Papers for

virtual reality game developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

AI companions reduce workload but affect immersion in virtual reality games

"What Can I Do for You'': How Should AI Companions Provide Assistance to Players in Virtual Reality Games

Abstract: Recent advances in artificial intelligence (AI) have expanded the capabilities of non-player characters (NPCs), enabling them to perceive game states, perform in-game actions. In immersive virtual reality (VR) games, such assistance is not limited to providing hints or interface-level support: an AI companion can appear as a co-present character, share the player's spatial environment, and visibly act on game objects. This raises a design question for VR gameplay: how can AI companions best assist players while preserving their active participation in the virtual world? To explore this question, we developed a VR puzzle game for Apple Vision Pro featuring an AI companion across four gameplay modes: no assistance, command-based assistance, discussion-based assistance, and autonomous agent play. A within-subjects study with 24 participants showed that AI assistance significantly reduced players' workload. However, autonomous agent play, despite producing the lowest workload, substantially diminished player experience by reducing challenge, autonomy, immersion, and enjoyment. Qualitative analysis further showed that players evaluated the companion not only by its usefulness, but also by whether it felt like a tool, a teammate, or an integrated character in the game world. We categorised participants into four player types and summarised their expectations of AI companions. These findings provide design implications for AI companions as embodied participants in VR games.

Sat 12 SeptHuman-Computer Interaction
The gist
Virtual reality games can have AI companions that help players by doing tasks or giving advice within the game world. The authors studied different ways these companions could assist players, from no help to acting fully on their own. They found that while AI companions lower how hard the game feels, having them play independently made the game less fun and immersive. Players care not just about how useful the companion is but also how well it fits as a teammate or character in the game.
Open → 2609.13727v1