Papers for
virtual assistant designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Reactive audio-driven model improves listener facial motion in robots
REALM: A Coarse-to-Fine Generative Framework for Embodied Reactive Listening
Abstract: Generating responsive listener facial motion is an important task for embodied conversational AI. Two modeling challenges are central: accounting for the timing of speaker cues while maintaining continuity with the listener's ongoing motion, and capturing locally variable facial events alongside the overall motion trajectory. Listener responses may follow preceding cues with a temporal lag, while brief expressions and blinks introduce variation that is difficult to predict deterministically. These challenges motivate a framework that combines history-aware temporal alignment with stochastic expression refinement. We propose REALM (Reactive Embodied Audio-driven Listening Model), a coarse-to-fine framework for audio-driven reactive listening. A Reactive Gated Speaker-Listener Fusion module combines listener motion history with speaker audio through a delay-centered attention prior and adaptive gating. A coarse decoder predicts a base motion trajectory, which is augmented by audio-conditioned stochastic residuals in the expression subspace while retaining the coarse pose parameters. Evaluations on ViCo and L2L show improvements over the evaluated baselines across multiple motion-quality metrics. Additional analyses examine delay sensitivity, gate behavior, and blink dynamics. Finally, deployment on an Ameca humanoid robot and a perceptual user study demonstrate the applicability of the generated behavior to physical embodiment. Code: https://github.com/lipzh5/REALM Demo: https://youtu.be/Tf5mpd5S8VQ
LLM agents struggle with changing user intentions in conversations
When Users Change Their Minds: Measuring and Repairing Intent Drift in LLM Agents
Abstract: LLM agents often operate over multi-turn interactions in which user intent changes before execution. We study intent drift: the failure mode in which superseded parts of the user's intent continue to influence the final answer or tool action. We introduce IntentFlux, an executable benchmark that converts verifiable tasks into dialogues with controlled intent changes while preserving their original graders. In a 627-case calibration, mean task score falls from 0.476 to 0.384 as dialogues contain more superseded and withdrawn information. Across eight models, the rate of fully correct solutions is significantly lower when the same final task must be recovered from an evolving dialogue rather than given directly in a single turn. We further introduce StateForge, which explicitly maintains the active requirements before generation. On General-Test, it improves mean task score from 0.367 to 0.467. Providing the ground-truth final state improves performance further but still does not recover single-turn performance, indicating that state-estimation errors explain only part of the gap. These results establish intent drift as a measurable multi-turn failure mode and explicit state maintenance as a partial mitigation.
Speech drives realistic 3D facial animation with visible lip movements
Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation
Abstract: Recent progress in speech-driven 3D facial animation has improved vertex-level reconstruction quality, but speech-consistent visible articulation remains difficult. This is because speech production follows structured and constrained articulators' coordination and the mapping from acoustics to motion is inherently one-to-many. Motivated by the structured patterns of visible articulation, we propose a novel articulation-aware framework that models visible speech through directional articulatory motions and composes them into surface-consistent 3D facial motion. To represent visible articulation with three directional articulatory motions, spreading, opening, and protrusion, we propose a Speech--Articulatory Memory (SAM) that captures the correspondence between speech and these motions under phonetic context through retrieval and decoding based on a key-value memory structure. Then, a Topology-aware Articulatory Composition (TAC) integrates the predicted directional articulatory motions under mesh topology to produce surface-consistent 3D facial motion. Experiments on VOCASET and TFHP show that our method achieves state-of-the-art performance on standard reconstruction metrics and improves visible articulatory distance and velocity errors for lip articulation, while a user study confirms clear preference in lip sync and realism.
Turn-taking in dialogue models improves by using speaker intent timing
Neither Silence nor Overlap Is Failure: Intent-Conditioned Evaluation of Turn-Taking in Full-Duplex Spoken Dialogue Models
Abstract: Benchmarks for full-duplex spoken dialogue models score turn-taking with binary fixed-window rules that reward immediate response or silence by completeness of the prior turn. We argue that the appropriateness of a response offset, whether delayed silence or anticipatory overlap, is conditional on the speaker's latent intent, identifiable only from that speaker's behavior. We introduce TACT, a benchmark of 9,728 episodes and 73.2 hours from five dyadic corpora; each episode carries dialogue history, a per-speaker memory profile, and an annotator-derived posterior over six intent classes. Scoring replaces binary windows with a strictly proper threshold-weighted continuous ranked probability score whose weights are intent-conditioned timing kernels fitted to human floor-transfer-offset distributions, proving boundedness, consistency, and binary reduction. Across eleven systems the best model reaches 0.47 against a human topline of 0.86, is nearly invariant to speaker profiles, and TACT agrees with human judgments at Spearman 0.81 versus 0.46 for binary metrics.
Gesturefar enables real-time natural gesture generation from streaming speech
GestureFAR: Streaming Co-Speech Gesture Generation with Flow Autoregression
Abstract: Generating natural co-speech gestures from streaming speech is essential for embodied conversational agents, where motion must be produced while a user is still speaking. Recent streaming gesture systems make online generation possible by autoregressing over discrete motion tokens, but this design compresses high-dimensional continuous motion into finite codebooks and can limit the realism and diversity of generated gestures. To preserve both causality and continuous expressiveness, we propose \textbf{GestureFAR}, a flow-autoregressive framework for streaming co-speech gesture generation. First, GestureFAR autoregresses over causal continuous motion latents, using a transformer to model streaming audio-motion context and a per-token flow-matching head to sample the next latent from a continuous distribution. Second, we introduce a head-only flow distillation strategy that freezes the causal backbone and distills the multi-step per-token flow head into a single network evaluation using consistency and distribution-matching objectives. This keeps the model token-causal while removing the main latency bottleneck for live interaction. Experiments on BEAT2 show that GestureFAR significantly improves the quality--latency trade-off among streaming-capable methods, preserving strong gesture quality while enabling real-time token-causal generation. Project Page: https://andypinxinliu.github.io/GestureFAR