Papers for

audio device manufacturers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Speech enhancer cuts FPGA processing time and energy by almost half

Realizing Low-Precision Storage and Sparse Execution in a Folded FPGA Speech Enhancer

Abstract: Hardware-aware training often optimizes FPGA resources, latency, or bit operations, but folding changes what compression saves: shared arithmetic decouples precision, weight storage, and scheduled work. We derive training objectives from the measured costs of a folded streaming speech-enhancement accelerator. Mixed-precision weights reduce on-chip storage; structured channel sparsity removes entire operations from the engine schedule. We deploy a bit-exact implementation on the Kria KV260. The best sparse model eliminates 47.3% of convolution MACs, cutting frame time by 45% (1.86 to 1.03 ms) and dynamic energy by 60% (83 to 33 $μ$J/frame) against a storage-priced model measured in the same session, with higher speech quality. Relative to the most efficient dense build measured separately, frame time falls by 42% and energy by 48%. Reducing weight width from 8 to 6 bits lowers dynamic power by 27% but changes frame time by less than 5%. Plain channel group-lasso removes more work than cycle-cost-weighted lasso. Thus, folded-accelerator training should price storage and removable work separately, rather than rely on a single bit-operation metric.

Mon 26 OctHardware ArchitectureMachine Learning
The gist
Making speech clearer with machines usually uses a lot of computer power and memory. The authors studied a special type of chip called an FPGA to see how to save energy and speed up this process by using fewer bits and skipping some calculations. Their approach cuts the time and energy needed by nearly half while keeping or improving speech quality. They tested their method on a real device, proving it works well.
Open → 2610.35144v1

Hierarchical model improves urban environmental sound recognition accuracy

A Hierarchical Method for Environmental Sounds Recognition in Complex Acoustic Scenes

Abstract: Environmental noise identification is essential for noise control, yet conventional single-stage classifiers suffer from class confusion under imbalanced multiclass conditions. This paper proposes a lightweight hierarchical model integrating a Frequency-Time Adaptive Network (FTANet) with a two-stage classification mechanism. FTANet employs parallel asymmetric one-dimensional convolutions to capture temporal dynamics and frequency-band distributions, while adaptive fusion attention (AFA) enhances discriminative acoustic features. In the first stage, FTANet classifies sounds into five coarse-grained categories covering 25 fine-grained classes. In the second stage, samples are routed to the corresponding category-specific classifiers for fine-grained recognition. On a self-constructed dataset, FTANet achieves 95.45% coarse-grained accuracy with only 0.2004M parameters. On UrbanSound8K, it achieves 79.24% mean accuracy and 80.37% mean F1-score in ten-fold evaluation, outperforming compared convolutional models. Field tests on the Tianjin Online Acoustic Environment Monitoring Platform yield 87.94% coarse-grained accuracy and 97.21% conditional fine-grained accuracy for natural sounds correctly routed to C2. The complete hierarchical model achieves 87.18% overall accuracy and 87.40% weighted-average F1-score, demonstrating its feasibility for urban environmental noise monitoring.

Mon 26 OctSoundMachine Learning
The gist
Environmental noise detection helps monitor and control city noise. The authors created a two-step approach that first groups sounds into broad categories, then identifies specific types within those groups. Their method uses a special lightweight neural network to better understand time and frequency patterns in sounds. Tests on various datasets and real-world monitoring show their approach is more accurate than previous models while being efficient.
Open → 2610.34931v1

Room response embeddings improve speech clarity in noisy environments

Room Impulse Response Embeddings for Speech Enhancement in Noisy and Reverberant Environments

Abstract: We propose a self-supervised approach for learning room impulse response (RIR) representations from single-channel noisy-reverberant speech. It consists of first training on reverberant data, then on noisy-reverberant data, and finally with a teacher-student approach, where the student learns to replicate the teacher's embeddings when given a noisy version of the reverberant input. We assess their representational capabilities by estimating acoustic room parameters from them. Conditioning a discriminative speech enhancement model on the derived embeddings yields consistent gains across all evaluated metrics, including downstream word error rate, for both reverberant and noisy-reverberant speech.

Fri 25 SeptSound
The gist
Making speech clearer when there is background noise and echoes is tough. The authors developed a way for a computer to learn the unique sound patterns caused by room echoes from noisy recordings without needing labeled examples. They then use these learned patterns to help clean up the speech, making it easier to understand. Their method consistently improves how well speech sounds and how accurately it is transcribed even when noise and echoes are present.
Open → 2609.31041v1

Real-time music source separation runs efficiently on low-power audio DSP

Real-Time Music Source Separation on a Low-Power Audio DSP

Abstract: Real-time music source separation is validated on desktop CPUs and GPUs. Does any published system fit the embedded audio hardware it targets? On a commercial audio DSP (2 MB SRAM, 2.07 GMAC/s measured), none does, and the constraints eliminate different models: memory rules out the 16-51 M parameter TasNet/X-UMX family, per-frame compute rules out RT-STT, needing 5.5x the available MAC rate. Parameter count predicts neither: weight reuse spans 1x to 345x. We then build one that fits. Training on continuous rather than block-padded convolution context proves essential: a model scoring 3.93 dB block-wise otherwise collapses to silence within 2 s frame-by-frame. A gated complex FIR deep filter adds a latency knob, gaining 0.38 dB even when strictly causal. It reaches 4.70 dB cSDR on MUSDB18-HQ and runs in 10.43 ms of an 11.6 ms hop, 0.5-0.7 dB behind systems that do not fit.

Thu 10 SeptSound
The gist
Separating different sounds from a music mix in real time usually needs powerful computers, but the authors show how to do it on a small, low-power audio processor. They found existing methods don’t fit the strict memory and speed limits of typical audio hardware. By changing how the model is trained and adding a new filter that controls delay, they made a system that works quickly and nearly as well as bigger setups. This opens the door for better music processing in small devices.
Open → 2609.12201v1

Speech replay attack detection adapts to changing environments over time

Domain-Incremental Learning for Multi-Channel Replay Speech Detection

Abstract: Replay attacks are the most accessible threat to voice-controlled systems, and the acoustic cues that expose them are strongly modulated by the environment in which the attack is mounted. A detector deployed in the field therefore has to absorb new acoustic conditions over time, ideally without revisiting past recordings, since retaining speech indefinitely is both expensive and legally constrained. We frame this as Domain-Incremental Learning (DIL) over acoustic environments and present the first continual learning benchmark for multi-channel replay speech detection, evaluating a state-of-the-art beamformer-based detector over all 24 environment orderings of the ReMASC corpus with five seeds. Sequential fine-tuning forgets severely, raising the error rate on previously learned environments by 18.8 points. Elastic weight consolidation (EWC) halves forgetting but loses plasticity, gradient projection memory (GPM) is statistically indistinguishable from naive fine-tuning, and the proposed task-specific beamformer (TSB) that keeps one spatial front-end per environment significantly improves final and incremental accuracy. We further show that the last environment of the sequence dominates final performance. Code, results, and analysis are available at https://github.com/michaelneri/replay-speech-continual.

Thu 10 SeptCryptography and SecuritySound
The gist
Replay attacks trick voice-controlled systems by playing back recorded speech, and detecting these attacks is harder because different rooms and places change how the sound is heard. The authors looked at how to make a detector learn to recognize these attacks in many different acoustic settings one after another without needing to keep all old recordings. They found that simply retraining forgets old environments quite badly, but using special methods that keep separate sound filters for each environment helps the detector remember better and perform more accurately. Their work tested this idea across many orders of environments, showing that the last place learned has a big impact on how well the detector works.
Open → 2609.11194v1