Papers for

wearable device designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Selective peer learning cuts communication for wearable personalization

PULSE: Personalized Opportunistic Learning for Wearable Devices

Abstract: Wearable devices increasingly support personalized health and well-being applications, but post-deployment data can differ substantially from those used for training, while purely local adaptation may be limited by the data available on a single device during real-world operation. Conventional federated and decentralized learning rely on recurrent communication and stable connectivity, whereas existing opportunistic approaches often exploit available encounters without adequately considering their utility, compatibility, or communication cost. We propose PULSE, an event-driven framework for personalized opportunistic learning that treats each encounter as an online collaboration decision, selecting either no interaction or a promising nearby peer. Peer gradients are incorporated only when compatible with the local learning direction, while past interactions guide future peer selection. Across human activity recognition, fall detection, and stress recognition under synthetic and real contact traces, PULSE preserves or improves personalized classification performance, while reducing peer-assisted exchanges by 80-94% compared with opportunistic model averaging. On-device experiments further demonstrate its feasibility on wearable hardware: peer-assisted operations require limited energy, while the complete implementation occupies 149.8 KiB of RAM and 561.8 KiB of flash. The obtained results show that selective opportunistic collaboration can provide effective personalization while limiting communication and resource demands on constrained wearable devices.

Tue 20 OctMachine LearningArtificial IntelligenceDistributed, Parallel, and Cluster Computing
The gist
Wearable devices that track health need to adapt to new data after they are sold, but devices often have limited data on their own and poor or inconsistent connectivity. The authors created PULSE, a way for wearable devices to learn from nearby devices only when it helps them improve their own health tracking. This method chooses when and who to learn from based on benefit and cost, saving energy and data transfer. Testing shows PULSE keeps or improves accuracy while greatly reducing communication and works well on actual wearable hardware.
Open → 2610.28081v1

Electrical stimulation at neck changes stress but arm does not

ElectroCalm: Investigating User Experience and Physiological Responses to Multi-Node Transcutaneous Electrical Stimulation for Stress Modulation

Abstract: Transcutaneous Electrical Stimulation (TES) for stress modulation has largely focused on vagus nerve stimulation at the neck, yet two questions remain underexplored: how users experience electrotactile sensations at this sensitive site, and whether electrotactile feedback itself can function as a haptic stress intervention. To investigate this gap, we applied an 8-node TES array to two body sites during a cognitively demanding 2-back task: the neck, a site used in prior vagal TES research for its anatomical proximity to the cervical vagus nerve, and the arm, the most common haptic wearable site, which primarily provides cutaneous electrotactile sensation without vagal access. In a usability study, both sites were rated as comparably comfortable without disrupting task performance, though the same stimulation was interpreted differently across sites. A second study assessing the physiological effects of active versus inactive stimulation under identical electrode attachment revealed that only neck TES produced cortical and autonomic changes consistent with stress modulation, while arm TES did not differ from inactive conditions. These findings suggest that neck TES can be acceptable despite the site's sensitivity, and that both the physiological effects and the sensory experience of TES depend on placement.

Thu 15 OctHuman-Computer Interaction
The gist
Stress can sometimes be reduced by using small electrical signals on the body, but it wasn’t clear whether people feel these signals differently depending on where they are placed, or if the feeling itself helps with stress. The researchers tested electrical stimulation on the neck, near a nerve linked to stress control, and on the arm, which only causes skin sensations. They found that while both places felt comfortable and didn’t distract from a mental task, only stimulation on the neck produced signs in the brain and body that matched stress reduction. This means where the stimulation happens matters for both how it feels and how it affects stress.
Open → 2610.22748v1

Machine learning reveals sleeve pressure patterns to screen arm posture

What the Sleeve Feels: Explainable Machine Learning for Textile Pressure-Based Postural Screening

Abstract: Pressure-sensing smart textiles convert body-surface contact into a dense, image-like signal closely tied to posture and movement, making them a promising low-cost route to wearable posture screening. Realizing that promise, however, requires more than classification accuracy: a deployable system must generalize to wearers unseen during training, expose the physical evidence behind its decisions, and tolerate the small donning offsets that occur whenever a garment is removed and re-worn. This paper addresses these three requirements jointly using a knitted piezoresistive sleeve worn on the forearm as a testbed. We regroup fine-grained everyday activities into three coarser screening categories (neutral, potentially undesirable, and functional or transitional), engineer 29 interpretable pressure-distribution features spanning global intensity, spatial center of pressure, quadrant asymmetry, distribution complexity, and short-horizon temporal change, and evaluate under a strict subject-wise split. A tuned XGBoost classifier reaches 0.818 accuracy, 0.788 balanced accuracy, and 0.801 macro F1 on unseen test subjects, with tight frame-level bootstrap 95% intervals of about plus-minus 0.01 and a subject-to-subject standard deviation near 0.06 under leave-one-subject-out cross-validation. A simple 2D-CNN baseline trained on raw frames achieves broadly similar performance, showing that hand-engineered features are not left behind by a learned spatial representation on this task. SHAP-based explanation, a feature-group ablation, per-activity error analysis inside the pooled undesirable class, class-mapping sensitivity, and a simulated donning-rotation stress test together locate what the model relies on, where it degrades, and why, directly targeting the generalization, interpretability, and robustness gaps that determine whether such a system is deployable.

Wed 7 OctArtificial Intelligence
The gist
Posture can be monitored cheaply using smart clothes that sense pressure on the body. The authors studied a knitted sleeve that senses pressure on the forearm to classify arm positions into three categories. They designed easy-to-understand features from the pressure data and showed their method works well for people not seen before. Their approach also explains what parts of the pressure data influence the decision, and handles small changes when putting the sleeve on again.
Open → 2610.10015v1

Stackable compliant modules enable custom stiffness for flexible tools

Lego-Like Stiffness Configuration of Planar Compliant Modules for Task-Specific Flexible Interfaces

Abstract: Compliant mechanisms provide compact and intrinsic structural compliance for regulating physical interactions between mechanisms and environments. However, different tasks demand distinct stiffness characteristics, often requiring task-specific optimization and redesign due to limited geometric design space and inherent coupling among multiple stiffness components. This paper presents a Lego-like stiffness configuration approach using stackable planar compliant modules. Three complementary module geometries are introduced, with their stiffness characteristics further regulated through beam width, plate thickness, and module orientation. A unified stiffness model is established for quantitative analysis of individual and composed modules. Further, a two-stage optimization method is presented to achieve desired stiffness profiles, combining a genetic algorithm for configuration and sequential quadratic programming for parameter refinement. Experimental verification shows deviations below 6.5% for simulated stiffness. A flexible wrist is further developed as a representative implementation, exhibiting distinct compliant and dynamic responses under different stiffness characteristics. An optimized modular composition realizes prescribed stiffness values and maintains compliant obstacle interaction during high-speed motion at 1 m/s, with a maximum tested angular compliance of approximately $15^\circ$. The proposed framework provides a systematic approach for constructing flexible interfaces with task-specific stiffness characteristics.

Mon 5 OctRobotics
The gist
Machines that gently touch or move objects often need parts that bend just right. The authors made small building blocks with springy shapes that snap together like Lego pieces. By changing their shape, size, and how they stack, they can control how stiff the combined part is for different jobs. They tested these pieces and showed they can create wrists that move safely and quickly with the right amount of flexibility. This helps build machines that can better adapt to different tasks by tuning their flexibility without redesigning everything.
Open → 2610.07319v1

Semantic channel aware model improves polysomnography sleep analysis

SemPSG: A Semantic Channel-Aware Foundation Model for Polysomnography Analysis

Abstract: Polysomnography (PSG) integrates multiple physiological signals to provide a comprehensive characterization of human sleep, yet its heterogeneous channel configurations across centers pose substantial challenges for transferable representation learning. Existing foundation models mainly focus on physiological modeling or temporal learning, while channel identity is often treated as a fixed structural index, overlooking the physiological semantics encoded by signal modality and reference configuration. To this end, we propose SemPSG, a Semantic channel-aware foundation model for heterogeneous PSG analysis. SemPSG explicitly represents the physiological semantics of channel identity and incorporates them into both signal representation learning and channel aggregation, enabling flexible modeling across diverse data configurations. Specifically, a semantic-conditioned time-series encoder captures signal-specific temporal dynamics and cross-signal interactions, while a multi-view image encoder extracts complementary time-frequency and morphological patterns from the same physiological recordings. We evaluate SemPSG on sleep and health-related tasks, including sleep staging, sleep-disorder breathing analysis, disease prediction, cognition and emotion recognition, and demographic estimation. Extensive experiments demonstrate consistent improvements over both general-purpose time series foundation models and PSG-specific foundation models, together with generalization across heterogeneous datasets across diverse channel configurations.

Tue 29 SeptMachine Learning
The gist
Polysomnography (PSG) records many body signals during sleep to understand how people sleep and detect sleep problems. Different hospitals use different setups, making it hard to use one computer model everywhere. The authors created SemPSG, a special model that understands what each signal means and adapts to different setups. This helps it learn better from diverse data and improves tasks like identifying sleep stages and predicting health issues from sleep data.
Open → 2609.36619v1

Public reactions show mixed views on ai memory wearables

"Black Mirror?": Public Sensemaking of AI-Powered Lifelogging

Abstract: AI-powered lifelogging wearables are emerging as a new class of consumer devices that transform everyday experience into searchable, AI-curated memory archives. We study early public sensemaking around these systems at the moment of their market entry, using the Looki L1 as an empirical lens. Analysing large-scale Chinese-language and English-language social media discourse (N = 5,053 comments), we combine topic clustering with inductive thematic analysis to examine how users interpret the social, moral, and political implications of AI-mediated memory. Across contexts, users reference dystopian surveillance imaginaries, express privacy resignation and bystander concerns, and debate assistive value alongside consumer logics. English-language comments more often framed these devices through interpersonal power, evidentiary use, and hacking anxieties, while Chinese-language comments more often foregrounded labour exploitation, governance surveillance, and technological inevitability.

Mon 28 SeptHuman-Computer Interaction
The gist
People are trying to understand new AI-powered wearables that record daily life and create searchable memory archives. The authors looked at thousands of social media comments in English and Chinese to see what concerns and hopes people have. Many users worry about privacy, surveillance, and hacking, while some see helpful uses for memory support. Different cultures focus on different worries, like government control in China and personal privacy in English-speaking countries. The study highlights how people interpret the impact of these technologies on society and personal life.
Open → 2609.34950v1

Active 3d woven robots carry heavy loads and resist damage

Active 3D weaves for load-bearing and damage-resilient locomotion

Abstract: The craft of weaving, where different materials are interlaced, has tremendous potential for creating active and functional systems for use in soft robots, prosthetics, wearables, exoskeletons, and more. These textile-like systems are flexible and safe for human-machine interaction; however, this inherent flexibility limits their ability to carry loads, which is essential for many robotic functions. In this work, we introduce a general framework for integrating active materials into three-dimensional (3D) woven shells to create robotic structures that combine high axial stiffness for load bearing, low bending stiffness for efficient actuation, and system-level resilience for damage tolerance. These woven robots can be modularly assembled from 'woven corners', a fundamental unit of 3D woven structures. We use eigenvalue calculations to identify load bearing and actuation mechanisms of the 3D woven structures, and use that information to make five different robots capable of locomotion. We demonstrate that these 3D woven robots can locomote carrying loads 70 times their self-weight, and can maintain repeatable performance even after being subjected to extreme compression. This work is a pathway toward the design, manufacturing, and simulation of future 3D woven robotic systems where load bearing, high stiffness, active functional deformation, locomotion, and system-level resilience are all needed.

Sat 26 SeptRobotics
The gist
Flexible woven materials are great for making soft robots but usually can't carry heavy loads. The authors designed a way to weave active materials into strong, three-dimensional shapes that are stiff along their length yet easy to bend where needed. These woven robots can carry objects many times their own weight and still move around even after being squashed hard. Their design also helps the robots keep working well even if parts get damaged.
Open → 2609.32099v1

Random forest classifies real and imagined motor EEG signals accurately

Electroencephalography Signal Analysis for Human Activities Classification: A Solution Based on Machine Learning and Motor Imagery

Abstract: Electroencephalography (EEG) is a fundamental tool for understanding the brain's electrical activity related to human motor activities. Brain-Computer Interface (BCI) uses such electrical activity to develop assistive technologies, especially those directed at people with physical disabilities. However, extracting signal features and patterns is still complex, sometimes delegated to machine learning (ML) algorithms. Therefore, this work aims to develop a ML based on the Random Forest algorithm to classify EEG signals from subjects performing real and imagery motor activities. The interpretation and correct classification of EEG signals allow the development of tools controlled by cognitive processes. We evaluated our ML Random Forest algorithm using a consumer and a research-grade EEG system. Random Forest efficiently distinguishes imagery and real activities and defines the related body part, even with consumer-grade EEG. However, interpersonal variability of the EEG signals negatively affects the classification process.

Thu 10 SeptNetworking and Internet Architecture
The gist
Understanding brain signals when people move or imagine moving can help develop tools controlled by thoughts. The authors used a machine learning method called Random Forest to identify whether brain signals come from actual movements or imagined ones and also which body part is involved. They tested their method on two types of EEG devices, including a consumer-level one, and it worked well. However, brain activity patterns vary between people, which makes classification harder.
Open → 2609.11695v1

Somatosensory activation supports focus during creative making process

Somatosensory Activation and Attentional States in Creative Making

Abstract: The methods for capturing the creative process come with associated tensions around memory recall, articulation, and communication during the act of making, as well as how to record these considerations. This paper has a twofold purpose: first, to offer an example of a mixed methodology, drawn from dance anthropology, sensory ethnography, and design, that applies embodied methods as an alternative for documenting creative making. Specifically, this incorporates the researcher-as-participant and the collation of fieldnotes, embodied knowledge/movement recall, with notation forms, and participant interviews. These are existing methods in dance anthropology; however, using them alongside exploratory prototyping and workshop approaches broadened this work into transdisciplinary practice. Second, it discusses the activation of somatosensory systems through wearable technology and the facilitation of heightened sensory awareness for the practitioner, leading to a subsequent ability to focus on creative decisions linked to reflection and metacognition.

Wed 9 SeptHuman-Computer Interaction
The gist
Capturing how people create things can be hard because it’s tricky to remember and explain what happens during the process. The authors combine methods from dance, sensory study, and design to better record these creative moments, including using wearable devices to enhance body senses. This helps people pay closer attention to their creative choices by increasing their awareness through their senses and movement. Their approach mixes personal experience, notes, and interviews to understand how people focus when creating.
Open → 2609.09960v1