Forging Self-Funded Marketplaces among Strategic Agents

2026-08-14Computer Science and Game Theory

Computer Science and Game Theory
AI summary

The authors study how to create payment systems that encourage agents to contribute effort to build self-funded marketplaces, where agents’ effort costs and revenues vary and are privately known. Their goal is to maximize overall value while ensuring agents are fully paid for their costs without overspending the total revenue generated. They show it's impossible for truthful mechanisms to closely match the best possible outcome, but propose sequential auctions that achieve a reasonable logarithmic approximation. They also define a new benchmark called maximin share to better reflect market balance and design an auction that reaches a steady performance close to that benchmark.

mechanism designstrategic agentsbudget balancetruthful auctionsubgame perfect equilibriumbudget-feasible mechanismapproximationmaximin shareself-funded marketplaceprivate information
Authors
Yuan Deng, Vasilis Gkatzelis, Xizhi Tan, Grigoris Velegkas, Song Zuo
Abstract
We introduce the problem of designing mechanisms that incentivize strategic agents to form self-funded marketplaces. In our model, if agent $i$ exerts effort $x_i\in [0,1]$, they incur a cost of $x_i\cdot c_i$ (where $c_i$ is unknown to the mechanism designer) and they generate revenue $x_i\cdot r_i$; crucially, $c_i$ can be greater or smaller than $r_i$. Each effort profile $\mathbf{x}$ yields value $v(\mathbf{x})$ and the objective is to choose an effort vector that maximizes the value while ensuring that every agent $i$ receives a payment $p_i\geq x_i\cdot c_i$ and that $\mathbf{x}$ is budget-balanced, i.e., $\sum_{i} p_i \leq \sum_{i} x_i\cdot r_i$. This problem generalizes the well-studied budget-feasible mechanism design problem, where the requirement is that $\sum_{i} p_i \leq B$ for some predetermined budget $B$. To evaluate the performance of such mechanisms, we first consider the first-best benchmark (the optimal value achievable in the absence of any private information) and show that no truthful auction can achieve a bounded approximation of this benchmark. Also, even in restricted settings, no auction can achieve better than a logarithmic approximation. We complement these results by proposing a class of sequential auctions whose subgame perfect equilibria guarantee a logarithmic approximation of this benchmark. We then introduce an alternative benchmark, the maximin share (MMS), that better captures the thickness of the market and we provide an auction whose subgame perfect equilibria achieve a constant approximation of this benchmark.