Sekai2: From World Exploration to Interactive World Modeling

2026-08-10Computer Vision and Pattern Recognition

Computer Vision and Pattern Recognition
AI summary

The authors created Sekai2, a large video dataset designed to help computers understand and predict how scenes change over time and with camera movement. Sekai2 contains many long video clips with detailed information on camera paths, scene changes, and objects, including special videos that revisit the same places from different angles and times. This setup helps train models to remember scenes better and generate more accurate, controllable video content. The dataset covers diverse locations and includes detailed annotations, making it useful for research in video generation and interactive world modeling.

video world modelscamera trajectorytemporally grounded semanticslong-horizon generationpanoramic sequencesscene representationspatial memorycamera-controllable synthesisvideo datasetworld modeling
Authors
Kang He, Wenshuo Peng, Zihui Gao, Jiaming Tan, Kaipeng Zhang, Yongtao Ge
Abstract
Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.