Papers for

warehouse automation developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

SuperNav enables robots to navigate any scene for any task

SuperNav: An Agentic Navigation System for Any Task in Any Scene

Abstract: General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/

Thu 8 OctRoboticsComputer Vision and Pattern Recognition
The gist
Robots that help around the house or workplace need to move around in new places and handle many different tasks. The authors designed SuperNav, a system where a large language model understands what to do and where to go, but delegates the actual moving part to specialized navigation tools. This makes the robot better at handling new environments and requests without extra training. They showed SuperNav works well in both simulations and on a real robot.
Open → 2610.12126v1

Swarm robots navigate visually using ai and evolutionary methods

Visual Swarm Navigation via Deep Reinforcement Learning and Evolutionary Hybrid Design

Abstract: Swarm robotics presents a robust and cost-effective paradigm for advanced automation in complex, dynamic environments, such as those encountered in search and rescue or environmental monitoring. A fundamental challenge for this field is the data-driven design of decentralized controllers capable of generating emergent collective behaviors. This paper proposes a novel, AI-driven hybrid methodology for the automatic synthesis of swarm robotic controllers for autonomous visual navigation. This approach synergistically combines multi-agent reinforcement learning with neuro-evolutionary strategies, specifically leveraging implementations of the cross-entropy method and the covariance matrix adaptation evolution strategy to optimize a pre-trained individual navigation policy. The underlying deep architecture is engineered for low-cost, resource-constrained platforms, utilizing a compact neural network that relies exclusively on monocular camera imagery. This vision-based design emphasizes computational and energy efficiency, a critical requirement for practical swarm deployments. Experiments, performed in a high-fidelity physics simulator, demonstrate that the resulting controllers enable robust and scalable collective exploration of diverse indoor environments. The controller trained using our cross-entropy method achieves superior exploration coverage, visiting 36.20% more regions compared to the covariance matrix adaptation evolution strategy. Critically, our best vision-based policy achieves exploration performance statistically comparable to traditional methods relying on more expensive distance sensors, while delivering a significant 31.40% average reduction in energy consumption. These findings validate an effective and economically viable autonomous control system, establishing a path for deploying highly efficient collective intelligence in real-world engineering applications.

Mon 5 OctRoboticsMultiagent SystemsNeural and Evolutionary Computing
The gist
Navigating complex indoor spaces is hard for groups of small robots working together without a central controller. The authors propose a way to create robot navigation programs by combining two AI approaches: reinforcement learning and evolutionary algorithms. Their system uses just a simple camera on each robot, avoiding expensive sensors, and runs efficiently on low-power hardware. Tests in a realistic simulation show these robots explore more of an area while using less energy than older methods. This paves the way for cost-effective robot groups that can explore tricky places like disaster sites using only visual input.
Open → 2610.06400v1

Multi-agent vision and language navigation tasks with new benchmark

Systematic Multi-Agent Vision-and-Language Navigation: Formulation, Benchmark, and Method

Abstract: Vision-and-Language Navigation (VLN) has largely focused on a single agent following a single instruction, yet many real-world applications require teams of robots to tackle tasks beyond the capabilities of any individual agent. We present Systematic Multi-Agent Vision-and-Language Navigation, providing, to our knowledge, the first systematic formalization of multi-agent VLN as a constrained coordination problem: each mission consists of subtasks carrying dependency and resource constraints (presence locks and holding chains). A verified four-stage crafting pipeline instantiates the task as MAVLN, comprising 11,724 episodes across 145 scenes with teams of up to four agents under three instruction regimes, accompanied by tailored constraint-aware metrics. We further present TRISS, a coordination-ready navigation system coupling an LLM-based subtask scheduler, a shared topological memory that turns each agent's exploration into team knowledge, and a conflict-aware execution mechanism that realizes simultaneous intentions as collision-free routes. Extensive experiments establish TRISS as a comprehensive baseline and reveal substantial room for improvement across scheduling, planning, and execution, highlighting the challenges of coordinating under MAVLN task constraints. Project page: https://xyz9911.github.io/mavln.

Mon 28 SeptComputer Vision and Pattern RecognitionArtificial IntelligenceRobotics
The gist
Following instructions to navigate a place is usually done by one robot, but many real situations need teams working together. The authors created a new way to define multi-robot navigation tasks where subtasks depend on each other and require coordination. They made a huge set of test scenarios with multiple agents and instructions, plus special ways to measure success. They also built a system called TRISS that schedules tasks, shares knowledge, and plans safe routes to avoid collisions. Their tests show TRISS sets a baseline but also that coordinating multiple robots remains a hard problem.
Open → 2609.35965v1

Maniskillformer enables robots to manipulate diverse objects without demonstrations

ManiSkillFormer: Demonstration-Free Compositional Manipulation via Task-Conditioned Geometric Contracts

Abstract: We present ManiSkillFormer, a neuro-symbolic framework for demonstration-free and compositional robotic manipulation. Instead of learning end-to-end visuomotor policies, ManiSkillFormer introduces task-conditioned geometric contracts that explicitly structure the interface between perception and action. Each manipulation skill declares the semantic geometric primitives required for execution, such as object keypoints and surface normals. Building on human-defined skill structures, LLM agents generate these contracts and corresponding motion templates for different objects and task contexts. These contracts guide the perception module to ground task-relevant 3D primitives from observations, which are then used to instantiate reusable motion templates stored in a skill library. We evaluate ManiSkillFormer on Galaxea R1-Lite dual-arm robot across three settings: zero-shot pick-and-place over 8 object categories with 30 different instances, functional manipulation tasks including unscrewing, pouring, pressing, and folding, and 3 long-horizon tasks. ManiSkillFormer achieves higher average success rates than the evaluated baselines and two ablated pipelines: 88.24% for demonstration-free pick-and-place, 75.00% average success on functional manipulation and 50--80% completion rates across the long-horizon tasks. These results show that our design enables composable and reusable manipulation across objects and tasks without per-object policy fine-tuning or additional robot demonstrations.

Mon 14 SeptRobotics
The gist
Robots often need many examples to learn how to handle different objects, which takes a lot of time. This paper presents ManiSkillFormer, a system that helps robots perform various tasks without needing those example demonstrations. It breaks tasks into clear geometric parts and uses large language models to plan how to interact with objects of different shapes. ManiSkillFormer lets robots pick up, use, and combine skills on many objects without retraining. The authors tested it on a real robot with strong success across a range of tasks.
Open → 2609.16331v1