Papers for
virtual meeting platform teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
AI agents struggle to time helpful chat contributions accurately
When Should AI Chime In? Benchmarking Timely Contribution of Proactive Agents in Multi-Party Chat
Abstract: Proactive agents can support group collaboration by surfacing useful information without waiting to be asked, but even relevant contributions can be disruptive if poorly timed. In this work, we isolate the timing question: given a fixed candidate contribution such as a clarification or relevant fact, when should an AI agent chime in? We introduce PITCH (Proactive Intervention Timing in CHat), to our knowledge the first benchmark with large-scale human judgments of proactive agent timing collected from participants in the same unscripted multi-party conversations they took part in. To collect high-quality judgments, we design a novel interface in which 2-4 people chat synchronously, author candidate AI contribution messages, place their own and others' contributions into the chat history, and then deliberate as a group about the best placement for each message. PITCH contains 384 candidate contributions and 1,091 judgments, each marking an ideal turn, an acceptable window, or that a contribution should not appear, from 89 participants engaged in 35 conversations. Evaluating 15 models across 28 configurations, we find that while models can place contributions well when given the entire conversation history, they systematically chime in too early when asked to decide live as the conversation unfolds: best-turn accuracy falls from 57.8% to 19.0%, with nearly half of placements occurring before every participant's acceptable window. In comparison, lay humans deciding live are more accurate (23.7% vs 19.0%), and fewer of their placements are premature (39.7% vs 46.4%). Model reasoning traces show that 93% of intervention justifications cite relevance, while almost none consider waiting. By providing a human-grounded benchmark, our work reveals gaps in agents' ability to integrate into group settings and points towards proactive agents that can reason explicitly about appropriate timing.
Video diffusion models create realistic 3d avatars from single images
Video Diffusion Avatars: Taming Video Diffusion Models into Controllable 3D Avatars
Abstract: Video diffusion models (VDMs) trained on internet-scale data encode a rich prior on appearance, motion, and physics that is difficult to replicate with explicit 3D rendering and costly 3D data capture. We introduce Video Diffusion Avatars (VDAs), a method that creates photo-realistic, multi-view consistent avatars from a single image by fine-tuning a VDM for precise control over camera viewpoint, facial expression, and upper-body pose. Departing from 3D morphable models (3DMMs), VDAs use a learned expression space that lifts the expressiveness ceiling of 3DMMs, e.g., for the tongue and mouth interior. However, learned expression codes exhibit heavy viewpoint bias, as our DISTRACT benchmark reveals. We show that this bias can be removed through disentanglement, enabling their use as driving signals for multi-view consistent avatars. Camera and upper-body pose are controlled jointly via proxy-mesh renderings, giving independent control over expression, pose, and viewpoint. A camera-triplet training strategy makes the approach efficient: our models train for 34 hours on a single A100 using only public multi-view data. VDAs outperform state-of-the-art single-image 3D avatars on novel-view reenactment, reducing face LPIPS by 29% and improving perceptual quality (JOD) by 66% on BecomingLit. A static 3DGS reconstruction probe further confirms that our generations are the most multi-view consistent. Built on a video prior, VDAs produce effects beyond the reach of explicit renderers, including physically plausible hair dynamics, shadows, reflections, and refractions.