Papers for

video synthesis engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Glance forcing improves fast video synthesis with less computing cost

Glance Forcing: Making Bidirectional Diffusion Autoregressive at a Glance

Abstract: Autoregressive generation underlies real-time, causal video synthesis and is the backbone of video world models. Today's dominant approach distills a bidirectional diffusion model into a causal few-step student, but existing pipelines make this conversion prohibitively expensive, requiring offline Probability Flow ODE} (PF-ODE) trajectories that cost tens of thousands of GPU-hours and terabytes of storage. We show it can be made dramatically more efficient. Pushing this efficiency to its extreme, we reduce trajectory supervision to a single sample, the strictest setting possible, and find that it causes severe quality collapse. We trace this to the teacher's trajectory geometry: the high-noise regime, governing semantic layout and motion, and the low-noise regime, governing fine texture exhibit fundamentally different curvature and optimization behavior, so a single monolithic student cannot jointly fit both, causing severe representation interference. Motivated by this, we propose Glance Forcing, a lightweight distillation framework that decouples the denoising trajectory into two complementary slow and fast experts, each guided by a tailored, stage-specific objective, while keeping the pretrained teacher entirely frozen. This decoupling further reveals a general mechanism underlying few-step distillation: PF-ODE distillation mainly straightens the few-step trajectory geometry, while the subsequent distribution-matching stage independently governs distributional quality. Using only one PF-ODE trajectory, Glance Forcing already surpasses the fully-trained state-of-the-art baseline, raising the VBench Total score from 84.04 to 84.22 while cutting trajectory-collection cost from thousands of GPU-hours to about one A100-GPU-hour, with markedly larger gains in dynamic degree, VisionReward, and instruction-following, and consistent preference from human raters over strong baselines.

Wed 14 OctComputer Vision and Pattern Recognition
The gist
Making videos using AI models often requires a lot of computing power and time, especially when these models have to predict things in order. The authors show that the usual ways to teach smaller, faster models from bigger ones are very costly and slow. They find that trying to simplify this process too much causes problems because different parts of video generation behave differently. To fix this, they introduce a method called Glance Forcing that splits the problem into two easier parts, making training much faster without losing quality. This approach performs better than previous methods while needing far fewer resources.
Open → 2610.20220v1

LatticeSMC improves long sequence generation with better inference compute use

LatticeSMC: Where to Spend Inference-Time Compute in Chunked Sequence Generators

Abstract: Long-form generators for music, motion and video produce sequences chunk by chunk, with each chunk generated by iterative denoising while rewards are defined over the full sequence. Existing inference-time steering methods typically act on one axis at a time: best-of-N at the end, Feynman-Kac steering across denoising steps, or streaming pruning across chunks, and are often compared under unmatched compute or different return rules. We introduce budget-matched chunked steering and propose LatticeSMC, a sampler derived from a Feynman-Kac model on the two-dimensional lattice of chunk index and denoising step. Two telescoping results make its design exact: for chunk-additive rewards, the two axes induce identical weights, so resampling should occur where lookahead is cheapest; for terminal rewards, any prefix score defines an exact intermediate potential, making prefix-evaluable rewards twists with no estimation or extra denoiser calls. LatticeSMC resamples on these potentials at chunk boundaries and, when scoring is free, within chunks, returning either a weighted draw or the best particle. Under matched compute, on music-to-dance diffusion and 40-second text-to-music generation, it raises beat alignment from 0.234 to 0.441 (best-of-N: 0.354) and prompt adherence from 0.470 to 0.560 at 32 particles, while preserving held-out quality. It also retains its advantage on long-range rewards and is preferred by human raters in 60-77 percent of pairwise comparisons. Finally, we show that commitment strength should follow the information in the current potential, while the value of lookahead is predicted by the within-set predictability of future reward.

Fri 2 OctMachine Learning
The gist
Generating long sequences of music, motion, or video chunk by chunk is hard because the best results depend on the whole sequence, not just parts. The authors introduced LatticeSMC, a new method that smartly decides when and where to spend computing power during the inference process to improve results. By organizing the generation steps on a two-dimensional grid and resampling at the right moments, LatticeSMC produces more coherent and aligned outputs. Tests showed it improves musical beat alignment and prompt accuracy while keeping quality stable, and humans often preferred its results.
Open → 2610.02774v1

Adversarial distillation improves detail and motion in autoregressive video generation

Enhancing Autoregressive Video Generation via Representation Adversarial Distillation

Abstract: Few-step autoregressive video generation enables efficient streaming synthesis, but errors introduced in early temporal blocks are reused as context and can propagate through subsequent rollouts, leading to detail degradation, structural drift, and unstable motion. Existing distribution matching distillation (DMD) primarily aligns student and teacher distributions in diffusion latent space, but provides no direct supervision over the perceptual quality of decoded videos. We introduce Radian, a representation-space adversarial distillation framework that complements on-policy DMD with real-data adversarial supervision in the feature space defined by a frozen visual foundation model (VFM). During training, Radian sparsely decodes frames from autoregressive student rollouts, extracts multi-level visual representations, and applies lightweight discriminator heads to distinguish generated outputs from real video frames. The DMD objective anchors the student to the pretrained teacher, while the representation-space adversarial objective supplies complementary perceptual and semantic gradients that promote high-quality modes. These additional components are discarded after training, leaving the generator architecture and inference-time denoising budget unchanged. Experiments on Wan2.1-1.3B cover four-step chunk-wise, one-step frame-wise, and minute-long autoregressive generation. Our method achieves a VBench Total of 0.8444 and a VideoAlign Total of 0.8033 under four-step generation, and improves VBench-Long from 0.7805 to 0.8041 over Rolling Forcing while using fewer denoising steps. Controlled comparisons across image, video, and diffusion representations further indicate that the choice of representation spaces induces distinct adversarial signals, and external VFM gradients complement DMD more effectively than adversarial supervision derived from diffusion-internal features.

Wed 30 SeptComputer Vision and Pattern Recognition
The gist
Generating videos step-by-step over time can cause errors that build up, making the video look worse as time goes on. The authors introduce a new training method that teaches the video generator to make higher-quality videos by comparing features of real and generated videos in a special visual representation space. This approach helps keep details sharp and motion stable without changing how videos are made during use. Their tests show better results on several video generation tasks compared to previous methods.
Open → 2609.40037v1