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virtual agent creators

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Behaviora system breaks down robot actions and inner states into addressable parts

Behaviora - A Conceptual Architecture for External and Internal Behavior of Robots and Agents

Abstract: Behaviora is a preliminary conceptual architecture for representing agent and robot behavior, external and internal alike, in an addressable form. A behaving robot or agent performs a Behavior Episode composed of episode components, which can be derived from behavior taxonomies (BTax) and assigned persistent identifiers. We denote these identifiers as IoB (Internet of Behaviors) Addresses. A Behavior Episode specifies what the system does, while a Style Profile (SP) specifies how this behavior is expressed. Style can communicate characteristics of the actor and qualities such as competence and cultural manners. An Experience Profile (EP) represents behaviorally relevant internal state that modulates the execution of an Episode. Finally, a Behavior Compiler maps these behavioral representations to platform-specific actions. We use a primitive touching arm model to show these components and their relations. External Behavior is a result of addressable movements and their styles. Internal Behavior is represented through the same episodic principle and can be rendered as inner speech. Sensing, perception and complex task contexts have not been included in the present implementation, although a conceptual place is reserved for them.

Wed 23 SeptRoboticsArtificial Intelligence
The gist
Robots and agents need a way to clearly represent what they do and how they do it. The authors propose Behaviora, a framework that divides behavior into identifiable episodes with unique IDs, capturing both external actions and internal states. This lets machines express behaviors with different styles and internal experiences, like showing competence or cultural traits. Although sensing and complex tasks aren’t included yet, the system aims to connect behavior descriptions to actual robot movements.
Open → 2609.27536v1