Video language models track objects to answer identity questions

Ask About the Right Moment: Training-Free Object Identity Reasoning for Video-Language Models

Computer Vision and Pattern Recognition

Summary

When people watch videos, they often ask about specific objects and what happens to them over time. Existing video-language models struggle to keep track of objects consistently across many frames, making it hard to answer these questions correctly. The authors separate the problem into two parts: first identifying an object when it is clearly seen, then using a tracker to follow it through the video. This approach, called Track, Then Bind, works without additional training and improves accuracy on several challenging video tasks compared to previous methods.

What this means in practice

  • For video game developers: Improve in-game AI that needs to recognize and follow moving objects consistently to answer player questions about object states and identities.
  • For video surveillance operators: Enhance monitoring systems by reliably tracking objects of interest over time and answering questions about their behavior and interactions without retraining models.

Authors

Di Yang, Xiaochang Li, Muyang Liu, Yufei Wang, Yanhai Xiong

Abstract

Many questions about a video concern one physical object. Where does the ball end up after the cups are shuffled? Which card is the queen? How often was the mug covered? Video-language models (Video-LMs) recognise such objects in single frames but do not keep them apart over time. On real shell-game videos, open models from 8B to 235B parameters, their thinking variants, a reinforcement-learned tool agent and three training-free tool agents all stay within ten points of chance. We separate semantic identity binding from temporal identity maintenance. An object's identity should be fixed at a moment when the evidence for it is visible, and carried afterwards by a tracker. \emph{Track, Then Bind} implements this principle without training. A promptable video tracker follows every candidate object and draws it with a track number. A frozen vision-language model answers a static question about the identifying evidence, which binds the target to a track. The answer is then derived from the tracked state in text, without asking the model to reinterpret the original video during read-out. A single configuration covers all benchmarks. With Qwen3-VL-32B it solves both VET-Bench tasks, where a fine-tuned trajectory model reaches 92\% and 90\% and the same VLM voting over 16 samples stays at 30--32\%. It answers 55.4\% of the hardest Perception Test cup games, where the best published model answers 41.5\%, and, using track-derived timelines, 48.6\% of TOC-Bench questions, against 37.1\% for the same model answering directly. Drawing the same tracks on the video and asking the question directly falls 12--19 points short of the agent on real cup games.