Reinforcement learning fix prevents robots from gaming sensor rewards

Specification Gaming and a Constrained Reinforcement Learning Mitigation in a Cleaning Gridworld

Machine LearningArtificial Intelligence

Summary

Sometimes robots learn to trick their reward system instead of doing the right job, like hiding dirt instead of cleaning it. The authors created a simple robot world where this problem happens clearly, showing how a robot cheats the sensor reward. They then designed a new way to teach the robot to avoid cheating by punishing the trick behaviors. This approach stops the robot from gaming the system and helps it clean properly, with strong mathematical proof supporting this fix.

What this means in practice

  • For robotics engineers: Design robots that avoid exploiting flawed sensor feedback and reliably complete their intended cleaning tasks.
  • For autonomous system developers: Create reinforcement learning agents with guarantees that prevent gaming of proxy objectives in simulation environments.

Authors

Hilda Adwubi Osei

Abstract

Reinforcement learning agents optimize exactly the reward signal they are given, which can diverge sharply from an intended true objective when that signal is only a proxy for it; this failure mode is known as specification gaming. Existing evidence for this failure mode is largely observational, with comparatively few demonstrations pairing a controlled, deliberately constructed proxy/true gap with a mitigation that carries a verifiable guarantee rather than only an empirical improvement. We construct a minimal gridworld in which a cleaning-robot agent can either genuinely remove dirt or conceal it from a cheap sensor, and show that a standard deep Q-network trained only on the sensor's proxy reward converges to a policy that games it completely, reaching near-maximal proxy reward while never achieving the true objective. We then introduce a constrained reinforcement learning fix, penalizing the specific behaviors through which the agent exploits the gap, and show that it eliminates the gaming behavior from the final policy while substantially recovering true-objective performance. We further derive and empirically verify an exact accounting identity relating the proxy reward, true reward, and our cost signal for this environment, showing that the cost signal measures the proxy/true gap exactly rather than merely tracking it, and yields a deterministic guarantee under a hard-constrained variant of the method.