Reinforcement Learning: From Algorithms To Foundation Models
2026-07-20 • Artificial Intelligence
Artificial Intelligence
AI summaryⓘ
The authors explore how reinforcement learning (RL), a way for computers to make decisions by maximizing rewards, works in two big areas. First, they study how multiple agents learn and interact strategically in games with different rules and numbers of players. Then, they look at how RL can use advanced pretrained models, like those that generate videos, to plan and make better decisions in complex environments. Their work connects game strategies with new AI tools for understanding and controlling changing worlds. Overall, they show how RL helps adapt and make decisions in many kinds of complex situations.
Reinforcement LearningMulti-agent SystemsGame TheoryGenerative ModelsFoundation ModelsSequential Decision MakingDiffusion ModelsWorld ModelsPolicy OptimizationLong-Horizon Modeling
Authors
Zihan Ding
Abstract
Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.