AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization

Robotics

Summary

The authors address how to get diverse robot experiences for learning manipulation by using human videos. They created AnyWorld, a model that breaks down interactions into actions, camera views, and robot bodies, allowing them to remix human videos into many robot-friendly scenes without extra demonstrations. Their experiments show that this method helps improve robot learning on tests and real robots. They also found that changing both visuals and actions in the data is important for better robot understanding.

Authors

Cheng Chen, Jerry Bai, Jiacheng Wei, Boyu Chen, Xiaoji Zheng, Fan Wu, Minghao Yang, Tianrun Chen, Ruibo Li, Xiaoyu Yue, Xiaoyang Guo, Yixiao Ge, Guosheng Lin, Fayao Liu

Abstract

Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.