Papers for
virtual assistant developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Compact decoder improves when and what AI assistants suggest during chats
When to Assist and What to Suggest: Joint Gating and Memory-Grounded Hint Generation in One Compact Decoder
Abstract: Proactive assistants offer short, memory-grounded hints during a conversation, deciding when to assist and what to suggest. Current systems split this between a gate and a larger generator; we evaluate both together on 28,058 decision points. Stage-wise generation scores are oracle-gate ceilings: behind a real gate, end-to-end exact match is 0.2619 against a ceiling of 0.2971, and end-to-end precision is 0.2387, leaving substantial headroom. A gate pays off through precision and compute, whose saving falls from 4.39x with an 8B generator to 1.38x with a 1B one. The memory profile drives hint quality: removing it costs 24.7 exact-match points (rescaled BERTScore 0.57 to 0.35), while retrieval and a larger generator add nothing on exact match. One 1B decoder can do both, gating from an intermediate layer and generating in the same pass. At its final checkpoint it matches or exceeds the two-model pipelines on automatic end-to-end measures with 1.31-1.76x less wall-clock time than the matched 1B pipeline; across three seeds, its deeper exit ties the separate gate. A human evaluation (1,144 ratings over 32 dialogues) supports the memory effect and rates the single model level with the matched 1B pipeline and below the 8B one. Graded metrics and LlamaPIE's native judge track human ratings more closely than exact match, which we report as a strict lower bound.
LLM simulated clients show potential in online counselling training
Comparing Human Role-Players and LLM-Simulated Clients in Online Counselling Training: An Analysis of Counselling Patterns
Abstract: This study investigates the capabilities of Large Language Models to simulate counselling clients in educational role-plays in comparison to human role-players. Initially, we recorded role-playing sessions, where novice counsellors interacted with human peers acting as clients, followed by role-plays between humans and clients simulated by Mistrals Mixtral 8x7b using 4-bit quantization. These interactions were analysed with a counselling communication pattern system at sentence level. We investigated two key questions: (1) to what extent LLM-generated responses replicate authentic conversational dynamics and (2) whether counsellors' communication behaviour differs when interacting with human versus LLM-simulated clients. The findings highlight both similarities and differences in the application of counselling patterns across scenarios, showing the potential of LLM-based role-playing exercises to enhance counselling competencies and to identify areas for further refinement in virtual client simulations.
Llm agents struggle to resume old chats smoothly after finding them
Finding Is Not Returning, Returning Is Not Reconstructing: A Multi-Dimensional Evaluation of Agent Social Re-entry
Abstract: As Large Language Model (LLM) agents increasingly participate in persistent social environments, understanding their long-term social interaction capabilities becomes increasingly important. While existing research has advanced long-term memory and conversational context retrieval, less attention has been paid to whether agents can autonomously re-engage with previously inactive conversations. In particular, remembering a past interaction does not necessarily mean that an agent can identify when to revisit it, decide to return, or reconstruct the context needed for a coherent continuation. To investigate this gap, we introduce agent social re-entry as a multi- dimensional evaluation problem, distinguishing three complementary capabilities: Finding, Returning, and Reconstructing. We develop a shared-snapshot evaluation framework that measures these dimensions independently, allowing us to examine how conversational resurfacing and persistent memory relate to different aspects of social re-entry. Evaluations across six LLM configurations show that resurfacing substantially improves target conversation identification, while persistent memory is associated with higher rates of autonomous target-directed replying. However, neither improvement is accompanied by consistent gains in contextual reconstruction. These results highlight the distinction between accessing previous conversations, choosing to re-engage, and maintaining conversational continuity. Our framework provides a way to evaluate these capabilities separately rather than relying on memory retrieval or conversational response quality alone.
Model curiosity questions boost deeper user exploration and insight
What Makes a Question Curious? Measuring Model Curiosity in Human-LLM Interactions
Abstract: Large language models increasingly act as partners in everyday communication. In these interactions, useful assistance may require not only answering, but also asking the right questions that surface knowledge gaps, assumptions, and alternatives. In this study, we refer to such epistemic question-asking as model curiosity, and introduce a theory-grounded taxonomy that distinguishes curiosity-oriented questions from generic model questioning. Across four conversation datasets, we find that curiosity-oriented questions remain rare (17-28% of all questions), but are associated with more exploratory and epistemically rich subsequent user responses, with varying patterns across datasets. We further conduct a human study to evaluate the usefulness of model curiosity, finding that curiosity can encourage exploration, especially in advice, creative, and research contexts. These findings have implications for building LLMs that ask more selectively to support deeper exploration and human-AI collaboration.
Reflection-guided learning improves long-term decision making in AI agents
ReflectPO: Reflection-Guided Policy Optimization for Long-Horizon LLM Agents
Abstract: With external tools, large language models (LLMs) can tackle complex tasks through sustained environmental interaction. LLM-based agents are therefore increasingly used to tackle complex long-horizon tasks in real-world environments. However, these tasks involve sequential, interdependent decisions and changes in environmental states. Early execution errors affect subsequent interaction histories and environmental states, and their effects accumulate along the decision chain. To address this challenge, we propose Reflection-Guided Policy Optimization (ReflectPO), a reinforcement learning framework for autonomous error recovery in long-horizon tasks. ReflectPO comprises two core components. The first is Reflection-Guided Sampling. We use branch differences and repeated visits in interaction trajectories to construct hints for error recovery. The second is Tree-Structured Credit Assignment. We organize sampled trajectories into trees and assign action-level credit using parent--child reward differences and recovery gains. Experiments over two long-horizon tool-use benchmarks show that ReflectPO outperforms multiple existing baselines in most domains. It also achieves the best overall performance on average. Further analyses show that ReflectPO effectively improves agents' ability to recognize their own deviations, recover from erroneous states, and continue making progress toward task completion.
Vision and language navigation improves with targeted human feedback
Asking Less, Adapting Better: Feedback-Efficient Test-Time Adaptation for Vision-and-Language Navigation
Abstract: Vision-and-Language Navigation (VLN) requires agents to follow instructions and navigate to target locations. However, current VLN agents often suffer severe performance degradation in unseen environments due to distribution shifts. Test-Time Adaptation (TTA) offers a promising paradigm to bridge this gap, yet existing methods that rely on unsupervised entropy minimization can propagate errors through the trajectory, causing cascading failures in navigation. Recent methods mitigate this by incorporating human feedback, but they apply trajectory-level supervision uniformly across all steps without localizing the actions is truly informative, leading to inefficient feedback utilization and mismatched optimization granularity. To address these limitations, we propose FETA, a Feedback-Efficient Test-Time Adaptation method that improves both feedback efficiency and optimization reliability. To reduce unnecessary human interventions, we introduce a hierarchical sample selection strategy to localize informative samples. Specifically, we first filter trajectories whose normalized policy entropy exhibits large fluctuations. Within each selected trajectory, we further select the critical action via an entropy-gradient saliency criterion and query a single binary feedback on its correctness. A discrepancy-aware entropy optimization objective then updates the policy only at the queried step, with adaptive scaling that assigns larger relative weights to samples with greater prediction-feedback discrepancy. Extensive experiments across multiple benchmarks demonstrate that FETA achieves state-of-the-art performance with fewer human interventions, while remaining robust under noisy feedback and continual adaptation settings.
Memory drives continual learning in autonomous AI agents
Memory-Centric Continual Learning for AI Agents
Abstract: Autonomous agents powered by foundation models can reason, plan, and use tools, but their fixed weights and context limits hinder sustained learning from experience over long-term deployment. While external memory systems attempt to bridge this gap, they mostly act as passive retrieval caches, evaluated primarily by whether they can recall stored facts or past interactions. Whether memory can drive genuine continual learning remains an open question. In this paper, we introduce Memory-Centric Continual Learning (MCCL), arguing that memory should be judged by whether it improves future actions, not merely what it retrieves. MCCL has three main parts. First, a three-axis taxonomy organizes memory by where state is stored (substrates), what form it takes (assets), and how it is managed (policies). This defines a two-loop lifecycle that updates memory state in an inner loop while refining management policies in an outer loop based on task feedback. Second, an evaluation protocol measures retention under interference, adaptation to change, and task transfer to isolate genuine behavioral gains from simple context expansion. Third, a memory scaling framework models how agent performance scales with experience, storage capacity, and compute budgets across non-parametric and parametric memory. Together, these components reframe agent memory from passive lookup to continuous learning, offering a principled route toward self-improving autonomous agents.
Weighted state souping improves efficiency for long context language tasks
Weighted State Souping for Efficient Long-Context Retrieval
Abstract: State space models (SSMs) combine fast inference and fixed state size with competitive language-modeling performance. Recently, state souping has been proposed as a procedure whereby an SSM independently encodes chunks of tokens like documents, tool definitions, or memory records. The resulting state encodings may be cached and recombined to cheaply construct a context for downstream queries. However, both state souping and vanilla SSMs deteriorate on long, crowded contexts, limiting their utility for long-horizon domains. To address this issue, we propose weighted state souping, a simple method that learns query-dependent weights for composing cached states. The resulting models improve long-context performance substantially across both single- and multi-hop document question answering, needle-in-a-haystack retrieval, variable tracking, and tool use. Our method can be further adapted into an efficient sparse variant, yielding near-constant encoding cost with respect to context length while preserving (and sometimes improving) performance. We also present simple theoretical arguments that illustrate why souping works and when it may fail, and discuss informally the advantages of weighted souping. Weighted state souping thus combines reusable context representations with selective retrieval, offering an efficient approach to language modeling over large collections of documents, tools, and other forms of structured context that increasingly dominate modern agentic workloads.
Kandinsky generates realistic talking avatar videos from speech
Kandinsky S2V 1.0: Audio-Driven Avatar Video Generation
Abstract: We present Kandinsky S2V 1.0, an open family of speech-to-video models for controllable audio-driven human animation, comprising Kandinsky S2V 1.0 Lite (2B parameters) and Kandinsky S2V 1.0 Pro (21B parameters). From a single reference image, a speech waveform, and a text prompt, the models generate long-form 25 FPS video in which lip motion, expression, pose, and gesture follow the speech. The architecture draws text and audio conditioning from one Qwen2.5-Omni model and adds a reference-aware three-scale visual memory. Training starts from the Kandinsky 5.0 Video foundation models [1] and combines mixed reference-memory layouts with an area-adaptive face loss. The training corpus contains 1.17M single-speaker clips selected by active-speaker detection, with captions generated directly in English and Russian. A side-by-side human evaluation against the strongest open-source baseline and two proprietary commercial models shows that Kandinsky S2V 1.0 Pro performs comparably to or better than these models on average and is also preferred for lip synchronization. On common speech to video benchmarks, Kandinsky S2V 1.0 Lite and Kandinsky S2V 1.0 Pro rank among the top performing models according to mean rank over five reported metrics. Beyond the base models, we provide π-Flow distilled variants of both Kandinsky S2V 1.0 Lite and Kandinsky S2V 1.0 Pro. The distilled Kandinsky S2V 1.0 Pro model generates video in 16 sampling steps without classifier-free guidance, achieving a 5.4 times end-to-end speedup over the base model, while matching or exceeding it on nearly all reported benchmark metrics. To accelerate open research and deployment in speech-to-video generation, we release the code, model checkpoints, and diffusers integration under the MIT license.
Long-term memory agents recall missing evidence for better answers
Recall What Is Missing: Composing Evidence from Long-Term Agent Memory
Abstract: Under a limited context budget, a long-term agent must recall not merely memories that are individually relevant, but evidence that is collectively sufficient for the current query. Conventional memory access retrieves, scores, and truncates memories, often spending multiple context slots on redundant facts while leaving complementary evidence behind. We cast the read phase of long-term memory as query-conditioned evidence composition: each memory is valued by what it adds beyond the evidence already selected. We instantiate this operation with MemPursuit, a training-free mechanism that uses the residual of a sparse convex query reconstruction as a representation-space proxy for what the current memory set is missing. By reusing the query and candidate embeddings already available from retrieval, MemPursuit progressively composes nested evidence contexts without invoking a language model or cross-encoder to score each query--memory pair. The effectiveness of our method is verified on 3 popular benchmarks in comparison to strong baselines. In fixed-budget LoCoMo experiments, MemPursuit improves end-to-end accuracy by 7.2 percentage points at Top-10 and 5.5 percentage points at Top-20, with consistent gains across multiple memory frameworks, while achieving a 32.9$\times$ speedup in median reranking latency over fully batched BGE-v2-m3. Our implementation is available at https://github.com/FengQi-HITSZ/MemPursuit.
Anchors improve control and reasoning in diffusion language models
Anchors Enhance Controllability and Reasoning of Diffusion Language Models
Abstract: Diffusion language models (DLMs) offer new opportunities for controllable text generation. However, their controllability, defined as the ability to satisfy task constraints while preserving their original capabilities, remains underexplored. DLMs' bidirectional attention allows control tokens to guide generation from arbitrary positions in the output sequence, but effective guidance depends on the compatibility between their content and placement. To this end, we propose AnchorDLM, a framework in which an anchor generator produces an anchor consisting of a short output fragment and its position for each query. The anchor is placed as control tokens at the specified position to initialize the output sequence of a frozen DLM and guide subsequent denoising. We train the anchor generator with reinforcement learning (RL) to jointly optimize anchor content and placement, using rewards computed from the DLM's generated outputs based on answer correctness and constraint satisfaction. Moreover, through the lens of discrete flow matching (DFM), we interpret anchor placement as helping to reshape the initial velocity field that guides generation. Experiments on code generation and mathematical reasoning across five DLM backbones show that AnchorDLM improves controllability and further yields gains in reasoning performance across diverse benchmarks.
Embodied agents improve task performance by evolving execution strategies
EnactOpt: Diagnosis-Guided Harness Evolution for Embodied Agents
Abstract: Embodied agents built on foundation models rely on an execution harness to organize observations, guide actions, and incorporate execution feedback into subsequent decisions. Failures can arise not only from limited model capabilities, but also from how the harness presents evidence and guides its use. These model-external mechanisms provide an adaptation target without updating model parameters, but task-specific interaction experience can be costly to collect. Task-level outcomes alone do not reveal whether relevant evidence was missing from the model input or was available but inadequately used. Moreover, these two aspects are coupled: effective action guidance may require evidence that the current context omits, while exposing that evidence alone does not ensure an appropriate response. We introduce EnactOpt, which uses limited execution feedback to jointly evolve reusable textual skills and context-construction code while keeping the underlying models and runtime fixed. It diagnoses adjacent decisions by relating action feedback to the actual model input and subsequent action. Structured episode summaries guide joint revisions through prompt-level edit operators, and candidate harnesses undergo compatibility checks and validation-based retention. Across VLABench, ALFWorld, and Embodied Agent Interface (EAI), EnactOpt improves task success by approximately 10-27 percentage points over the initial harnesses and outperforms the evaluated GEPA, TextGrad, and Trace2Skill baselines. These gains extend to task conditions not used for harness evolution or candidate selection. The results support a complementary route to embodied adaptation: turning limited execution experience into reusable behavioral improvements by jointly refining how evidence is presented and acted upon.
Token level matching boosts memory retrieval accuracy in language models
Beyond the Final Embedding: Retrieving Memories from Token-Level Evidence
Abstract: Memory-augmented assistants retrieve evidence from stored conversations and documents to answer queries. Most embedding-based retrievers compare single-vector representations of queries and memories, even when relevance depends on a small part of the content. Such local evidence can be matched to queries using the contextual token representations already computed by the same embedding models. Our method uses sparse token matching to improve retrieval without additional training. Each query token retrieves a small set of matching tokens across candidate memories. The matching scores are aggregated for each memory and combined with whole-memory similarity to rank memories. An optional low-rank query adapter can be trained with supervision while keeping the encoder and stored memory representations fixed. Our method improves retrieval across eight benchmarks and multiple model families without additional training. Query adaptation further increases the gains to 13.3 and 14.3 percentage points in average Recall@10 and NDCG@10 on Qwen3-Embedding-4B. These retrieval gains translate into higher question-answering accuracy on long-term memory benchmarks.
Anthropomorphic names change how people interact with virtual agents
How Anthropomorphic Attitudes Toward Agents Divide User Behavior, and How Design Should Change
Abstract: Studies of conversational agents rely on interviews, surveys, lab tasks, or taxonomies. Whether anthropomorphic naming splits those patterns, and whether replies should change, lack field evidence. We report a field study of a desktop assistant (May-August 2026; n=257). Stance is an anthropomorphic assistant name (118 users; 45.9%). Behavior comes from a 128-unit sparse-autoencoder codebook, identity tags, and opening lexicons. Ranks differ by stance (Spearman rho=+0.249 vs. null mean +0.382; p=.0419). Teacher and tutoring identities covary with renaming, an introverted task-only orientation against it; renamers greet more and command less; confiding shows the codebook's largest gap. We revise the agent: greet and receive affect on relational openings, execute directly on tasking. In 1,744 judgments (n=129), renamers chose the revised reply far more often than default-name users on being treated as a person and having affect received, less robustly on willingness to continue, and neither judged it worse on task interference.
Speech rewarded style planning improves text to speech emotion and style control
Beyond Speech Captions: Speech-Rewarded Style Planning for Conversational Text-to-Speech
Abstract: Natural-language style descriptions provide an interpretable interface between large language models (LLMs) and controllable text-to-speech (TTS). However, using descriptions as pseudo-labels compresses target acoustics into text, and descriptive fidelity need not imply effective control of a particular synthesizer. We empirically show that speech-text alignment only weakly predicts downstream acoustic similarity among candidate instructions for the same utterance. We therefore propose Speech-Rewarded Style Planning (SRSP), which trains a text-based style planner through a frozen downstream TTS model. Given dialogue history and response text, the planner generates candidate instructions and is optimized with group-relative policy optimization (GRPO), using the teacher-forced likelihood of target speech tokens as the reward. On an English subset of the ISCSLP 2026 CoT-TTS corpus, SRSP achieves higher speech-style and emotion similarity to target speech and lower mel-cepstral distortion than the Base LLM and target-audio-informed captioning baselines. LLM-based expressive speech evaluation further shows gains over all baselines in contextual appropriateness and reference consistency.
Conversational search improves by rewriting queries in multiple steps
Learning Multi-Step Query Rewriting via Corpus Feedback for Conversational Search
Abstract: Conversational Query Rewriting (CQR) turns a context dependent user turn into a standalone query for a retriever, and most methods do this in a single step from the dialogue history before retrieving once. The rewrite is therefore fixed before any corpus evidence is available to correct its reference resolution or its vocabulary. We recast CQR as a sequential retrieval problem: an agent rewrites the current turn, retrieves, and conditions its next rewrite on the returned passages. The agent acts in a typed space of three rewriting operations, resolving conversational intent into a standalone query, generating lexical reformulations, or synthesizing pseudo-documents for document-to-document matching, together with a stop action that ends the episode. We train the policy with supervised fine-tuning followed by reinforcement learning against a single retrieval-quality reward, using no human rewrite annotations. Across TopiOCQA and QReCC, the agent outperforms several retrieval-aligned baselines, while remaining effective across retrieval backends and generalizing to the CAsT benchmarks without additional training. Further analysis shows that, through retrieval-reward optimization alone, the learned policy develops a behavior of grounding pseudo-documents in passages retrieved by earlier steps, substantially improving retrieval.
UniSkill improves task learning by aligning skills with actor actions
UniSkill: Learning Actor-Aligned Skill Proposals for an Evolving Policy
Abstract: Large language model agents can improve across tasks by retaining reusable skills distilled from prior interactions. Recent work jointly optimizes task execution and skill extraction, enabling the policy and skillbank to co-evolve. However, as the actor continues learning, rewarding skill proposals through their reuse in subsequent training steps may conflate skill benefits with actor improvement, while directly testing each proposed skill requires costly additional actor rollouts. In this paper, we introduce UniSkill, which uses a shared policy to interact with the environment and propose skillbank edits (Add, Update, or No Edit) from the resulting trajectories. Specifically, the actor learns from environment rewards, while contrastive action feedback guides skill proposal learning. This feedback provides an actor-alignment signal by measuring how replacing the retrieved skill with a proposed skill changes the current actor's action log-likelihood gap between previously collected successful and failed trajectories from the same task, thereby avoiding new rollouts for each proposal. Since proposal-level feedback may suppress an otherwise appropriate edit operation when the proposed skill content scores poorly, we further apply skill-edit support regularization to preserve exploration. Empirically, UniSkill achieves strong performance, reaching 98.4% success on ALFWorld and 84.7% on WebShop while maintaining stable joint training. Further ALFWorld experiments show that UniSkill remains effective when the shared policy uses a smaller backbone. Our implementation is available at https://github.com/LimOkii/UniSKill.
Wavelet diffusion improves realistic long speech driven 3d motion
DynaConTalk: Wavelet-Constrained Diffusion for Long-Form and Controllable Holistic Co-Speech 3D Motion
Abstract: Holistic co-speech animation is prone to averaging in both motion representation and speech conditioning. In coordinate-space diffusion, slow body posture, mid-frequency gesture strokes, and fast hand or facial details are entangled in one prediction target, often producing low-variance, over-smoothed motion. Meanwhile, dense rhythmic and acoustic cues can dominate sparse content-specific information under fixed multimodal fusion. We present DynaConTalk, a wavelet-constrained diffusion framework for long-form and controllable holistic co-speech motion generation. Diffusion operates in stationary wavelet transform (SWT) coefficient space, whose temporally aligned bands separate coarse posture evolution, gesture strokes, and fine expressive details. Our dynamic gating network preserves HuBERT and speaker identity as a base and selectively adds rhythm, mel, and transcript features through motion-state- and noise-aware residual gates. Attention pooling and learned depth routing deliver complementary conditions to each denoising stage, while a frame-resolution rhythm path preserves precise timing. A signed proposal-consensus update then reconciles these conditions with the evolving motion state. Matched-noise constraint injection uses the same sampling interface for history continuation and localized keypose repair, and extends to reference-guided control. Separate body-hand and facial denoisers, followed by inverse SWT and a pose-driven root regressor, produce holistic motion. Experiments evaluate generation quality, facial accuracy, temporal continuity, and controllable editing. Code, models, and the interactive editing interface are available at https://github.com/zhuyifeiabcd1/DynaConTalk.
Jarvis speaks up proactively in group conversations when needed
Jarvis: A Proactive Speech Agent for Multi-Party Conversations
Abstract: Speech agents are reactive and dyadic: they speak when spoken to, and to one person at a time. We ask what it takes for a speech agent to instead take part in a conversation among several people and speak up only when it can help. We introduce Jarvis, a real-time proactive speech agent that audibly participates in multi-party human conversations. Grounded in a document shared beforehand, Jarvis follows the discussion and intervenes when the group misses or misstates a fact and does not correct itself within a few turns. We make three contributions: a problem setting based on epistemic breakdowns that makes proactive intervention measurable, realized as CHI-180-proactive, a synthetic multi-party dataset seeded with known gaps, errors, and self-corrections; a proactive backbone that harnesses a small, open-weight model with deterministic checks and grounds every claim in a source sentence; and interaction techniques for taking the floor in live speech and showing the cited evidence on screen. On CHI-180-proactive, Jarvis is correct on most events it addresses and stays silent 97% of the time when the group resolves an issue itself. A live study with 23 participants confirms these trends with real-time interventions.
Extraverted virtual agents seen as more likable with personality effects
Exploring the Effects of Personality in Human-Agent Interactions: A Study on User-Agent Synchrony with Human-based Vocalics
Abstract: User trust is paramount in human-agent interactions, as it allows users to feel comfortable being themselves around an agent. The process of building user rapport starts in how an agent was designed, from its modality to the setting, to any of the many features and characteristics that can be tailored. All these aspects can affect whether users will be able to properly interact with the virtual agent and achieve the intended purpose. One such feature that is critical in human-human interactions is personality. A person's personality can strongly influence whether those that interact with them perceive them as trustworthy. This study used virtual agents generated from human voices with known personality traits to evaluate user perceptions. We found that extraverted agents were deemed to be more likeable by users, and that there was no significant effect of user-agent synchrony on user perceptions of the agent. In addition, it was found that user personality, without regard for agent personality, affected user perceptions of the agents. Our observations suggest that user perceptions may depend more on agent-topic synchrony than user-agent synchrony, and contribute to the broader community with considerations for the design of effective human-agent interactions.
Generate realistic listener reactions for natural video conversations
GLARE: Generating Listening Heads with Appropriate Reactions
Abstract: While talking head generation has advanced rapidly, generating natural listener behavior in dyadic conversations, which know when to react, how to react, and with what type of response, remains underexplored. Existing dyadic datasets lack fine-grained listener reaction annotations, and prevailing evaluation metrics inherited from talking-head and video generation measure visual realism rather than whether a listener reacted appropriately. We address these gaps along three aspects. First, we curate a listening-head-specific dataset built from RealTalk and Seamless Interaction, comprising approximately 147 hours of paired speaker-listener videos with 64,557 event-level reaction annotations across six categories: nodding, head shaking, smiling, laughing, frowning, and surprised. Second, we introduce an audio-driven baseline built on a flow-matching transformer, namely GLARE, with prosody conditioning derived from Qwen2-Audio and a temporal reaction loss that explicitly supervises frame-wise reactions. Third, we propose a reaction-oriented evaluation protocol that jointly measures reaction occurrence (R-F1), temporal alignment (R-tIoU), asymmetric temporal deviation (R-ATD), and reaction-region visual quality (R-FID), giving a more behaviorally grounded assessment than visual-quality-only metrics. Experiment results show consistent gains over prior listening-head methods in both visual fidelity and reaction-level metrics, suggesting that reaction-aware data, modeling, and evaluation are critical for natural listening behavior.
Agents manage when to check facts to save resources
When Should Agents Check External State? Budgeting Observations for Stored Intentions
Abstract: Prospective memory allows an agent to retain an intention tied to a future condition, but the stored intention does not reveal whether that condition currently holds. Checking it may require web access, multi-step tool use, and paid calls. Existing systems decide when intentions require attention, but do not allocate the resulting observations under a shared budget. We introduce the first resource-allocation formulation for the external observations required by stored intentions under a shared episode budget. BudgetPM offers two policy variants that share a hard-budget executor. BudgetPM-Static uses a lightweight Logistic scorer to learn whether a check improves the current decision. BudgetPM-Sequential distills full-episode hindsight schedules into a lightweight policy that decides when to spend or reserve capacity using only pre-query information at deployment. We evaluate BudgetPM against two public memory-agent systems, five matched controls, and four hand-designed monitoring or budget-adaptation rules. Across two benchmarks and three backbones, BudgetPM-Static outperforms adapted Mem0 and PMA workflows. On PM-Bench, its Logistic scorer reaches competitive quality--cost operating points alongside higher-capacity scorers and retains 99.9--100\% of unconstrained quality with 42--54\% fewer observations. Under severe scarcity and the same hard caps, BudgetPM-Sequential exceeds the strongest tested natural monitoring schedule by 1.92--2.58 Set F1 points. It reaches the same Set F1 and on-time recall with 16--33\% fewer observations. Matched attribution, exact-cost analysis, and a fixed-budget load intervention link this gain to competition between present and future opportunities. These results yield a demand--capacity design rule: local gating works when capacity covers demand, while future-aware supervision adds value when observations compete across time.
DualTrack synchronizes speech and gestures across multiple languages
DualTrack: Synchronized speech-gesture generation via symmetric coupling of pretrained priors
Abstract: Joint speech-gesture synthesis must coordinate two modalities despite limited paired data. Existing approaches often lack bidirectional interaction, have limited language coverage, or simplify body and finger representations. We present DualTrack, which couples pretrained speech and motion priors on a shared 12.5 Hz timeline. Causal adapters exchange previous-packet information, while current-state fusion coordinates the streams before they separately complete sixteen-codebook packets. We evaluate 43 BEAT2 recordings in four languages, with speakers held out from joint training and validation. On the shared English/Spanish inputs, without speech or motion prefixes, DualTrack achieves lower word error rate and full-motion Fréchet Gesture Distance, higher beat consistency and speech naturalness than the evaluated GELINA baseline.
Act first method speeds up training for multi-turn language agents
Act First, Reason Later: Accelerating On-Policy Distillation for Multi-Turn Agents via Reference-Conditioned Inverse Dynamics
Abstract: On-policy distillation (OPD) trains multi-turn language agents with dense teacher supervision on student-generated responses. However, standard think-then-act rollouts require lengthy reasoning before each short action, delaying environment transitions and experience collection. Generating actions directly reduces this delay but can degrade rollout quality. To address this, we propose ActFirst-OPD, an act-first, reason-later training framework that decouples environment interaction from full-response generation. The student infers and executes actions through reference-conditioned inverse dynamics using its current interaction context and a reference next observation, and switches to autonomous next-action prediction when the resulting transition deviates from the reference trajectory. From the collected interaction contexts, the student asynchronously generates full think-then-act responses for token-level teacher supervision. Experiments across 0.6B-, 1.7B-, and 4B-parameter Qwen3 students show that ActFirst-OPD achieves average wall-clock training speedups of $2.3\times$ on ALFWorld, $1.8\times$ on WebShop, and $4.9\times$ on ScienceWorld over Vanilla OPD. It matches or exceeds all compared OPD baselines in mean task success rate across eight of nine benchmark-model settings. These results demonstrate that reasoning need not block acting during multi-turn agent distillation.
Memory system for AI agents improves itself before errors happen
Remember Before You're Asked: MemDream for Self-Probing Memory Evolution
Abstract: Memory is essential for enabling LLM-based agents to maintain coherent, personalized behavior over long-horizon interactions. However, existing memory systems share a fundamental limitation: they never proactively test their own memory, repairing it only after real queries expose weaknesses. This reactive paradigm means every retrieval failure corresponds to a real interaction in which the cost has already been paid. We propose MemDream, a framework that enables self-probing memory evolution for LLM agents. Our framework periodically enters offline dream cycles where three specialized agents (Dreamer, Analyst, Consolidator) collaboratively probe, diagnose, and repair the memory graph before failures occur. A policy trained via Group Relative Policy Optimization learns which repair operations produce durable retrieval improvements, while a soft decay mechanism provides reversible forgetting driven by the same anticipatory signal. Experiments on LoCoMo and MemoryAgentBench demonstrate that MemDream improves answer F1 by 4.5 points on LoCoMo and achieves a 9.1-point higher overall score on MAB over the strongest reactive-evolution baselines.
LLM agents struggle to adapt when environment assumptions change
When Successful Strategies Fail: Adaptation to Environmental Novelty in Terminal Agents
Abstract: LLM agents increasingly solve long-horizon tasks by autonomously interacting with their environment. In doing so, their strategies rely on assumptions about that environment: which resources and tools exist, where they are located, and how they behave. When these assumptions no longer hold, reliable agents must detect the change and adapt while pursuing the same goal. We study this adaptation capability through environmental novelty: a change that keeps the task objective fixed while invalidating an assumption underlying an otherwise successful trajectory. We introduce AGNI, an automated pipeline that extracts trajectory-relevant assumptions, injects targeted environmental changes, and validates that the resulting novel tasks remain solvable. Across three terminal benchmarks, AGNI produces diverse novelties spanning resources, interfaces, constraints, and execution semantics. Evaluating multiple LLM agents reveals a substantial adaptation gap between base and novel tasks. Trajectory analysis suggests that agents often encounter evidence of the change but fail to diagnose its cause and revise their strategy. Finally, post-training for environmental novelty improves adaptation to held-out novel tasks while also improving performance on base tasks. Our results highlight a gap between task competence and adaptive capability and motivate environmental variation as a core dimension of agent training and evaluation.
Context management reduces token use in reinforcement learning agents
Downstream-Aware Context Selection for Online In-Context Reinforcement Learning
Abstract: In-context reinforcement learning (ICRL) enables large language model agents to adapt to new environments using their interaction history without updating model parameters. However, repeatedly conditioning on growing histories can lead to substantial token cost. We propose a bounded-history context-management framework that predicts the task-dependent downstream effect of removing historical interactions to guide history selection and determine a decision-dependent context budget. Formally, our framework uses the full rolling history as a reference. The predictor evaluates removal effects, defines a deletion ordering, and applies a shared selection criterion to determine how much history to retain at each decision. We evaluate the method in closed-loop SUMO driving under held-out in-distribution, unseen-domain, and unseen-route settings, and in ScienceWorld under a continual ICRL protocol. Relative to a baseline using the full context, our method reduces total token usage by 25.7%, 25.8%, and 23.2% across the three driving settings while maintaining comparable closed-loop driving performance. In ScienceWorld, it reduces total token usage by 52.1% compared to full context and uses 30.2% and 37.8% fewer tokens than the Recent and Similarity baselines, respectively, while maintaining performance.
Multimodal memory improves multi-party spoken conversation understanding
Beyond Dyadic Memory: Interaction-Aware Multimodal Memory with Adaptive Agentic Retrieval for Multi-Party Spoken Conversations
Abstract: Long-term memory enables agents to accumulate information and reason across sessions, yet existing research primarily focuses on dyadic text or image-text conversations, leaving long-term memory for multi-party spoken conversations underexplored. This setting requires preserving conversational content, identifying participants across sessions, and retaining who speaks to whom. To this end, we propose VoxPolyMem, an interaction-aware multimodal memory framework combining incremental speaker identification with a memory hierarchy comprising interaction memory, fact memory, and participant profiles. We formulate retrieval as sequential decision-making, where an agent rewrites queries and selects retrieval tools and memory layers based on accumulated evidence to address information gaps. We further introduce Evidence-Gain GRPO (EG-GRPO), which uses round-wise credit assignment to encourage complementary evidence acquisition. We also construct VoxPolyBench to evaluate memory evolution, personalized answering, memory retrieval and reasoning, and interaction reasoning and attribution in multi-party spoken conversations. VoxPolyMem achieves an overall score of 85.0 on VoxPolyBench, surpassing the strongest evaluated baseline by 23.6 points. On Mem-Gallery and H2HMem-Multi, it scores 89.6 and 74.4, respectively, exceeding the strongest evaluated public memory baselines by over 8 points each. These results highlight its potential for persistent, personalized assistance in multi-party multimodal interactions. Code and datasets are available at https://voxpolymem.github.io/VoxPolyBench/demo/
Proactive agents decide when to ask users or verify facts
Clarify the User or Verify the World? Uncertainty Routing for Proactive Agents
Abstract: Tool-using LLM agents must decide not only whether additional information is needed, but also which source can resolve the uncertainty. Existing proactive approaches often specialize in either user clarification or environment verification, without explicitly determining the appropriate information source for each decision. We formulate this problem as uncertainty routing among ACT, CLARIFY, and VERIFY, and propose PROUR, a proactive uncertainty routing framework. PROUR decomposes action uncertainty into disagreement across plausible user-goal interpretations, which signals user-side ambiguity, and the entropy remaining within each interpretation, which signals missing world-side evidence. To acquire information from the routed source, a query generator is trained with a mode-conditioned information-gain reward, targeting user-goal identification under CLARIFY and next-action identification under VERIFY. On $τ$-bench, PROUR achieves 28.17% average success rate across retail and airline, outperforming the strongest prior method by 4.57% while using 2.17 fewer interaction steps. The learned policy further generalizes to stronger task agents and transactional domains of $τ^3$-bench without retraining, demonstrating the benefit of source-aligned uncertainty resolution for proactive agents.
Cross-session multimodal memory improves long-horizon task reasoning
C3M: Cross-Session Multimodal Memory Maintenance for Long-Horizon Tasks
Abstract: Long-horizon tasks require preserving and later recovering cross-session evidence under a bounded, query-blind memory budget. Existing compression can discard fine-grained visual cues or conflate semantically similar but incompatible observations. We present C3M, a cross-session multimodal memory organization that maintains a bounded active index over persistent source text-image evidence. Relation-aware updates consolidate safe redundancy while preserving complementary and incompatible records. At query time, budgeted routing selects useful index pages and expands their associated source evidence under a fixed reader budget. Together, these mechanisms establish a compact, provenance-preserving multimodal memory organization for cross-session long-horizon tasks, retaining temporal distinctions and source links required for reliable downstream reasoning. Code is available at https://github.com/HuzhouNLP/C3M.
Agent memory with entity-based indexing improves long-term interaction recall
EnSIMem: Entity-Structured Indexing for Long-Term Agent Memory
Abstract: An agent that interacts with users over long periods must recall facts, preferences, events, and changes from a continuously growing interaction history. Existing memory systems often compress interactions into generic summaries or retrieve anonymous text chunks, making it difficult for an agent to identify the correct entity, property, and supporting evidence. We present EnSIMem, an entity-structured long-term memory architecture for an agent. During offline construction, the system organizes interactions into theme-coherent episodes and builds dialogue-grounded index entries of the form [entity][entity type][property:value]. Each entry preserves its source turns, temporal information, and available multimodal fields. During online interaction, the agent's request is decomposed into evidence requirements whose properties are aligned with the memory index. Entity-property lookup and adaptive retrieval then collect the evidence needed for point, temporal, compositional, and aggregation reasoning. The agent generates its response from the preserved source evidence rather than from lossy memory summaries. On long-term agent-memory benchmarks, EnSIMem achieves high answer accuracy while maintaining compact contexts and favorable online efficiency. These results show that entity-structured indexing and episode-level provenance provide a reliable foundation for long-term memory in agents. The code of our model is available at https://github.com/RamonMeng/EnSIMem.
Wake word system improves smart assistant conversations with context
Training Intelligent Voice Assistant Wakeup with Controllable Synthetic Conversations
Abstract: Wake word detection is a critical component of virtual assistants, serving as the gateway to seamless user interactions. This paper introduces a novel wake-up system that extends traditional direct keyword detection with contextual trigger detection. After an initial wake word activation, the system uses reasoning to distinguish between user commands and unrelated speech, ensuring efficient and context-aware engagement. We present a data generation architecture that produces a 62.3-hour corpus of controllable multi-speaker conversations containing direct invocations, contextual follow-ups, and non-addressed speech. Experimental results demonstrate the effectiveness of the proposed approach across diverse synthetic conversational scenarios. We release the code, dataset and trained models to promote reproducibility and further advancements in intelligent assistant technologies.
Execution provenance enhances memory retrieval for language agents
When Does Execution Provenance Help Agent Memory Retrieval?
Abstract: A language agent's execution history can exceed its context window, requiring its memory system to retrieve complete supporting evidence under a hard token budget. Evidence may span multiple execution events, yet conventional retrievers use fixed token windows and fixed-k metrics that reward individual fragments without showing whether the complete evidence set fits in context. Smaller windows reduce irrelevant text but scatter evidence across candidates, while flat-versus-graph comparisons can conflate candidate design with graph propagation. To address these limitations, we formulate agent-memory retrieval as budgeted evidence completion and score exact gold spans in shared source coordinates. We first construct source-aligned provenance units from tool arguments and outputs. We then apply a zero-initialized residual R-GCN to refine frozen dense-retrieval scores over typed provenance edges. We evaluate 2,000 span-grounded memory queries over 1,207 held-out execution-grounded ISETrace trajectories. With matched Dense-FT scoring, provenance units improve Full Support@2048 by 19.07 points over flat 512-token windows and remain 11.96 points above a per-metric oracle over four flat chunk sizes; the pattern also holds with cross-encoder scoring. Holding the candidates and seed scores fixed, graph propagation adds 4.55 points in Full Support@2048 (95% CI [2.98, 6.18]). This gain is concentrated when gold evidence spans multiple events; entity co-occurrence expansion produces no comparable benefit, and relation and topology controls confirm dependence on typed transformations and observed graph structure. Overall, source-aligned candidates address the dominant granularity trade-off, while graph-conditioned propagation adds a smaller, targeted benefit for distributed evidence.
Tts adapts speaking style dynamically for smoother conversations
Interactive TTS: Dynamic Speaking Style Adaptation for Expressive Speech Synthesis
Abstract: Dynamic speaking style adaptation in multi-turn multimodal interaction remains a major challenge for text-to-speech (TTS) systems. Existing context-aware TTS (CTTS) methods typically map dialogue context to speech in an end-to-end manner. Such implicit modeling makes contextual style decisions difficult to supervise, while the entanglement of style, timbre, and content often leads to weak instruction-following and severe timbre drift across turns. To overcome these limitations, we propose Interactive TTS, a dynamic, style-adaptive framework for contextually appropriate and speaker-consistent speech generation. Interactive TTS decouples the process by explicitly modeling contextual style decisions as executable instructions. To bridge the gap between style decisions and speech generation, we introduce Iterative Rejection Sampling Fine-Tuning (Iterative RSFT) and Context-Aware Direct Preference Optimization (CADPO), which significantly enhance instruction-following and align the generated speech with conversational contexts. Extensive experiments demonstrate that Interactive TTS outperforms state-of-the-art models on VStyle and SpeechParaling-Bench. Demo is available at https://wjtian-wonderful.github.io/InteractiveTTS/
Human-robot communication improves by measuring listener knowledge gaps
Toward Human-in-the-Loop Robot Failure Recovery: Bridging Communication Gaps in Human-Robot Collaboration
Abstract: Robots can recover from failures by asking bystanders for help, but effective human-in-the-loop recovery requires communication that accounts for differences in people's knowledge. Prior inverse-semantics work generates requests using a single listener model, leaving differences in listener knowledge untested. We introduce Listener Differences in Human-Robot Interaction (LD-HRI), a game, dataset, and benchmark that evaluates speakers through human listener performance. Our evaluation examines request properties, large language model (LLM) speakers, and inverse-semantics request-selection algorithms under controlled differences in listener information. The corpus contains 446 human-written requests and 1{,}302 listener trials. We additionally evaluated 24 frozen LLM-written requests with 70 human listeners across 560 trials. Novice success is descriptively higher with model-written requests across all four tasks, yet both request sources leave substantial expert--novice gaps, including 16 percentage points for LLM requests. LD-HRI makes these gaps measurable, providing a foundation for designing more robust communication in human-robot and human-agent interaction.
Users judge identity continuity of evolving embodied AI agents
Identity Continuity in Long-Term Embodied AI Relationships: From Agent-Specific Identity Representation to Identity-Continuity Appraisal
Abstract: Long-term embodied AI will undergo learning, model updates, memory compression, hardware repair, and migration across embodiments. For users who have formed sustained relationships with such systems, these changes raise not only a problem of product consistency but also one of identity continuity: whether the changed system is still experienced as the same particular agent. Existing research suggests that human-AI relationships may develop relational particularity, that robotics and artificial-identity research has identified identity and migration signals across embodiments, and that major updates or platform disruptions can be accompanied by relational loss and restoration desire. This article proposes a user-side framework in which long-term embodied AI is represented through an agent-specific identity representation organized by at least three open identity-content domains: embodied-perceptual, psychological-behavioral, and relational-autobiographical. Information from these domains is not equally weighted; shared history, relational roles, and contingent responsiveness may make some information more identity-diagnostic than others. After system change, users may integrate continuity and discontinuity evidence in a weighted manner, yielding judgments along a continuum from relatively strong identity continuity through ambiguity or partial continuity to clear identity discontinuity. Causal-historical provenance and user participation are treated as contextual evidence rather than a fourth identity-content domain. The framework also proposes identity continuity as a psychological objective for lifecycle design, including memory selection, model updating, and migration across embodiments, under constraints of privacy and user control.
Open stack enables real-time interactive avatar conversations
AVTR-1: Open Stack for Real-Time Interactive Avatars
Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live system must synchronize the model's output with speech from an external voice agent, schedule video frames for playback, and handle interruptions. We introduce AVTR-1, an open stack for real-time interactive avatar conversations, built around a compact 153M-parameter autoregressive flow-matching motion generator conditioned on both participants' audio. We adapt its audio encoder for streaming through self-distillation. The stack turns the model's chunk-based generation into a continuous, synchronized audio-video stream driven by an external voice agent, and we analytically derive its contribution to the user-facing latencies and validate the resulting bounds with two commercial voice agents. Further experiments demonstrate that AVTR-1 leads the compared dyadic systems on all reported visual-quality metrics and most conventional listening-motion metrics while remaining competitive in lip synchronization. Its inference runtime operates in real time on data-center and consumer GPUs. However, conventional listening metrics do not establish whether the paired speaker's speech contributes to generated motion. We therefore introduce the Reference-Based Directed Granger Gain (R-DGG), which measures the additional predictive information carried by speaker speech after accounting for listener history and speaker motion. R-DGG finds statistically supported predictive dependence for recorded listeners and all evaluated dyadic systems, but not for talking-head generators without paired audio or mismatched speaker-listener pairs. We release the model weights, renderer, and serving backend under component-specific licenses.
Listener facial reactions improve planning of conversational speech
Listen Before You Speak: Response Planning from Listener Facial Reactions for Conversational Speech Generation
Abstract: Conversational speech depends on dialogue context and the listener's immediately preceding behavior. We propose ReACT-TTS, a two-stage framework that uses a one-second pre-response listener facial sequence to plan the next utterance's emotion and prosody before speech realization. On a strict dyadic MELD protocol, Temporal conditioning yields higher mean macro-F1 and VAD concordance than Text-only across ten seeds, while accuracy remains essentially unchanged. Ablations show that temporal modeling performs best among the visual variants and that an explicit early-to-late difference is unnecessary; correct listener reactions also outperform cyclic mismatches on average. In a contextual-appropriateness study with 20 speech researchers, 76% of judgments prefer Temporal, 9% Text-only, and 15% report no preference. We further connect the predicted response style to a Grad-TTS backbone for end-to-end speech realization. Overall, the results support pre-response listener dynamics as complementary cues for conversational response planning. The source code is available at https://github.com/CYJ1/ReACT-TTS_public.
DiVA enables smooth long-term interactive digital character videos
DiVA: Enabling Interactive Digital Life Simulation via Video Models
Abstract: We present DiVA, a deeply interactive digital life simulator pioneering a new paradigm for long-term, open-ended interactive experiences within digital character worlds. DiVA's architecture pairs a Multimodal Large Language Model (MLLM) as a router with a meticulously designed stacked video pipeline for seamless, multi-turn interactions with action and audio response. To maintain continuity and avoid degradation, we model generation as a three-part coupled system: waiting video, action video, and the transitions between them. These transitions are critically handled by our Anchored Video Continuation (AVC) module, which returns the character to stable states to prevent degradation. By encoding information from the preceding action video segment, AVC ensures smooth transitions, significantly reducing camera jitter and inconsistencies common in current video transition methods. This design also enables complex pose changes (e.g., sitting to standing) typically difficult for audio-driven models. These system designs together ensure high-fidelity identity, coherence, and dynamics for extended experiences. To validate our pipeline design, we comprehensively compare our system against alternatives by replacing our core generation module with mainstream long-video, continuation, and interpolation methods. We further analyze the necessity of the three-stage design, anchor-state selection, transition naturalness, spatial grounding, and the quality-latency trade-off, and we expand the comparison to additional long-form audio-driven avatar models. Results confirm DiVA is markedly superior in maintaining long-term visual quality and realism, validating its effectiveness as a sustainable, interactive simulation.
Post-training enables fine-grained natural language control of speech emotion and timing
Post-Training Zero-Shot TTS for Fine-Grained Emotion and Duration Control via Natural Language
Abstract: Audiobook narration, conversational agents, and audiovisual dubbing require speech that conveys changing emotions and adapts its pacing within a single utterance. But most existing TTS systems typically rely on utterance-level style conditioning, making such fine-grained control difficult to achieve. In light of this, and inspired by the success of post-training in large language models, we propose a unified post-training framework that equips pretrained text-to-speech models with natural-language control over segment-level emotion and duration. Supervised fine-tuning establishes instruction-conditioned speech generation, while reinforcement learning with group relative policy optimization refines control accuracy using emotion and duration rewards alongside content and speaker preservation objectives. By reusing the pretrained architecture, our approach avoids additional inference-time control modules. Experiments demonstrate significantly improved fine-grained controllability while maintaining speech intelligibility and speaker identity, highlighting post-training as a practical approach to extending existing speech synthesis models.
ROAM improves memory management accuracy in AI language agents
ROAM: Robust Organization of Atomic Memories for Agents through Semantic Relations
Abstract: Long-term language-model agents rely on external memory across interactions. Atomic memories are particularly useful: their fine-grained semantic boundaries enable precise retrieval and direct comparison between observations. Yet accumulating atoms inevitably become redundant, overlapping, or conflicting. Existing methods often ask an LLM manager to add, update, delete, or rewrite memories directly, coupling semantic interpretation, storage decisions, and content generation in one error-prone operation. We introduce ROAM, a relation-guided framework that uses atomicity for management while allowing richer answer-time representations. ROAM classifies incoming--stored atom pairs as independent, equivalent, directionally subsuming, or conflicting, then organizes observations into active Primary and supporting Evidence roles. Fusion subsequently combines complementary details and temporal changes into compact, potentially non-atomic views. Only Primary views are retrieved for answering, preventing redundant or outdated atoms from competing independently. Across models and evaluation settings, ROAM improves answer accuracy by up to 29.8 percentage points. Ablations show complementary benefits from different relations and consistent gains from fusion beyond role organization. Mechanism analysis further finds 15.6-point higher answer-critical source recall and an 11.5-point lower confounder-token share. ROAM remains robust across manager scales.
SocialRL improves multi-turn dialogue for smarter AI conversations
SocialRL: Refining LLMs' Social Intelligence through Multi-turn Reinforcement Learning and Reward Design
Abstract: Social intelligence enables agents to read social context, infer intent, and adapt over sustained dialogue. As language models become autonomous collaborators, it is central to building effective and trustworthy human-AI interaction. Existing reinforcement learning methods optimize single-turn utterances and sparse outcome rewards, producing short-sighted policies that struggle to manage goal-relationship tensions across multi-turn interactions. We propose SocialRL, a multi-turn reinforcement learning framework addressing both challenges. First, we apply multi-turn reinforcement learning using PPO that propagates delayed outcome rewards back to each turn, enabling long-horizon planning. Second, we design six process reward dimensions capturing the goal-relationship trade-off, including goal advancement, relational attunement, contextual coherence, etc. A reward model dynamically generates fine-grained scoring criteria for each dimension, while a stage-aware weight schedule prioritizes relationship-building in early turns, goal advancement mid-way, and balanced closure late. Across multiple social-dialogue benchmarks, SocialRL improves Goal Achievement by an average of 9.2 percentage points over the corresponding Base models. These results demonstrate the effectiveness of SocialRL across synthetic and real social scenes, as well as standard and challenging social scenarios.
Scene aware memory design improves personalized AI agent recall
CreaMem: A Scene-Aware Memory Architecture for Personalized Agents
Abstract: Long-term memory is a core capability for personalized LLM agents. To support it, existing memory systems organize information using various criteria such as topic segments or summary hierarchies. However, we identify two major limitations in these designs. First, they lack scene awareness: memories from unrelated life scenes share the same retrieval space, which inflates the search space and introduces cross-scene interference. Second, they encode each memory from a single perspective, making it difficult to retrieve complementary views of the same event. In this paper, we propose the CreaMem architecture, which enables scene-aware memory organization by partitioning memory into several Life Scene Memories to reduce cross-scene interference at retrieval. To go beyond the single perspective and achieve cross-memory synergy, entries are dual-coded from both episodic and trait-based perspectives within each memory. We further devise a permemory balanced sampling strategy at retrieval time. Extensive experiments on two long-term memory benchmarks show that CreaMem improves QA accuracy across all evaluation metrics, with particularly large gains on multi-hop reasoning performance, validating scene-aware partitioning and cross-memory synergy. To enhance reproducibility, we release our code in a public GitHub repository.