Papers for

warehouse automation engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Analytical and simulation comparison of robotic warehouse picking cycles

Reconstruction and Discrete-Event Simulation Assessment of an Analytical

Abstract: This article presents an analytical-DES benchmark for intra-aisle robotic picking in automated warehousing. The investigated cycle combines horizontal shuttle travel, tote handling and item picking at storage locations. Simulation results are compared with the analytical formulation of Lerher et al. under the same rack geometry, shuttle-motion, handling and picking conditions, and the same definitions of cycle time and derived item throughput. Reproducing the published analytical tables requires the distance interpretation dES = 1.5 m and dTB = 0 m. The analytical-DES benchmark comprises 180 scenarios formed from three rack lengths, two paired motion profiles and n = 1 to 30 visited picking locations, with ten simulation replications per scenario. The six n = 1 cases are reported separately because no travel-between component is present. Across the remaining 174 scenarios, the mean absolute relative cycle-time discrepancy is 0.8655%, the median is 0.6758%, and the maximum is 7.0370%. The mean absolute error is 2.411 s and the RMSE is 2.744 s. The simulated scenario-mean cycle time is below the analytical value in all 174 principal scenarios. The results therefore show close numerical correspondence under the tested conditions, but not exact agreement, formal statistical equivalence, or validation against an operating warehouse.

Mon 19 OctRoboticsArtificial Intelligence
The gist
This paper looks at how robots pick items in warehouses by comparing two ways to estimate the time it takes. One way uses math formulas and the other uses computer simulations that mimic real processes. The researchers tested many different setups and found the two methods give very similar results, though they aren’t exactly the same. This helps understand how well the math models work for planning robot movements in warehouses.
Open → 2610.25967v1

Bluetooth signal fingerprinting finds bins within surveyed spots accurately

Retrospective Evaluation of Bluetooth RSSI Fingerprinting for Bin Localization on an Industrial Shop Floor

Abstract: This paper evaluates an archival Bluetooth Low Energy received signal strength indicator (RSSI) dataset collected for bin localization on an industrial shop floor. The installation used 24 fixed relays positioned on walls and Bluetooth beacons attached to bins, with each relay applying a Kalman filter to its own readings in firmware before publishing them. The primary survey produced 19,034 usable two-minute fingerprint samples across 90 known positions, with 23 relay measurements available as model features. We compare calibrated path-loss multilateration with two radio-map estimators: distance-weighted $k$-nearest neighbours and Random Forest regression. A random 70/30 row split measures recognition at surveyed positions, while a coordinate-grouped split reserves 27 entire positions for testing and measures interpolation to unseen positions. Random Forest achieved a median error of 0.66~m for surveyed positions, with 77.9% of estimates within 3~m and 96.3% within 10~m. For unseen positions, median error increased to 9.42~m and 55.5% of estimates were within 10~m. Path-loss multilateration produced a 19.41~m median error on unseen positions, close to the 19.62~m mean-position baseline. The results support RSSI fingerprinting for a fixed inventory of surveyed bin positions, but not precise continuous localization between survey points. Git history dates the original implementation to September 7, 2019. The evaluation code in this paper was written in October 2026 and is reported separately from the seven-year-old prototype.

Thu 15 OctNetworking and Internet Architecture
The gist
Finding the exact location of items on a factory floor can be tricky. The authors looked at how Bluetooth signals could be used to locate bins. They found that using Bluetooth signal patterns works well when the bin locations have been previously mapped, but it struggles to guess new positions accurately. This method can help keep track of fixed inventory spots but isn’t good for continuous tracking between known spots.
Open → 2610.22680v1

Distributed robot positioning works with few signals and limited communication

Distributed Relative Localization Based on Ultra-WideBand and LiDAR for Multi-robot with Limited Communication

Abstract: Relative localization is crucial for a multi-robot system to collaboratively perform tasks, such as exploration and formation. However, this is highly challenging for homogeneous robots with similar appearance in GPS-denied and communication-limited environments. In this paper, we propose a fully distributed relative position estimation approach for a team of robots based on onboard UWB and LiDAR sensors, in which LiDAR is utilized to obtain the position of anonymous objects in Line-of-Sight (LOS), and UWB is used for ranging between robots. We construct two graphs, namely UWB connection graph and LiDAR connection graph, to represent the spatial relationship among objects (robots and obstacles) based on UWB and LiDAR measurements. Identification and relative position estimation are formulated as a common subgraph matching problem. A falsely-matched robot identification approach is designed to recognize the falsely-matched results caused by obstacle blockage in LiDAR field of view. These robots are then localized by leveraging the well-matched robots and the UWB ranging measurements in the UWB connection graph. We conducted experiments to evaluate the performance of our approach. The results show that the proposed approach is capable of achieving satisfactory positioning accuracy for a team of robots in a distributed manner with only exchanging limited information.

Thu 8 OctRobotics
The gist
Robots working together need to know where each other are, especially when GPS or strong communication links are not available. This paper shows how a team of similar-looking robots can figure out their relative positions using just on-board sensors like ultra-wideband radios to measure distances and lasers to detect nearby objects. The authors use graphs to connect these measurements and solve a matching puzzle to identify which robot is which, even when obstacles block views. Their method lets the robots find their places without relying on a central system, sharing only minimal information.
Open → 2610.11141v1

Robots learn ownership to find personal items in everyday spaces

COOL: Curiosity-Driven Object Ownership Learning for Personalized Robotic Assistance

Abstract: Robots are increasingly expected to provide personalized services in everyday environments. To do so, they must ground natural-language commands such as "Where is my backpack?" or "Find my bottle" and execute them by reasoning about object instances, people, locations, and ownership. This is challenging because ownership is rarely labeled explicitly and must be inferred from long-term, behavioral evidence of human-object interactions. To address this, we present COOL, a novel robotic framework for autonomously learning object ownership from everyday observations and maintaining a long-term spatial memory of its environment. To keep its memory current, COOL uses an agent-based curiosity-driven data collection strategy that guides the robot toward the most promising locations to gain information and refresh stale observations. Offline experiments, ablation studies, and real-world evaluations show that COOL can infer ownership relations from real-world interactions and use this knowledge for ownership-conditioned navigation and task execution.

Wed 7 OctRobotics
The gist
Robots often struggle to know who owns which objects, which makes following commands like "Where is my backpack?" difficult. The authors developed COOL, a system that helps robots watch how people interact with objects over time to guess who owns what. COOL also remembers where things usually are and actively explores places to update this information. This helps robots find items based on ownership and deliver more personalized assistance.
Open → 2610.09358v1

Reinforced fine tuning improves multi agent vision language robots

Cooperative Multi-Agent Vision-Language-Action Models via Reinforced Fine Tuning

Abstract: We study reinforcement learning (RL) methods for cooperative multi-agent Vision-Language-Action (VLA) models. This problem is challenging because VLAs are pretrained on large-scale single-agent data and therefore lack the fine-grained coordination skills required for inter-robot collaboration. Supervised fine-tuning (SFT) on multi-robot demonstrations partially bridges this gap, but its performance is bounded by the demonstration data and cannot improve from its own experience. We present a three-stage reinforced fine-tuning (RFT) pipeline for multi-agent VLAs. First, initialization-aware data collection sweeps over initial configurations and invokes human demonstrations only when the pretrained VLA repeatedly fails, yielding robustness to initialization shift with reduced human cost. Second, offline credit-filtered tuning assigns credit to individual agents and fine-tunes on per-agent trajectories with positive advantage rather than on entire joint rollouts. Third, we find existing online RL for VLAs are less effective for hard multi-agent tasks, which we attribute to noisy co-exploration and unstable updates. We instead use online latent-space fine tuning, which freeze the VLA and perform RL in its latent noise space. We evaluate our multi-agent VLA with both $π_0$ and $π_{0.5}$ backbones across 11 tasks in RoboTwin, RoboFactory and real-world manipulation with two Franka robots. Our multi-agent VLA improves the average success rate by $+23.1\%$, $+16.4\%$, and $+44\%$ on RoboTwin, RoboFactory, and real-world tasks, respectively. Code available at https://anonymous.4open.science/r/mavla_rft-2BC0/.

Tue 29 SeptRoboticsArtificial IntelligenceMultiagent Systems
The gist
Cooperative robots that see, understand language, and act usually learn from single robots working alone, so they struggle to work together smoothly. The authors studied ways to improve these robots by using a special three-step learning process that mixes human examples with trial and error, focusing on individual robots’ success. They tested this approach on simulated and real robots working together and found it made the robots much better at completing tasks. This method helps robots learn to cooperate more effectively from their own experience.
Open → 2609.36588v1

Robots choose better sensor views to map changing construction sites

DeltaSeek: Toward Active Perception in Evolving Construction Environments

Abstract: Construction environments evolve continuously, causing large geometric changes that degrade static mapping and registration performance. This necessitates active perception, where robots deliberately select sensing configurations to resolve the environment's current state. We present DeltaSeek, an initial framework toward active perception in evolving built environments. While our broader objective is a system that reasons about where, how, and when to observe, this paper addresses a critical prerequisite: how a robot's sensing embodiment constrains the observations it can acquire. We formalize an embodiment's permissible observation set and evaluate with a Husky A300 equipped with a UR5e on an IFC-derived benchmark under chassis-mounted and wrist-mounted RGB-D configurations, scoring observations by geometric visibility and effort by drivable distance. In a room-scale scene with eight controlled changes spanning four observability conditions, exhaustive evaluation over 240 permissible base poses and five arm postures shows that two changes admit no chassis viewpoint whatsoever, while the wrist camera resolves both. For changes observed by both embodiments, the median base travel is $6.0$~m for the wrist camera and $15.2$~m for the chassis camera. These results distinguish sensing limitations from acquisition costs, clarifying whether an observation is impossible or simply requires more travel.

Sun 27 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Construction sites keep changing, which makes maps that robots rely on less accurate. The paper introduces DeltaSeek, a way for robots to actively pick where to look using their sensors. The authors studied how a robot’s different sensor setups limit what it can see in a room with changes. They found some changes are only visible with certain sensors and that using a robot arm camera requires less moving around than a camera on the base. This helps robots understand what is actually impossible to see versus just needing more effort to observe.
Open → 2609.33836v1

Tactile sensing improves robot grasping after object moves

DA-GRD: Decision-Aware Grasp-Relevant Disambiguation for tactile recovery under perception-to-execution mismatches

Abstract: Grasping is a fundamental robotic capability that bridges perception and physical task execution. This paper studies grasp pose recovery under a perception-to-execution mismatch, where a grasp generated from visual perception may become spatially stale if the object moves before execution, using only sparse tactile interactions and no further visual observations. We propose DA-GRD, Decision-Aware Grasp-Relevant Disambiguation, which maintains a weighted planar belief over possible object configurations and selects tactile probes according to their ability to eliminate hypotheses and improve agreement among candidate task grasps. Rather than fully relocalizing the object, DA-GRD stops when the remaining hypotheses support a common executable grasp. In MuJoCo experiments on ten rigid objects with translations up to 5~cm and yaw perturbations up to $\pm45^\circ$, DA-GRD achieves an 84.7% physical lift success rate, compared with 9.1% for stale AnyGrasp, 21.2% for the original fix-scan baseline, and 63.7% for fix-scan method adapted with an SE(2) belief. DA-GRD also achieves a 57.3% Task conditioned Success rate. Across objects, it uses a success-average of 4.13 tactile probes over the ten per-object means, corresponding to a 72.5% reduction relative to the fixed 15-probe baselines. Real-world experiments on six objects achieve 71.7% physical lift success and 38.3% task-conditioned success with 4.20 probes on average. These results show that tactile sensing can recover task-relevant grasps under vision-off conditions with limited physical interaction, without requiring complete object localization.

Thu 24 SeptRobotics
The gist
Robots sometimes see an object and plan how to grab it, but if the object moves before the robot acts, the planned grasp might not work. The authors developed a method called DA-GRD that uses touch to figure out which grasp will still work without needing to see the object again. DA-GRD picks where to touch next to narrow down possible object positions and stops once it finds a safe grasp to try. Experiments show this method helps robots successfully pick up objects even when visual information is outdated.
Open → 2609.29065v1

Humanoid robots learn to carry objects safely in cluttered spaces

HOTICE: Whole-Body Humanoid Object Transportation in Cluttered Environments

Abstract: Object transportation is a fundamental capability for humanoid robots operating in real-world, human-centric environments, yet existing methods struggle when clutter constrains free space around both the robot and its carried payload. We present HOTICE, a whole-body humanoid learning framework for transporting objects through such cluttered environments. First, we introduce Humanoid-Object Decoupled Potential Fields, which jointly encode collision-avoidance guidance for the robot and the carried object, enabling coordinated, obstacle-aware motion for both. Second, to address the large action space inherent to whole-body loco-manipulation, we design a dual-agent reinforcement learning architecture that decouples upper- and lower-body control while preserving whole-body coordination via shared state observations and rewards. To train a policy that generalizes across diverse cluttered scenes, we further employ a specialist-to-generalist distillation strategy, in which privileged teacher policies are distilled into a single deployable student policy. We evaluate HOTICE in MuJoCo simulation and on a real Unitree G1 humanoid, demonstrating effective and robust object transportation across cluttered scenarios for objects of varying shapes. Our results show that HOTICE reliably coordinates whole-body motion and object-aware collision avoidance, generalizing effectively to previously unseen cluttered environments while achieving strong performance in sim2real deployment.

Mon 21 SeptRobotics
The gist
Carrying objects through tight, cluttered spaces is hard for robots because they need to avoid bumping into things while holding items. The authors created HOTICE, a new system that helps humanoid robots move both their bodies and the items they carry carefully around obstacles. They made robots smarter by splitting control between upper and lower body parts and teaching them with examples of expert behaviors. Their approach works well in simulations and on a real robot, handling different shapes and layouts.
Open → 2609.25363v1

Forecasting tactile signals improves robotic handling of touch tasks

ForeTac-VLA: A Forecasting-Based Tactile-Vision-Language-Action Model for Contact-Rich Robotic Manipulation

Abstract: Vision-language-action (VLA) models have demonstrated strong capabilities in robotic manipulation, yet their reliance on visual perception limits robustness in contact-rich environments, where critical physical interaction states may not be visually observable. Existing tactile-enhanced VLA methods improve physical grounding using observed tactile feedback, but most remain largely reactive rather than explicitly modeling how contact may evolve. Therefore, we propose ForeTac-VLA, a forecasting-based tactile-vision-language fusion model that predicts future tactile states to guide action generation. Specifically, ForeTac-VLA encodes recent tactile observations into temporal representations and integrates them with vision-language features through bidirectional cross-attention. Further, a transformer-based forecasting module predicts multi-step future tactile states, enabling the model to reason jointly over observed and anticipated contact. Finally, the fused multimodal representations and predicted future tactile states are fed into the VLA backbone to condition action generation. To stabilize training, a ground-truth-to-prediction curriculum is employed when early forecasts are unreliable. Across four real-world contact-rich manipulation tasks, ForeTac-VLA achieves an average success rate of 95%, outperforming the fine-tuned VLA model by 36.25 percentage points and state-of-the-art tactile-enhanced VLA baselines by over 22 percentage points. ForeTac-VLA also maintains strong performance under low-illumination and visually cluttered conditions. Video demonstrations can be found on https://foretac-vla.github.io/

Thu 17 SeptRobotics
The gist
Robots often struggle to handle tasks that involve careful touching and feeling because they rely mostly on seeing things. The authors created a new method that helps robots predict how touch sensations will change over time to better guide their actions. This method combines what the robot sees, reads in instructions, and feels through touch sensors to plan movements more effectively. It was tested on real robots and showed much higher success in tricky tasks, even in poor lighting or cluttered spaces.
Open → 2609.20980v1

Pose estimation improves for textureless objects using planar gaussians

Generalizable 6D Pose Estimation of Textureless Objects with Planar-based Gaussian Splatting

Abstract: Estimating the 6D pose of textureless objects without prior CAD models remains a critical challenge due to the lack of appearance features. While recent generalizable approaches alleviate the dependence on object-specific models, their performance on low-texture objects is often limited by insufficient geometric constraints in the underlying representations. In this work, we propose PG-Pose, a geometry-aware framework combining Planar-based Gaussian Splatting (PGS) reconstruction and Geometry-driven pose optimization. In the offline representation extraction stage, three distinct representations of the object are extracted from multi-view reference RGB images with known poses. PG-Pose reconstructs a 3D Gaussian representation and renders high-fidelity depth maps to generate 3D point clouds through back projection. In the online pose inference stage, the initial pose of the input image is estimated by 2D-3D correspondence matching between the input image and the reconstructed 3D point clouds, followed by a PGS-Refiner for iterative pose optimization. Evaluations on the OnePose-LowTexture datasets, PG-Pose achieves an average accuracy of 94.2% ADD(S)@0.1d, with a 2.1% improvement average accuracy compared with the state-of-the-art (SOTA) GS-based approach. To further demonstrate the effectiveness of PG-Pose for industrial robots in grasping tasks, we deploy it on a dual-arm industrial robot and successfully realize the grasping task on an unseen object.

Mon 7 SeptRobotics
The gist
Estimating the position and orientation of objects that have no texture is hard because usual image features don't work well. The authors introduce PG-Pose, which builds a detailed 3D model from multiple images and uses geometric clues to guess the object's pose more accurately. Their method improves performance on challenging objects compared to previous ones and was tested successfully on a robot that picks up unseen items.
Open → 2609.07231v1