Zing 0.5 enables playable worlds with keyboard and text control

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

Computer Vision and Pattern RecognitionMachine Learning

Summary

Playing and controlling digital worlds often requires complicated tools or starts over when changing the story. The authors created Zing-0.5, a computer model that lets users explore virtual worlds and change events in real time using both keyboard inputs and text instructions together. It can create smooth, continuous experiences where players navigate and influence events without restarting. This helps make interactive storytelling and games more flexible and engaging.

What this means in practice

  • For game developers: Create interactive games where players can navigate and alter story events seamlessly using combined keyboard and text inputs.
  • For interactive media creators: Build real-time narrative experiences that respond dynamically to user commands without needing to restart or reload the scene.

Authors

Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao

Abstract

We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.