Proceedings of The First Reflection in Creative Experience (RiCE) Workshop
2026-07-27 • Human-Computer Interaction
Human-Computer Interaction
AI summaryⓘ
The authors explain that reflecting on what you've done is important for creativity, but most research looks at reflection with clear tasks, not open-ended creative processes. Their workshop brings experts from many fields like design, AI, and art together to talk about how people reflect during creative activities. They aim to understand how to capture and support reflection in these creative moments, including using art and AI in helpful ways. The goal is to create a guide to help future artists and tool makers improve creative reflection.
reflectionmetacognitioncreative user experiencehuman-computer interaction (HCI)creative AIdesign thinkingdigital artethical changelearning sciences
Authors
Corey Ford, Olga Sutskova, Samuel Rhys Cox, Sarah Sterman, Max Kreminski, Rosa Van Koningsbruggen, Anqi Wang, Ege Otenen, Karly Ross, Giulia Di Fede, Yinmiao Li, Salvatore Andolina, Marit Bentvelzen, Pan Hui, Nick Bryan-Kinns
Abstract
Reflection and metacognition are central to the creative user experience. However, most HCI research on reflection focuses on clear, task-oriented goals such as to reflect on personal data or pedagogical outcomes. This contrasts with the open-ended and challenging to articulate goals of creative user experiences. For the first time, this workshop brings together interdisciplinary researchers, designers, educators, and artists across HCI, Cognitive Science, Design, AI, Learning Sciences, and Digital Art to examine reflection in creative interaction. The workshop will discuss themes, drawn from earlier discussions with HCI researchers and artists, on: how best to capture reflection in creative contexts, how to leverage the arts to support reflection for ethical change, and how to design creative AI that enhances - not hinders - critical thinking. By bringing interdisciplinary perspectives on reflection into discussion, the workshop will develop a guiding taxonomy for reflection in creative interaction to inform future creative practice and tool development.