Papers for
warehouse automation teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Sparse route memory improves round-trip vision-language robot navigation reliability
Reliability-Aware Sparse Route Memory for Round-Trip Vision-Language Navigation
Abstract: Vision-language navigation (VLN) is typically evaluated as a one-way task, although deployed robots may need to return after reaching a goal. We study continuous round-trip VLN and diagnose failures in directional observability, deviation recovery, and termination stability. We propose a reliability-aware sparse route memory that records the executed Outbound trajectory as ordered geometric anchors and queries them in reverse through a structured hint, action-level arbitration, and terminal verification. On 50 reverse-paired episodes using NaVILA and a simulated Unitree Go2, language-only Return succeeds in 22.0% of episodes, while our online system reaches 55.1%. With exact route information, the same interfaces achieve 86.0%, showing that effective Return requires both accurate information and consistent action on that information. The remaining online gap arises mainly from geometric evidence that is too unreliable to authorise intervention. These results distinguish information quality, behavioural consistency, and online reliability as separate limits in long-horizon navigation.
Robots improve indoor navigation using building cameras
InfraVLA: Extending Vision-Language-Action Navigation with Infrastructure Cameras
Abstract: Many indoor environments in which robots operate, such as warehouses, offices, and hospitals, already have cameras installed. They observe parts of the building that the robot cannot see from where it stands, yet navigation policies, including recent vision-language-action (VLA) models, do not use them. We propose InfraVLA, an end-to-end method that adapts a pretrained navigation VLA to such static infrastructure views: a closed-circuit television (CCTV) encoder turns each external view into tokens of the input sequence. Because the views matter only at rare decision points, fine-tuning alone did not make the policy use them in our experiments; we therefore train in two stages, on demonstrations with upsampled counterfactual data and then on recovery data. We evaluate on two simulated warehouse tasks, finding an object named in the instruction and rerouting around blocked aisles, where the deciding information is often visible only to the infrastructure cameras. Tested in distribution, InfraVLA reached a success rate of 100% on both, against 34.0% and 73.6% for a baseline without CCTV input. On out-of-distribution test sets it reached 88.2% and 88.9%. On a real quadruped fine-tuned with under 10 minutes of demonstrations, the policy reached 83.3% against 29.2% for the on-board-only baseline.
Multi-modal robot pushes and tips objects to find mass and friction
Multi-Modal Non-Prehensile Estimation of Physical Parameters via Press-and-Pull Tipping
Abstract: Recovering physical properties of unknown objects through non-prehensile interaction is challenging because no single manipulation primitive reveals all relevant parameters. Planar pushing couples mass and friction, while conventional tipping cannot recover friction and may fail entirely when low-friction or curved-base objects slide or rotate instead of tipping. We introduce a multi-modal estimation framework that combines a sliding interaction with a press-and-pull tipping primitive to recover object mass, center of mass height, and surface friction. The press-and-pull interaction increases the object-table sliding threshold and stabilizes the pivot, enabling controlled tipping without any prior geometric object model. Wrist force/torque sensing, RGB-D perception, and robot proprioception are fused to estimate the physical parameters from the two complementary interaction modes. Experiments on an ABB IRB120 across four objects with varied geometry, mass, center of mass, and friction achieve low relative error, while successfully operating on curved-base objects that fail under conventional forward tipping. The results demonstrate that complementary non-prehensile interactions can recover a compact set of physical parameters without grasping, a prior object model, or learned interaction dynamics.
Graph attention network spots robot collisions quickly and flexibly
CollisionGAT: Controller-Agnostic One-Step Collision Screening for Multi-Agent Motion
Abstract: Before a team of robots moves, each proposed step must be checked for collisions with other robots and with obstacles. We present CollisionGAT, a graph-attention network that reads the current and proposed states of moving agents together with locally relevant stationary obstacles and returns one collision-risk score per moving agent. Any controller can use these scores to accept, repair, replan, or postpone a proposed step. We mount CollisionGAT on a continuous path-following controller and on GATeD, an obstacle-blind D* Lite planner that uses typed vetoes to update its planning graphs. Exact geometric checks supply the training labels and independently audit every executed step.
Multi-robot teams learn task assignments without preset rules
MORPH: Self-Organising Multi-Robot Task Allocation via Neuroplasticity-Inspired Adaptive Topology
Abstract: Multi-robot task allocation (MRTA) in dynamic environments faces a fundamental tension: effective coordination requires learned structure, but that structure must adapt when conditions change. Existing methods resolve this by assuming prior task knowledge, a utility function, a cost matrix, or a trained policy making them brittle when deployed without such knowledge or when task distributions shift. We present MORPH(Multi-agent Online Rewiring through Plasticity-guided Hierarchy), a training-free MRTA framework where global allocation quality emerges from 4 local plasticity rules (synaptic, homeostatic, structural, and metaplasticity) applied to a directed pairwise preference matrix updated from runtime co-occurrence and task-completion feedback. MORPH requires no task model, no bid computation, and no offline training; response decisions use learned AGV-to-Picker preferences rather than a fixed proximity rule. Within the Gerkey-Mataric MRTA taxonomy, MORPH is the first method in the single-task, single-robot, instantaneous-assignment class to learn directed pairwise allocation preferences online. Evaluated on the TA-RWARE warehouse benchmark (8-24 agents, 4 maps, 800 steps per episode, 5 seeds), MORPH achieves 110% of all-to-all throughput at N=24 while using only 21% of possible coordination links as an efficiency advantage that grows monotonically with fleet size. Under spatial task distribution shift, MORPH degrades 3x less than proximity-based methods while its learned preferences remain uncorrelated with Manhattan distance. Systematic ablation confirms all four plasticity rules contribute measurably. Two allocation properties emerge without programming: cross-type preference dominance and progressive preference sparsification, mirroring the developmental refinement of biological neural circuits. Learned preferences are driven by task co-occurrence history, not spatial proximity.
Deep learning improves robot motion around humans safely
Proactive Motion Planning for Human-Robot Cooperation
Abstract: This abstract addresses the incorporation of human motion prediction into proactive and dynamic human-aware motion planning, with the goal of enabling safe collaboration between humans and robots. A deep learning, graph-based model is used to forecast human motion and is integrated into a planning framework. This framework employs a static roadmap along with a time-variant A* algorithm to modify the trajectory of a UR5e manipulator. This method greatly improves human-robot interaction and enables proactive collision avoidance by combining precise motion forecasts with adaptive trajectory planning.
Human motion prediction improves robot safety and efficiency
Human Motion Prediction for Human-Robot Collaboration
Abstract: This paper compares three human motion prediction methods - GMM-based clustering, TransFusion, and Graph-Mixer - evaluating their effectiveness in human-robot collaboration. These predictions are valuable for improving robot motion planning by anticipating human movements and enhancing safety and efficiency in dynamic environments.
Memory systems affect robot navigation success with changing conditions
MemTransfer: Benchmarking Memory Beyond Matched Experience in Embodied Decision-Making
Abstract: Memory lets an embodied agent reuse past experience, yet retaining useful information does not ensure that the agent can apply it when conditions change. We present MemTransfer, a benchmark comparing six memory representations, a working-memory baseline and five representations of past experience, under a shared frozen vision-language-model policy. It comprises 100 navigation cases across ten task types in a simulated warehouse, with expert demonstrations supplying the history. Three comparisons vary the starting pose, route availability, and amount and task relevance of history. With one demonstration per task, Full-context and Episodic memory reach 95.3% and 100.0% success at the original demonstration start, but lose 48-49 percentage points at a new test start. Summary changes little between these two test starts, yet with four demonstrations per task it retains a smaller fraction of its unchanged-route success after blocking (39.3%) than Working memory (44.8%) or the two trajectory memories (56-58%). At the new test start, increasing from one to four relevant demonstrations raises Episodic success by 14.3 percentage points, while the other evaluated representations gain no more than 1.3 percentage points. Replacing half of the relevant histories with other-task experience lowers success for both trajectory memories. These results show that robustness to one kind of mismatch does not imply robustness to another, motivating evaluation of both stored information and its use at decision time.
Two-finger gripper control improves cross-robot task learning
Enabling a Unified Cross-Domain Representation for Two-Finger Gripper Manipulation via Interaction-Centric Modeling
Abstract: Achieving robust cross-embodiment generalization in imitation learning demands overcoming a critical representation flaw that inextricably entangles task semantics with hardware-specific visual geometry. We propose an interaction-centric framework that leverages the shared structure of two-finger grippers via a parameterized universal gripper abstraction, yielding a canonical gripper-frame representation. Given language and RGB-D observations, a VLM infers the subtask and grounds an interaction triplet (gripper, held, target), while SAM~2.1 tracks masks to reduce VLM queries. We design concise hybrid features that combine target/collision artificial potential fields for global guidance with segmented gripper-frame point clouds for local geometry, and use a Flow-Matching Transformer to predict smooth 7-DoF action chunks. Experiments in simulation and real-world tasks demonstrate that ours is the first imitation learning approach to simultaneously achieve competitive benchmark scores and extreme cross-embodiment/cross-viewpoint zero-shot sim-to-real transfer to completely distinct, heterogeneous robot platforms.
Collision-free robot movement methods improve distance efficiency on grids and graphs
Collision-free Movement on Grids and Beyond
Abstract: We study collision-free movement problems on graphs, where the task is to coordinate a set of robots so that they reach a target formation satisfying a desired property while minimizing the total travel distance. This framework extends two classical models: (a) minimizing movement [Demaine et al., TALG '09, '14], which does not enforce collision avoidance, and (b) coordinated motion planning or multi-agent path finding [Eiben et al., SoCG '23, Deligkas et al., ICALP '24, among many others], where each robot is assigned an explicit target position. We focus on the setting where the target formation of the robots should be connected. We analyze the parameterized complexity of the problem with respect to the number of (main) robots and the total travel length on grid graphs and two natural generalizations thereof: planar graphs and unit disk graphs.
Memory aware multi sensor navigation improves safety and efficiency
Memory-Aware Multi-Sensor Perception for Efficient and Safe Navigation in Dynamic Environments
Abstract: Autonomous navigation in previously unseen environments requires effective perception, persistent environmental representation, and collision avoidance while maintaining progress toward a goal. Existing perception-based methods often rely on prior maps or short-horizon observations, limiting their ability to exploit previously observed structure. We propose a memory-aware multi-sensor navigation framework that integrates LiDAR and RGB perception, online distance-field representation learning, and a stage-adaptive Modulated Control Barrier Function Quadratic Program (MCBF-QP). The framework persistently represents static infrastructure while tracking dynamic obstacles, enabling the MCBF-QP controller to exploit previously observed geometry for obstacle circumvention and adapt its safety constraints and guidance to local conditions. Experiments in complex indoor and outdoor environments demonstrate improved navigation efficiency and goal-reaching performance while maintaining collision avoidance in narrow passages and around dynamic obstacles.
Foundation model powered robot actively disambiguates tasks with closed loop feedback
Actively Resolving Contextual Uncertainty for Underspecified Tasks in Natural Language
Abstract: Foundation models provide robots with the ability to interpret natural language and reason about environmental context, yet most language-conditioned policies assume that goals are well-specified and that task-relevant information is provided upfront via a prior map. Operating in unfamiliar environments with underspecified tasks entails high contextual uncertainty: the robot must jointly infer what constitutes task success, what constitutes relevant information, and where (or whether) that information exists. We address these limitations via CLUE (Closed-Loop contextual Uncertainty rEsolution), a framework for actively resolving contextual uncertainty given underspecified tasks in natural language. CLUE uses an LLM-derived policy to hypothesize task-relevant concepts and potential plans. It then uses a language-embedded map, which is constructed online, to ground these hypotheses into actions. The policy sequentially evaluates hypotheses via closed-loop environment interaction and refines its plans as it gathers new information. We deploy CLUE on a Boston Dynamics Spot across three real indoor and outdoor environments spanning 15 tasks that require object disambiguation, functional inference, and occlusion reasoning. CLUE achieves a success rate within 7 percentage points of an oracle policy and outperforms an LLM-enabled planner without closed-loop feedback by a 4x margin. Supporting experiments demonstrate that simply building and then querying a language-enriched map is insufficient to resolve complex contextual planning tasks; these approaches achieve roughly one third the success rate of CLUE while requiring over 10x more VLM tokens. We provide additional information at https://zacravichandran.github.io/CLUE.
Uncertainty aware navigation improves robot motion in busy places
UCON: Uncertainty-aware Navigation with Historical Re-association in Dynamic Environments
Abstract: Autonomous navigation in dynamic environments is hindered by two fundamental challenges: perception instability and uncertainty-optimization mismatch. The former leads to identity switches and unreliable motion estimation, while the latter prevents principled incorporation of motion uncertainty into trajectory optimization. To address these challenges, we propose UCON, an uncertainty-aware navigation algorithm in dynamic environments. For perception instability, we present a point-level historical re-association mechanism that leverages historical point cloud fragments to recover lost targets while maintaining identity continuity. Subsequently, a Kalman filter is employed to provide anisotropic motion state estimation and covariance propagation. To resolve the uncertainty-optimization mismatch, we transform predicted states and their covariances into uncertainty sectors, which are embedded as differentiable cost terms within a trajectory optimization framework. This achieves consistent uncertainty-aware dynamic obstacle avoidance while maintaining smoothness and feasibility. Extensive simulations and real-world experiments demonstrate that, while maintaining high computational efficiency, UCON achieves superior perception stability and robust navigation performance in dynamic environments compared to state-of-the-art methods. The code will be open-sourced to facilitate further research.
Mobile manipulators use dynamic memory for better long plans
ADM-Planner: LLM-Guided Long-Horizon Planning for Mobile Manipulators with Attention-Enhanced Dynamic Memory
Abstract: Large language models can decompose mobile-manipulation goals into long action sequences, but the resulting plans remain reliable only while their world context is current. A fixed scene description becomes stale when objects are discovered, moved, or completed while retaining every observation instead produces a growing history with redundant and conflicting state. To resolve this tension, we present an LLM-guided planning framework ADM-Planner with attention-enhanced dynamic memory (ADM). Persistent workspace knowledge is separated from object-centric state, asynchronous observations and action outcomes update that state, and a bounded retriever exposes only the entries that can affect the next decision. The LLM replans when an update invalidates the remaining plan. Across 1,500 task-simulator episodes, the proposed ADM achieved 100% full-task success in the 14-container noisy dynamic setting, compared with 62% for static memory and 97% for unfiltered dynamic memory, while reducing the context-size proxy by 95.8% relative to the latter. In a six-episode live GPT-5 Mini planner, both dynamic memory variants completed every mission, while ADM reduced provider-reported input tokens by 14.4% and mean planner calls from 7.0 to 6.0. A separate 60-trial PyBullet study retained 100% success for ADM, compared with 50% for static memory. Finally, the mobile manipulator with ADM-Planner completed various missions in indoor and outdoor physical experiments while incorporating targets revealed after execution began. The results show that selective state maintenance with ADM, rather than prompt history alone, is a practical basis for long-horizon planning in changing environments. Project page: https://xjp99v5.github.io/ADM-Planner
Robotic systems explore and adapt to find and manipulate objects
From Passive Execution to Active Exploration: Agentic Embodied Manipulation in Realistic Environments
Abstract: Recent advances in agentic systems have substantially enhanced the long-horizon capability of embodied manipulation. However, many existing frameworks still follow a passive execution paradigm, which limits their applicability to real-world scenarios involving textual semantic cues, distractors, and initially invisible targets. To bridge this gap, we propose an agent-based active exploration framework that enables robots to dynamically interact with the environment rather than merely execute predefined instructions. Specifically, our framework consists of three collaborative modules: a planning module for high-level task reasoning, a perception module for visual scene understanding, and an execution module for low-level manipulation. This design allows the robot to actively acquire task-relevant information, adapt its behavior based on environmental feedback, and complete manipulation tasks under partial observability. Furthermore, we introduce a fine-grained perception-execution interleaving strategy, which tightly couples visual feedback with skill execution to improve exploration robustness. We evaluate our method on a realistic Find-and-Place task, demonstrating its effectiveness in challenging environments where target objects must be actively discovered before manipulation.
Object centric 4D memory improves long horizon robot manipulation success
OCC4M: Object-Centric 4D Memory for Spatiotemporal Reasoning in Long-Horizon Manipulation
Abstract: Long-horizon manipulation often requires reasoning about state absent from the current view, such as a vanished object's location, temporal identity, or the contents of a shuffled container. We present OCC4M ("Occam"), an object-centric 4D memory that maintains persistent tracks in a shared world frame and explicitly represents temporal, motion, and containment relations. A vision-language model (VLM) queries this structured memory to select actionable targets for history-free low-level execution. Across seven simulation conditions and 350 episodes, OCC4M achieves 96.6% memory success and 88.9% end-to-end success, versus 54.6% and 57.7% for FrameSamp, a raw-history VLM baseline using Gemini 3.7 Flash with the complete observation history and the same executor. In a controlled viewpoint-transfer test, OCC4M maintains 100% memory and 98% end-to-end success after a viewpoint change, while full-history FrameSamp falls to near-zero success. On 20 fixed-camera Franka episodes, OCC4M reaches 85% joint memory accuracy, versus at most 30% for FrameSamp across context sizes from $K=16$ to the complete history, and completes 45% of full two-stage tasks. These results support explicit object-centric memory for persistent spatiotemporal reasoning in long-horizon manipulation. Qualitative videos are available at https://occ4m-sup.github.io/occ4m-supplementary/.
Always-on robot manages dual arms in live changing environments
Watch, Recall, Act: Always-On Robots in Concurrent Embodied Streams
Abstract: An always-on robot faces an endless stream that never resets: instructions arrive and lapse, the scene changes, and its own past actions reshape what it must reason about. Today's action models are built for the opposite: a fixed instruction, no mid-task intervention, single-step reasoning. In an open-ended world a robot must watch a live stream for far-future cues, recall its own far-past actions, and act on them under dual-arm concurrency. We present ARMS (Always-on Robot in Multi-modal Streams), a deliberately simple streaming policy: a single pretrained $π$0.5 backbone augmented by three lightweight modules that turn live perception, embodied states, and the robot's own past actions into context the backbone reads before it acts. The modules update this context asynchronously, so watching and recalling never block acting and the two arms act at once. Rather than inventing new mechanisms, ARMS integrates these learned context providers with an agent-causal self-history that logs which arm did what, and when. To supervise them without extra annotation, we build ARMS Dataset, whose staged construction script itself labels every module from real dual-arm teleoperation. Trained on it, ARMS reaches 45% on the combined task against 28% for the strongest of our four main baselines, and ablations confirm the memory module, the embodied-state head, and asynchronous concurrency are each necessary.
Multi-robot system improves navigation using object relations and collaboration
CoRelNav: Collaborative Relational Navigation for Multi-Robot Spatially Constrained Semantic Navigation
Abstract: Spatially constrained semantic navigation requires robots to identify targets specified not only by semantic categories but also by relations to surrounding objects. In unknown environments, resolving such goals requires efficient exploration together with sufficient target and contextual evidence for reliable relation verification. Existing methods leave relation-aware verification and multi-robot collaboration largely disconnected: relational navigation is predominantly single-agent, while multi-robot systems seldom coordinate distributed observations for instance-specific relation verification. We propose CoRelNav, whose core is coupling task-conditioned multi-robot exploration with candidate-driven collaborative verification. A spatial-semantic field converts task constraints, scene nodes, and object features into exploration utility; as candidate information accumulates, robots are reallocated toward complementary evidence under team navigation costs, while instance-consistent observations are aggregated across topology nodes. This coupling reduces redundant search and enables relation hypotheses to be resolved from distributed partial evidence that independent exploration or isolated-view verification can leave ambiguous. Experiments in photorealistic simulation demonstrate consistent improvements over representative baselines, with ablations validating the proposed exploration and verification mechanisms. We further deploy the complete system on two physical mobile robots, demonstrating its applicability to real-world collaborative navigation.
Distributed controller keeps warehouse robots safely on track
Safety-Filtered Distributed Koopman-MPC
Abstract: Distributed model predictive control (DMPC) often constructs both predictions and collision constraints from neighbor trajectories, so packet loss can remove both. We separate these roles: received trajectories drive Koopman-MPC, while local sensing and shelf geometry define a hard-constrained quadratic program (QP) that projects the applied input. Its radial demand is the least constant acceleration that keeps a supporting-plane clearance nonnegative throughout one zero-order-hold interval. Complementary pair rows recover the coupled demand without exchanging safety decisions. We give an intersample separation theorem under bounded snapshot and directional plant errors, an exact max-min test for simultaneous local feasibility, and a sensing-radius condition for switching interaction graphs. Anticipatory high-order rows may be relaxed for performance, but the finite-hold rows contain no safety slack. Matched eight-robot warehouse simulations use a frozen Koopman model, nonlinear drift, bounded inputs and speed, shelf constraints, a 120 ms control period, and packet dropout. The full controller is collision-free in 20/20 matched trials and reaches 160/160 robot goals; predictive Koopman-MPC without the final projection is collision-free in 1/20 trials. All 38,400 full-method hard-row sets pass the online feasibility test, and every local QP solves. Five-stream fleet sweeps are collision-free and hard-row feasible through 16 robots; the 20-robot boundary fails only after the online margin turns negative, while the reconstructed per-agent critical path remains below the sampling period. Bounded-sensing and differential-drive tests provide additional deployment stress.
Robots plan paths that bounce off walls to save time and effort
Planning Trajectories that Bounce: Reflection Classes for Collision-Tolerant Robots
Abstract: Robot navigation methods tend to avoid contact, and consequently search for collision-free trajectories. For robots with high inertia and limited maneuverability, however, avoiding contact can require substantial steering effort and time, even when interactions with surrounding surfaces could be safely exploited. In this paper, we develop a planning method that deliberately uses controlled wall reflections to generate trajectories that can be easier and more efficient to execute than purely collision-free motion. We consider planar navigation in environments where a mobile robot is permitted to bounce off surrounding surfaces. To represent the resulting alternatives, we construct a reflection-augmented state graph in which paths are partitioned into distinct classes according to the sequence of walls used for reflection. This representation enables systematic enumeration of reflection strategies and identification of the lowest-cost path within each class. We show that, although a reflecting path cannot be shorter than the shortest collision-free path, it can reduce execution time and actuation effort by replacing costly changes in heading with controlled environmental interactions. The planned trajectories are executed using a contact-aware sampling-based controller with the robot's full dynamics. In our experiments, we demonstrate that in our simulated test scenario, the best reflecting class can reduce time and control effort. Our results show that controlled contact can provide dynamically advantageous navigation strategies that are excluded by conventional collision-avoidance formulations.
Teams of car-like robots push objects faster in tight spaces
MultiPush: Learning to Rearrange with Teams of Car-Like Pushers
Abstract: We focus on the problem of rearranging multiple objects within a constrained workspace via pushing using a team of car-like robots. While the use of multiple robots offers the potential for more efficient execution, the need for conflict resolution and the kinematic constraints arising from physics, robot design, and the workspace boundary make this problem especially challenging. Our key insight is that by exploiting the structure introduced by the car-like kinematics of the domain, we could relax the problem into an ordered assignment of Dubins curves to robots. To this end, we introduce MultiPush, a reinforcement-learning based framework that jointly determines an efficient schedule of pushing tasks and their allocation to available robots by leveraging a constraint-aware traversability graph. Across extensive simulated trials with up to 14 objects and teams of two to four robots, MultiPush reduces the makespan by up to 16% compared to the baselines while requiring up to 2.9 times faster planning time. We demonstrate MultiPush on a real-world scenario involving the rearrangement of 12 objects by two and three robots (1/10-scale racecars) in a constrained space.
Robot predicts human moves for smoother team object carrying
Learning from Humans for Proactive Assistance in Human-Robot Collaborative Transport
Abstract: We focus on human-robot collaborative transport, a challenging task of broad relevance spanning logistics, manufacturing, and the home, in which a user and a robot work together to relocate a large or heavy object. To act as an effective partner, the robot should reduce the user's effort by contributing to efficient relocation of the object while remaining physically responsive to them. Prior work often addresses these capabilities separately, producing robots that may move the object efficiently but resist user input, or accommodate the user but depend on continuous guidance. Our key insight is that obstacle-constrained collaborative transport requires integrating predictions of human collaborative behavior with compliant robot control. To this end, we introduce PROACT, a framework for human-robot collaborative transport that incorporates anticipation into compliant whole-body control through a learned model of human collaborative behavior. Trained on a large-scale, real-world dataset of dyadic human transport demonstrations, our transformer architecture distills collaborative behavior into predictions of future object motion. Across 108 real-world trials with a 9-DoF mobile manipulator, PROACT reduces mean interaction work by 59.2\% and 20.4\%, and mean completion time by 12.9\% and 6.9\%, relative to compliance-only and MPC baselines, respectively. Footage from our experiments can be found at https://youtu.be/qAGvQfVPjbk.
Neural potential fields plan robot arm paths directly from images
SE(3) Neural Potential Fields for 6-DoF Trajectory Planning Directly from Images Without Explicit 3D Reconstruction
Abstract: Reaching a 6-DoF grasp pose in clutter requires a collision-free trajectory, conventionally obtained by reconstructing the scene in 3D and planning inside that reconstruction, at the cost of its accuracy and compute. Potential fields learned directly from images remove that dependency but inherit the classical weakness of artificial potential fields: where attractive and repulsive gradients cancel, the descent grazes the obstacle instead of going around it, and can stall short of the goal. We present an SE(3) neural potential field learned from posed RGB images and supervised with a navigation function, the geodesic distance to the grasp through free space recovered from those same images during training, which removes both failures. On two tabletop scenes, from obstacle-blocked starts executed on a UR10, the field converges within 3 cm of the grasp from every start and every path it executes is collision-free against the ground-truth geometry, against 25% and 0% under image supervision alone; mean clearance rises from under a centimeter to 8.6-8.8 cm and arm-link contacts fall from 20.6-50.4% to 2.7-5.5% of executed configurations. Executed grasp success is 90.0% and 40.0% on the two scenes, the residual failures being refusals of the Cartesian executor rather than of the field. Planning takes about 2 s against 67-133 s for RRT* on a reconstruction of the same images, though under a common offline harness the two are comparable: the deployed margin is the cost of collision-checking a dense reconstruction, not planner complexity.
GraspTune improves robot grasp success by using touch feedback
GraspTune: Tactile-Driven Execution Refinement for Robust Grasping
Abstract: Visual grasp proposal generation has advanced rapidly, yet converting a selected proposal into a stable physical grasp remains a central execution-stage challenge. This paper introduces GraspTune, a tactile-driven execution-stage refinement framework that starts from a nominal proposal and applies bounded residual TCP motions during approach, contact formation, and final grasp execution. GraspTune learns control-facing contact semantics from local depth, tactile signals, state, and history using state-conditioned expert contact queries and multi-task supervision for contact change, contact risk, and post-close readiness. The representation conditions a diffusion-pretrained residual policy and is aligned with PPO for closed-loop execution. Across more than 60,000 simulated executions over 20 object categories, GraspTune establishes an execution-layer benefit across four proposal generators, raising stable grasp success by +19.22, +9.55, +12.45, and +20.70 percentage points for GraspNet, Contact-GraspNet, AnyGrasp, and VGN. A four-fold held-out category study raises unseen-object execution from 54.58% to 70.33%, showing category-disjoint generalization of contact correction. Across more than 1,000 real-robot trials on a UR5e setup with Xense fingertip sensors, GraspTune raises GraspNet execution from 71.0% to 84.3%, validating direct transfer without realworld policy fine-tuning. Together, these results turn visually plausible proposals into stable physical grasps for downstream contact-rich manipulation. A supplementary video is available at https://youtu.be/kcq7fSLNtzU.
Care improves robot action recovery with experience guided corrections
CARE: Experience-Guided Atomic Corrective Execution for Vision-Language-Action Policies
Abstract: Vision-Language-Action (VLA) policies achieve strong performance in robotic manipulation but remain brittle once execution deviates from nominal trajectories. We propose CARE (Corrective Atomic Robotic Execution), a framework that improves recovery by learning from failures encountered during execution. Instead of generating corrective data from manually designed or random perturbations, CARE collects failed rollouts, models stage-conditioned post-failure deviations, and uses the resulting empirical distributions to synthesize representative failure states and corrective demonstrations. At inference time, CARE combines stage-wise planning with physically grounded 3D monitoring to trigger atomic adjustments or re-operations while preserving task progress. We further introduce the Failure State Recovery Benchmark (FSR-Bench), which evaluates recovery from intermediate failure states under local deviations and structural anomalies. Experiments across multiple VLA backbones, simulation benchmarks, and real-world dual-arm tasks show consistent improvements, with average task-success gains of 14.5 points in simulation and 15.9 points in the real world. Code, models, and data are available at https://github.com/xiaojunlan/care
Vision combined with touch improves cluttered dexterous robot grasping
When Does Touch Matter? Charting the Vision-Interaction Gap in Cluttered Dexterous Grasping
Abstract: Dexterous grasping in clutter poses a basic sensing question: when do tactile measurements and external wrench estimates improve on visual geometry? Occlusion and contact can obscure grasp quality, motivating a controlled evaluation of these interaction signals. We present a controlled real-world study over five tabletop scene conditions on a dexterous system that combines vision, per-finger and wrist wrench estimates, and distributed fingertip taxels. With demonstrations, visual observations, action space, and compliant control fixed, we compare vision-only, wrench, taxel, and combined policies plus representation and fusion baselines. The combined policy succeeds in 24/25 trials versus 14/25 for vision only, and 15/15 versus 6/15 across the three confined conditions. Ablations show that wrench and taxel feedback are complementary. Behavioral comparisons show that interaction feedback enables earlier rejection of inadequate contacts, regrasping before lift, and more stable grasps. To our knowledge, this is the first real-world study to combine and separately evaluate these interaction modalities for target-oriented dexterous grasping in clutter. These results chart a widening vision-interaction gap and position cluttered dexterous grasping as a benchmark for determining when the learned policy needs interaction sensing. Project website: https://interaction-dex-grasp.github.io/
FlockDiffusion speeds up multi-drone task planning with shorter routes
FlockDiffusion: Assignment-Conditioned Diffusion for Multi-Drone Task Allocation and Completion
Abstract: Autonomous multi-drone navigation requires fleets to service distributed objectives in cluttered environments under tight computational budgets. Efficient coordination depends on task bundling, where each drone visits multiple objectives along its route. Separate solvers for cost estimation, assignment, and execution incur redundant graph search and produce long, abrupt paths. We propose FlockDiffusion, a learned framework combining a scene graph encoder, an explicit allocation head, an assignment conditioned diffusion transformer, and a closed form trajectory decoder. An autoregressive teacher provides offline supervision for parallel fleet trajectory generation. PyBullet ablations show that bundling increases task completion from 50% to 100%, while our complete teacher further reduces route cost by 8.4% relative to MAGNNET with bundling. In the optimized scalability benchmark, evaluated on 100 scenes per density with ten drones, FlockDiffusion achieves 6.2 to 7.6 times faster inference and approximately 37% shorter routes than the classical pipeline. As nominal task counts increase from 20 to 40, latency rises from 7.8 to 11.1 ms, compared with 48.0 to 75.8 ms for the baseline. In a separate evaluation across five Gazebo environments, FlockDiffusion achieves 100% planner coverage and reduces planned route cost by 15.4% relative to the baseline with bundling. These results demonstrate efficient planning under increasing task density in configurations that are demanding to reproduce with physical drone fleets.
Navigation method moves large obstacles to clear robot paths
Manipulation Feasible Navigation Among Movable Obstacles with Discrete Contact Pushing
Abstract: In environments with large movable obstacles, detour-only navigation can be inefficient or even infeasible, while obstacle interaction requires reasoning about navigation benefit, feasible placement, and executable manipulation. We present a hierarchical navigation among movable obstacles (NAMO) framework for mobile manipulators. At the high level, the planner identifies key blocking obstacles from reference paths and searches for relocation plans that jointly satisfy geometric, manipulation, and downstream navigation constraints. When direct relocation is hindered by other movable objects, a large language model (LLM) is selectively invoked to infer auxiliary manipulation dependencies, which are then verified by deterministic geometric planning. To execute the resulting relocation goals, we define discrete contact modes on the surfaces of box-shaped obstacles and select contact faces and regions online based on position and orientation errors, enabling straight, side, and corner pushing through contact switching. A recurrent reinforcement-learning policy coordinates the mobile base and manipulator to track tool center point (TCP) targets while preserving end-effector reachability during sustained pushing. Simulation and real-robot experiments demonstrate feasible navigation-manipulation in detour, single- and multi-obstacle relocation, and dependency-constrained scenarios, validating the framework for interactive navigation with large non-graspable obstacles. The open-source project is available at https://cloudytosunny.github.io/NAMO_DCPushing/.
Framework coordinates robot decisions for object retrieval with limited views
Selective Commitment for Language-Guided Object Retrieval under Partial Observability
Abstract: Language-guided object retrieval under partial observability requires deciding whether to gather more evidence, interact with the scene, grasp a candidate, or abstain. We present a closed-loop framework that coordinates these decisions for retrieving a target specified in relation to a reference container. The framework maintains a persistent joint belief over target identity, container relation, and presence through tracked-object, unobserved-target, and target-absent hypotheses. View-conditioned categorical VLM observations update this belief; conformal grasp eligibility and robot feasibility govern commitment, while finite-horizon belief-space planning selects information-gathering actions. Across five different scenarios, our proposed method succeeds in 19/25 simulation episodes versus 12/25 for the best-performing task-adapted baseline and is the only evaluated policy to achieve at least one success in each scenario. Ablations show that cross-view memory improves success under partial occlusion, while the full system does not consistently outperform simplified variants. Real-robot trials demonstrate closed-loop re-observation and autonomous recovery from injected grasp failures, while injected viewpoint failures end in false defer. Experimental results demonstrate the feasibility of coordinating evidence gathering and selective grasp commitment within a unified framework for retrieval under partial observability.
Robotic grasp spaces explored more efficiently using connectivity patterns
Connectivity-Aware Exploration of Robotic Grasp Spaces
Abstract: Robotic grasping is typically formulated as the problem of identifying successful actions from a space of candidate grasp poses. However, the organization of successful actions within this space has received less attention. We study the multiscale structure of viable robotic grasps in $SE(3)$ and investigate whether this structure can be exploited for more efficient exploration. Using a large-scale grasp dataset, we show that successful grasp sets exhibit heterogeneous and reproducible connectivity structure across objects. We then introduce a connectivity-aware sampling strategy that incrementally explores the currently observed grasp space by prioritizing potential bridges between components, structural frontiers, boundary extensions, and geometric novelty. In controlled reconstruction experiments, the method recovers the connectivity structure of successful grasp sets substantially more efficiently than random sampling and farthest-point sampling. We further evaluate whether connectivity acquired under hidden grasp viability can improve subsequent grasp discovery, and whether structural experience from previously explored objects can be retrieved and transferred to unseen objects. These results suggest that the spatial organization of viable actions provides information relevant to grasp-space exploration beyond the viability of individual candidate actions. More broadly, they motivate structure-aware exploration as a means of exploiting the geometry of viable action spaces in robotic manipulation.
Robot navigation paths found by moving obstacles minimally
A Horizon-slicing Approach to Minimum Obstacle Displacement Planning for Robot Navigation
Abstract: In this paper, we investigate the Minimum Obstacle Displacement Planning problem from a robot motion planning perspective. The problem involves determining a feasible path to a goal location by displacing movable obstacles when no collision-free path initially exists. We show that this problem is computationally challenging and, in particular, NP-hard when obstacles are modeled as polygons in the plane. Besides an exact formulation of the minimum obstacle displacement problem generalizing other problems in the literature, and the associated optimal solution, this paper proposes an approximate solution that is less intensive from a computational standpoint, and differs from the optimal solution by a fraction of the optimal cost, being able to trade-off between path length and amount of obstacle displacements.
Robot packing improves by planning with gripper and real-time control
Gripper-Aware Automatic Dense Packing of Irregular Objects
Abstract: Automatic dense packing is widely desired in warehouse operations but remains a fundamental challenge in robotic manipulation. Existing work on irregular-object packing largely targets simulation with idealized contact, treating the object as an isolated rigid body. The gripper often enters as a discrete, post-hoc feasibility check, if considered at all, and the perception and contact drift accumulated during execution are not addressed. We present a closed-loop pipeline that integrates perception, gripper-aware placement optimization, and force-guided execution on a real manipulator. The optimizer represents the object together with the gripper as a single composite body of hierarchical sphere trees. It searches over five degrees of freedom on a GPU within a CMA-ES framework, with the vertical coordinate grounded analytically against the current heightmap. During execution, a force-monitored vertical descent stops on first contact. A post-release consolidation push then closes the residual lateral clearance that gripper-aware planning leaves behind. The container is re-perceived between placements so that drift does not accumulate. We validate the system on a Franka Emika Panda robot packing a 3D-printed set of flat, curved, and concave objects, and a YCB object subset. An ablation study isolates the contribution of gripper-aware optimization, the consolidation push, and mesh-derived geometry to end-to-end success, achieved density, and computational cost. We further benchmark against the heightmap-minimization method as a baseline representative of prior irregular-object packing work.
Virga enables safer coordination between drones and ground robots
VIRGA: Virtual-Agent-Intermediated Riemannian Geometry for Active-Sensing Air-Ground Coordination
Abstract: Air-ground autonomy becomes harder when the unmanned aerial vehicle (UAV) must remain observable by a gimbal light detection and ranging (LiDAR) mounted on the unmanned ground vehicle (UGV). The platforms must avoid dynamic obstacles while coordinating heterogeneous motion, limited sensing, and changing task initiative within one closed loop. This paper presents VIRGA, a neural geometric coordination framework that turns dual-LiDAR observations into bounded source-specific Riemannian fields and couples them through a virtual agent with reciprocal elastic feedback. Platform-aware execution maps convert the shared coordination reference into feasible UAV, UGV, and gimbal commands while enforcing active-observation safeguards. Evaluation against three complementary baselines reveals distinct limitations. An adapted Ray-RMP controller provides the fastest Riemannian response but produces insufficient clearance in the coupled air-ground task. A dense analytical Riemannian field improves geometric avoidance, yet its high evaluation cost prevents stable field-of-view maintenance. An adapted ColAG controller achieves the lowest latency but still incurs safety and observability violations. VIRGA completes all paired warehouse conditions safely, while a long-range cave stress test without retraining demonstrates sustained coordination in irregular and confined geometry. Ablations confirm contributions from online geometric evaluation, virtual-agent mediation, and reciprocal feedback.
Vision language action policies show similar but distinct robot hand movements
Outcome-Conditioned End-Effector Geometry Across Vision-Language-Action Policies
Abstract: Vision-language-action (VLA) policies solve the same manipulation task through different action interfaces, but task success alone does not establish whether their physical executions agree. We study cross-policy end-effector geometry in 15,000 closed-loop LIBERO rollouts from four policies. The primary clean-condition analysis forms 3,600 configuration-matched, and therefore dependent, policy pairs. Both-success pairs have a median normalized dynamic time warping distance of 0.0120 m versus 0.0380 m when exactly one policy succeeds. This ordering holds in every task, every policy pair, and nine sampling and band-limited representations; however, the ratio varies severalfold across representations, so we report the direction rather than a fixed multiple. Both-failure pairs are more separated again but rest on thin, uneven support, so we report them as exploratory. Within successful executions, partner replacements separate more across tasks than across initial states. A matched baseline still reveals measurable, heterogeneous residual policy differences, so a low cross-policy distance does not imply interchangeability. Successful executions sit about as far from same-task demonstrations as those demonstrations sit from each other, compatible with task-associated geometry without separating training-data overlap from task constraints. A common 72-action window preserves the ordering but reduces its magnitude; endpoint and duration adjustment likewise leaves a positive mixed-outcome coefficient relative to both-success pairs, though its magnitude is specification-dependent. Under composite visual stress, policy rankings and pair composition change together.
Humanoid robot learns to move safely through cluttered spaces
Learning Scene-Aware Humanoid Locomotion through 3D Clutter from Immersive Human Demonstrations
Abstract: While learning from human motions has enabled highly dynamic humanoid skills such as dancing and martial arts in obstacle-free space, traversal through densely cluttered environments remains underexplored. These spaces are three-dimensional and geometrically constrained, requiring scene-aware locomotion that tightly couples whole-body motion with scene geometry for obstacle avoidance. To address these challenges, we present Moving Through Clutter (MTC), a learning-from-demonstration framework for scene-aware humanoid locomotion. To bypass costly physical scene construction, MTC uses procedurally generated Virtual Reality environments for immersive data collection. To transform these human motions into training-ready humanoid motions, we propose a scene-aware motion retargeting algorithm that converts human demonstrations into humanoid trajectories while strictly enforcing robot-scene clearance to guarantee collision-free traversal. These reference trajectories are then used to train a scene-aware locomotion policy that deploys on a Unitree G1 humanoid. Evaluated on our proposed MTC-Challenge for multi-obstacle traversal, the policy demonstrates a 70.2% collision-free rate across diverse scenarios, successfully traversing complex environments through diverse whole-body skills, including crawling through low-clearance passages and squeezing through narrow gaps.
Robot navigation improves with smart waiting and rerouting decisions
SPARROW: Survival-POMCP for Adaptive Robot Routing, Observation, and Waiting
Abstract: Temporary obstacles that may block a robot's planned route create a sequential navigation problem: a robot must decide whether to wait for a blockage to clear, reroute, or acquire more information about the obstacle before acting. We formulate graph navigation among temporary obstacles as a partially observable semi-Markov decision process and introduce SPARROW, a belief-space planner built on Partially Observable Monte Carlo Planning (POMCP). SPARROW searches over traversal, observation, and finite-duration waiting actions while maintaining a particle belief over latent obstacle classes and clearance times. Class-conditioned survival models are learned online from both clearance observations and right-censored encounters where the robot reroutes before clearance is observed. A generative model simulates obstacle arrivals and clearances as each action unfolds, so the planner can account for blockages that may occur along alternative routes. We further introduce a value-of-learning criterion that trades the immediate cost of collecting labelled survival data against its expected reduction in future navigation regret. Across two simulation graphs and multiple obstacle-class settings, SPARROW reduces mean time-to-goal by 12-26% relative to OSCAR, a recent survival-based method for the same problem. On a physical mobile robot, SPARROW reduces mean time-to-goal by 20.5% relative to OSCAR while selectively observing, waiting, and rerouting as environment conditions change.
Soft robot arm shakes objects to find hidden weight details
Shake to Learn: Dynamic Interrogation of Hidden Object Physics for Robotic Manipulation with Physical Reservoir Computing
Abstract: Many physical properties relevant to robotic manipulation are hidden from vision. A sealed object, for example, may reveal little about its center of mass (COM) or internal contents until it is lifted, shaken, or otherwise dynamically perturbed. This study shows that such interactions can enable a new modality of robotic perception and learning, in which interaction-induced dynamic responses are used to infer object physics that is inaccessible to conventional sensing. We implement this idea using an origami-inspired soft robotic arm that functions as a physical reservoir computer. After grasping an object, the arm is excited by a fixed shaking input at its base, and the resulting ringdown response is recorded through either camera tracking or embedded sensors. Because the input is held constant across trials, hidden object properties, such as the COM position, are encoded through their effect on the dynamics of the coupled robot-object system. A lightweight linear readout can then decode these dynamics to recover interpretable information about the hidden object physics. Using this framework, the soft robotic arm reservoir completed three tasks of increasing difficulty: inferring the orientation of the object's hidden COM, inferring the COM distance from the grasp point, and using the inferred COM information to guide a subsequent regrasp. We further develop a dynamic summary representation of the ringdown response that improves prediction accuracy. Together, these results establish shake-to-learn mechanical interrogation as a promising strategy for robotic systems to convert brief physical interactions into actionable cues about hidden object properties for downstream manipulation.
Imagination guided robot planning improves object finding and manipulation
Imagine-TAMP: Imagination-Guided Task and Motion Planning in Partial Observability
Abstract: Robots operating in cluttered environments must often manipulate objects whose locations are only partially observable. A central challenge is deciding whether to acquire another observation or to first manipulate objects that may occlude the target. Conventional task and motion planning (TAMP) approaches typically make this decision using symbolic action costs or expensive geometric planning, neither of which adequately captures how likely an observation is to reveal an occluded target. We introduce Imagine-TAMP, an interleaved planning and execution framework that uses semantic and geometric imagination to compare alternative task-level strategies under partial observability before committing to expensive motion planning. A vision-language model shapes a particle belief over target locations using commonsense relationships between the target and visible objects, while a generative scene model estimates plausible geometry in unobserved regions. Given a target hypothesis and imagined scene, Imagine-TAMP generates multiple symbolic plan skeletons and assigns non-unit costs that approximate both manipulation effort and target visibility from sensing actions, distinguishing a short but poorly informative observation strategy from a longer strategy that first manipulates an occluder to better expose the target. The selected skeleton is then refined into a feasible continuous plan and executed, with new observations updating the belief and triggering replanning when necessary. Experiments show that imagination-guided evaluation improves observation-versus-manipulation decisions: in viewpoint-constrained shelf scenes, non-unit geometric evaluation increases success from 46.0% to 84.0%, while semantic belief shaping further reduces manipulation and replanning. On a real robot, the complete system reduces planning time by 32% relative to a geometry-only ablation.
Robot plans paths by moving obstacles or exploring unknown space
Navigate or Relocate? Planning Among Movable Obstacles in Unknown Environments
Abstract: Conventional robot planning methods seek collision-free paths to a goal but fail when all paths are blocked. In these cases, the robot must determine which objects to relocate, in what order, and where to place them to clear a path---a problem known as Navigation Among Movable Obstacles (NAMO). Most NAMO planners assume a known environment, while existing approaches for unknown environments typically reason locally about relocations and cannot plan interdependent relocation sequences. We consider NAMO in unknown environments revealed through onboard sensing, where the robot must decide whether a blocked route requires relocation or a feasible path may exist through unexplored space. We propose an online framework that addresses this ambiguity by selecting between navigation and relocation using shortest paths that treat discovered movable objects as obstacles or as removable. Navigation relies on existing motion planners, while relocation uses a sampling-based approach that, unlike existing approaches for unknown environments, searches over \textit{interdependent} relocation sequences and uses an LLM to bias sampling. Numerical experiments demonstrate scalability to cluttered environments requiring interdependent relocations and improved plan quality over existing baselines.
Humanoid robot navigates safely across multiple floors with lidar and learning
Learning Safe Humanoid Navigation from Reduced Order Models
Abstract: Research in humanoid robotics has achieved rapid progress in locomotion, and recent results have pushed the boundary on autonomous navigation. We demonstrate that a standard single-stage RL navigation pipeline struggles to scale to multi-level and multi-story terrain, limited by the difficulty of complex humanoid terrain interactions such as stairs. To overcome this challenge, we decompose the navigation problem into two pieces. First, we train a policy operating on the reduced order dynamics but with full 3D LiDAR observations to navigate complex, multi-story terrain. We then utilize this navigation knowledge to kickstart a policy operating on the full-order humanoid dynamics, with a frozen locomotion policy in the loop. Additionally, we demonstrate that applying a Poisson safety filter to the navigation policy output recovers safety in the presence of out-of-distribution obstacles, without dropping navigation success rate. We demonstrate the resulting RoM-Nav policy on a Unitree G1, accomplishing mapless multi-floor navigation covering trials with over 10m of vertical displacement and over 100m of path length. Project page with videos https://wdc3iii.github.io/rom-nav/ .
Multi-robot planning method finds best collision-free tasks and motions
Asymptotically Optimal Multi-Robot Task and Motion Planning
Abstract: Multi-robot task and motion planning (MR-TAMP) requires jointly reasoning about discrete task decisions and continuous collision-free motions of multiple interacting robots. Although asymptotically optimal algorithms have been developed for task and motion planning, extending these guarantees to the multi-robot setting introduces an important challenge: different task transitions may involve different subsets of robots and therefore impose constraints of different dimensions on the composite configuration space. Consequently, an asymptotically optimal planner must not only optimize motion within each task mode, but also ensure sufficient exploration of the different types of transitions connecting them. We characterize this transition structure and establish sufficient conditions for global asymptotic optimality in MR-TAMP, requiring persistent coverage of relevant transitions and asymptotically improving motion planning within connected feasible regions. Based on these conditions, we develop an efficient asymptotically optimal MR-TAMP algorithm that combines evolving individual-robot roadmaps with implicit tensor-product search, avoiding explicit construction of the composite roadmap. The planner further employs conditional transition sampling, lazy collision checking, and mode- and solution-level guidance to improve finite-time planning efficiency while retaining persistent exploration. The resulting framework provides asymptotic optimality guarantees for multi-robot manipulation while efficiently exploiting the structure of individual-robot motion planning.
Humanoid robots learn to move safely through cluttered spaces
PASSAGE: Scaling Scene-Aligned Motion Learning for Perceptive Humanoid Traversal in Cluttered Environments
Abstract: Humanoid robots can step over, squeeze past, and duck under obstacles, but learning to select and coordinate these behaviors from onboard perception remains challenging. Many existing approaches rely on task-specific reinforcement-learning objectives or curated motion libraries, making broad behavioral coverage costly. We present PASSAGE, a perception-conditioned planner--tracker framework for humanoid traversal. Using virtual reality and inertial motion capture, we collect 100 h of scene-aligned human motion across 1,500 cluttered scenes. A conditional flow-matching planner generates short-horizon references from motion history, a local destination, and a robot-centric multi-layer elevation map, while a perceptive whole-body tracker executes them at 50 Hz with geometric feedback. Real-time chunking promotes inter-chunk consistency, and planner-side RL post-training under the frozen tracker further improves closed-loop performance. Without skill annotations or obstacle-specific policies, one planner--tracker pair selects and composes traversal behaviors across unseen geometries. In simulation, component ablations quantify the contribution of each stage. Across three independent training seeds, scaling captured data from 6 to 100 h increases mean contact-free success from 48.1% to 68.9% on held-out scenes, while the final model with validated scene augmentation reaches 70.3%. The fully onboard system integrates egocentric 3D LiDAR perception, online occupancy mapping, 6.25 Hz planning, and 50 Hz control on a Jetson AGX Orin; tests across 50 unseen physical layouts demonstrate traversal without prebuilt maps or offboard computation.
Calibrated vision language model improves cluttered object grasping success
Calibrated Probabilistic Obstruction Reasoning with Vision-Language Models for Grasping in Clutter
Abstract: Retrieving a target from clutter requires deciding whether to grasp the target, remove a blocker, or defer. Existing methods typically commit to a single obstruction graph or removal strategy, ignoring uncertainty across alternative scene interpretations. They also rely on miscalibrated vision-language model (VLM) predictions and can produce pairwise obstruction relations that are jointly inconsistent. Moreover, current approximations provide no guarantees about the impact of discarded hypotheses on the final decision. We propose CPOR-Grasp, a calibrated probabilistic obstruction-reasoning framework that propagates uncertainty from pairwise evidence to action decisions. CPOR-Grasp calibrates and fuses VLM, depth, and amodal-mask cues to estimate obstruction probabilities, induces a distribution over valid obstruction graphs, and marginalizes over these graphs to compute the likelihood that the target is accessible or that a given blocker should be removed. To make inference tractable, it retains only the highest-probability graphs and derives a total-variation bound on the discarded probability mass, enabling certified decisions, adaptive stopping, and principled deferral. On synthetic and real UNOBench scenes, CPOR-Grasp outperforms state-of-the-art baselines. Calibration error decreases from 0.1416 to 0.0185 on the Gemini Robotics backbone, while graph truncation matches exact inference on 99.74\% of decisions using 56 times fewer graphs. In real-world experiments, CPOR-Grasp achieves a 77.8\% average success rate, surpassing SOTA baselines.
Rafail detects robot task failures by tracking key object relationships
RAFAIL: Relationship-Aware Failure Detection for Robotic Manipulation
Abstract: Detecting failures during execution is essential for reliable robotic manipulation. Vision-language models (VLMs) can assess task outcomes semantically but add runtime computation, whereas out-of-distribution (OOD) detectors may respond to harmless scene variations rather than failure-relevant deviations. We introduce RAFAIL, a framework for detecting execution failures during robotic manipulation. RAFAIL identifies failures by detecting anomalies in task-relevant relationships between entities, such as a gripper and an object or an object and its target. By focusing OOD detection on relevant parts of the observation, RAFAIL reduces sensitivity to task-irrelevant scene variation. Offline, a VLM annotates successful demonstrations with task progress and relationship importance, which are used to learn point-cloud-based relationship representations without relying on policy-internal features. At runtime, relationship-specific OOD detectors evaluate these representations while relationship importance and task progress are predicted without VLM inference. RAFAIL requires no failure data and achieves 73.4% balanced accuracy across three real-world robotic manipulation tasks, outperforming the strongest evaluated OOD- and uncertainty-based baselines.
Robot hands learn to grasp objects for specific tasks from language and vision
OpenDexGrasp: Open-vocabulary Task-Oriented Dexterous Grasping
Abstract: Dexterous grasp synthesis has advanced rapidly in generating stable and physically plausible hand poses, but real-world manipulation requires grasps that preserve the function implied by the task. We study open-vocabulary task-oriented dexterous grasp generation, where a robot must infer functional intent from free-form language, ground it in multi-view visual observations and object geometry, and generate an executable high-degree-of-freedom grasp. We present OpenDexGrasp, a unified data and generative modeling framework for this setting. OpenDexVerse provides dual-source supervision organized by the Coverage-to-Alignment (C2A) Recipe: OpenDex-Scale offers large-scale semantic and geometric coverage through automatic grasp synthesis and vision-language annotation, while OpenDex-Align supplies high-quality embodied alignment through human teleoperation and category-level transfer. OpenDexGrasp learns a shared perception-action latent representation that couples open-vocabulary vision-language context with dexterous action generation. Affordance grounding and grasp generation provide complementary supervision over this latent space, enabling direct generation of task-consistent dexterous grasps without a separate affordance-to-pose inference stage. Extensive simulation and real-robot experiments demonstrate improved functional alignment, physical feasibility, generalization to unseen categories, and real-world execution success. Additional details and videos are available at https://opendexgrasp.github.io/.
Robot uses vision and language skills to judge and improve its tasks
Intrinsic Robot Rewarding: Reusing VLA Representations for Autonomous Evaluation and Policy Improvement
Abstract: Vision-language-action (VLA) systems already bring together two valuable resources for robot learning: rich visual representations and demonstrations of successful task execution. Intrinsic Robot Rewarding (IRR) proposes to use these resources for a second, complementary purpose: evaluating the robot's own outcomes and providing feedback for policy improvement. Successful demonstration endpoints define task-specific references, and the policy's frozen visual encoder provides the feature space in which new outcomes are assessed. The core reward mechanism adds a reference bank and a scoring operation to the existing pipeline, without requiring a separate learned evaluator or an additional perception backbone. Our position is that this reuse offers a promising route to lower integration effort, efficient reward computation, and reduced recurring human outcome scoring. Building on established research in visual rewards and learning from experience, IRR brings these ideas into the robot's existing perception and demonstration pipeline. An operational COMAU Racer 3 demonstrator is available at technology readiness level 4 (TRL 4). This laboratory foundation supports the next research step: connecting internal outcome evaluation to physical policy improvement. We present the reward formulation, central research questions, and an evaluation methodology linking reward reliability to task success and supervision effort. The intended contribution is a reusable approach to learn and improve from the data and experience already available in industrial robot systems.
Benchmark aids robotic vision in finding and grasping small objects
BRAVE-6D: Benchmark for Robotic Active Vision in 6DOF Pose Estimation
Abstract: Detecting and grasping small objects remains a significant challenge in robotics. Active vision, where the robot moves closer to the object, is an intuitive solution, yet comparing approaches on common ground is difficult since identical physical scene setups are required. Hence, we introduce BRAVE-6D, a benchmark designed to evaluate robotic active vision systems for object pose estimation, a crucial first step in grasping objects. BRAVE-6D leverages view synthesis based on Gaussian Splats (3DGS) to provide scenes and tools for benchmarking active vision systems. We show baseline solutions performing visual servoing within the scene and accurately estimating the poses of small objects.
Humanoid robot control improves collision safety with scene awareness
Collision-Aware Humanoid Whole-Body Control under Imperfect Tracking Targets
Abstract: Humanoid robots often execute motion commands through whole-body controllers (WBCs) that track targets while maintaining balance and stability. However, most WBCs are blind to scene geometry, which can lead to collisions from imperfect target motions that are geometrically unsafe due to perception, planning, or teleoperation errors. We propose RECAL, a Robot--Environment Cross-Attention Layer that wraps a blind WBC to trade off target tracking against collision avoidance using external scene geometry. RECAL supports collision-aware tracking of floating-base and end-effector commands, including collision avoidance for held objects. It represents the robot, held objects, and environment as point clouds, using cross-attention between robot/object points and the environment to produce geometry-aware control features. In simulation, RECAL improves collision avoidance while preserving target-tracking performance across frozen-arm and adaptive-arm locomotion, object-carrying, and standing-manipulation scenarios relative to alternative geometry-aware WBC architectures. We further demonstrate the controller on a real Digit V3 humanoid robot.
Mobile robots improve tasks by remembering past experiences
MessyMem: Learning-from-Doing Memory for Mobile Manipulation
Abstract: Mobile manipulators deployed across many rooms and visits should improve with experience: after discovering that a cabinet is locked or finding an object in a drawer, the robot should reuse that knowledge rather than start each task from scratch. Yet today's robots often treat each task as new: compact scene representations omit interaction-derived knowledge, raw video histories are difficult to query, and VLM planners reason at inference time without persistently updating what the robot knows. We present MessyMem, a persistent memory system that enables mobile manipulators to learn from experience and reuse that knowledge across future tasks. It maintains a spatially grounded 3D scene graph of objects and locations, augments it with properties and outcomes learned through interaction, and links visual observations for fine-grained recall. We evaluate MessyMem in simulation and on a real mobile manipulator. In a continuous 25-task simulation spanning over 3 hours, MessyMem achieves 80.0% task progress, outperforming the strongest ablation by 14.8 percentage points and the strongest external baseline by 28.9 points, while retrieving task-relevant evidence from thousands of stored keyframes and over an hour into the past.
Embodied navigation agents improve zero-shot tasks with agent harness
HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness
Abstract: Embodied navigation requires agents to interpret visual observations, accumulate spatial knowledge, and execute actions to follow instructions or locate objects. Training-based methods face generalization challenges, while training-free methods exploit multimodal large language models (MLLMs) but often lack mechanisms to reconcile proposed actions with spatial evidence, task progress, and execution failures. We present HarnessVLN, a zero-shot, training-free framework whose Agent Harness coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. The Harness validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, incorporating structured tool feedback into subsequent decisions. Hierarchical event memory tracks task progress and execution history, while a persistent Spatiotemporal Graph maintains reusable spatial evidence and failure annotations for verification and recovery. A replaceable Navigation Executor converts validated targets into executable motions, allowing the same Harness protocol to support instruction-following and object-goal navigation. HarnessVLN achieves success rates of 60.8%, 53.9%, 76.0%, and 59.3% on R2R, RxR, HM3D-v2, and HM3D-OVON, respectively, surpassing prior training-free SOTA results. Humanoid deployment further demonstrates its applicability to both tasks in real-world environments. The project page is: https://harnessvln.netlify.app/.
NavPatch improves robot obstacle maps using vision and language models
NavPatch: Evidence-Guided Object-Level Costmap Correction with Vision-Language Models
Abstract: Mobile robots typically rely on geometric maps for obstacle avoidance and path planning, but the resulting obstacle representation does not always match how an object should affect navigation. A low lying cable may be missed, a flexible curtain may create spurious blockage, and a traffic cone may require an exclusion region larger than its observed footprint. We present NavPatch, an object level correction layer that assigns ADD, REMOVE, or EXTEND to navigation relevant object categories through periodic scene understanding with a vision-language model. Open vocabulary grounding localizes object instances, and LiDAR and RGB-D observations provide 3D support. Observation quality filtering and cross frame maintenance determine when each correction patch is committed, replaced, or revoked. In 50 real robot trials across five layouts, NavPatch achieves an overall success rate of 86.0%. An ablation study of four configurations with 200 runs in total shows that NavPatch improves the success rate from 70.0% to 86.0% and reduces the false commit rate from 68.4% to 40.7% compared with updates based only on the current observation.
Visual perception and language guide robots in navigation without maps
Multi-Task Visual Perception Network with LLM Conditioning for Autonomous Navigation
Abstract: Long-term navigation for service robots faces crit- ical challenges like the accumulation of odometry drift and sensor error, which progressively degrade 2D maps and renders traditional path planning algorithms (e.g., A*, RRT*, DiPPer, ViT-A*) ineffective over time. To address this, we propose a user-friendly, interactive framework that eliminates the reliance on globally consistent maps. Our approach integrates visual perception with Large Language Models (LLM) to interpret user commands via text or voice. Instead of relying on a drift- prone global map, the system generates a sequential action plan based on local visual cues and egocentric geometric instructions. These action plans are executed sequentially, allowing the robot to navigate known and unknown environments safely. By reset- ting localization relative to immediate targets, our framework effectively works with a minimum accumulation drift strategy, ensuring accurate, efficient, and collision-free navigation without the maintenance overhead of traditional mapping. Experiments on real-world and simulated data have shown significant improve- ments over other methods. Our source code is publicly accessible at https://github.com/PraveenSingh24/VL-Navigation.
ItA-LaCAM solves target assignment and path planning for many robots
ITA-LaCAM: A Complete and Scalable TAPF Solver via Assignment-Aware Configuration-Space Search
Abstract: Combined Target Assignment and Path Finding (TAPF) requires assigning targets for agents while simultaneously planning collision-free paths. We present ITA-LaCAM, a complete and scalable TAPF solver inspired by LaCAM and ITA-CBS. In ITA-LaCAM, each joint-configuration node carries an agent-to-target matching. When a successor is generated, ITA-LaCAM incrementally repairs the matching for the agents that moved and uses the targets to guide PIBT successor generation. This design enables adaptive reassignment without explicitly enumerating the combinatorial assignment space, while preserving LaCAM's completeness and scalability. Across 9,760 benchmark instances on eight maps with 5--200 agents, ITA-LaCAM solved 100% of the instances, compared with 95.6% for IR-TAPF configured with DBS-Hungarian. ITA-LaCAM found an initial solution faster in 84.0% of the comparisons and achieved a lower sum of costs in 65.0% of the instances solved by both methods.
Vision language models guide multi arm robots picking fruit
From Vision to Harvest: Benchmarking Vision-Language Models for Multi-Arm Robotic Fruit Harvesting
Abstract: Multi-arm robotic harvesting offers a promising path to improve harvesting efficiency and reduce reliance on manual labor. However, practical deployment remains challenging because the system must generalize across diverse environments while efficiently coordinating multiple arms in a shared workspace. Existing methods often require substantial data collection in target environments or rely on simplifying assumptions that limit planning quality. In this work, we introduce the first comprehensive benchmark for evaluating pretrained Vision-Language Models (VLMs) on zero-shot multi-arm fruit harvesting planning. Our benchmark uses real-world apple and citrus orchard images and compares a VLM-based planning pipeline with a traditional perception-and-planning pipeline. The VLM pipeline directly generates harvesting sequences and waypoints for each arm, while a lightweight trajectory verifier checks for collisions. Our results show that frontier VLMs can generate effective multi-arm harvesting plans zero-shot, but a practical deployment remains limited by accurate 3D waypoint generation and collision-aware coordination. These results highlight both the promise and current limitations of pretrained VLMs for multi-arm robotic harvesting.
Articulated tracked robots improve traversal with language guided control
ASTRIL-MPC: Autonomous Traversal Framework of Articulated Tracked Robots with Language-Guided Neural-Kinematic MPC
Abstract: In urban search and rescue, articulated tracked robots (ATRs) must traverse structured but contact-rich environments such as stairwells and cluttered building interiors. Reliable autonomy remains challenging because robot-terrain interaction (RTI) is hybrid and discontinuous, and effective flipper-track coordination is difficult to model analytically. We present ASTRIL-MPC, a language-guided neural kinematics model predictive control (MPC) framework for autonomous traversal. A learned kinematics model predicts short-horizon task-state increments from a height sequence and recent trajectories; NMPC plans with multi-objective costs and strict feasibility constraints; and a large language model (LLM) proposes bounded updates to selected weights and bounds through a safety-checked interface with range clipping, rate limiting, and consistency checks. The compiled predictor enables a full control cycle within 100 ms. Across three traversal tasks and a multi-height generalization setting, ASTRIL-MPC improves an aggregate traversal-quality score by up to 71% over a non-adaptive NMPC and by 67% over a PPO baseline, while eliminating measurable collision impacts during descent. These results indicate that combining learned kinematics, optimization-based planning, and language-guided retuning yields data-efficient and robust autonomy for articulated tracked robots.
Energy efficient robot navigation needs tailored ROS 2 settings
Tuning ROS 2 for Energy-Efficient Navigation: Empirical Insights from Costmap 2D Configurations
Abstract: Robots are increasingly used in diverse application areas, where autonomous navigation plays a central role. As these systems become more widespread, improving their energy efficiency is critical to extending operational time and reducing environmental impact. The Robot Operating System (ROS) is a widely adopted middleware for robotics, offering a rich set of configurable packages. However, this flexibility can result in suboptimal software configurations in dynamic environments, negatively affecting both performance and energy consumption. This paper investigates the impact of ROS 2 package reconfigurations on the energy efficiency of mobile robot navigation. We conduct a controlled experiment in two warehouse-like scenarios (small and large) with varying obstacle layouts and Costmap 2D configurations (essential to the Nav2 stack). Through repeated trials, we measure energy usage, power profile, CPU load, memory consumption, and navigation performance. Results show that configurations must be carefully chosen for the specific robotic environment, and we were able to identify critical settings that lead to good and poor performance and energy consumption.
General purpose agent directly controls robots for varied tasks
Agent as Policy for Robotic Manipulation
Abstract: We demonstrate that a general-purpose agent can directly drive a physical robot throughout task execution without any task-specific or environment-specific training. We introduce Agent as Policy (AGP), which places task planning and execution under the agent's control. Given a task and a robot interface, the agent interprets visual evidence, writes executable programs, issues motion commands, and revises its actions in response to physical outcomes. This brings the agent's reasoning and programming capabilities into continuous interaction with the physical world. We study AGP across multiple real-world manipulation tasks spanning precision manipulation, dynamic motions, and deformable objects. These include assembly from human videos, block construction from goal images, die reorientation, targeted throwing, and bimanual towel folding. AGP achieves success rates of 100%, 100%, and 80% on three block construction configurations. These findings establish a path for general-purpose agents to act as robotic policies, extending their autonomy to physical manipulation through runtime reasoning, programming, and interaction.
Obstadiff improves robot motion planning in cluttered environments
ObstaDiff: Generalizable Diffusion Policy Learning via Obstacle-aware Representations
Abstract: Imitation learning has achieved impressive results in robotic manipulation, yet most existing approaches assume clean backgrounds and lack explicit mechanisms for obstacle-aware motion generation. Extending such policies to cluttered, real-world scenes with unstructured obstacles remains a key generalization challenge. We present ObstaDiff, a decomposed diffusion-policy framework with a lightweight obstacle-aware visual encoder. ObstaDiff extracts a structured target-obstacle-background representation, enabling the downstream alignment policy to generate end-effector trajectories toward a target-centered bottleneck pose while reasoning about surrounding obstacles. We evaluate ObstaDiff on 61 real-robot greenhouse trials per method (366 executions in total). ObstaDiff achieves 75.41% average task success and 8.20% average obstacle collision rate, outperforming representative imitation-learning baselines and improving generalization in cluttered agricultural scenes.
Humanoid robot navigates cluttered spaces using vision and language
TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model
Abstract: We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.
OmniNav improves robot navigation in changing environments
OmniNav: Robust Long-Horizon Target Navigation in Dynamic Environments
Abstract: Long-horizon target navigation requires a robot to sustain task execution across evolving observations, decisions, and physical interactions. This requires three coupled capabilities: maintaining valid scene memory, revising target beliefs under partial observability, and selecting interaction-feasible navigation endpoints. However, the state underlying each capability is only conditionally valid: scene representations become stale when objects move or disappear, unsuccessful searches alter beliefs over target locations, and geometrically convenient endpoints may still be infeasible for manipulation. To address these challenges, we present OmniNav, which formulates long-horizon navigation as continual inference over a factorized task state posterior coupling scene validity, target belief, and interaction feasibility. For representation, OmniNav incrementally constructs an updatable 3D object scene memory, preventing stale scene evidence from propagating to subsequent decisions. For exploration, it introduces an evidence-aware Bayesian belief-revision mechanism that derives dependency-aware region priors from semantic context, incorporates unsuccessful searches as negative evidence, and updates them for posterior-guided frontier selection. For interaction, OmniNav incorporates manipulation reachability and collision constraints into navigation-endpoint selection and propagates execution feedback through hierarchical closed-loop recovery. Extensive experiments demonstrate that OmniNav achieves the highest success rates among the compared methods on semantic ObjectNav and fine-grained instance navigation benchmarks, remains robust to target relocation, and improves real-world pick-and-place success from 53.3% to 71.7% over an adapted open-loop baseline. The project page of OmniNav is available at https://omni-nav.github.io/.