GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes

2026-06-03Computer Vision and Pattern Recognition

Computer Vision and Pattern RecognitionArtificial Intelligence
AI summary

The authors present GeM-NR, a new method for editing images from multiple angles that can handle big changes in the shapes and looks of objects, not just small tweaks. Their technique starts with an edited main image and changes other views to match it without needing extra training. They use depth maps and 3D point cloud alignment to keep the edits consistent across different views, then refine the images for better quality. Tests show their method works better than others for complex 3D edits and keeps the scene looking coherent from many viewpoints.

multi-view image editingnonrigid editsdepth map estimation3D point cloudsimage refinementphotometric consistencygeometric consistency3D content generationtraining-free methods
Authors
Josef Bengtson, Yaroslava Lochman, Fredrik Kahl
Abstract
Recent developments in multi-view image editing with generative models have brought us a step closer toward general 3D content generation and customization. Most existing works focus on rigid or appearance-only edits by utilizing the geometry of the unedited scene. This naturally limits these methods to edits that preserve the underlying scene structure. Other approaches are trained for specific image editing tasks, such as object removal and addition. Despite this progress, general nonrigid edits, i.e., edits that substantially change the scene geometry, remain challenging for existing methods. We propose GeM-NR, a fast and flexible training-free approach for general multi-view consistent image editing, including edits that drastically change the geometry and appearance of the scene. Given an anchor image edited with a chosen backbone editor (such as FLUX, Qwen, BrushNet) and a query unedited image, GeM-NR edits the query image consistently with the anchor edit. The method incorporates multiple stages: (i) depth map estimation, where we propose a strategy to maximize the alignment between the 3D point clouds of the edited and unedited scenes, (ii) projection onto a query viewpoint, and (iii) refinement of the obtained image conditioned on the unedited query. The conditioning-based formulation scales well from two to many views of an object. We demonstrate the ability of our method to handle edits with significant changes in geometry and appearance, something that existing methods struggle with. We perform an extensive evaluation showing that our method improves consistency for a wide variety of edit tasks, including generating 3D representations of the edited scene. Both quantitative and qualitative results indicate the state-of-the-art performance of our method in terms of edit quality as well as geometric and photometric consistency across multiple views.