Tele360 reconstructs live 3D humans from few unposed cameras fast

Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras

Computer Vision and Pattern Recognition

Summary

Showing real humans from any viewpoint in live video is important for things like virtual meetings and games. Current methods are either too slow or need special camera setups. The authors made Tele360, a fast system that uses just a few regular cameras without needing them to be fixed or calibrated. It quickly figures out where the cameras are and makes a 3D model of the person in real time, so viewers can see them from any angle smoothly.

What this means in practice

Authors

Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu

Abstract

Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either rely on computationally expensive optimization or require calibrated cameras and low-resolution inputs, making real-time high-resolution deployment impractical. In this work, we present Tele360, the first real-time feed-forward system for dynamic human reconstruction and live free-viewpoint visualization from sparse, unposed RGB streams. Our system jointly estimates camera poses and reconstructs a dynamic 3D Gaussian representation for each time instance in a single forward pass. To achieve this, we start by designing a lightweight sparsity-aware multi-view transformer backbone that tokenizes foreground human regions while preserving global context through a shared scene token. We then employ a fully transformer-based Gaussian decoder to mitigate convolution-induced over-smoothing while keeping decoding sparse and efficient. In addition, we introduce a hybrid feature pyramid that injects multi-scale appearance cues into geometry prediction. We further introduce a lightweight differentiable Levenberg-Marquardt camera refinement layer to enhance multi-view consistency and geometric alignment. Moreover, to stabilize learning under sparse, unposed inputs, we transfer multi-view geometry priors from a large visual-geometry foundation model via teacher-student distillation. Finally, the predicted Gaussian maps are streamed with video codecs to remote devices for interactive free-viewpoint rendering. Extensive experiments show that Tele360 achieves state-of-the-art visual quality on studio benchmarks while supporting real-time 2K input-to-rendering at over 25 FPS on a single consumer GPU. Additional captured sequences illustrate its performance across varied subjects, clothing, and motions under our multi-camera setup.