Papers for
game theory software developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Complexity of predicting winners in plurality voting with abstentions
Subgame-Perfect Nash Equilibria of Plurality Voting with Abstention: a PSPACE-Completeness Result for Restricted Ballots
Abstract: We consider sequential Plurality elections in which each voter may abstain or vote for a single candidate. Each voter assigns utilities to all candidates; for each voter, this induces a (weak) order over the candidates. Ties are resolved uniformly at random, and voting has a small positive cost, so that a voter prefers to abstain when their vote cannot change the election outcome. We consider a variant of this model where, for each voter, we additionally specify a prefix of her ranking, so that she is only allowed to vote for a candidate from that prefix (or abstain). We prove that for this variant of the model, deciding whether a designated candidate is among the election winners in a subgame-perfect equilibrium of the associated extensive-form game is PSPACE-complete. This partially resolves an open problem from the work of Desmedt and Elkind [2010].
Finding specific Nash equilibria in games is computationally hard
Finding a Positive Index Nash Equilibrium is PPADS-Complete
Abstract: Every nondegenerate bimatrix game has a Nash equilibrium of Shapley index +1, since all equilibria are isolated, have index +1 or -1, and their indices sum to +1. We prove that the following promise search problem is PPADS-complete: given a rational bimatrix game promised to be nondegenerate, find an exact Nash equilibrium of index +1. To our knowledge, this is the first PPADS-complete equilibrium search problem whose instances are explicit rational normal form payoff matrices, rather than succinct circuits or Turing machines, and thereby addresses an open question posed by Daskalakis [Daskalakis, 2019].