Papers for

warehouse automation operators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Adaptive mobile sensor teams select paths to find key regions efficiently

Adaptive search with path-constrained mobile sensors using multi-arm bandits

Abstract: We study a constrained sequential decision problem for detecting regions of interest from noisy online measurements collected by a team of energy-constrained mobile sensors. The sensor motion is restricted to a precomputed set of feasible paths that satisfy mobility constraints, limited available energy by requiring return to charging stations, and avoidance of known obstacles. We cast the resulting active path selection as a multi-armed bandit problem and propose an iterative search algorithm that adaptively assigns paths using confidence bounds computed from the collected data. We also propose a graph-based method to construct low-cardinality path covers under the team's constraints. We establish finite-time and anytime probabilistic correctness guarantees for the proposed algorithm, derive non-asymptotic upper bounds on the times required to detect all regions of interest and to label all nodes, and show that these bounds match algorithm-independent lower bounds up to constant factors for a broad class of problem instances. Using numerical simulations, we illustrate the behavior of the proposed approach and the effect of path redundancy and team size on search performance.

Thu 29 OctRoboticsMachine Learning
The gist
Finding important areas using mobile sensors can be tough when the sensors have limited energy and can only travel certain routes. The authors look at a way to choose sensor paths smartly, using a method that learns from previous sensor data to pick better routes over time. They make sure sensors avoid obstacles and return to charging stations before running out of power. The researchers also provide mathematical guarantees about how quickly the sensors can find all important spots. They tested their approach using simulations to see how factors like team size affect performance.
Open → 2610.40431v1

Automated robot grasping learns from skeleton-based geometry guidance

Skeleton-Guided Geometry-Aware Auto-Labeling for Robotic Grasping: From 4-DoF Learning to 6-DoF Execution

Abstract: Robotic grasping relies on large manually annotated datasets, which are costly to create. We introduce a straight-skeleton-based algorithm for generating two-finger grasp keypoints and identifying regions suitable for stable, feasible grasps. Our automated pipeline produces consistent grasp annotations without human intervention. We also propose the Skeleton-based Generative Grasp Convolutional Neural Network (SkelGG-CNN), a 4-DoF architecture that learns geometric grasp features from skeleton-based guidance. To extend auto-labeling to 6-DoF grasping, we develop a generalized quasi-3D skeletonization algorithm that operates directly on point clouds. Using automatically generated 4-DoF labels, SkelGG-CNN achieves accuracies of 95.42%, 96.55%, and 97.1% on Jacquard V1, Jacquard V2, and Cornell, respectively. On the GraspNet novel split, 6-DoF auto-labeling achieves an average precision of 18.33, comparable to state-of-the-art model-based approaches. In simulation, the 6-DoF method achieves success rates of 98.4% on Dex-Net and 89.1% on EGAD!. Real-world experiments with a Delta parallel robot show success rates of 97.4% on single household objects and 95.0% in cluttered scenes, outperforming state-of-the-art methods without domain adaptation. The 4-DoF pipeline adapts across environments and produces annotations approaching human-level precision, enabling efficient training of lightweight models on small datasets. The generalized 6-DoF method provides scalable, geometry-aware annotations for cluttered 3D scenes.

Wed 28 OctRobotics
The gist
Robotic grasping usually needs lots of human-labeled examples to work well, which is slow and expensive. The authors present a new way to automatically create labels for robot grasps using a skeleton-like shape representation of objects. They build a lightweight learning system that uses these labels for robot arms to pick up objects precisely in 3D space. Tests show their method works well on different datasets and in real-world scenes, even cluttered ones, often beating existing methods without extra tuning. This approach helps robots learn to grasp better without relying on manual labeling.
Open → 2610.38443v1

Distributed planning method enables safe multi-arm robot tasks online

DD-GBP: Anytime Multi-Arm Planning and Continuous Execution via Distributed Dynamic Gaussian Belief Propagation

Abstract: Safely executing long-horizon multi-arm tasks online in complex dynamic environments remains challenging. We propose a new distributed dynamic Gaussian belief propagation (DD-GBP) method that directly plans joint-space trajectories through parallel local inference. A unified Gaussian-process (GP) parameterization connects adaptive planning horizons, interpolation-time factors, and continuous execution. Each robot maintains a local tree-structured factor graph and exchanges messages asynchronously over active inter-arm links. Dynamic subnet reconstruction and event-triggered updates reduce communication and inference costs while responding to moving obstacles. We also provide theoretical analyses of local inference accuracy, anytime early stopping, triggered-replanning consistency, and GP-consistent execution. In 50 long-horizon, multi-target four-arm scenes with moving obstacles, DD-GBP achieves $92.5\%$ collision-free all-target completion and the highest success rate among six representative baselines. Scenario ablations demonstrate long-horizon safety and robustness to communication impairment and extreme conditions; success remains $86.0\%$ under $90\%$ packet loss. Execution results further show substantially suppressed extreme velocity and acceleration peaks relative to Syn-GBP. On one workstation, obstacle-free tests with 30 coexisting arms retain $99.87\%$ success and a $15.80$ ms mean warm solve, exceeding 60 Hz and outperforming the compared methods in scalability. Dual-arm transport experiments under dynamic interference demonstrate online response and practical deployability. To the best of our knowledge, these results establish a new state of the art for online long-horizon multi-arm planning in dynamic scenes.

Wed 14 OctRobotics
The gist
Planning safe movements for multiple robot arms working together in busy spaces is really hard. The authors created a new way for each robot arm to plan its path while sharing only important information with others, helping all arms move smoothly and avoid crashes. Their method works quickly, even when many arms are working or communication is unreliable, and keeps robots moving safely around moving obstacles. Tests show this approach is better than others for long tasks where arms must move carefully and respond to changes.
Open → 2610.20460v1

Robot learns whole-arm control to lift large objects accurately

CALM: Current Aligned Link Manipulation for Single Arm Oversized Object Lifting

Abstract: Most robots manipulate objects solely with their end effectors, whereas humans flexibly leverage different body parts, such as the forearm and elbow, especially when handling oversized objects. Learning such whole-arm manipulation is chal-lenging due to long-horizon sparse rewards, limited contact sens-ing, and the sim-to-real gap in contact and actuator dynamics. To address these challenges, we propose Current-Aligned Link Manipulation, a framework for learning long-horizon contact-rich manipulation using motor current as joint load related feedback. Three stage-specific policies first learn repositioning, grasping, and lifting using privileged simulation information, and a stage router sequences them to generate complete task demonstrations. For sim-to-real transfer, a causal current mapper predicts physical motor current from simulated joint histories, aligning the actuator current observation between simulation and hardware. A unified student policy then learns from these demonstrations using only deployable sensor observations and is further refined with DAgger. The task policies are trained entirely in simulation, and the final student is deployed on hardware. Experiments demonstrate 76.2% (762/1000 trials) complete-task success in simulation and 73.3% success (22/30 trials) on the physical robot for sequential oversized-object lifting.

Thu 24 SeptRobotics
The gist
Robots usually pick up objects using just their hands, but humans use their whole arm to handle big things more easily. This paper presents a way to teach a robot arm to use its joints and motors together to move and lift oversized objects. The authors trained multiple robot actions in simulation, teaching the arm to reposition, grasp, and lift while closely simulating motor feedback for more realistic control. Their method works well both in computer tests and in the real world, successfully lifting large objects most of the time.
Open → 2609.29017v1

Robots coordinate precise collision-free actions for construction tasks

CAST: Collision-Aware Assembly with Construction Robots using Simultaneous Trajectory Estimation and Planning

Abstract: Multi-robot systems have shown increasing viability in construction due to their ability to execute high-precision actions while reducing human exposure to hazardous tasks. However, these environments have high-dimensional configuration spaces and possess substantial collision-avoidance constraints, which include other robots, assembly objects, and workspace boundaries. We utilize a single factor graph for trajectory estimation and planning that incorporates measured robot states together with explicit collision and learned cable constraints. This supports changing workspaces and enables synchronized, high-dimensional robot motion planning while accounting for the stiff, vibration-induced uncertainty of heavy robotic systems. We demonstrate the success of our framework on the construction of a post-and-lintel structure using one robot arm as a timber gripper, and a second robot as a nail-fastener.

Mon 21 SeptRobotics
The gist
Building things with robots is tricky because they must avoid bumping into each other, the materials, or walls. The authors created a system that helps multiple robots plan their movements all at once, making sure they don't collide while working together. They use measurements and special rules to keep robots steady even when they shake or vibrate. They tested their idea by having one robot hold timber pieces while another attaches nails, showing the robots can safely and smoothly build a simple structure.
Open → 2609.24841v1

Robotic system ranks grasp options to improve placement success rates

Execution-Aware Pre-Execution Ranking for Grasp-Conditioned Robotic Placement

Abstract: A geometrically valid placement can still be difficult to execute because the selected grasp changes the required end-effector pose, collision geometry, and transport motion. Placement is formulated as a pre-execution ranking problem in which supplied grasp-placement candidates are scored before planning. The model combines a typed target-conditioned point cloud with three pose descriptors and hierarchical heads for planning success and execution success conditioned on planning. On a 30-object, 1,235-scene dataset with scene-group-held-out splits, three-seed top-1 success on covered test groups reaches 85.63 +/- 1.08% for joint selection and 79.84 +/- 0.16% for fixed-target ranking. For the designated frozen seed-42 checkpoint, top-1 success improves from 72.84% to 85.78% over full-pool cuMotion for joint ranking and from 59.65% to 79.67% for fixed-target ranking. Frozen transfer to xArm7/MoveIt requires no xArm-specific retraining. Across 27 locked cases, 13 complete end to end (48.15%). Of the 16 cases that pass Top-5 preflight and begin execution, 13 succeed (81.25%). Candidate-level deployment-feasibility prediction reaches 81.25% recall, 85.20% specificity, and 83.23% balanced accuracy.

Thu 17 SeptRobotics
The gist
Robots need to pick up objects and put them down without knocking things over or getting stuck. The authors found that even when a spot to place an object looks right, the way a robot grabs it can make the placement tricky to execute. They built a model that scores different grab-and-place choices before the robot tries them, helping it pick ones more likely to work. Testing showed this approach improves success rates and works quickly on a real robot without extra retraining.
Open → 2609.19946v1

Multiagent pathfinding routing is fixed parameter tractable below sum distances

Routing Multiple Agents Below the Sum of Distances

Abstract: We study Transient Multiagent Pathfinding, a variant of the classical Multi-Agent Pathfinding problem in which a set of agents must be routed without collisions from designated start vertices to designated destination vertices in a graph. We analyze the problem within the above-and-below-guarantee paradigm of parameterized complexity. In particular, we consider the natural upper bound \(L\), given by the sum of the shortest-path distances between pairs of agents' terminals (corresponding to sequential routing of the agents). The parameterization is given by the gap \(ζ= L - λ\) between this bound and the target makespan \(λ\), together with the number \(k\) of agents. Our main result establishes fixed-parameter tractability for the combined parameter \(k + ζ\). Matching lower bounds show that parameterization by \(k\) alone is W[1]-hard, and that parameterization by \(ζ\) alone is W[1]-hard when terminals are not required to be distinct. On the positive side, if all terminals are distinct, the problem becomes fixed-parameter tractable when parameterized solely by \(ζ\). Finally, we show that Transient Multiagent Pathfinding is unlikely to admit a polynomial kernel when parameterized by \(k + ζ\). Together, our results provide an almost complete characterization of the parameterized complexity landscape of the problem for the considered parameters.

Wed 16 SeptData Structures and AlgorithmsDiscrete Mathematics
The gist
The problem studied is how to move many agents from their start points to end points in a network without bumping into each other. The authors focus on cases where the total time is less than the sum of shortest routes for each agent individually. They show that when considering both the number of agents and how much faster than the sum they want to be, the problem can be solved efficiently. Some parameter choices make the problem harder, but if all start and end points are different, it becomes easier. The authors also explain limits to how much the problem can be simplified.
Open → 2609.18802v1