Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

2026-07-20Computer Vision and Pattern Recognition

Computer Vision and Pattern Recognition
AI summary

The authors study a method called 3D Gaussian Splatting (3DGS), which uses tiny Gaussian shapes to recreate 3D scenes very quickly and in detail. They found that the way 3DGS is optimized can get stuck in bad solutions, a problem they call the Blur Trap. By analyzing this issue, they identify two types of Blur Traps and suggest two simple fixes that help the method explore different starting points and better avoid these traps. Their tests show that these fixes improve the quality of 3D scene rendering.

3D Gaussian SplattingGaussian primitivesnon-convex optimizationgradient biasBlur Traprandom seedingrandom splittingnovel view synthesisscene reconstruction
Authors
Chengbo Wang, Guozheng Ma, Jinhong Wu, Tie Ji, Yizhen Lao
Abstract
3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions. This constitutes a fundamental limitation in 3DGS optimization, which we term the Blur Trap. To address this limitation, we integrate simple explicit exploration into the 3DGS optimization framework. First, through rigorous mathematical analysis of the 3DGS optimization formulation, we identify the underlying optimization bias responsible for the Blur Trap and categorize it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap. Subsequently, we propose two highly straightforward exploration strategies (Random Seeding and Random Splitting) to mitigate the far-side and near-side blur traps, respectively. Experimental validation demonstrates that the incorporation of these exploration operators effectively and complementarily overcome the Blur Trap, achieving high-quality rendering performance across multiple datasets. Project page: https://chengbo-wang.github.io/ExploreGS/