Video method improves first person view of hand object interactions

Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation

Computer Vision and Pattern RecognitionArtificial Intelligence

Summary

Videos taken from the first-person view of hands manipulating objects are useful but expensive to collect. The authors built a system to turn ordinary third-person videos into realistic first-person views, keeping the hand and object interactions accurate. They created new ways to model hand-object relationships and keep objects consistent when changing viewpoints. Their method performs better than past approaches in making these converted videos look real and preserve the details of hand movements and object positions.

What this means in practice

  • For robotics developers: Generate first-person view training data from third-person videos for robot manipulation learning without costly data collection.
  • For virtual reality content creators: Create realistic first-person videos of hand-object interactions from existing third-person footage to enhance VR experiences.

Authors

Hongjia Zhai, Xiyu Zhang, Haoran Zhang, Zhichao Ye, Haomin Liu, Guofeng Zhang, Ian Reid, Xingxing Zuo

Abstract

Egocentric videos of human manipulation provide valuable visual experience for embodied intelligence, yet collecting such data at scale is costly. Exocentric-to-egocentric video generation offers a scalable alternative by transforming abundant third-person manipulation videos into first-person observations. However, existing methods often struggle to faithfully preserve demonstrated hand-object interactions (HOI) across large viewpoint changes due to insufficient fine-grained interaction guidance and weak object-centric anchoring. We present Exo2EgoHOI, an HOI-aware video generative framework for interaction-preserving exocentric-to-egocentric translation. To preserve fine-grained HOI, we introduce a unified 4D HOI prior that combines scene geometry, articulated hand renderings, and dense hand-object relation fields, together with a dual-branch residual adapter for injecting structural and relational cues into the video generation backbone. To preserve object consistency, we introduce Decomposed Gated Cross-Attention, which separately encodes object and background references and adaptively integrates global semantic and local appearance features as object-centric anchors. Experiments on ARCTIC-HOI and Ego-Exo4D demonstrate substantial improvements in object consistency and HOI preservation while maintaining competitive visual fidelity. In particular, on ARCTIC-HOI, Exo2EgoHOI improves object mIoU by 32.3% and reduces MPJPE and PA-MPJPE by 34.7% and 50.0%, respectively, relative to the respective best baseline results. Project page: https://rcl-robotics.github.io/Exo2EgoHOI/.