Papers for

conversational interface developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Evaluation of language models by success after repeated feedback attempts

Seq@K: Evaluating Language Models Under Sequential Feedback

Abstract: Language-model agents differ fundamentally from prior intelligent systems in their ability to learn from natural language in context. This capability enables agents to iteratively refine their answers in response to feedback, a prevalent mode of operation in modern agentic workflows. However, the community primarily ranks models by metrics such as Pass@1 or Pass@K, which cannot capture how they utilize feedback on prior attempts. We introduce Seq@K, a natural evaluation protocol that measures whether a model can solve a problem within K sequential attempts, provided feedback after each previous failure. Unlike multi-turn agentic benchmarks that examine long-horizon planning, Seq@K isolates and formalizes the core capability of refinement from feedback. We evaluate Seq@K on a suite of 7 benchmarks and 16 frontier models, and show that Seq@K reveals a materially different model-selection landscape: under Seq@K, (1) model rankings often differ, (2) the Pareto frontiers admit more efficient configurations and (3) the gains from choosing the optimal model configuration can widen or shrink relative to those of Pass@K. We further show that analyzing model trajectories under Seq@K helps characterize iterative refinement behavior, such as the rate at which models address issues raised in feedback, or how rigidly they hold onto their own answers. Finally, we study how the nature of feedback affects models' iterative refinement, showing that practitioners must carefully design and benchmark the feedback loops of iterative agentic systems. Together, these results establish how Seq@K offers a more faithful metric for intelligent systems that typically operate in such feedback loop, and the necessity to consider Seq@K in evaluating models for these systems.

Tue 27 OctArtificial Intelligence
The gist
Many language models try to solve problems by giving one answer, but in real life, people usually improve answers by getting feedback and trying again. The authors introduce Seq@K, a way to test if a model can solve a problem within K tries while learning from feedback after each mistake. They found that models rank differently under this test compared to old methods, helping to identify how well models really use feedback to improve. This method also helps understand how models change their answers over attempts and shows that the type of feedback matters for improving models.
Open → 2610.37859v1

Children design and test AI chatbots for their toys in schools

If My Toy Could Talk: How Young Children Imagine, Design, and Test AI-Enabled Toys

Abstract: To investigate the design space where children might design AI chatbots for their own toys, we developed ToyTalk, a technology probe that positions children as designers of LLM-enabled toys. Children begin with a familiar toy, configure its AI-enabled version through a no-code interface, and then interact with and test the character. We deployed ToyTalk with 76 children aged 7-9 across five elementary schools in the southeastern U.S. We examine how children define their toy, probe what it becomes, and respond when behavior diverges from expectations. Children predominantly designed toys with socially positive personalities, supportive roles, and interpersonal rules. In conversation, they most often probed identity and knowledge, while also testing capabilities, memory, and relationships. When mismatches arose, children typically responded through correction, persistence, and retesting, while few returned to reconfigure the system. We discuss implications for children's design agency, testing practices, and expectations of coherence in child-facing generative AI.

Mon 5 OctHuman-Computer Interaction
The gist
Young children were given a way to add AI chatbots to their favorite toys using a simple tool. The researchers observed how the kids gave their toys personalities and roles, mostly kind and supportive ones. They also looked at what questions kids asked the toys and how kids reacted when the AI did not behave as expected. Usually, kids tried to fix or test the chatbot more instead of changing its setup. This study helps us understand how children imagine and interact with AI in toys.
Open → 2610.06619v1