Papers for

warehouse robotics teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Reward guided path planning improves robot task missions with limited travel

Reward-Guided RRT* for Budgeted Task and Motion Planning

Abstract: Robotic missions involving spatially distributed tasks often require jointly selecting rewarding locations and planning feasible motions under limited travel budgets. This paper proposes Reward-Guided RRT*, a new sampling-based framework that constructs a budget-feasible mission through a sequence of locally joint task-selection-and-motion-planning stages, evaluated directly in the continuous state space, without requiring a precomputed task-transition graph. The method incrementally builds a mission using reward-guided RRT* searches, while a return-feasibility procedure ensures that each selected task can be visited without violating the mission budget. Experiments with increasing obstacle complexity and number of tasks show solutions comparable to VNS-PRM* while requiring substantially fewer sampled states. We also extend the framework to Dubins steering and evaluate it in CoppeliaSim with a scaled car-like robotic platform, demonstrating its ability to incorporate vehicle kinematic constraints.

Mon 26 OctRoboticsArtificial Intelligence
The gist
Robots often need to visit multiple locations to complete tasks, but they can only travel so far before running out of time or energy. This paper presents a new method that helps robots pick which tasks to do and plan their routes efficiently so they don't exceed their travel limit. The method works by gradually building a path guided by potential rewards, checking at each step that the robot can return within its travel budget. The authors tested their approach in simulations and on a car-like robot, showing it can handle complex obstacles and movement constraints.
Open → 2610.35289v1

Dual arm robots improve picking speed and safety with smart task sharing

Competitive Task Allocation with Temporal Proposal Windows and Improved Artificial Potential Fields for Dual-Arm Industrial Manipulation

Abstract: Modern industrial automation demands autonomous collaborative systems capable of coordinated manipulation in workspaces with heterogeneous object arrangements. Existing systems rely on predetermined trajectories and rigid allocation strategies, causing suboptimal workspace utilization and collision risks. This paper presents a distance-based competitive task allocation framework for dual-arm systems, integrating real-time vision perception with collision-free motion planning. A temporal window mechanism enables each arm to evaluate object detections over five consecutive vision frames before committing to optimal distance-based selection, featuring dynamic reallocation and spatial conflict resolution at 0.01m threshold accuracy. An improved Artificial Potential Field (iAPF) framework provides coordinated dual-arm movements through exponential goal attraction, inter-arm repulsion, home-seeking, and velocity damping forces. Simulation results validate superiority over market-based, round-robin, and fixed allocation strategies in distance efficiency, collision risk, and workspace coverage. Hardware experiments using two 6-DOF Kinova Gen3 Lite manipulators demonstrate approximately 47% average velocity improvement over fixed allocation in homogeneous scenarios with zero collisions, while mixed object scenarios confirm universal handling with approximately 11% time overhead offset by superior safety margins. The framework integrates YOLOv8 OBB detection at 30 FPS with 10 Hz control loops, demonstrating practical deployment capability for industrial assembly and sorting operations.

Sun 11 OctRobotics
The gist
Industrial robots often struggle to work together efficiently when picking and placing objects, sometimes bumping into each other or wasting time. This paper describes a system where two robot arms use cameras to look for objects and decide in real time which arm should pick each one based on distance and timing. The system uses a mathematical way to guide the arms so they avoid collisions, move smoothly, and stay efficient. Tests showed the robots could work faster and safer than older methods, making the approach practical for factory tasks like assembly and sorting.
Open → 2610.15763v1

Robot navigation that moves obstacles to reach blocked goals

Towards Path-Creative Navigation: Robot Navigation through Embodied Interaction

Abstract: Autonomous navigation in cluttered and constrained environments typically assumes a fixed environment and searches only for paths within existing free space. However, a route can be blocked by an articulated structure, a movable object, or a pedestrian, and reaching the goal may therefore require appropriate embodied interaction with the environment. This paper formulates Path-Creative Navigation (PCN), a navigation paradigm in which the robot recovers free space by coordinating locomotion and embodied interaction, and addresses one class of PCN tasks with a mapless framework. The vision-LiDAR-odometry framework integrates local observations, obstacle geometry, and robot-state estimates through a unified navigation system, providing stable semantic and geometric information for navigation and interaction. The traversability-aware decision method utilizes visual and LiDAR distance information to determine whether a blockage is actionable and whether it can be safely bypassed, enabling the robot to interact only when necessary while supporting articulated structure pushing, movable object pushing, obstacle avoidance, and pedestrian requests. We design simulation scenarios and evaluate different methods in both simulation and two real-world tasks that cannot be completed by conventional navigation alone without embodied interaction. These results demonstrate that our framework achieves higher task completion than the baseline methods by coordinating navigation and interaction in cluttered and constrained environments. Code is available at:{https://anonymous.4open.science/r/path-creative-navigation/}.

Thu 8 OctRobotics
The gist
Robots often get stuck when paths are blocked by things like movable objects, doors, or people. This paper introduces a way for robots to not just find paths but also move or interact with obstacles to create new routes. The authors built a system that combines sensors and robot movement to decide when and how to push or avoid obstacles safely. They tested their system in simulations and real-world tasks where normal navigation fails, showing it can complete more tasks by using these interactions.
Open → 2610.11072v1

Reliable 3D product change detection improves retail shelf monitoring

ShelfChange3D: Object-Level 3D Change Detection for Retail Shelf Monitoring

Abstract: Reliable shelf monitoring is an important capability for retail automation, yet existing out-of-stock detection methods mainly operate in image space and lack metric 3D localization for downstream robotic systems. We formulate shelf monitoring as object-level 3D change detection: given two RGB-D observations captured at different times, the goal is to identify changed products and localize each change with a 3D bounding box. To support this task, we introduce ShelfChange3D, comprising 145K synthetic and 5K real-world paired RGB-D observations with object-level 3D change annotations. We further propose ChangeBox, an end-to-end framework that jointly reasons over paired observations and predicts object-level 3D change boxes. To improve localization accuracy, we introduce a geometry-based refinement stage that exploits depth and gravity prior to estimate relative pose and refine predicted boxes. Experiments show that ChangeBox outperforms existing change detection baselines, with further gains from refinement and effective transfer from synthetic to real-world observations.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Retail shelves need to be checked to make sure products are in stock and in the right place. The authors created a way to compare two 3D images of shelves taken at different times to spot which products changed and exactly where they are using 3D boxes. They also made a large dataset of synthetic and real shelf images with detailed changes annotated, plus a method called ChangeBox that detects and refines these changes. Their method works better than earlier ones, especially when adapting from fake data to real shelf scenes.
Open → 2610.01283v1

Tractor trailer steering method improves forward and backward control

A Novel Path-Tracking Algorithm for Automated Tractor-Trailer Forward and Backward Maneuvers

Abstract: Fully autonomous tractor--trailer systems are increasingly deployed in logistics, agriculture, and industrial environments, where precise and robust path-tracking capabilities are essential. However, the articulation between the tractor and the trailer introduces additional nonlinearities and significantly complicates lateral and longitudinal control, particularly during reversing maneuvers. This paper introduces a novel path-tracking algorithm specifically designed for articulated vehicles with a single trailer. The proposed method combines a lateral control law applied at the trailer level with a short-horizon predictive adjustment of the tractor steering angle, ensuring stable convergence toward the desired path in both forward and backward motion. The approach is geometry-based and requires no per-vehicle calibration or training. Simulation studies in a high-fidelity physics simulator demonstrate the ability of the controller to match or outperform classical and state-of-the-art methods in terms of accuracy, stability, and robustness to disturbances.

Fri 18 SeptRobotics
The gist
Tractor-trailer vehicles are hard to steer precisely, especially when reversing, because the trailer adds complicated movements. The authors developed a new steering method that controls the trailer directly while also adjusting the tractor’s steering a little bit ahead of time. Their method works well for driving forwards and backwards without needing special setup for each vehicle. Simulations show it can track paths more accurately and stably than older methods, even with disturbances.
Open → 2609.21718v1

Robot learns to pick specific objects in cluttered scenes

Towards Fine-Grained Object Manipulation: SAM3-Guided Visuomotor Policy with Persistent Memory Learning and Focused Visual Conditioning

Abstract: Fine-grained object (FO) manipulation requires robots to distinguish a specified FO from visually similar objects and execute actions reliably despite scene distractors. However, scene-level visual conditioning lacks explicit object selection, while category-level guidance cannot reliably distinguish FOs within the same category. We present a SAM3-guided visuomotor framework that addresses these challenges through persistent object memory and focused visual conditioning. First, we introduce FO Memory-driven SAM3 (FOM-SAM3), which learns reusable FO memory tokens from limited multi-view registration images while keeping SAM3 fully frozen. Through one-vs-rest learning, these tokens encode persistent memories for localizing target FOs and rejecting similar alternatives, which can be stored in a memory bank. Second, we propose Focused Spatial-Appearance Encoding (FSAE), which combines in-FO local appearance features with explicit bounding-box coordinates to condition action policies including Diffusion Policy (DP) and Action Chunking with Transformers (ACT). The effectiveness of the proposed FOM-SAM3 was validated on the FO-30 dataset comprising 30 physical objects across four coarse categories. Across three real-robot FO manipulation tasks, our FOM-SAM3-guided policies demonstrated robustness against distractors, discrimination ability among similar FOs, and extendibility to new FOs.

Fri 18 SeptRobotics
The gist
Picking out one particular object among many that look alike is hard for robots. This paper presents a new way for robots to remember and recognize exact objects even when other similar things are around. The method uses a special memory system and focuses on the object’s features combined with its location to guide the robot’s actions. The researchers tested their system on a set of 30 real objects and showed it could reliably find and manipulate the right item despite distractions. This approach helps robots be more careful and precise when handling everyday objects.
Open → 2609.21621v1

Vlbiman plus plus improves one shot bimanual robot manipulation

VLBiMan++: Expanding the Generalization Boundary of Vision-Language Anchored One-Shot Bimanual Manipulation

Abstract: Generalizable bimanual robotic manipulation requires a reusable task prior that can persist across increasingly diverse tasks, objects, scenes, embodiments, and execution conditions, thus avoiding the prohibitive cost of large-scale teleoperated demonstrations and policy retraining. In this work, we present VLBiMan++, an extended framework that expands the generalization boundary of vision-language anchored one-shot bimanual manipulation. Starting from a single human demonstration, VLBiMan++ performs task-aware decomposition to identify reusable and adaptable skill components, and employs vision-language grounded geometric adaptation to transfer these skills to novel configurations without retraining. Building on this foundation, we systematically extend generalization along five dimensions: task generalization through diverse and long-horizon skill compositions; object generalization across unseen categories, varying geometries, and more complex articulated or deformable objects; scene generalization under clutter, occlusion, and dynamic interference; embodiment generalization across heterogeneous dual-arm robotic platforms; and deployment generalization through prolonged closed-loop execution under repeated external perturbations. To support this broader scope, we further introduce object-state-aware adaptation and lightweight trajectory optimization mechanisms that accommodate changes beyond simple rigid 6-DoF pose variations while preserving reliable bimanual coordination. Extensive real-world experiments demonstrate that VLBiMan++ maintains strong task success and adaptation capability across these increasingly challenging settings. Overall, VLBiMan++ advances one-shot bimanual manipulation from demonstrating isolated transferability toward a more systematic and scalable framework for generalization across tasks, objects, scenes, embodiments, and long-term deployment conditions.

Sun 13 SeptRobotics
The gist
Teaching robots to use two hands for diverse tasks usually requires lots of demonstrations and retraining. The paper presents VLBiMan++, which lets robots learn from just one human demonstration and then adapt that skill to different tasks, objects, and environments without more training. By breaking tasks into reusable parts and using vision and language clues, the system handles new objects, cluttered scenes, and even different robot setups. It can also keep working well over time despite interruptions or changes. This approach helps robots become more flexible and reliable in complex, real-world bimanual tasks.
Open → 2609.14310v1

Vision and force guided robots boost precise peg insertion accuracy

Vision-Force Admittance Learning for Peg Insertion into a Movable Hole

Abstract: Precise manipulation in dynamic environments, whether induced by a mobile robot base or a target with unknown motion, remains a major challenge in robotics. Manipulation in dynamic environments introduces substantial uncertainty, which fundamentally conflicts with the tight precision requirement of precise tasks such as peg-in-the-hole. We propose a Vision-Force Admittance Learning (VFAL) framework that fuses asynchronous visual feedback with a high-frequency force-based model, using visual pose estimations as a regularization term. VFAL adapts insertion strategies online to dynamic motion while maintaining millimeter-level precision. To obtain robust, low-frequency pose information, we employ state-of-the-art vision foundation models for visual pose estimation. Additionally, we incorporate failure recovery mechanisms to enhance overall robustness. We validate our approach in real-world experiments, demonstrating high success rates and strong adaptability to various pegs and dynamic environments.

Sat 12 SeptRobotics
The gist
Inserting a peg into a moving hole is hard because the hole can shift unexpectedly. The authors developed a system combining visual information from cameras with force feedback to guide the robot with great precision. This system updates its strategy in real time even if the target moves, helping the robot successfully complete the task. They tested their approach on real robots with different pegs and moving holes and found it worked reliably.
Open → 2609.14133v1

HiRAD improves large-scale warehouse AGV routing speed and efficiency

HiRAD: A Flexible Large-Scale AGV Routing System

Abstract: Automatic Guided Vehicles (AGVs) substantially boost warehouse throughput, but routing large-scale AGV fleets remains challenging. Classical Multi-Agent Pathfinding solvers suffer from exploding combinatorial complexity and super-quadratic runtime, while relying on idealized grid or piecewise-linear motion models that mismatch real-world kinematics. Recent Reinforcement Learning (RL) solutions improve flexibility via decentralized agent policies but depend on discretized spatiotemporal representations, require millions of episodes to converge, and incur full-map observation at every step, which leads to large models, slow convergence, and high inference latency that violates real-time industrial control constraints. To address these bottlenecks, we propose HiRAD, a hierarchical RL framework for continuous-space AGV routing with real-time guarantees: (1) a step-level spatiotemporal representation that translates continuous motion into a differentiable RL problem, (2) a hierarchical strategy that splits heading choice from velocity control to reduce the action space, and (3) an asynchronous event-driven decision pipeline that lowers inference complexity from O(n^2) to O(n) and cuts per-step latency by as much as 71 percent. Across random graphs and two warehouse maps, HiRAD reduces makespan by 45 percent to 63 percent and shortens end-to-end runtime.

Wed 9 SeptRoboticsArtificial Intelligence
The gist
Coordinating many warehouse robots to move goods quickly is very hard for computers because the problem gets complicated as more robots are added. The authors propose HiRAD, a new system that breaks down the robot movement decisions into simpler steps and uses clever methods to make real-time routing faster and more efficient. Their approach reduces delays by up to 63% and runs much faster than existing methods while working in continuous, real-world robot movement settings. This makes managing large fleets of warehouse robots easier and quicker.
Open → 2609.09752v1