Explore Before You Solve: The Speed--Depth Trade-off in Epistemic Agents for ARC-AGI-3

2026-05-25Artificial Intelligence

Artificial Intelligence
AI summary

The authors studied 25 public ARC-AGI-3 benchmark games and found that all of them can be solved without intelligent strategies, sometimes just by repeating simple actions. This means these public tests don't really show whether an agent can explore or reason effectively. They introduce a new agent called AERA that tries to explore, verify, and plan more thoughtfully, which performs better than random guessing but still solves only some games. They also provide a mathematical perspective on how agents balance speed and depth of exploration. Their work suggests that many current benchmarks might not truly test intelligent exploration as intended.

ARC-AGI-3benchmark evaluationintelligent explorationnull-coordinate vulnerabilityAdaptive Epistemic Reasoning Agent (AERA)Speed-Depth trade-offPareto frontierRHAE (Relative Human-Adjusted Evaluation)interactive reasoningexplore-before-plan framework
Authors
Liew Keong Han
Abstract
We systematically investigate all 25 public ARC-AGI-3 games and find that every one is reachable through non-intelligent strategies: 10 in a single blind step, 5 after one probing action, 1 via repeated ACTION1 presses, 1 via diverse exploration, and 8 via single repeated actions with sufficient budget (50-200 steps). A library-level null-coordinate vulnerability additionally bypasses 18 games in 1 step. This benchmark critique implies the public evaluation set cannot discriminate intelligent exploration from trivial heuristics - the private 55-game evaluation is the only genuine intelligence test. Against this backdrop, we present AERA (Adaptive Epistemic Reasoning Agent), a three-phase (EXPLORE / VERIFY / PLAN) agent achieving RHAE=0.2116 (4/25 solved) on these 25 games with Qwen2.5-0.5B, while random and no-explore baselines score 0.0000. We formalise AERA through a Speed--Depth trade-off framework: under a convexity assumption (proved for a class of environments in the Appendix), RHAE's quadratic form emerges as a second-order penalty for deviating from the Pareto frontier between action efficiency and information gain. Contributions: (i) a benchmark validity analysis showing that current interactive reasoning benchmarks fail to measure the exploration they claim to require, and (ii) the EXPLORE-before-PLAN framework and model-capability x exploration interaction. The linked code track entry achieves RHAE=0.30 on the full 55-game private evaluation. Code: CC0.