Papers for
virtual assistant developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Post-training enables fine-grained natural language control of speech emotion and timing
Post-Training Zero-Shot TTS for Fine-Grained Emotion and Duration Control via Natural Language
Abstract: Audiobook narration, conversational agents, and audiovisual dubbing require speech that conveys changing emotions and adapts its pacing within a single utterance. But most existing TTS systems typically rely on utterance-level style conditioning, making such fine-grained control difficult to achieve. In light of this, and inspired by the success of post-training in large language models, we propose a unified post-training framework that equips pretrained text-to-speech models with natural-language control over segment-level emotion and duration. Supervised fine-tuning establishes instruction-conditioned speech generation, while reinforcement learning with group relative policy optimization refines control accuracy using emotion and duration rewards alongside content and speaker preservation objectives. By reusing the pretrained architecture, our approach avoids additional inference-time control modules. Experiments demonstrate significantly improved fine-grained controllability while maintaining speech intelligibility and speaker identity, highlighting post-training as a practical approach to extending existing speech synthesis models.
ROAM improves memory management accuracy in AI language agents
ROAM: Robust Organization of Atomic Memories for Agents through Semantic Relations
Abstract: Long-term language-model agents rely on external memory across interactions. Atomic memories are particularly useful: their fine-grained semantic boundaries enable precise retrieval and direct comparison between observations. Yet accumulating atoms inevitably become redundant, overlapping, or conflicting. Existing methods often ask an LLM manager to add, update, delete, or rewrite memories directly, coupling semantic interpretation, storage decisions, and content generation in one error-prone operation. We introduce ROAM, a relation-guided framework that uses atomicity for management while allowing richer answer-time representations. ROAM classifies incoming--stored atom pairs as independent, equivalent, directionally subsuming, or conflicting, then organizes observations into active Primary and supporting Evidence roles. Fusion subsequently combines complementary details and temporal changes into compact, potentially non-atomic views. Only Primary views are retrieved for answering, preventing redundant or outdated atoms from competing independently. Across models and evaluation settings, ROAM improves answer accuracy by up to 29.8 percentage points. Ablations show complementary benefits from different relations and consistent gains from fusion beyond role organization. Mechanism analysis further finds 15.6-point higher answer-critical source recall and an 11.5-point lower confounder-token share. ROAM remains robust across manager scales.
SocialRL improves multi-turn dialogue for smarter AI conversations
SocialRL: Refining LLMs' Social Intelligence through Multi-turn Reinforcement Learning and Reward Design
Abstract: Social intelligence enables agents to read social context, infer intent, and adapt over sustained dialogue. As language models become autonomous collaborators, it is central to building effective and trustworthy human-AI interaction. Existing reinforcement learning methods optimize single-turn utterances and sparse outcome rewards, producing short-sighted policies that struggle to manage goal-relationship tensions across multi-turn interactions. We propose SocialRL, a multi-turn reinforcement learning framework addressing both challenges. First, we apply multi-turn reinforcement learning using PPO that propagates delayed outcome rewards back to each turn, enabling long-horizon planning. Second, we design six process reward dimensions capturing the goal-relationship trade-off, including goal advancement, relational attunement, contextual coherence, etc. A reward model dynamically generates fine-grained scoring criteria for each dimension, while a stage-aware weight schedule prioritizes relationship-building in early turns, goal advancement mid-way, and balanced closure late. Across multiple social-dialogue benchmarks, SocialRL improves Goal Achievement by an average of 9.2 percentage points over the corresponding Base models. These results demonstrate the effectiveness of SocialRL across synthetic and real social scenes, as well as standard and challenging social scenarios.
Scene aware memory design improves personalized AI agent recall
CreaMem: A Scene-Aware Memory Architecture for Personalized Agents
Abstract: Long-term memory is a core capability for personalized LLM agents. To support it, existing memory systems organize information using various criteria such as topic segments or summary hierarchies. However, we identify two major limitations in these designs. First, they lack scene awareness: memories from unrelated life scenes share the same retrieval space, which inflates the search space and introduces cross-scene interference. Second, they encode each memory from a single perspective, making it difficult to retrieve complementary views of the same event. In this paper, we propose the CreaMem architecture, which enables scene-aware memory organization by partitioning memory into several Life Scene Memories to reduce cross-scene interference at retrieval. To go beyond the single perspective and achieve cross-memory synergy, entries are dual-coded from both episodic and trait-based perspectives within each memory. We further devise a permemory balanced sampling strategy at retrieval time. Extensive experiments on two long-term memory benchmarks show that CreaMem improves QA accuracy across all evaluation metrics, with particularly large gains on multi-hop reasoning performance, validating scene-aware partitioning and cross-memory synergy. To enhance reproducibility, we release our code in a public GitHub repository.