Papers for
vr hardware designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Controllers faster but hand tracking preferred with vibration feedback in VR
Comparing Haptic Feedback Across Hand Tracking and Controllers in VR Object Interaction Tasks
Abstract: Hand tracking offers natural VR interaction but lacks controllers' inherent tactile feedback, while haptic feedback across input methods remains understudied. We conducted a participant study comparing vibration, impulse, and no feedback in hand- and controller-based VR interaction across grasp-, pinch-, and tap-like gestures assessing performance, workload, and preference. A custom glove and controller-mounted device provided both feedback types, aiming for consistency across input modalities. Controllers were faster for grasp and pinch, whereas hand tracking was more accurate for pinch and preferred overall. Haptics had limited performance effects, although impulse reduced grasp accuracy with controllers. Participants preferred vibration and impulse over no haptic feedback, favouring vibration overall. Our findings reveal a more nuanced relationship between haptic feedback, input device, and interaction context than suggested by previous work.
User studies improve understanding of VR motion privacy acceptance
Why User Studies and Participant Experience Reporting Matter for VR Motion Privacy?
Abstract: Public VR game leaderboards contain tracked motion recordings uploaded by hundreds of thousands of users. Once uploaded, these recordings are accessible to anyone and create privacy risks (i.e., identification and profiling). Prior work has proposed mechanisms that modify tracked movement to reduce these risks. Their utility is commonly evaluated through physical deviation, where smaller deviations indicate better utility, while user studies are less common. However, it remains unclear how well physical deviation explains users' acceptance of a mechanism compared to user studies. We examine this through a user study of three VR motion privacy mechanisms at five physical deviation levels. We find that user studies explain substantially more variation in mechanism acceptance than physical deviation, although physical deviation remains significant. We also find that prior VR experience and exposure to VR privacy mechanisms significantly affect acceptance. We recommend combining physical deviation with user studies and reporting participants' prior experience.