Papers for

roboticists

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

3D printed soft actuator with built-in force sensing and bending

A Monolithic Force-Proprioception Soft Acutuator Enabled by Single-Material 3D printing

Abstract: Pneumatic proprioceptive actuators integrate actuation and sensing for soft robots that attract interest due to functional potential. Existing approaches often suffer from assembly errors or stress concentrations caused by heterogeneous materials. In this work, we propose the Monolithic Force-Proprioception Soft (MFPS) design and fabrication method that integrates an Asymmetric Origami Bending (AOB) chamber and a Force-Proprioception Soft (FPS) sensor with single material through one-step Fused Deposition Modeling (FDM) fabrication. Based on the resistance response to strain of conductive thermoplastic polyurethane (TPU), we design and analyze the structure of the FPS sensor, and conduct parametric analysis on the sensing characteristics. The FDM fabrication parameters of the MFPS actuator are analyzed, followed by actuator fabrication and characterization of the actuation and proprioception performance. Experimental results show that the MFPS actuator achieves a bending angle of 40°, an output force of 12.5 N, and a resistance change of 26.9% as the applied external force increased from 0 to 45 N. A two-finger force-proprioception gripper is developed based on the MFPS actuator. The grasping and force-proprioception capabilities are experimentally validated, proving that the MFPS design method provides a new approach for the development of self-sensing actuators.

Mon 21 SeptRobotics
The gist
Soft robots need to bend and sense forces to work safely and accurately. The authors created a soft bending actuator that can both move and feel how much force it is applying using just one material and one 3D printing step. They used a special conductive plastic that changes electrical resistance when stretched to sense how the actuator bends and the force it exerts. Their device bends up to 40 degrees, pushes with 12.5 newtons of force, and detects forces up to 45 newtons reliably. They also built a two-finger gripper using this actuator that can grasp objects while sensing the force applied.
Open 2609.24499v1

Penguin inspired torso motion improves biped walking on slippery surfaces

When to Waddle: A Comparative Study of Bipedal Torso-Stabilization on Low-Friction Surfaces

Abstract: Low-friction surfaces challenge bipedal locomotion by limiting the contact forces available during stepping. Inspired by penguin waddling, we investigate how lateral torso motion and center of mass (COM) placement affect locomotion as surface friction changes. Using a five-actuator biped, we compare an upright-gait strategy with a penguin-inspired torso-over-stance-leg strategy across multiple COM placements in simulation and hardware. In the 3-D simulator MuJoCo, we sweep through sinusoidal leg and hip actuation parameters across four friction coefficients mu = 0.1, 0.3, 0.5, 0.7. In simulation, torso-over-stance-leg motion produces more successful controllers and higher forward speeds at low friction, with the highest speed occurring for the high-COM configuration. Hardware experiments show the same low-friction speed trend: at mu=0.12, torso-over-stance-leg motion increases forward speed and reduces cost of transport at both tested COM ratios, and the higher COM also improves both measures. The high-COM penguin configuration is the fastest and most energy efficient while maintaining low sideways foot motion. At mu=0.45, the COM trend reverses: the lower-COM configurations are faster and more energy efficient, while gait strategy has little effect on forward speed but still changes sideways foot motion. These results show that the effects of lateral torso motion and COM placement depend on the available friction, and that forward speed, energy use, and slip-related foot motion can be modulated with a penguin-inspired torso motion on hardware.

Fri 18 SeptRobotics
The gist
Walking on slippery floors is tricky because feet can slip. This paper looks at how waddling like a penguin — moving the torso sideways over the leg that’s on the ground — helps keep balance and walk faster. The authors tested a robot in simulations and real hardware, finding that this torso motion and how high the robot’s center of mass is placed really affect walking speed and energy use. On very slippery surfaces, high torso placement with waddling helped most, while on less slippery surfaces, lower placements worked better.
Open 2609.21185v1

Resonant oscillators generate adaptive search and tracking behaviors

Emergent Intelligence: Resonant Oscillators Produce Proactive Adaptive Behavior

Abstract: Most artificial neural systems are built to map given inputs to outputs. Adaptive agents face a prior problem: they must act without enough evidence, seek encounters with the world, and revise behavior when evidence appears. We propose another starting point for intelligent neural networks: proactive search without signals, curiosity at its most basic. We ask whether it can come from a minimal untrained circuit. The spiking unit studied here inverts its response to input: with no signal in its window it fires faster; once signals arrive it switches to a slower, inverted regime. Search needs three or more such oscillators in counter-phase, each reading the same input in a different time window. With no training, supervision, parameter tuning, or controller, the composite switches on its own between exploratory spiral search and exploitative tracking, finding both first-degree symmetry and second-degree groups. The switch comes from temporal disagreement between its fast and slow readings of the same signal. We view the circuit as evolutionarily trained: its abilities come from structure, not experience. Ablation over 63 configurations and 63,000 trials shows the switch needs both temporal staggering and counter-phase opposition, neither enough alone: the behavior is emergent, not programmed. The spiral persists at zero rotational diffusion, so it is structural, and degrades gently under perturbation. More oscillators improve spiral regularity but cut resource capture, so the smallest sufficient circuit wins. We propose that this principle underlies search in simple organisms, navigation and decisions in complex ones, and, being so simple and common, goes unnoticed unless you strip the logic bare. Eventually, networks of such proactive primitives may offer another foundation for AI architectures that explore our world rather than merely predict the next symbol in a sequence.

Fri 18 SeptNeural and Evolutionary Computing
The gist
Most artificial intelligence systems react to inputs they receive, but real intelligent behavior often means acting before having full information. The authors show a simple neural circuit made of oscillators that spontaneously switches between exploring and focusing on signals without any training. This behavior emerges from the timing differences in how the oscillators respond, resembling basic curiosity and adaptation. Such circuits could underlie simple animal behavior and inspire new AI designs that explore rather than just predict.
Open 2609.21161v1

View-invariant robotic hand control using single rgb camera

AnyViewDex: View-Invariant Dexterous Manipulation from RGB Observations

Abstract: Visuomotor policies for multi-fingered dexterous manipulation are highly sensitive to camera viewpoint shifts. To achieve view invariance, recent methods increasingly rely on explicit 3D modalities like RGB-D or point clouds, which can introduce hardware dependencies, calibration requirements, and vulnerability to sensor noise during real-world deployment. In this work, we show that view-invariant control can be achieved without explicit test-time 3D sensing by encoding geometric knowledge into the visual representation during simulation. We present AnyViewDex, an asymmetric training pipeline that combines multi-view contrastive alignment with privileged 3D geometric supervision. By regressing absolute 3D object coordinates during simulated training, this auxiliary objective provides a geometric grounding signal that mitigates the spatial collapse of the globally pooled contrastive embedding. At deployment, the policy operates zero-shot using only uncalibrated monocular RGB and proprioception. We validate this approach across both reinforcement learning and student-teacher distillation. In hardware evaluation on an xArm7 with a 16-DoF LEAP Hand, AnyViewDex reaches 76.7% grasping success across eight unseen objects and six uncalibrated viewpoints (480 trials; 2,400 across all ablation conditions), indicating that geometrically grounded monocular policies transfer zero-shot without test-time depth. Project Page: https://anyviewdex.github.io/

Thu 17 SeptRobotics
The gist
Teaching robot hands to grasp objects can be tricky because cameras see things differently if moved around. The authors show that robots can learn to handle objects well from any viewpoint using just regular color images, without needing 3D sensors like depth cameras. They do this by training the robot in simulation with extra 3D information, helping it understand the object's shape and position. When tested on a real robot, their method worked well even with new objects and camera angles it hadn't seen before.
Open 2609.20107v1

Conservation and factoring improve physical simulation model reliability

Conservation Buys Stability and Factoring Buys Counterfactuals in Physical World Models

Abstract: A learned simulator can reproduce its training conditions accurately yet fail in two distinct ways once those conditions change. Over long rollouts, small errors accumulate until the trajectory drifts away from physically plausible behavior; under an intervention on a physical parameter, the model may continue to follow the law seen during training rather than the intervened one. We show that these two failures require different structural remedies. Evolving a learned energy with a symplectic integrator preserves the geometry of the conservative dynamics and keeps rollouts bounded and physically meaningful for up to $100\times$ the training horizon, while equal-capacity predictors, an energy-regularized predictor, and a tuned neural ODE diverge. By contrast, encoding the physical coupling through an explicit linear factorization enables the model to follow a never-seen sign of that coupling, whereas an unrestricted parameterization remains locked to the training law. Crucially, the two mechanisms are separable: removing the structure responsible for long-horizon stability leaves counterfactual transfer intact, while removing the factorized coupling destroys counterfactual transfer without eliminating stability. This double dissociation, established with matched controls that remove or replace one structural component at a time, persists beyond the headline three-body system and remains visible when the physical state must be inferred from pixels rather than provided directly. The result is a concrete design principle for physical world models: long-horizon stability and changed-law generalization arise from distinct structural commitments, and each can be imposed deliberately without requiring the other.

Thu 17 SeptMachine Learning
The gist
Simulated models that try to predict physical systems can fail in two ways: they either drift away from realistic behavior over time or they fail to adapt when physical conditions change. The authors found that using an energy-preserving method helps keep simulations stable for much longer, while explicitly modeling physical connections allows the simulation to correctly respond to changes it hasn’t seen before. These two improvements work independently, meaning one can be fixed without the other. Their findings hold true even when the system's state is inferred from images rather than known exactly.
Open 2609.19674v1