse contact behaviors and the difficulty of reproducing tasks across laboratories. Drawing on observations of everyday human manipulation, we identify eight recurring skill categories that provide a practical framework for studying these capabilities. We introduce ContactBench 1.0, an extensible benchmark that instantiates these skills through 36 reference tasks and more than 40 object assets. The assets capture task-relevant geometry and contact behavior, support reproducible fabrication using consumer-grade 3D printers, and are paired with simulation models with tunable resistance loads. Controlled task variations enable evaluation of policy generalization. We evaluate recent vision-based and vision-tactile policy learning methods on six benchmark tasks. The results reveal that the evaluated vision-only policies struggle to perceive or react to contact events, while the evaluated visual-tactile policies do not meaningfully improve performance. By providing shared tasks and physical and simulated assets, ContactBench 1.0 establishes a foundation for reproducible evaluation of contact-rich manipulation research. The benchmark is open-sourced at https://jingyi-xiang.github.io/contactbench

Sat 17 OctRobotics
The gist
Robots need to handle things with touch and precision to do everyday tasks, but testing how good they are at this is hard. The authors created ContactBench 1.0, a set of 36 tasks and objects that mimic real-life handling challenges, which anyone can reproduce using 3D printing and simulation. They tested some recent robot control methods and found that simply using vision doesn’t handle touch well, and adding tactile sensors still needs improvement. This benchmark helps researchers and engineers fairly compare and improve robots’ ability to manipulate objects with contacts.
Open → 2610.24512v1

Compliant humanoid robots combine general motion tracking with safe responses

Compliant GMT: Making General Motion Tracking Compliant via Residual Reference Adaptation

Abstract: We propose Compliant GMT (C-GMT), a modular framework for full-body compliant responses in general motion tracking. As humanoid robots move into real world deployment, they not only need to perform any motion but also respond safely and robustly to interaction forces. Existing general motion tracking policies can imitate diverse motions but are trained to be stiff, leading to unexpected and unsafe behaviors under disturbance. Prior work in compliant humanoid control trades off compliance and generality. There exist examples of full-body compliant responses, but these are heavily curated to single-reference policies. On the other hand, general motion trackers (GMT) are trained to rigidly imitate massive motion capture datasets. Our key insight is to leverage the generality of pretrained GMTs for motion tracking while introducing compliance from a residual adapter that conditions on a history of proprioception. This enables our approach, C-GMT, to achieve both general motion tracking and whole-body compliant responses. Compared to state-of-the-art general motion trackers and single-motion compliant policies, C-GMT demonstrates competitive performance in both motion tracking accuracy and compliance adherence. We further demonstrate improved safety, robustness, and error tolerance in simulation and real-world G1 experiments.

Thu 15 OctRobotics
The gist
Humanoid robots often move stiffly when imitating human motions, which can cause unsafe reactions when they bump into things or people. The authors present Compliant GMT, a system that helps robots both follow a wide range of motions and gently respond to physical interactions. They do this by adapting a robot’s motions based on its recent movements, allowing it to be flexible and safe. Tests show this method balances accurate motion imitation with better safety and robustness during real-world use.
Open → 2610.22119v1

Vision guided control speeds up autonomous racing with onboard cameras

VIGOR-MPC: Vision-Guided Objective Regulation MPC

Abstract: Controlling an agent in an environment solely perceived through onboard vision is challenging: perception yields noisy, variable-length, and partially occluded context, while onboard compute is shared between perception and control, limiting the planning horizon executable in real time. We propose VIGOR-MPC, a modular student-teacher framework, agnostic to the perception pipeline, which addresses reference tracking across navigation tasks by distilling a privileged, field-of-view-aware long-horizon MPC into a computationally lightweight short-horizon MPC whose cost parameters are determined online from vision. The teacher operates in simulation with full state knowledge and a multi-trajectory formulation that guarantees the agent can stay within its field of view. The student observes only the noisy, occluded context produced by a perception module and learns, via a multi-level recurrent mapping, to infer cost parameters that aim to recover the teacher's behavior despite missing information. We evaluate VIGOR-MPC on vision-based autonomous racing in simulation and on hardware. Using only onboard perception of the track, VIGOR-MPC generalizes to tracks unseen during training and approaches the lap times of the privileged long-horizon teacher while reducing per-step computation by over 90%.

Wed 14 OctRobotics
The gist
Controlling a robot or car using only what its camera sees is hard, because the view can be unclear and the computer has to work fast. The authors created a way to teach a simple controller to copy a complicated one that knows everything, by learning from what the camera sees. This method helps the simple controller make quick decisions that almost match the complex controller’s performance, using much less computing power. They showed it works well in race track settings, even on new tracks the system has not seen before.
Open → 2610.20333v1

Low power spike neural network chip boosts speed and cuts energy

STISA: A 0.16 GOPS/W/PE Single-Shot Inference FPGA-based SNN Accelerator with Algorithm and Hardware Co-Design

Abstract: Spiking neural networks (SNNs) offer great potential for low-power intelligent computing owing to their event-driven nature, yet their deployment is limited by high inference latency and inefficient hardware utilization caused by temporal dependencies. Existing accelerators struggle to balance timesteps, accuracy, and energy efficiency, while hardware-oriented timestep compression remains underexplored. To address these challenges, this work presents STISA, a unified algorithm-hardware co-design framework featuring: (i) a Temporal Splitter Compression (TSC) technique with a Temporal Split Structure (TSS) to reduce temporal redundancy while preserving network dynamics; (ii) a hardware-efficient spatiotemporal parallelism scheme, which co-optimizes dataflow and architecture through a Temporal-Prioritized Output-Stationary (TPOS) mapping and a flexible Block-Mux Streaming (BMS) architecture; and (iii) a joint TSC-TPOS-BMS co-optimization framework featuring a bandwidth-aware resource allocation strategy to achieve balanced accuracy, latency, and energy efficiency across diverse network architectures. On the algorithmic side, TSC reduces synaptic operations by 24.44%-51.71% while achieving competitive accuracies of 96.38%, 81.10%, 68.51%, and 82.40% on CIFAR-10, CIFAR-100, ImageNet, and DVS-CIFAR10, respectively. On the hardware side, FPGA prototypes deliver up to 7.99 speedup, 30.4% power reduction, and 30.1% LUT reduction. Compared with state-of-the-art SNN accelerators, STISA achieves 0.16 GOPS/W/PE, demonstrating its scalability and superior energy efficiency for real-time SNN inference under constrained hardware resources.

Wed 14 OctHardware Architecture
The gist
Spiking neural networks (SNNs) are a type of AI that mimics how neurons work and use less energy, but they can be slow and inefficient on hardware. The authors created a new system called STISA that cleverly reduces repeated calculations and speeds up processing by designing both the algorithms and the hardware together. Their approach cuts the number of operations needed and saves power while keeping accuracy high on popular image recognition tasks. The result is a faster, more energy-efficient chip for real-time AI tasks using spike-based neural networks.
Open → 2610.19973v1

Humanoid robots keep gestures and posture looking natural while moving

Beyond Kinematic Tracking: Preserving Expressive Characteristics in Humanoid Whole-Body Control

Abstract: Whole-body control plays a crucial role in enabling humanoid robots to execute expressive motions. Faithful execution requires preserving both the intended action and its expressive characteristics. Existing whole-body trackers typically balance joint and keypoint tracking with physical stability across diverse motions, but these objectives do not necessarily prioritize the expressive characteristics of each action. Our analysis shows that lower average positional tracking error does not guarantee better preservation of dynamic and postural motion characteristics. To address this gap, we propose a residual learning framework with compensation objectives targeting amplitude, energy, body expansion, body lean, and pelvis height. To concentrate compensation while limiting interference with the underlying tracking behavior, motion-aware gating allocates correction capacity according to body-part activity, preserving larger correction ranges in more active parts and restricting them elsewhere. For each frozen tracker, we train motion-specific residual policies and distill them into a unified policy shared across motion categories. Simulation and physical experiments on the Unitree G1 across eight motion categories demonstrate superior preservation of dynamic and postural motion characteristics compared with the corresponding baselines.

Wed 14 OctRobotics
The gist
Humanoid robots often struggle to keep the natural feel of their movements when following commands, focusing too much on exact joint positions rather than the overall motion style. The authors show that just copying positions isn’t enough to keep the expressiveness of actions like how much energy or body lean is involved. They created a system that watches which parts of the body are active and adjusts movements to keep these expressive traits intact. Their approach works better than previous methods in simulations and on a real robot, making robot motions look more natural and expressive.
Open → 2610.19393v1

Low-cost miniature vehicle uses split hardware for safer neural driving

A Hardware-Partitioned micro-ROS Mini-Vehicle for Operator-Supervised Neural Driving

Abstract: We present a low-cost miniature Ackermann vehicle for embedded neural-driving research, organized as a hardware-partitioned perceive-decide-act agent: an ESP32 camera node streams frames over Wi-Fi to a host computer, where neural inference and state estimation run, while an ESP32-S3 chassis controller executes safety-critical actuation in a 100 Hz per-wheel proportional-integral-derivative (PID) loop beneath a micro-ROS client. The partition isolates real-time control and safety on the vehicle while learning-based components run off-board, supervised by an operator from a gamepad. We characterize the complete pipeline during real closed-loop neural driving. Wireless sensing, rather than neural inference, dominates latency, with a 59.5 ms median capture-to-actuation delay; the platform absorbed wireless variability by holding the last safe command under a firmware watchdog, operating across twelve autonomous sessions with zero collisions or manual interventions; and encoder-inertial-measurement-unit (IMU) fusion cut odometry loop-closure error by 22%. These results indicate that carefully partitioned microcontroller-class vehicles support reproducible experiments in embedded AI, wireless control, and operator-supervised autonomous driving. The platform software is open source.

Sun 11 OctRobotics
The gist
Controlling small self-driving cars with neural networks can be tricky because safety and real-time control need to be very fast and reliable. The authors created a little car with split hardware parts: one node with a camera sends video wirelessly to a more powerful computer, which does the brain-like decision making, while a separate controller on the car handles fast and safe driving commands. This setup keeps safety-critical tasks on the car itself, reducing risks from delays in wireless communication. Their tests showed the system works well, with no crashes in multiple runs and improved accuracy in tracking movement using sensor fusion.
Open → 2610.15966v1

Full scale humanoid runs over 7 meters per second and corners aggressively

Push the Limit: Learning High-Speed Sprinting and Aggressive Cornering on a Full-Scale Humanoid

Abstract: We present a learning-based framework that enables a full-scale bipedal humanoid to sprint at over 7 m/s with motion-prior-guided gait and perform aggressive cornering at high speed with a pronounced trunk lean of up to $25^\circ$. Achieving this combination is challenging: above approximately 4 m/s, periodic foot impacts induce severe, high-frequency yaw-rate oscillations intrinsic to high-speed gaits. This high-frequency temporal structure corrupts the history of proprioceptive feedback that flat-MLP policies rely on, while rendering conventional yaw-rate tracking rewards counterproductive, as they fight against the robot's natural oscillatory dynamics. Moreover, a single style prior shared across skills cannot tell which skill is commanded and inherently compromises the low-speed skill fidelity. To overcome these limitations, we adopt a causal multi-head attention (MHA) module to explicitly model the high-frequency temporal feedback. In place of the oscillatory yaw rate, we design a heading-direction reward that supervises only the low-frequency velocity direction, allowing agile turning at high speed without suppressing natural gait oscillations. We further introduce skill-conditioned multi-adversarial-motion-prior (MAMP) discriminators that condition the style reward on the commanded skill. Ablation experiments confirm that each mechanism is essential: replacing structured temporal encoding with a flat-history MLP caps the top speed; reverting to yaw-rate tracking prevents high-speed turning; and a single shared discriminator makes in-place turning collapse into a quasi-static stance. Our framework bridges the gap between raw sprinting speed and reference-motion fidelity, demonstrating stable high-speed sprinting and aggressive cornering in both simulation and real-robot deployment.

Sat 10 OctRobotics
The gist
Controlling a full-size humanoid robot to sprint very fast and make sharp turns is hard because fast running causes strong oscillations that confuse simple control methods. The authors developed a new way for the robot to understand these rapid movements by using a special attention model and redesigned rewards that focus on overall direction rather than noisy turning data. They also trained the robot to switch between different skills smoothly by using multiple style checks depending on the desired motion. This lets the robot run fast and turn sharply with natural-looking movements, tested successfully in both simulations and on a real robot.
Open → 2610.14840v1

Quadrotor safety improved by torque-level control with nonlinear dynamics

Safety-Critical Quadrotor Navigation Using Fourth-Order Control Barrier Functions with Full Nonlinear Quadrotor Dynamics

Abstract: Safety-critical quadrotor navigation in cluttered environments typically relies on hierarchical architectures in which a high-level safety filter modifies position references that are then tracked by a separate attitude controller. However, this separation can create a mismatch between translational safety objectives and attitude evolution. To address this gap, we propose a safety controller based on fourth-order control barrier functions (CBFs) that explicitly incorporates the full nonlinear quadrotor dynamics, including attitude dynamics and torque-level actuation. Furthermore, we apply the integral high-order CBF technique to resolve the mixed-relative degree issue in the derived constraint formulation. The resulting formulation enforces obstacle-avoidance constraints while optimizing control torques, granting the safety layer direct authority over attitude behavior and eliminating the hierarchical disconnect inherent in reference-tracking safety filters. We validate the approaches in both high-fidelity simulation and real-world flight experiments, demonstrating reliable constraint satisfaction and successful obstacle avoidance. These results suggest that torque-level high-order CBFs provide a practical pathway to provably safer quadrotor navigation under full rigid-body dynamics.

Sat 10 OctRobotics
The gist
Flying quadrotor drones safely around obstacles is tricky because their flight controllers usually handle position and attitude separately, which can cause problems in tight spaces. This paper presents a new safety controller that manages the drone’s full complex motion—including how it tilts and uses its motors—to avoid crashes more effectively. By combining advanced math called fourth-order control barrier functions, the method directly controls torque and drone attitude, improving safety without relying on separate steps. The authors tested their approach in simulations and real flights, showing it can reliably keep drones away from obstacles.
Open → 2610.14522v1

Robot co-design boosts walking skills with actor inheritance and collaboration

LACE-CRAFT: Robot Co-Design with Actor Inheritance and Blackboard Collaboration

Abstract: Robot co-design couples morphology search with policy learning, yet training every new design from scratch discards acquired control experience. We present LACE-CRAFT, which compares continued learning on the current robot with policy adaptation to new morphology-reward pairs. LACE resumes the incumbent's full learning state and initializes compatible challengers with its actor parameters and observation statistics. A fixed task metric selects among both branches and the frozen incumbent. CRAFT coordinates Feedback, Morphology, Reward, and Integration roles through shared experimental records and behavioral replays to generate and cross-review paired proposals. A generative extension converts generated meshes into editable articulated models with configured joints, actuator interfaces, and consistently updated simulation assets. Across five locomotion benchmarks, mean scores over three evaluation seeds are 6.4-91.9% higher than D2C. Both methods train 30 new morphology-reward pairs over five rounds; LACE additionally uses four continuation training units. Five-task ablations examine policy inheritance and replay-derived feedback. A fabricated prototype demonstrates indoor walking and illustrates the geometry-to-hardware workflow.

Wed 7 OctRobotics
The gist
Designing robots usually means starting over each time, which wastes learning about how to move. The authors introduce LACE-CRAFT, a method that reuses what a robot already learned when trying new body shapes and goals, speeding up training. Their system also uses a collaboration method to create and review robot designs together, improving quality. Experiments show their approach outperforms previous methods on walking tasks, and they even built a real walking robot prototype to demonstrate it.
Open → 2610.09283v1

Crazyflow simulator speeds up aerial robot training with realistic feedback

UWB Meets Crazyflow: Simulating Degraded Feedback at Scale for Aerial Robotics

Abstract: In this work, we introduce Crazyflow, an accurate, differentiable simulator built on JAX. By leveraging jit compilation via XLA, Crazyflow unifies physics and control into a single differentiable computation graph, enabling massive parallelization on accelerated hardware without sacrificing modeling accuracy. This architecture achieves order-of-magnitude speedups over existing baselines, capable of training deployable reinforcement learning agents in seconds. To highlight its highly modular design, we demonstrate how easily Crazyflow can be extended by integrating a complete, high-fidelity Ultra-Wideband (UWB) and Inertial Measurement Unit (IMU) simulation pipeline coupled with a full-state Extended Kalman Filter (EKF). This capability allows for massive parallel controller evaluation under realistic, degraded state feedback with minimal impact on GPU throughput. By combining speed, accuracy, and extensibility, Crazyflow serves as a foundational tool for the next generation of aerial robotics research.

Tue 6 OctRobotics
The gist
Simulating how drones behave is often slow and inaccurate. The authors created Crazyflow, a fast and precise simulation tool that runs many tests simultaneously on specialized computer hardware. They added a detailed model for radio and motion sensors that drones use, making the tests more realistic, especially when sensor signals are imperfect. This helps quickly train control programs for drones under real-world conditions.
Open → 2610.08225v1

Robot fingertip sensors improve imitation learning through new alignment method

Self-Supervised Anchoring of Fingertip Sensing to Proprioception and Proactive Actions for Robot Imitation Learning

Abstract: Robotic imitation learning often relies on external cameras, yet local interaction cues such as object proximity, contact onset, and grasp state are difficult to observe near the fingertips because of occlusion and limited temporal resolution. We study how to effectively incorporate complementary fingertip sensing into imitation learning using pressure-sensitive tactile and reflective proximity sensors, along with pretrained sensor encoders. The two modalities provide information at different manipulation phases: proximity sensing is informative before contact, whereas tactile sensing becomes informative after contact. However, naively adding these signals to a policy does not consistently improve performance and can even underperform vision-only policies, suggesting that sparse, phase-dependent sensor signals are difficult to exploit from limited demonstrations. We therefore propose a proprioception-anchored pretraining method, PROprioceptive-and-PRoactive Anchoring (PROPRA), which independently aligns each fingertip sensor history with proprioceptive and action segments. This provides a continuously available sensorimotor reference, allowing each sensor to be aligned independently during its informative phases. Experiments on real-world manipulation tasks show that our pretraining method improves average success rates over vision-only policies and image-anchored pretraining baselines. Representation analysis further shows that it preserves richer information about pre-contact states, enabling more effective use of complementary fingertip sensing. Please refer to our project page: https://tomohiromotoda.github.io/nia.propra/

Thu 24 SeptRobotics
The gist
Robots often learn tasks by watching cameras, but they struggle to sense when their fingertips touch or get close to objects because of blind spots and timing limits. The authors show that adding fingertip sensors that measure pressure and proximity can help, but only if the robot learns to use these sensors in the right task phases. They developed a method called PROPRA that helps the robot connect fingertip sensor signals with its own movements and positions, making the sensors more useful. This method improved robot success in real manipulation tasks by better using fingertip information before and after contact.
Open → 2609.29822v1

Humanoids learn to cooperatively pick up and carry objects together

Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Control

Abstract: We study cooperative multi-humanoid pickup and transport of objects with varying size, weight, and geometry, requiring robot teams of different sizes. Our approach uses decentralized object-centric control, where each humanoid is assigned a local attachment region on the shared object and learns to realize pickup and transport through gripperless bimanual pinching. This attachment-based interface provides a common control abstraction spanning single-robot pickup, cooperative multi-robot transport, and robot-to-robot handover, without per-task redesign. We find that policies trained only on single-robot pickup already transfer nontrivially to cooperative settings, suggesting that this abstraction captures much of the structure needed for coordination. At the same time, explicit multi-robot training further improves performance, showing that shared-object coupling introduces coordination dynamics that are beneficial to learn directly. We validate the approach in simulation across varying team sizes and object geometries, and demonstrate sim-to-real transfer on hardware, where the learned controllers enable real humanoids to perform cooperative manipulation tasks.

Tue 15 SeptRoboticsArtificial Intelligence
The gist
Picking up and moving objects together is hard for robots because they have to work closely without getting in each other's way. The authors found a way for multiple humanoid robots to each hold a part of an object and learn how to carry it together without needing special tools or redesigned steps for every task. They showed that skills learned by one robot can help when multiple robots work together. Training them directly in groups improved teamwork. They tested this in computer simulations and on real robots successfully.
Open → 2609.17824v1

Reconfigurable rover adapts shape for efficient obstacle climbing

GeoTrussRover: Morphological Computation with Contact-Semantic Control Primitives

Abstract: Reconfigurable robots can change their contact geometry when a fixed body cannot negotiate an obstacle. A variable-geometry truss (VGT) distributes this shape change through a load-bearing structure, but coupling it to a mobile base creates a high-dimensional coordination problem. GeoTrussRover combines an electrically actuated VGT, a wheeled base, and contact-semantic morphology planning and control. We solve one source traversal and extract four contact-semantic primitives that describe coordination among 21 members. Physics-constrained projection adapts them to unseen step heights with the same contact topology. When every phase remains feasible, adaptation does not recompute the complete motion. If one phase violates the new physical constraints, only that phase is recomputed. A full-space QP then tracks the adapted motion and corrects member and wheel errors. For transfer from 0.10m to 0.075m, the method reduces objective-function evaluations by 63.7% relative to full recomputation. Contact-phase feasibility analysis covers step heights from 0.10 to 0.46m, or 1.08 to 4.97 wheel radii, with the upper value near the theoretical feasible boundary. The electric prototype traverses 2.11 wheel radii. The resulting low-dimensional representation stores task coordination in a hyper-redundant, load-bearing morphology and reuses it during locomotion.

Thu 10 SeptRoboticsGraphicsNeural and Evolutionary Computing
The gist
Robots often struggle to climb over obstacles because their shapes can't easily change. The authors built a robot with a flexible truss structure on wheels, which lets it change shape to climb steps more easily. They found a way to break down its complex movements into simpler parts, so the robot can quickly adjust when facing new step heights without recalculating everything from scratch. Their robot prototype successfully climbed steps smaller than it was originally designed for, showing this method can save time and effort in controlling such complex robots.
Open → 2609.11361v1

Model based reinforcement learning improves robot control with planner guided value updates

CAST: Alternating State-Value Targets and Expanded Policy Gradients for Model-Based Reinforcement Learning

Abstract: Model-based reinforcement learning (MBRL) is a family of RL methods that learn a model of the environment and use it for action selection, making it well suited to robotics due to its sample efficiency. Combining learned models with online planning can further improve action selection, as the planner can exploit the model to find better actions than the learned policy alone. Recent methods combining learned policies with online planning typically learn the value of the policy rather than the stronger planner-guided behavior. We present CAST (Critic with Alternating State-value Target), which uses planner-guided behavior to improve value learning while regularizing the value estimate with the current policy. CAST replaces the action-value critic with a state-value critic, trained using a target that combines a real planner-guided transition and an imagined transition under the current policy. The resulting value function corresponds to an alternating process between planner-guided behavior and the current policy, allowing it to benefit from the stronger planner behavior while being regularised by the policy being learned. We evaluate CAST on the DeepMind Control and HumanoidBench Suites against several state-of-the-art methods, and demonstrate successful transfer to a physical Unitree Go2 quadruped performing a dynamic handstand.

Tue 8 SeptRobotics
The gist
Controlling robots efficiently often requires learning not just from experience but by imagining future actions. The authors introduce CAST, a method that helps machines learn better by mixing plans made using a model with current learned behavior. CAST teaches the robot to value states based on a blend of real planner decisions and imagined choices, making the robot act more skillfully. They tested CAST in simulated control tasks and a real robot doing a physical handstand, showing it learns better movement strategies.
Open → 2609.08853v1