Papers for
warehouse automation developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
SuperNav enables robots to navigate any scene for any task
SuperNav: An Agentic Navigation System for Any Task in Any Scene
Abstract: General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/
Swarm robots navigate visually using ai and evolutionary methods
Visual Swarm Navigation via Deep Reinforcement Learning and Evolutionary Hybrid Design
Abstract: Swarm robotics presents a robust and cost-effective paradigm for advanced automation in complex, dynamic environments, such as those encountered in search and rescue or environmental monitoring. A fundamental challenge for this field is the data-driven design of decentralized controllers capable of generating emergent collective behaviors. This paper proposes a novel, AI-driven hybrid methodology for the automatic synthesis of swarm robotic controllers for autonomous visual navigation. This approach synergistically combines multi-agent reinforcement learning with neuro-evolutionary strategies, specifically leveraging implementations of the cross-entropy method and the covariance matrix adaptation evolution strategy to optimize a pre-trained individual navigation policy. The underlying deep architecture is engineered for low-cost, resource-constrained platforms, utilizing a compact neural network that relies exclusively on monocular camera imagery. This vision-based design emphasizes computational and energy efficiency, a critical requirement for practical swarm deployments. Experiments, performed in a high-fidelity physics simulator, demonstrate that the resulting controllers enable robust and scalable collective exploration of diverse indoor environments. The controller trained using our cross-entropy method achieves superior exploration coverage, visiting 36.20% more regions compared to the covariance matrix adaptation evolution strategy. Critically, our best vision-based policy achieves exploration performance statistically comparable to traditional methods relying on more expensive distance sensors, while delivering a significant 31.40% average reduction in energy consumption. These findings validate an effective and economically viable autonomous control system, establishing a path for deploying highly efficient collective intelligence in real-world engineering applications.
Multi-agent vision and language navigation tasks with new benchmark
Systematic Multi-Agent Vision-and-Language Navigation: Formulation, Benchmark, and Method
Abstract: Vision-and-Language Navigation (VLN) has largely focused on a single agent following a single instruction, yet many real-world applications require teams of robots to tackle tasks beyond the capabilities of any individual agent. We present Systematic Multi-Agent Vision-and-Language Navigation, providing, to our knowledge, the first systematic formalization of multi-agent VLN as a constrained coordination problem: each mission consists of subtasks carrying dependency and resource constraints (presence locks and holding chains). A verified four-stage crafting pipeline instantiates the task as MAVLN, comprising 11,724 episodes across 145 scenes with teams of up to four agents under three instruction regimes, accompanied by tailored constraint-aware metrics. We further present TRISS, a coordination-ready navigation system coupling an LLM-based subtask scheduler, a shared topological memory that turns each agent's exploration into team knowledge, and a conflict-aware execution mechanism that realizes simultaneous intentions as collision-free routes. Extensive experiments establish TRISS as a comprehensive baseline and reveal substantial room for improvement across scheduling, planning, and execution, highlighting the challenges of coordinating under MAVLN task constraints. Project page: https://xyz9911.github.io/mavln.
Maniskillformer enables robots to manipulate diverse objects without demonstrations
ManiSkillFormer: Demonstration-Free Compositional Manipulation via Task-Conditioned Geometric Contracts
Abstract: We present ManiSkillFormer, a neuro-symbolic framework for demonstration-free and compositional robotic manipulation. Instead of learning end-to-end visuomotor policies, ManiSkillFormer introduces task-conditioned geometric contracts that explicitly structure the interface between perception and action. Each manipulation skill declares the semantic geometric primitives required for execution, such as object keypoints and surface normals. Building on human-defined skill structures, LLM agents generate these contracts and corresponding motion templates for different objects and task contexts. These contracts guide the perception module to ground task-relevant 3D primitives from observations, which are then used to instantiate reusable motion templates stored in a skill library. We evaluate ManiSkillFormer on Galaxea R1-Lite dual-arm robot across three settings: zero-shot pick-and-place over 8 object categories with 30 different instances, functional manipulation tasks including unscrewing, pouring, pressing, and folding, and 3 long-horizon tasks. ManiSkillFormer achieves higher average success rates than the evaluated baselines and two ablated pipelines: 88.24% for demonstration-free pick-and-place, 75.00% average success on functional manipulation and 50--80% completion rates across the long-horizon tasks. These results show that our design enables composable and reusable manipulation across objects and tasks without per-object policy fine-tuning or additional robot demonstrations.