Papers for

xr device developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

ControlGS improves extended reality image quality by adapting rendering

ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering

Abstract: Extended Reality (XR) users do not directly perceive the output of a rendering engine. Instead, rendered images pass through a post-processing pipeline and the physical display-optics path before reaching the eye. Critically, the exact downstream processing can vary significantly at run time, influenced by, for instance, camera pose and display power budget. Traditional 3DGS methods either implicitly assume that this downstream pipeline preserves image quality or cannot adapt to downstream processing changes. To bridge this gap, we present ControlGS, an XR Gaussian rendering pipeline that optimizes end-to-end visual quality. ControlGS models and integrates the entire downstream processing, between the rendering output and the human eye, into the optimization objective. To adapt to downstream processing at run time, ControlGS dynamically generates Gaussian primitives conditioned upon the downstream processing parameters. Experiments show that ControlGS consistently improves end-to-end post-optics XR quality across different neural Gaussian backbones and datasets, with minimal overhead. Code is available at https://horizon-lab.org/controlgs/.

Fri 25 SeptComputer Vision and Pattern RecognitionGraphics
The gist
Images created for virtual or augmented reality go through many changes before you actually see them, like adjustments from your device and display. The way these changes happen can vary a lot depending on things like where you are looking or how much power your device uses. The authors created ControlGS, a method that adjusts the image-making process by taking these changes into account ahead of time, making the final images look better to the user. Their experiments show that ControlGS works well across various setups with little extra cost.
Open → 2609.32038v1

Cross-platform GPU boost speeds up visual-inertial odometry on many devices

VkVIO: Cross-platform GPU Acceleration for Visual-Inertial Odometry with Vulkan

Abstract: Perception in robotics and XR fundamentally relies on good state estimation. Visual-inertial odometry (VIO) and Simultaneous Localization and Mapping (VI-SLAM) are proven ways of achieving this goal in a cost-effective and accurate manner. Efficiency in these systems allows for smaller, cooler, and lighter devices. GPU acceleration is a natural approach for reducing latency, thanks to their wide availability in platforms like embedded computers, mobile phones, and XR headsets. However, previous works in the literature have limited themselves to the use of CUDA for this task, significantly reducing deployment options to a single vendor. We instead leverage the vendor-agnostic Vulkan API, originally designed for the strict performance requirements of 3D graphics applications. In this work, we present VkVIO, the first, to the best of our knowledge, cross-platform GPU-accelerated VIO method. We provide state-of-the-art accuracy with causal estimates required for real-time operation. We deploy VkVIO on a diverse range of devices spanning a workstation, a laptop, and an extremely inexpensive single-board computer, while outperforming CUDA-based systems on the same hardware. VkVIO enables possibilities for low-latency, low-power, and low-cost VIO in robotics and XR.

Thu 24 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Good tracking of movement and position is key for robots and augmented reality devices to work well. The authors created VkVIO, a tool that uses a graphics programming system called Vulkan to speed up this tracking on many types of devices, not just those from a single company. This means that even low-cost computers or mobile devices can run these complex calculations faster and cooler, helping make smaller and more efficient robots and AR gear. Their system matches or beats previous methods that used more limited graphics tools.
Open → 2609.30459v1