Papers for
roboticists
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
3D printed soft actuator with built-in force sensing and bending
A Monolithic Force-Proprioception Soft Acutuator Enabled by Single-Material 3D printing
Abstract: Pneumatic proprioceptive actuators integrate actuation and sensing for soft robots that attract interest due to functional potential. Existing approaches often suffer from assembly errors or stress concentrations caused by heterogeneous materials. In this work, we propose the Monolithic Force-Proprioception Soft (MFPS) design and fabrication method that integrates an Asymmetric Origami Bending (AOB) chamber and a Force-Proprioception Soft (FPS) sensor with single material through one-step Fused Deposition Modeling (FDM) fabrication. Based on the resistance response to strain of conductive thermoplastic polyurethane (TPU), we design and analyze the structure of the FPS sensor, and conduct parametric analysis on the sensing characteristics. The FDM fabrication parameters of the MFPS actuator are analyzed, followed by actuator fabrication and characterization of the actuation and proprioception performance. Experimental results show that the MFPS actuator achieves a bending angle of 40°, an output force of 12.5 N, and a resistance change of 26.9% as the applied external force increased from 0 to 45 N. A two-finger force-proprioception gripper is developed based on the MFPS actuator. The grasping and force-proprioception capabilities are experimentally validated, proving that the MFPS design method provides a new approach for the development of self-sensing actuators.
Penguin inspired torso motion improves biped walking on slippery surfaces
When to Waddle: A Comparative Study of Bipedal Torso-Stabilization on Low-Friction Surfaces
Abstract: Low-friction surfaces challenge bipedal locomotion by limiting the contact forces available during stepping. Inspired by penguin waddling, we investigate how lateral torso motion and center of mass (COM) placement affect locomotion as surface friction changes. Using a five-actuator biped, we compare an upright-gait strategy with a penguin-inspired torso-over-stance-leg strategy across multiple COM placements in simulation and hardware. In the 3-D simulator MuJoCo, we sweep through sinusoidal leg and hip actuation parameters across four friction coefficients mu = 0.1, 0.3, 0.5, 0.7. In simulation, torso-over-stance-leg motion produces more successful controllers and higher forward speeds at low friction, with the highest speed occurring for the high-COM configuration. Hardware experiments show the same low-friction speed trend: at mu=0.12, torso-over-stance-leg motion increases forward speed and reduces cost of transport at both tested COM ratios, and the higher COM also improves both measures. The high-COM penguin configuration is the fastest and most energy efficient while maintaining low sideways foot motion. At mu=0.45, the COM trend reverses: the lower-COM configurations are faster and more energy efficient, while gait strategy has little effect on forward speed but still changes sideways foot motion. These results show that the effects of lateral torso motion and COM placement depend on the available friction, and that forward speed, energy use, and slip-related foot motion can be modulated with a penguin-inspired torso motion on hardware.
Resonant oscillators generate adaptive search and tracking behaviors
Emergent Intelligence: Resonant Oscillators Produce Proactive Adaptive Behavior
Abstract: Most artificial neural systems are built to map given inputs to outputs. Adaptive agents face a prior problem: they must act without enough evidence, seek encounters with the world, and revise behavior when evidence appears. We propose another starting point for intelligent neural networks: proactive search without signals, curiosity at its most basic. We ask whether it can come from a minimal untrained circuit. The spiking unit studied here inverts its response to input: with no signal in its window it fires faster; once signals arrive it switches to a slower, inverted regime. Search needs three or more such oscillators in counter-phase, each reading the same input in a different time window. With no training, supervision, parameter tuning, or controller, the composite switches on its own between exploratory spiral search and exploitative tracking, finding both first-degree symmetry and second-degree groups. The switch comes from temporal disagreement between its fast and slow readings of the same signal. We view the circuit as evolutionarily trained: its abilities come from structure, not experience. Ablation over 63 configurations and 63,000 trials shows the switch needs both temporal staggering and counter-phase opposition, neither enough alone: the behavior is emergent, not programmed. The spiral persists at zero rotational diffusion, so it is structural, and degrades gently under perturbation. More oscillators improve spiral regularity but cut resource capture, so the smallest sufficient circuit wins. We propose that this principle underlies search in simple organisms, navigation and decisions in complex ones, and, being so simple and common, goes unnoticed unless you strip the logic bare. Eventually, networks of such proactive primitives may offer another foundation for AI architectures that explore our world rather than merely predict the next symbol in a sequence.
View-invariant robotic hand control using single rgb camera
AnyViewDex: View-Invariant Dexterous Manipulation from RGB Observations
Abstract: Visuomotor policies for multi-fingered dexterous manipulation are highly sensitive to camera viewpoint shifts. To achieve view invariance, recent methods increasingly rely on explicit 3D modalities like RGB-D or point clouds, which can introduce hardware dependencies, calibration requirements, and vulnerability to sensor noise during real-world deployment. In this work, we show that view-invariant control can be achieved without explicit test-time 3D sensing by encoding geometric knowledge into the visual representation during simulation. We present AnyViewDex, an asymmetric training pipeline that combines multi-view contrastive alignment with privileged 3D geometric supervision. By regressing absolute 3D object coordinates during simulated training, this auxiliary objective provides a geometric grounding signal that mitigates the spatial collapse of the globally pooled contrastive embedding. At deployment, the policy operates zero-shot using only uncalibrated monocular RGB and proprioception. We validate this approach across both reinforcement learning and student-teacher distillation. In hardware evaluation on an xArm7 with a 16-DoF LEAP Hand, AnyViewDex reaches 76.7% grasping success across eight unseen objects and six uncalibrated viewpoints (480 trials; 2,400 across all ablation conditions), indicating that geometrically grounded monocular policies transfer zero-shot without test-time depth. Project Page: https://anyviewdex.github.io/
Conservation and factoring improve physical simulation model reliability
Conservation Buys Stability and Factoring Buys Counterfactuals in Physical World Models
Abstract: A learned simulator can reproduce its training conditions accurately yet fail in two distinct ways once those conditions change. Over long rollouts, small errors accumulate until the trajectory drifts away from physically plausible behavior; under an intervention on a physical parameter, the model may continue to follow the law seen during training rather than the intervened one. We show that these two failures require different structural remedies. Evolving a learned energy with a symplectic integrator preserves the geometry of the conservative dynamics and keeps rollouts bounded and physically meaningful for up to $100\times$ the training horizon, while equal-capacity predictors, an energy-regularized predictor, and a tuned neural ODE diverge. By contrast, encoding the physical coupling through an explicit linear factorization enables the model to follow a never-seen sign of that coupling, whereas an unrestricted parameterization remains locked to the training law. Crucially, the two mechanisms are separable: removing the structure responsible for long-horizon stability leaves counterfactual transfer intact, while removing the factorized coupling destroys counterfactual transfer without eliminating stability. This double dissociation, established with matched controls that remove or replace one structural component at a time, persists beyond the headline three-body system and remains visible when the physical state must be inferred from pixels rather than provided directly. The result is a concrete design principle for physical world models: long-horizon stability and changed-law generalization arise from distinct structural commitments, and each can be imposed deliberately without requiring the other.