GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation

2026-08-17Computer Vision and Pattern Recognition

Computer Vision and Pattern Recognition
AI summary

The authors developed a new driving world model that better understands 3D scenes and can connect language instructions directly to these scenes. They created a way to represent scenes with 3D Gaussian shapes linked to visual-language features, allowing for detailed and controllable editing of driving environments. Their system can change things like weather and vehicle positions based on instructions and performs well on several driving-related tasks. They plan to share their code and data publicly.

Driving World Model3D Scene UnderstandingGaussian PrimitivesVisual-Language FeaturesCross-AttentionScene EditingMulti-Modal GenerationKL DivergencePerceiver ModelPoint Cloud
Authors
Tianchen Deng, Xuefeng Chen, Shuang Wu, Qu Chen, Jiajun Zhu, Bo Dai, Jianfei Yang, Hesheng Wang
Abstract
Driving World Models (DWMs) have recently advanced rapidly with generative models, yet most existing methods mainly focus on conditional scene generation and lack explicit 3D scene understanding, language-grounded reasoning, and controllable 4D editing capabilities. Moreover, commonly used point cloud, occupancy, or BEV representations make it difficult to achieve fine-grained alignment between textual information and the underlying 3D scene structure. To address these limitations, we propose a foundation-feature Gaussian driving world model that unifies scene understanding, language-grounded reasoning, controllable 4D editing, and multi-modal generation within a single framework. Specifically, we introduce a foundation-feature Gaussian tokenizer that directly distills Qwen/SigLIP visual-language features into 3D Gaussian primitives, building a compact open-vocabulary Gaussian semantic field. We further design a geometry-aware Gaussian adapter that combines importance-aware hierarchical selection with text-conditioned Perceiver-style cross-attention to aggregate dense Gaussian primitives into compact world tokens. To improve representation compatibility, we introduce a KL-based Gaussian--image distribution alignment objective that aligns Gaussian world tokens with foundation image tokens. Based on the aligned Gaussian representation, our framework further supports instruction-controllable scene editing, including weather-conditioned generation and dynamic vehicle manipulation. Extensive experiments on broader driving benchmarks demonstrate that our method achieves state-of-the-art performance across scene understanding, visual grounding, planning-oriented reasoning, and controllable 4D generation tasks. We will release the code and datasets publicly on Github.