Papers for

warehouse robotics engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Collision-free paths improve robot tasks near humans

Trajectory-Safe Orienteering for Human-Robot Shared Environments

Abstract: Orienteering problem (OP) has wide real-world applications and also great potential in human-robot collaboration. However, existing approaches struggle to simultaneously ensure safe and feasible trajectories while achieving high-quality task execution in shared workspaces. To this end, this work studies the OP with time windows and variable profits (OPTWVP). A two-stage DEcoupled discrete-Continuous Optimization with Service-time-guided Trajectory (DeCoST) approach is proposed to effectively solve OPTWVP in shared spaces. Meanwhile, the safety-aware time windows of nodes and the discretized workspace are introduced to ensure collision-free trajectories between the end effector and the human. Preliminary results validate the effectiveness of DeCoST in generating collision-free trajectory plans while preserving the quality of orienteering tasks.

Mon 28 SeptRobotics
The gist
When robots work near people, it's important that they don't bump into them while doing tasks. The authors study a problem where a robot needs to visit places at specific times, with different rewards for each place. They introduce a new method that plans safe, collision-free paths and chooses tasks to do well within shared spaces. Early tests show their approach works well to keep robots safe while completing their missions.
Open → 2609.34485v1

Robot grasp planner speeds up object picking with accurate evaluation

EquiGQNet: Fast Grasp Quality Evaluation via Shared Equivariant Point Cloud Encoding

Abstract: Planning six-degree-of-freedom (6-DoF) grasps for unseen objects in cluttered tabletop scenes from a single-view depth image requires accurate and efficient evaluation of diverse grasp candidates. Existing early-fusion methods capture local object geometry relative to each grasp candidate but repeatedly encode the scene, whereas late-fusion methods reuse a shared scene representation but may lose this grasp-relative local geometry. We propose EquiGQNet, an efficient 6-DoF grasp quality evaluator that combines the strengths of both approaches. For grasp orientation, EquiGQNet replaces the early-fusion operation of rotating and re-encoding the point cloud for each grasp candidate with an SO(3)-equivariant encode-once-then-rotate scheme, yielding grasp-aligned geometric features from a shared scene encoding. For grasp translation, Mid-level Action Fusion (MAF) injects the grasp position into intermediate features before global aggregation, retaining local geometry relative to each candidate. We evaluate EquiGQNet in two grasp planning pipelines: Cross-Entropy Method (CEM)-based continuous grasp search and candidate ranking with a pretrained generative planner. In simulation, EquiGQNet achieves grasping performance comparable to the early-fusion baseline and substantially outperforms late fusion on objects with complex geometry and limited graspable regions, while reducing CEM planning time from 3.31s to 0.48s, a 6.9x speedup over early fusion. In real-world household-object decluttering, EquiGQNet achieves a 95.2% grasp success rate and 230 picks per hour, versus 153 and 170 for early- and late-fusion baselines. Code is available at https://equigqnet.github.io/.

Mon 7 SeptRobotics
The gist
Planning how a robot hand can pick up different objects is tricky, especially when the objects are new and scattered on a table. The authors designed a system called EquiGQNet that quickly figures out good ways to grasp objects by better using the 3D shape information without repeating calculations. Their method is much faster than earlier ones and works well in both simulations and real-world tests, helping robots pick up more objects successfully and quickly.
Open → 2609.07145v1