Papers for

visual effects artists

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Physics based video generation enables fine control of object motions

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

Abstract: Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream

Tue 15 SeptComputer Vision and Pattern RecognitionArtificial IntelligenceGraphics
The gist
Videos showing moving objects are often hard to control with great detail, especially when trying to follow real physical rules during movement. PhysStream is a new method that builds videos step-by-step by remembering where objects are and how they move, using signals related to speed and direction to guide the motion more naturally. The creators trained their method in two parts to make videos that follow physical laws better and let users change motion while the video is still being made. This method works especially well for simple tabletop scenes with multiple solid objects, and people who watched preferred its videos over others most of the time.
Open 2609.17521v1

Render implicit surfaces as volumes for efficient light scattering

Gaussian Process Implicit Surfaces as Participating Media: Realization-Free Rendering from Level-Crossing Statistics

Abstract: We present a theory of light scattering that connects Gaussian Process Implicit Surfaces (GPISes) and participating media in both directions. Applying the Kac--Rice level-crossing formula under a local-conditioning approximation yields a complete anisotropic radiative transfer equation (RTE) directly from pointwise GPIS statistics. A shared projected area couples extinction and scattering, ensuring geometric consistency between the GPIS and its volumetric representation. The framework spans rough surfaces, porous and non-height-field geometries, and participating media. From the same statistical structure, we derive full-sphere Beckmann and GGX normal distribution functions supporting in-plane and out-of-plane anisotropy. These families provably recover SGGX, Beckmann, and GGX as special cases and admit exact visible-normal importance sampling. We also derive analytic masking--shadowing functions and single-scattering surface models for specular microsurfaces, with extensions to multiple scattering. In the height-field limit, we prove that the local-conditioning approximation reduces to Smith's independence assumption. Our realization-free approach improves rendering efficiency over realization-based methods and can be implemented within a standard volume renderer. In the inverse direction, we characterize families of GPISes corresponding to compatible RTE parameters and develop practical lifts for heterogeneous density fields. Existing volumetric assets thereby become renderable as GPISes, while trained radiance-field reconstructions yield surface geometry and shading normals without mesh extraction and provide a density-based representation of geometric uncertainty.

Sun 13 SeptGraphics
The gist
Many computer graphics techniques struggle to show how light bounces on shapes that are defined by fuzzy or complex surfaces. The authors found a way to treat these shapes like cloudy or porous materials, making the way light behaves easier to predict and simulate. They connected mathematical models of surfaces (called Gaussian Process Implicit Surfaces) with how light moves through and bounces inside materials. This approach improves rendering speed and helps turn different kinds of 3D data, including uncertain shapes, into more realistic images without needing to build complicated surface models first.
Open 2609.14695v1

Generative transformer improves relighting for 3D object images

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

Abstract: Image relighting is traditionally tackled via complex inverse rendering pipelines, which suffer from ill-posed optimization, or single-image generative models that ignore crucial multi-view cues necessary for understanding 3D geometry and material interactions. To address these limitations, we introduce a feed-forward generative Transformer for direct single- and multi-view image relighting that entirely bypasses explicit intrinsic property estimation. Adapted from a video foundation model, our architecture features a latent illumination module that dynamically injects target environment maps into spatial features via cross-attention. Furthermore, we employ permutation-invariant positional encodings to symmetrically process unordered multi-view inputs without sequential bias. To train this robust data-driven model, we construct the massive Laval Objaverse Dataset (LOD), comprising 90K objects and 39K unique illuminations. Extensive experiments demonstrate state-of-the-art visual quality, photorealistic relighting quality, and strong zero-shot generalization across single-view, multi-view, and novel-view relighting tasks.

Mon 7 SeptComputer Vision and Pattern RecognitionArtificial IntelligenceGraphics
The gist
Adjusting the lighting in photos of objects from different viewpoints is usually tricky and slow. The authors created a new AI model that changes lighting directly on images without needing to figure out complicated 3D details first. They trained this model using a huge dataset of thousands of objects and lighting setups. Their approach works well on images from one or many angles and even for unseen views, producing realistic relighting.
Open 2609.07414v1