Papers for

wearable device designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Random forest classifies real and imagined motor EEG signals accurately

Electroencephalography Signal Analysis for Human Activities Classification: A Solution Based on Machine Learning and Motor Imagery

Abstract: Electroencephalography (EEG) is a fundamental tool for understanding the brain's electrical activity related to human motor activities. Brain-Computer Interface (BCI) uses such electrical activity to develop assistive technologies, especially those directed at people with physical disabilities. However, extracting signal features and patterns is still complex, sometimes delegated to machine learning (ML) algorithms. Therefore, this work aims to develop a ML based on the Random Forest algorithm to classify EEG signals from subjects performing real and imagery motor activities. The interpretation and correct classification of EEG signals allow the development of tools controlled by cognitive processes. We evaluated our ML Random Forest algorithm using a consumer and a research-grade EEG system. Random Forest efficiently distinguishes imagery and real activities and defines the related body part, even with consumer-grade EEG. However, interpersonal variability of the EEG signals negatively affects the classification process.

Thu 10 SeptNetworking and Internet Architecture
The gist
Understanding brain signals when people move or imagine moving can help develop tools controlled by thoughts. The authors used a machine learning method called Random Forest to identify whether brain signals come from actual movements or imagined ones and also which body part is involved. They tested their method on two types of EEG devices, including a consumer-level one, and it worked well. However, brain activity patterns vary between people, which makes classification harder.
Open 2609.11695v1

Somatosensory activation supports focus during creative making process

Somatosensory Activation and Attentional States in Creative Making

Abstract: The methods for capturing the creative process come with associated tensions around memory recall, articulation, and communication during the act of making, as well as how to record these considerations. This paper has a twofold purpose: first, to offer an example of a mixed methodology, drawn from dance anthropology, sensory ethnography, and design, that applies embodied methods as an alternative for documenting creative making. Specifically, this incorporates the researcher-as-participant and the collation of fieldnotes, embodied knowledge/movement recall, with notation forms, and participant interviews. These are existing methods in dance anthropology; however, using them alongside exploratory prototyping and workshop approaches broadened this work into transdisciplinary practice. Second, it discusses the activation of somatosensory systems through wearable technology and the facilitation of heightened sensory awareness for the practitioner, leading to a subsequent ability to focus on creative decisions linked to reflection and metacognition.

Wed 9 SeptHuman-Computer Interaction
The gist
Capturing how people create things can be hard because it’s tricky to remember and explain what happens during the process. The authors combine methods from dance, sensory study, and design to better record these creative moments, including using wearable devices to enhance body senses. This helps people pay closer attention to their creative choices by increasing their awareness through their senses and movement. Their approach mixes personal experience, notes, and interviews to understand how people focus when creating.
Open 2609.09960v1