Papers for

video production teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Agent harness enables coordinated planning and control for video generation

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Abstract: Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

Thu 29 OctComputer Vision and Pattern Recognition
The gist
Making videos that tell a story or show a sequence of events is complicated. The authors study how software agents—programs that can plan, use tools, and learn from feedback—can help generate videos step-by-step. They create a framework called the agent harness that helps coordinate all parts of video creation and editing. This framework also helps agents predict what might happen next in a scene and improve themselves over time. The paper discusses challenges like how to remember long stories, how to plan many steps ahead, and how to work with other agents.
Open → 2610.40191v1

WeVisCut coordinates narration to long videos with efficient editing agent

WeVisCut: The Whole Editing Room in One Agent From Narration to Long-Form Video

Abstract: Producing long-form videos from narration requires interdependent decisions that remain coherent across shots. Existing agentic editors often use multi-stage workflows driven by general models, leaving the quality-cost trade-off of compact, task-adapted policies unclear. We address this gap with WeVisCut, a long-form script-to-video system that connects tool execution with policy learning. Its agent harness maintains shared production state so that tool feedback informs subsequent decisions and repairs. Because finished videos do not expose these decisions, our four-stage data pipeline combines editing inversion with verified replay to turn recovered editing intent into executable supervision. Applied to 3,750 finished videos, this pipeline yields over 130K training examples. We use this supervision to train a single 9B policy that coordinates production and recovers from failures within the same harness. Moreover, we introduce a 100-task benchmark and five metrics assessing editing quality and delivery reliability. Under a shared tool environment, WeVisCut substantially outperforms its base model and achieves comparable performance to Claude Opus 5 while using nearly 33x fewer generated tokens per successful output minute. It also outperforms task-matched native editors on our proposed metrics.

Wed 28 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Making long videos from scripts is hard because many decisions must fit together well. The authors created WeVisCut, a system that learns to edit videos from narration by observing how professional videos were made and using those lessons to guide its choices. It trains a single smart agent that keeps track of editing steps, fixes mistakes, and works faster than big general models. They tested it on a large set of videos and a new benchmark, showing it works well and is more efficient at producing long narrated videos.
Open → 2610.38352v1

Video stylization method adds style to chosen regions with temporal consistency

LociArt: A Unified Paradigm for Free-Style Local Video Stylization

Abstract: Video stylization typically transforms entire scenes, while local artistic editing requires precise region--style association, spatial control, and temporal consistency. We introduce LociArt, a unified paradigm for free-style local video stylization that explicitly specifies where to stylize and what style to apply while preserving non-target content. At its core, GRNStyle builds on Generative Refinement Networks (GRN) and introduces a polar style-aware mask that embeds style identities as equal-norm directions within selected regions. Complementary representation--geometry conditioning combines encoded mask features with raw-mask spatial support, integrating spatiotemporal context with geometric control. To provide paired supervision, we develop an automated pipeline combining global stylization, video object removal, matting, and compositing, and construct the LociArt-100K Dataset with 100K local stylization pairs. We further establish the LociArt Benchmark, comprising 80 source videos and 84 target masks covering 168 foreground/background stylization cases, with a Style Prototype Similarity (SPS) evaluation scheme for regional style quality and complementary measures of non-target preservation and temporal consistency. Experiments show that GRNStyle outperforms existing methods in regional style quality and spatial control while maintaining strong temporal consistency. Qualitative examples further illustrate joint stylization of multiple regions with the same or different learned styles, despite training only on single-region, single-style pairs. Together, these components provide a unified foundation for learning and evaluating controllable local video stylization. Project page: https://higherhu.github.io/lociart/.

Tue 27 OctComputer Vision and Pattern RecognitionArtificial IntelligenceMultimedia
The gist
Making videos look like paintings or other art styles usually changes the whole scene, but sometimes you want to change just parts of the video. The authors introduce a method called LociArt that lets you pick exactly where and how to change the look while keeping the rest untouched. They also created a large dataset and evaluation tools to help computers learn and judge how well this selective styling works over time. Their approach shows it can apply styles smoothly to different parts even in moving videos.
Open → 2610.36456v1

Multimodal system helps edit concert videos from multiple cameras

Multimodal Concert Video Editing: System Design and Exploratory Evaluation

Abstract: Editing multi-camera concerts requires coordinated decisions about musical relevance, visual quality and cut timing. We present a modular framework that combines instrument activity from multitrack audio, visible instruments and image sharpness with beat-based timing and probabilistic camera selection. An interpretable scoring model links these components to the choice of views over complete shot intervals. Component tests and an exploratory expert study on a four-camera concert yield mixed assessments across the editing variants. The findings motivate extending local audiovisual relevance with contextual and sequence-level criteria. The architecture provides a basis for testing these extensions and studying how component behaviour affects the quality of complete edits.

Mon 26 OctMultimediaComputer Vision and Pattern RecognitionSound
The gist
Editing videos of multi-camera concerts is tricky because editors must choose the best camera view at the right time, balancing what instruments sound and look most interesting. The authors created a system that scores different camera shots by combining information about which instruments play, which are visible, how clear the image is, and the music beat. They tested this system with experts on a four-camera concert and found mixed results, suggesting that future work should include more context and consider longer sequences of shots. Their system design can help researchers test these improvements and understand how different parts affect video quality.
Open → 2610.35816v1

Video editing guided by image editing for precise local changes

EditDistill: Is It Possible to Guide Video Editing with Image Editing?

Abstract: Recent advances in image editing have enabled fine-grained and highly controllable visual modifications. However, achieving similar levels of controllability in video editing remains an open challenge, particularly for precise local edits, dynamic temporal effects, and consistent lighting across frames.In this paper, we propose EditDistill, a framework that distills image-level visual transformations from edits to guide video editing.Specifically, given a source video and an edit prompt, we first generate an edited version of the initial video frame using an off-the-shelf image editing model. We then distill the visual transformation of this original-edited image pair into a compact representation termed an edit descriptor.This descriptor is injected into a video diffusion model through our lightweight fusion module, which steers the denoising process toward the desired edit. To align the video trajectory with the demonstrated image edit while preserving motion and layout, we train with edit-descriptor alignment and DINO structural consistency losses, and derive an equivalent inference-time guidance formulation under flow matching.Extensive experiments demonstrate that our method achieves strong performance on standard benchmarks and produces high-quality video editing results across diverse scenarios. For more details and videos, please refer to the anonymous webpage: https://yu-shaonian.github.io/EditDistill-Web/.

Sun 25 OctComputer Vision and Pattern Recognition
The gist
Editing videos so that changes look natural and consistent across all frames is difficult. The authors present EditDistill, a method that first edits a single video frame using an existing image editor, then learns the changes made and applies them to the whole video. This approach uses a special descriptor to capture the edit and a video diffusion model to generate the edited frames while keeping the motion and layout intact. Their experiments show that this method produces high-quality video edits with good stability and detail.
Open → 2610.34303v1

KINESYS improves image editing using references to guide effects

KINESYS: Test-Time Adaptation for Reference-Based Effect Editing in Images

Abstract: Visual effects are often easier to demonstrate via reference than to describe in words. We study effect-reference editing, where a reference image shows a desired visual effect and language identifies which properties should guide the edit. Existing single-pass editing techniques often fail to make fine-grained edits, resulting in unintended changes to source content or deviations from the reference effect. We introduce KINESYS, a test-time adaptation framework for effect-reference editing that combines reference-aware and source-aware feedback to transfer the desired effect while preserving the composition and content of the original shot. To ensure KINESYS can produce a diverse set of edits that preserve the source, we develop a robust optimization strategy in which the generative model is fine-tuned across multiple noise samples and optimization runs. Evaluation with VLM judges, source preservation metrics (LPIPS, TPIPS), and a user study shows that KINESYS outperforms state-of-the-art image editors in source preservation; on effect transfer, it remains competitive with Nano Banana 2 and outperforms open-weight editors.

Fri 23 OctComputer Vision and Pattern Recognition
The gist
Sometimes changing an image to add a visual effect is hard to explain with words, but easier if you show a picture as a reference. The authors created KINESYS, a method that adapts during editing to copy the effect from a reference image onto another, while keeping the original picture’s content and layout intact. This technique uses feedback from both the original image and the reference to improve the effect transfer without unwanted changes. Users and automated tests found it keeps the source image’s important details better than previous methods and still does a good job applying the new effect.
Open → 2610.33292v1

Factor-aware learning improves cinematic video generation from sparse inputs

Making MLLM Latents Matter: Factor-Aware Predictive Learning for Cinematic Video Generation

Abstract: Cinematic video generation requires both temporal inference from limited inputs (i.e., sparse rather than frame-by-frame guidance) and factor-aware control of character, scene, action, and camera. Multimodal large language models (MLLMs) offer useful priors for both capabilities, but their representations are not automatically actionable for video generation: a Video Diffusion Transformer (DiT) may bypass them through native conditioning pathways, and using them does not ensure either factor-aware control or generation-compatible temporal prediction. We propose Factor-Aware Predictive Learning (FAPL), which establishes effective MLLM latent use as a shared prerequisite and then targets the two capabilities with complementary learning signals. First, latent-only generator grounding trains the DiT with a frozen MLLM and connector, strengthening the DiT's use of MLLM latents for generation. Second, for factor-aware control, paired videos specify a target-factor change and non-target preservation, and factor-span replacement trains the DiT to realize this relationship in its output. Third, for temporal inference, text-only and text-plus-complete-video observations share a video target, and the trained DiT is then frozen while the MLLM and connector are optimized through it. This final stage trains limited-input representations for generation while retaining complete-observation reconstruction as a complementary training mode. Extensive experiments demonstrate our consistently better performance on three cinematic video generation tasks (i.e., sparse-to-video, factor-aware editing, and multi-shot generation) over baselines and validate FAPL's contributions to MLLM feature use, temporal control, and factor coordination.

Thu 22 OctComputer Vision and Pattern Recognition
The gist
Creating cinematic videos from just a few cues, like sparse frames or text, is hard because it needs understanding of timing and control over factors such as characters and camera angles. The authors propose a new training approach called Factor-Aware Predictive Learning (FAPL) that helps video generators better use language model features to produce videos with precise control over these factors and predictable timing. Their method trains the video generator and language model together in stages to improve video editing, multi-shot sequences, and sparse input video creation. Experiments show that this approach works better than previous methods.
Open → 2610.30926v1

Video generation gets layout and motion control without retraining

Latent Space Jam: Layout Guided Video Synthesis

Abstract: Adding control to video generation often requires training, which demands additional computational resources, data, or architectural changes. We propose a training-free approach that utilizes pretrained video diffusion models to control object layout and motion using coarse layouts. Our method operates in two passes: first, it steers spatiotemporal placement through prompt-guided cross-attention to produce a coarse visual guide; second, this guide conditions the same model to generate a high-quality, layoutconsistent video. The approach enables coordinated motion with strong temporal consistency, supporting diverse trajectories and object interactions without additional training. Extensive experiments show that our method consistently outperforms prior work in overlap and trajectory accuracy, as well as visual quality across static, dynamic, and multi-object scene settings.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Making videos where you control where objects are and how they move usually needs lots of extra training and computing power. The authors found a way to guide video creation just by telling the computer roughly where objects should be and how they should move, using a pre-trained video model. They do this in two steps: first, creating a rough guide for object placement and motion, then generating the final video based on that guide. This method works well for videos with different objects and movements without needing to train new models.
Open → 2610.30390v1

Human-centered video relighting enables precise light control using joint rgb and irradiance modeling

JointLight: Human-Centric Video Relighting with Asynchronous RGB-Irradiance Joint Modeling

Abstract: Understanding and modeling light transport in human-centric scenes is a longstanding challenge. While recent progress in diffusion models has boosted research in relighting, precise illumination control still lags, primarily due to the scarcity of diverse, high-quality, precisely labeled video relighting datasets. Existing end-to-end relighting approaches model light transport implicitly through neural networks, which substantially complicates controllability. In contrast, some works resort to path-traced irradiance cues as an explicit blueprint for light transport. However, such constructed irradiance cues are prone to artifacts and hinder generative quality when directly used as control signals. With the key observation that noise corruption removes high-frequency artifacts and preserves low-frequency light transport, we introduce an asynchronous joint-modeling paradigm that facilitates fine-grained illumination control. During two-stage training, we force the model to jointly denoise RGB and ground-truth irradiance frames with separate timesteps scheduling. A domain matching strategy is applied to the second stage to bridge the domain gap between irradiance cues and ground-truth irradiance maps. At inference time, we introduce an asynchronous hijacked generation pipeline that facilitates flexible illumination control. For training data, we develop a multi-illumination high-quality synthetic video dataset with paired irradiance maps using a powerful game engine. Trained exclusively on this dataset, our model exhibits robust generalization to real- world scenarios and outperforms prior approaches in both lighting fidelity and generative quality. The code and dataset will be publicly released.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Changing the lighting in videos with people is challenging because lighting is complex and hard to control. The authors create a new method that combines color images and light information to improve lighting adjustments. They train their method on detailed synthetic videos and show it works well on real videos, giving better light effects and control than before. This approach helps make video lighting look more natural and accurate.
Open → 2610.29780v1

CineEvolve improves cinematic multi-shot video creation with feedback loop

CineEvolve: An Agentic Self-Evolution Framework for Cinematic Multi-Shot Video Generation

Abstract: Cinematic multi-shot video generation requires both narrative planning and iterative refinement. Existing methods either lack narrative reasoning or rely on feed-forward workflows without policy updates. In this paper, we propose CineEvolve, an agentic self-evolution framework for cinematic multi-shot video generation that unifies a Director and a Critic within a single vision-language policy. Emulating real-world filmmaking that couples iterative direction with critical feedback, we train CineEvolve via alternating reinforcement learning, where the Director surfaces flaws to sharpen the Critic, and the updated Critic guides the Director's targeted revisions. To stabilize co-evolution, we introduce Evolutionary GRPO (E-GRPO), leveraging historical anchoring and revision safeguarding to mitigate advantage inflation. Additionally, we contribute CineTraj, a 40K cinematic trajectory dataset spanning creation, critique, and revision. Extensive experiments demonstrate that CineEvolve outperforms existing approaches. Our code will be available at https://github.com/JingZhe-8/CineEvolve.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Making movies with multiple scenes needs plans and careful editing to tell a good story. The authors created CineEvolve, a system that acts like a director and a critic working together by giving and receiving feedback to improve videos step by step. This system learns by trying out changes and checking what works better, much like filmmakers do. They also made a large dataset showing how videos are made, reviewed, and fixed. Their tests show CineEvolve can make better videos than previous methods.
Open → 2610.29590v1

Multi-agent system improves autonomous video editing with scripting and critique

Auto-Director: Leveraging Multi-Agent Collaboration for Autonomous Video Editing

Abstract: Autonomous video editing from open-world resources remains a challenging problem in multimedia content creation. Retrieval-based methods are constrained by fixed source material and lack creative flexibility, while generative models struggle with long-horizon coherence and often diverge from user intent. Both paradigms fail to replicate the structured, multi-stage reasoning that underlies professional post-production. To address these limitations, we present Auto-Director, a tool-augmented multi-agent framework that mirrors professional editorial workflows: a Planning Agent decomposes abstract topics into fact-grounded scripts via retrieval-augmented planning; a Material Agent indexes open-world footage through shot segmentation and visual tagging; an Editor Agent assembles semantically aligned clips with MLLM-driven spatial adaptation; and a Critic Agent governs an iterative Reflect-and-Revise loop that checks scene-level alignment and pacing. To rigorously evaluate this new paradigm, we introduce VEdit-Bench, a benchmark of 100 expert-curated topics with human-annotated Golden Scripts and a five-dimensional metric suite covering Narrative Logic, Factual Accuracy, Semantic Alignment, Compositional Quality, and Stylistic Cohesion. Extensive experiments demonstrate that Auto-Director significantly outperforms baseline methods in both automated metrics and human evaluation, effectively bridging the gap between amateurs and professional-grade video production.

Tue 20 OctComputer Vision and Pattern Recognition
The gist
Editing videos automatically from lots of different clips is hard. The authors created Auto-Director, a system that works like a team of helpers: one plans the story, another organizes video clips, a third puts clips together, and a fourth checks and improves the final video. This approach helps make videos that follow a clear story better and look more professional than older methods. They also made a new way to measure how good these edited videos are.
Open → 2610.28346v1

Multi shot videos controlled precisely in 3D space for storytelling

Mise-en-Video: Fine-Grained 3D Control for Multi-Shot Video Generation

Abstract: Recent advances in text-to-video generation have enabled high-fidelity single-shot synthesis, yet practical storytelling creation requires multi-shot videos with both strong inter-shot consistency and fine-grained controllability. Existing multi-shot video generation approaches achieve strong consistency but still fall short in controllability. In this paper, we propose Mise-en-Video (MeV), a highly controllable multi-shot video generation framework that allows video creators to conduct staging the multi-shot in the 3D space and then generate the corresponding multi-shot video. To achieve this, our framework combines a hierarchical attention mechanism for multi-level narrative consistency with 3D-aware layout guidance for precise, per-shot spatial control. To support training and evaluation, we develop standardized annotation pipelines and construct a 160K-video dataset with hierarchical multi-shot texts and oriented 3D bounding boxes. Extensive experiments demonstrate that MeV consistently outperforms strong baselines in video quality, inter-shot consistency, and subject-level controllability.

Mon 19 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Creating stories with videos often needs multiple video clips that look consistent and fit well together. The authors found that current methods can keep video clips consistent but can’t control details well. They made a new system called Mise-en-Video that lets creators arrange scenes in 3D and then generate videos matching those scenes with good control over each shot. They also made a big dataset to train and test the system. Tests show their method makes better, more consistent, and more controllable multi-shot videos than other approaches.
Open → 2610.26801v1

Video reshooting uses 3D scene paths to guide video generation

Holo4D: Holistic 4D Reconstruction as Geometric Control for Video Diffusion

Abstract: Synthesizing a monocular video from a new camera trajectory requires preserving the observed scene geometry and motion while completing regions that become newly visible. Feed-forward 4D reconstructors recover the structure of the observed scene, whereas video diffusion models provide a generative prior for completing unseen content. We introduce Holo4D, a video reshooting framework that uses reconstructed 3D trajectories as a holistic source-view 4D scaffold. We project these trajectories into the requested views and encode their geometry and source appearance to guide a pretrained video diffusion model. Together with the source video and target cameras, the scaffold grounds generation in reconstructed observations while leaving unsupported regions to the generative prior. Experiments demonstrate the value of trajectory-based conditioning for camera control and novel-view synthesis. The framework accommodates different 4D reconstructors without retraining the video generator, allowing it to benefit from future advances in source reconstruction. More details can be found in our project page.

Sun 18 OctComputer Vision and Pattern Recognition
The gist
Creating videos from new angles is hard because parts of the scene that were hidden before need to be filled in realistically. The authors combine 3D scene reconstructions, which capture how objects move and look from the original view, with a video generation model that can imagine missing parts. Their method uses the 3D paths as a guide to reshoot videos from different camera positions, blending real observed content with smart guessing for unseen regions. This approach lets video generation better follow real scene geometry and motion while still creating new views.
Open → 2610.25276v1

Video diffusion models improve camera control with geometry aware test time scaling

GeoART: Geometry-Aware Refinement via Test-Time Scaling for Camera-Conditioned Video Diffusion

Abstract: Camera-conditioned video diffusion models often suffer from inaccurate camera control and geometric inconsisten- cies because camera constraints and estimated geometry are only weakly enforced during denoising. Existing reme- dies often require costly geometry-aware fine-tuning or ad- ditional 3D supervision. We introduce GeoART, a training- free self-refinement framework that improves camera con- trollability through geometry-aware test-time scaling. At selected denoising steps, GeoART generates multiple can- didates within the Predict-and-Perturb cycle and eval- uates them using a geometry prior, without directly modify- ing the denoising trajectory. A confidence gate suppresses unreliable geometric evidence, while rank-calibrated prob- abilistic selection combines score magnitude and relative rank to choose the next refinement state. Experiments demonstrate consistent improvements in camera controlla- bility, multi-view consistency, and visual quality over exist- ing sampling and self-refinement methods, without training or modifying the pretrained video diffusion model

Sun 18 OctComputer Vision and Pattern Recognition
The gist
Camera-conditioned video generation often struggles to keep the camera angles accurate and consistent across different views because the model doesn't strongly enforce 3D geometry during the process. The authors introduce GeoART, a method that improves this by testing multiple options during generation and choosing the one that best fits geometric clues, without needing extra training or 3D data. This approach makes the video output look more realistic and consistent when viewed from different angles. GeoART works by refining decisions at certain steps using geometry checks and carefully picking the most reliable ones.
Open → 2610.25273v1

Efficient system recovers text prompts from videos for better controls

Meta Inverse Prompting for Video Generative Models

Abstract: Recent advances in video generative models have enabled flexible conditional generation and editing pipelines, such as text-to-video, image-to-video, and reference-guided synthesis. However, these workflows are inherently one-directional, mapping conditions to videos without providing a mechanism to invert this process. In complex media production settings, the ability to recover controllable textual conditions from a given video is highly desirable, yet remains underexplored. While inverse prompting has been studied for image generation, directly extending these approaches to video is challenging due to the need to capture temporal dynamics beyond static appearance, as well as the substantial computational cost of per-video optimization. In this work, we propose the first practical framework for efficient video inverse prompting. Specifically, we formulate inverse prompting as a meta-learning problem and introduce Meta Video Inverse Prompting (MVIP), which learns a meta-prompt optimized over temporal dimensions to enable fast and effective prompt inference. Our approach amortizes the inversion process, eliminating the need for costly iterative optimization at test time. Experimental results demonstrate that MVIP recovers higher-quality inverse prompts with significantly improved reconstruction fidelity compared to image-based inversion and iterative captioning baselines, while achieving substantial gains in efficiency. Code and video results are available at https://ueriniuno.github.io/mvip-page/.

Sun 18 OctComputer Vision and Pattern Recognition
The gist
Videos can be made from text or images using computer models, but figuring out what text led to a particular video is much harder. The authors created a new method that can quickly guess the text prompts behind videos by learning across many examples. This helps people better control and edit videos because they can understand what instructions created them. Their method works faster and more accurately than earlier techniques that only worked for images or required slow guessing.
Open → 2610.24965v1

Video model improves geometry consistency under camera motion

Learning to Correct Geometry in Generated Videos

Abstract: Generated videos often lose geometric consistency under camera motion: structures warp under viewpoint change, parallax becomes inconsistent, and smooth camera movement may collapse into shot-like transitions. We argue that this failure is largely a data problem. In web-scale video corpora, most visible motion comes from dynamic objects captured by static or weakly moving cameras, leaving only sparse supervision for viewpoint-induced appearance changes. To address this, we propose Video Geometry Corrector (VGC), a post-hoc video-to-video model trained on synthetic paired supervision. Starting from real videos with diverse camera motion and pose annotations, we construct VG-Pairs with a synthetic paired-supervision data generation pipeline. Each video clip is treated as a geometry-consistent target and paired with a distorted counterpart synthesized by a pretrained image-to-video inpainting model using trajectory-adaptive keyframes. VGC learns to map the distorted input to the geometry-consistent target without modifying the source generator, and uses optical flow as an auxiliary cue to help disentangle camera motion from object motion. Experiments on pose-conditioned and prompt-driven benchmarks show that VGC improves geometric consistency across multiple source generators, and scaling to a larger backbone further extends the framework toward more general video refinement.

Fri 16 OctComputer Vision and Pattern Recognition
The gist
Videos generated by AI often show strange distortions when the camera moves because the system doesn't learn how objects should look from different angles. The authors noticed this problem comes from lacking data about real camera movements. They created a method called Video Geometry Corrector that learns from fake but realistic video pairs where one is distorted and the other is correct. This model fixes geometric errors in AI-generated videos afterward, helping objects maintain realistic shapes as the camera moves.
Open → 2610.23856v1

OmniXRef enables video editing with text image and video references

OmniXRef: A Unified Framework for Multimodal Multi-Reference Video Editing

Abstract: Creative intent in video editing can be expressed through text instructions (e.g., "remove the people"), image references (e.g., subject appearance), video references (e.g., camera movement), or a combination of the above. We introduce OmniXRef, a unified framework for multimodal multi-reference video editing that allows users to combine variable numbers of text, image, and video references to control diverse attributes of a source video. We first devise a unified input design with a reference-bank interface and introduce $R^2$-RoPE to support generalization to more references. Then our model, OmniXRef-Model, uses a single-stream diffusion transformer to jointly process the source video and multimodal context from an MLLM in an interleaved sequence. To address the scarcity of training data for video-reference editing, we construct OmniXRef-Data using synthesis pipelines for different editing tasks and combinations of references. We use curriculum learning to progressively increase task complexity and resolution. To support systematic evaluation of video as a control modality, we introduce OmniXRef-Bench, a benchmark for video-reference attribute transfer across Camera, Motion, Content, Style, and Visual Effects (VFX). Comprehensive evaluations show that our OmniXRef-Model outperforms task-specific baselines and commercial models.

Thu 15 OctComputer Vision and Pattern Recognition
The gist
Video editing often involves giving instructions using text, images, or videos to change how a video looks or moves. The authors created OmniXRef, a system that lets users combine all these types of instructions together to edit videos in flexible ways. They built tools to handle many references at once and trained their model with specially made data to handle complex edits. Tests show this approach works better than others focused on single types of edits.
Open → 2610.22744v1

Visually grounded captions improve ai generated video quality assessment

Beyond Source Prompts: Towards Visually Grounded AI-Generated Video Quality Assessment

Abstract: Recent advances in generative artificial intelligence have accelerated video generation technologies. However, AI-generated videos (AIGVs) remain susceptible to various distortions, highlighting the need for dedicated video quality assessment methods. Content semantics play an important role in AIGV quality assessment, with source prompts typically used as textual references. However, these prompts may not accurately reflect the generated video content, resulting in a discrepancy between the intended textual description and the generated result. To address this limitation, this paper proposes VGCap, an AIGV quality assessment framework guided by visually grounded captions that align better with generated content. Specifically, we introduce two forms of captions: a global caption obtained by minimally revising the source prompt based on multi-frame visual evidence, and prompt-independent segment captions that describe localized temporal content. Together, these captions provide complementary textual evidence for assessing spatial quality, temporal quality, and text-video alignment. Experimental results on the LGVQ and FETV datasets show that VGCap outperforms representative baselines across all three dimensions. Further ablation studies on caption sources and temporal components confirm the effectiveness of visually grounded captions for each quality dimension, while highlighting the benefits of segment-level features for temporal quality prediction. The source of VGCap will be available at https://github.com/lolo123-123/VGCap.

Thu 15 OctComputer Vision and Pattern Recognition
The gist
Videos made by artificial intelligence often have flaws that can be hard to spot or judge using simple text descriptions alone. The authors propose a new way to check video quality by using captions that are created by looking closely at the video itself, not just the original text prompt. These captions describe the whole video and smaller parts of it, helping to better understand how good the visuals and timing are, and how well the video matches the text. Tests show their method works better than previous ones for judging AI video quality.
Open → 2610.21758v1

Camera scale mismatch corrected for stable multi-person 3d human tracking

A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamics

Abstract: Monocular world-space human recovery methods excel on current benchmarks, but these rarely include fast camera motion. We introduce the K-Pop stress test, broadcast dance videos that combine fast, large camera motion with dense multi-person choreography. Leading methods produce plausible per-frame meshes on these videos, yet their world-space trajectories drift far from the performers' stage positions. Through a systematic diagnosis, we show that the camera and human estimates each remain self-consistent, and that the drift appears when they are combined at mismatched scales. Each is recovered at its own scale, so a mismatch between the two can turn camera motion into human drift that grows with camera displacement and becomes severe in broadcast dance videos. We derive a closed-form correction that estimates this mismatch and applies one scale to all performers, removing the drift while keeping their relative positions in one shared world frame. It requires no retraining and works with existing backends. Combined with physical constraints, the correction yields stable world-space reconstruction for choreography modeling, scene editing, data generation, and virtual reshooting.

Wed 14 OctComputer Vision and Pattern Recognition
The gist
Videos with quick, large camera movements often confuse systems trying to find people’s exact locations and poses in the 3D space of a scene. The authors studied why these errors happen in detailed dance videos with many performers and fast camera moves. They found the problem is that the camera and human positions are estimated independently and then combined at different scales, causing the performers’ positions to drift wrongly over time. The authors created a formula that fixes this scale mismatch after the fact, making the recovered positions stable and accurate without needing to retrain the system.
Open → 2610.19729v1

Slot memory enables long term video generation from changing views

Long-horizon Video Generation with Slot Memory Addressed By Region Tokens

Abstract: Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by caching and reprojecting explicit geometry, but require growing storage and depend on estimated 3D structure. Recurrent memories keep a constant-size state, but retention is governed by temporal recurrence, causing old observations to fade with time. We introduce SMART, a slot memory addressed by region tokens, which combines bounded storage with spatially addressed recall. SMART stores content in a constant-size slot recurrence whose writes are addressed by the observing camera and whose reads are queried by the rendering camera, without constructing an explicit 3D representation or maintaining a growing cache. Consequently, recall is conditioned on inter-view geometry rather than on recency. Each read additionally provides a confidence estimate that conditions a chunk-causal diffusion transformer, allowing it to selectively trust retrieved content while relying on its generative prior elsewhere. On long trajectories in Memory Maze and Minecraft, SMART maintains high-fidelity recall far beyond its training horizon while using constant memory and per-step cost.

Tue 13 OctComputer Vision and Pattern Recognition
The gist
Generating videos that show scenes over long time periods is hard because computers must remember what the scene looked like before, without using too much memory. The authors introduce SMART, a new method that stores visual information in fixed-size memory slots and retrieves it based on where the camera is looking, not how recently the scene was seen. This approach lets the system recall details accurately even after long times, without needing to build a full 3D model or keep growing memory. SMART also estimates how confident it is about recalled details to improve video generation quality.
Open → 2610.19257v1

Contrastive learning finds reused video footage with high accuracy

Contrastive learning for video reuse detection

Abstract: The incorporation of footage from other sources has long been a concern from a copyright perspective, as such usage can harm the interests of rights holders. Recent trends in the ``remixing'' of social media content and the development of bespoke stock libraries for specialist causes mean that methods to identify content reuse will have a range of applications. In this paper, we develop a framework based on a Siamese network fine tuned using contrastive learning to identify potential sources for key frames in a given video. This framework makes two contributions to analysis of large video datasets. Firstly, we demonstrate its utility at reducing complex video data to a set of key visuals typically less than 10\% of the size of the full set. Secondly, we show that these reduced sets allow for efficient and effective identification of component footage. We test this method over a set of videos compiled from a stock footage library and demonstrate its effectiveness for constituent video identification with average accuracy greater than 0.95.

Mon 12 OctComputer Vision and Pattern Recognition
The gist
Sometimes videos use clips from other videos without permission, which can be a problem for those who own the original videos. The authors created a method that uses a special type of machine learning to find parts of videos that come from other sources. Their method picks out key visuals from long videos, reducing how much data needs checking. They tested this approach on videos made from stock footage and it worked very well, identifying reused video parts with more than 95% accuracy.
Open → 2610.17098v1

BeziCast speeds up diffusion image and video generation by forecasting

Tikhonov-Stabilized Bezier Representation Forecasting for Training-free Diffusion Acceleration

Abstract: Diffusion models, particularly Diffusion Transformers, achieve strong image and video generation quality but remain expensive at inference time due to repeated denoiser evaluations. Feature caching offers a deployment-friendly acceleration strategy by reusing or predicting intermediate representations without retraining the generator or modifying the sampler. However, existing cache-then-forecast methods often rely on Taylor-style finite-difference extrapolation, which can become unstable over longer cache intervals, and typically predict local module outputs whose errors may accumulate through subsequent denoiser blocks. We propose \textbf{BeziCast}, a training-free diffusion acceleration framework that forecasts output-proximal denoising representations using low-order B'ezier trajectories. BeziCast estimates B'ezier control points via Tikhonov-stabilized fitting, providing a smooth, capacity-controlled temporal parameterization that avoids explicit high-order derivative estimation and decouples trajectory capacity from cache-query density. To moderate aggressive extrapolation, we further derive equivalent forecasting weights and introduce a convex-hull-inspired guardrail that detects high-risk predictions and softly pulls them toward a conservative simplex-projected estimate. Extensive evaluations across advanced image and video diffusion models demonstrate the effectiveness of BeziCast. In particular, BeziCast accelerates FLUX.1 by up to (4.79\times) and HunyuanVideo by up to (4.11\times), while preserving substantially better generation quality than competing acceleration baselines.

Mon 12 OctComputer Vision and Pattern Recognition
The gist
Generating images and videos with diffusion models is usually slow because the computer needs to process many steps repeatedly. The paper presents BeziCast, a method that speeds this up without retraining the model by predicting intermediate results using smooth curves called Bézier trajectories. This approach avoids instability seen in previous prediction methods and reduces error buildup by focusing on outputs close to the final step. BeziCast demonstrates faster generation with better quality preservation than earlier acceleration techniques.
Open → 2610.16448v1

Video generation controlled precisely by all camera settings

Gen Through the Lens: Camera-Controllable Video Generation via Cross-Coordinate Conditioning Fusion

Abstract: We present Gen Through the Lens, a camera-controllable image-to-video generation framework that synthesizes videos from a given reference image while enabling realistic and physically consistent camera operations. Unlike previous models that treat camera motion as abstract conditioning or rely on a single coordinate system, our approach explicitly decomposes and fuses control signals across three coordinate spaces: the camera coordinate (modeled by intrinsic parameters), the world coordinate (represented by spatial geometry hints), and the object coordinate (described by 3D bounding boxes of target subjects). Through cross-coordinate conditioning fusion, these heterogeneous cues are unified to guide the generative process, enabling precise control of camera motion, focus, and framing while preserving temporal and spatial coherence. Extensive experiments demonstrate that our method produces controllable and visually consistent results across diverse camera operations, outperforming existing approaches in both realism and editability.

Sun 11 OctComputer Vision and Pattern RecognitionArtificial IntelligenceGraphics
The gist
Making videos from a single image usually means guessing how the scene moves or changes. This paper shows a way to create videos that let you control the camera movement, focus, and framing more realistically and accurately. The authors combine three different ways to describe camera and object positions so the video looks natural and consistent over time. Their approach works better than older methods and lets users change camera angles and focus with more ease.
Open → 2610.15900v1

CatPortrait enables controllable animated video portraits with 3D face cues

CatPortrait: Taming Video Generative Models for Portrait Animation via In-context Conditioning

Abstract: Recent video generative models have shown strong capability in synthesizing high-quality and temporally coherent videos. Yet, adapting them for controllable portrait animation remains nontrivial, as existing methods typically rely on architectural changes or extra conditioning modules, increasing complexity and reducing compatibility with pretrained models. We present CatPortrait, a simple and effective framework that enables controllable portrait animation via 3D face guidance as in-context conditioning. CatPortrait preserves the original video generation backbone and injects structured 3D facial guidance into the input space through spatial concatenation, allowing pretrained image-to-video models to animate portraits without sacrificing their pretrained priors. CatPortrait supports both video-driven and audio-driven portrait animation within a unified framework. Extensive experiments demonstrate that CatPortrait achieves competitive or superior results across both settings.

Sat 10 OctComputer Vision and Pattern Recognition
The gist
Creating realistic animated videos of people’s faces is hard, especially when you want to control how the face moves or speaks. The authors developed CatPortrait, a method that uses 3D face information to guide existing video generators without changing their internal design. This means CatPortrait can make videos where a portrait’s facial expressions match desired movements or speech more easily and flexibly. It works for animations driven by either video or audio inputs and performs well across different tests.
Open → 2610.14957v1

Autoregressive video generation improved with long-term look ahead

Prospective Forcing: Learning to Look Ahead for Autoregressive Long Video Diffusion

Abstract: Autoregressive video generators synthesize long videos through chunk-wise rollouts, yet they are typically trained to predict only the immediate future. This limited prediction horizon makes it challenging to maintain video quality over extended rollouts. To address this problem, we introduce Prospective Forcing, a multi-head prediction framework that injects long-range predictive signals into autoregressive video representations. Built on a rolling-window generator, Prospective Forcing attaches lightweight, offset-specific heads that share the same conditioning information and independently predict chunks at different future temporal offsets. By extending supervision beyond the next chunk, these heads encourage the shared history representation to retain information useful for longer-horizon prediction, supporting temporally consistent generation. At inference time, we accelerate sampling by using accepted future-chunk predictions to skip full-window backbone executions. We equip the head with learnable embeddings to generate multiple candidates for the next chunk, and a learned verifier either selects a candidate or rejects all and falls back to standard autoregressive generation.

Sat 10 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Generating long videos by predicting them one piece at a time can cause problems because the model only learns to predict the very next part. The authors propose a method called Prospective Forcing that teaches the model to also consider multiple future parts ahead. This helps the video stay consistent and clear over longer durations. It speeds up video creation by sometimes skipping parts of the process when confident in future predictions. The system can also generate multiple guesses and choose the best one to improve accuracy.
Open → 2610.14654v1

Motioncoach improves fine professional motion editing in videos

MotionCoach: Constructing Multimodal Guidance for Video Professional Motion Editing

Abstract: Video editing models achieve strong performance in modifying appearance, backgrounds, styles, and motions, empowered by large-scale training data. Beyond general scenarios, professional motions are significant in performance, sports, and martial arts. This paper focuses on professional motion editing, which involves fine-grained motion technique and temporal structure. Given professional motion names but lacking detailed descriptions, existing models often fail to generate professional motions, such as incorrectly lifting the front wheel under a Stoppie instruction. To address this challenge, we introduce MotionCoach, a trained multimodal agent that uses multi-turn tools and performs self-verification, producing a grounded prompt and a reference clip as reliable and sufficient multimodal guidance to inject external professional motion knowledge into video editing models. To supply training data, we build a data pipeline to construct trajectories. We cold-start the agent on MotionCoach-SFT-10k and apply Group Relative Policy Optimization (GRPO) on MotionCoach-RL-2k with rewards on the motion guidance prompt, the motion outcome video, and the format. For evaluation, we introduce VPMEBench, comprising 314 professional motion editing tasks with fine-grained references and annotations. Extensive experiments show that MotionCoach improves the overall score from 55.1 to 65.6 on Seedance 2.0 and from 51.2 to 64.5 on MiniMax-H3. Learning to construct multimodal guidance enables precise professional motion editing without retraining video editing models.

Fri 9 OctComputer Vision and Pattern RecognitionArtificial IntelligenceMultimedia
The gist
Editing videos to show expert movements in sports or martial arts is hard because specific techniques are complex and often lack detailed instructions. The authors created MotionCoach, an AI assistant that learns to guide video editing models by providing clear examples and instructions for these motions. This system learns from data and feedback to better understand professional motions and helps video editing tools make accurate and realistic changes without needing to retrain them. They also created a new benchmark to test how well the system works on many professional motion editing tasks.
Open → 2610.12963v1

Sora100K dataset captures video creation as step-by-step editing process

From Video Clips to Creation Trajectory: Sora100K for AI-Native Video Creation

Abstract: AI-Native video creation is shifting from isolated video clips toward iterative video creation workflows. However, existing datasets remain largely video clips, representing video generation and editing as separate tasks rather than connected stages of a video creation workflow. In this paper, we introduce Sora100K, a dataset that represents the AI-Native video creation workflow as a structured video creation trajectory. Specifically, we first identify video creation trajectories and decompose them into three subsets according to their structural roles: text-to-video generation records as roots, single-turn video editing records as editing edges, and multi-turn video editing records as complete trajectories. Then, we use a VLM to assign semantic annotations for generation roots and editing-operation annotations for editing edges. A strict construction pipeline further reconstructs source-to-edit lineage, editing order, and intermediate video states while ensuring data quality. Finally, we perform lightweight adaptation on LTX-2 models to assess the supervision value of Sora100K. The results show improvements in visual quality, multi-shot generation, and cross-shot consistency, while successive-turn evaluation reveals that following multi-turn editing instructions remains challenging. Sora100K establishes a new data foundation for AI-Native video creation beyond isolated video clips and toward structured video creation trajectory. The dataset and supplementary materials are publicly available at https://huggingface.co/datasets/ysicong/Sora100K.

Thu 8 OctComputer Vision and Pattern Recognition
The gist
Creating videos with AI usually means making or editing single clips without connecting these steps. The authors introduce Sora100K, a large dataset that shows how videos are made through multiple steps, from text instructions to several rounds of editing. This dataset helps AI models learn the full video creation workflow, not just isolated tasks. Tests show improvements in video quality and consistency but also reveal that following multiple editing steps remains hard for AI.
Open → 2610.11770v1

SepGen separates and generates multiple audio sources from videos together

SepGen: Multi-Stem Audio-Video Separation and Generation in a Single Model

Abstract: A 4D audio-visual scene comprises a video, the dynamic geometry it depicts, and the sound sources that populate it, each with its own position and trajectory. Rendering such a scene from a novel viewpoint requires that every source be available as an individual waveform, so that it can be localized in the scene and propagated to the observer before the signals are mixed. Joint audio-video generators can synthesize the video and its soundtrack, but the soundtrack is emitted as a single audio-mix in which the sources are not individually accessible. We present SepGen, which extends a pretrained audio-video generator to emit the video, the mixed soundtrack, and one waveform per captioned source in one joint sampling run. SepGen supports two complementary modes: generation and separation. In generation mode, each source caption specifies what its stem contains. A two-speaker dialogue, for example, comes out as one stem per speaker in the original turn order. In separation mode, the input audio-mix remains clean while the captions specify what to extract, so the model can decompose a recording from a free-text description. We evaluate generation on scenes synthesized from text, and separation on scenes rendered by other generators and on real recordings of speech, music, and sound effects. Given an audio-mix and captions that carry the spoken lines, SepGen outperforms language-conditioned separators, most clearly on speech, and it keeps the lead when the lines are removed from the captions. Code, checkpoints, and datasets are available at https://sepgen.github.io/

Thu 8 OctSoundComputer Vision and Pattern Recognition
The gist
When watching a video with many sounds, it’s hard to pick out and move each sound separately. The authors created SepGen, a system that can generate a video, the combined audio, and also separate audio tracks for each sound source in one step. It can either make new videos with clear separate sounds or split sounds from existing mixed recordings based on descriptions. This helps identify who is speaking or isolate music and effects from a single audio track.
Open → 2610.11361v1

Fast video generation improves quality with smarter attention scheduling

iCATS: Fast Video Generation via Interaction-Aware Sparse Attention and Timestep-Adaptive Sparsity

Abstract: Training-free sparse attention offers a practical acceleration solution to Diffusion Transformers (DiTs) via reducing computations without fine-tuning. It typically involves estimating the importance of query-key regions and deriving sparse masks to compute only the important candidates, which inevitably introduces approximation errors that may degrade generation quality. To better balance the efficiency-quality trade-off, we propose iCATS, integrating improved importance estimation and sparse mask construction with an efficient hardware execution strategy. Specifically, for importance estimation, unlike previous works that perform independent clustering over query and key tokens based on feature similarity to estimate attention scores, iCATS demonstrates that clustering based on query-key dot-product interactions is more accurate and further reformulates this objective as a simple quadratic form for low-cost computation. For sparse mask construction, instead of using a fixed top-p rule, we observe that tolerance to sparse approximation errors varies across denoising timesteps and therefore introduce an SNR-guided sparsity schedule to adjust sparsity dynamically, leading to higher accuracy. Finally, for hardware execution, we devise a tail-merging strategy to reduce padding overhead caused by irregular cluster sizes, improving GPU kernel utilization. Extensive experiments show that iCATS achieves $2.03\times$ acceleration with 31.017 dB PSNR on HunyuanVideo-T2V-13B and $1.55\times$ acceleration with 29.301 dB PSNR on Wan2.1-T2V-14B, delivering a state-of-the-art efficiency-quality trade-off.

Thu 8 OctComputer Vision and Pattern Recognition
The gist
Generating videos using AI can be slow and sometimes less accurate if the system tries to speed up by focusing only on important parts. The authors found a better way to guess which parts matter by looking at how video bits interact with each other, making the process more precise. They also let the system decide how much to simplify at different steps to avoid mistakes. Additionally, they improved how computers handle the work to run faster without losing quality.
Open → 2610.11302v1

Text and keyframe inputs create smooth camera motion for video scenes

TKCAM: Text and Keyframe to Camera Trajectory Generation

Abstract: Generating high-quality and controllable camera motion is essential for AI-assisted cinematography, video synthesis, and 3D scene understanding. We introduce TKCAM, a Text- and Keyframe-conditioned CAMera-motion synthesis framework based on generative masked modeling. We represent camera dynamics using a 12-dimensional kinematic feature comprising position, velocity, and a continuous rotation representation and discretize them into hierarchical motion tokens via a Residual Vector Quantizer (RVQ). A two-stage masked transformer architecture then learns to reconstruct and refine these tokens, utilizing explicit self- and cross-attention modules for multimodal conditioning. A central feature of our framework is sparse visual keyframe conditioning: users can provide free-form text prompts together with RGB observations at selected timestamps, which provide temporally localized visual guidance for generating coherent in-between trajectories. Furthermore, to advance evaluation standards, we curate RealEstate10K-Cap, a large-scale text-camera dataset, and establish a cross-domain benchmark with a Universal CLaTr Evaluator. Extensive experiments demonstrate that TKCAM surpasses recent state-of-the-art baselines on Fréchet distance (FID), text-motion matching scores, and retrieval metrics (R@K), while additional analyses evaluate temporal smoothness and cross-domain generalization. Code is available at https://github.com/linearalgebrayhz/TKCAM.

Thu 8 OctComputer Vision and Pattern Recognition
The gist
Creating smooth and realistic camera movements is important for making videos and understanding 3D scenes. The authors developed TKCAM, a system that takes written descriptions and pictures at specific times to generate natural camera paths between those points. Their method breaks down camera movement into parts like position and rotation, then uses a two-step transformer model to learn and improve these movements. They also created a new dataset and benchmark to test their system and showed it works better than previous methods.
Open → 2610.11105v1

OmniCam generates 3D camera paths guided by scene and text

OmniCam: Omni-Camera Trajectory Generation via Geometry-Grounded Pose Token Learning

Abstract: Camera trajectories control viewpoint changes in video generation, scene reconstruction, and robotic perception. Generating them from language requires both scene geometry and target-aware framing. We introduce OmniCam, an autoregressive model that generates camera pose sequences from a single panorama and textual trajectory descriptions. Its geometry-grounded pose token learning combines three components: a panoramic point-cloud encoder for omnidirectional geometric context; hybrid absolute-rotation and relative-translation tokenization with temporally consistent quaternion signs; and separate geometric and semantic conditioning streams with an explicit 3D target anchor. We also construct OmniCaT, containing 267,700 trajectories across four camera behaviors. On the reported OmniCaT evaluation, OmniCam reduces trajectory errors by 28--47% and collision rate by 65.8% relative to GenDoP retrained on OmniCaT. Against the best baseline for each metric, the ATE and collision reductions are 43.0% and 62.3%, respectively. Component ablations support the use of geometric and target-aware conditioning, while downstream experiments examine camera-controlled video generation and robotic active perception.

Wed 7 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Creating camera movements that follow a specific path described by text is difficult because it requires understanding both the scene’s 3D shape and the target viewpoint. The authors present OmniCam, a model that takes a single panorama image and a text description to generate a smooth camera path in 3D space. They train and test their model on a large new dataset of camera trajectories and show it reduces errors and collisions compared to past methods. This advance can help with video creation and enabling robots to navigate and observe scenes better.
Open → 2610.09513v1

PvSync improves lip sync timing and mouth shape matching accuracy

PVSync: A Unified Lip-Sync Expert for Timing and Articulation

Abstract: Lip movements can match the timing of speech without matching the spoken sounds. We introduce PVSync, a unified model for audio-visual offset estimation and phoneme-level articulation scoring. PVSync combines window-level contrastive learning for synchronisation with a phoneme-level articulation objective that aligns audio and video embeddings of the same viseme class across clips. Visemes group phonemes with similar visible articulation. Viseme labels are derived automatically from forced-aligned transcripts, without manual annotations. On offset-corrected videos from 13 talking-head video generation models, PVSync matches human rankings of lip-sync quality more closely than LSE-C, achieving a Spearman correlation of 0.83 versus 0.34. On an automatically constructed benchmark from held-out speech, PVSync distinguishes viseme-matched from mismatched audio-visual pairs with an ROC AUC of 0.91. PVSync also outperforms SyncNet and MTD-VocaLiST in temporal offset recovery on held-out in-the-wild clips. Code and benchmark data will be released upon acceptance.

Tue 6 OctComputer Vision and Pattern Recognition
The gist
Matching lip movements with speech sounds is tricky because the timing can be right even when the mouth shapes (articulations) don't match. The authors created PVSync, a tool that checks both if the lips move in time with the sounds and if the mouth shapes fit the spoken sounds. It uses automatic labels grouping sounds that look similar on the lips, which means no manual work is needed. Their tests show PVSync agrees with human opinions on lip syncing better than previous tools and can spot mismatched audio and video accurately.
Open → 2610.09223v1

Control based method improves video motion customization without unwanted content copying

Diverse Motion Customization via Control-based Dynamic Optimization

Abstract: Despite recent advances in video generation, motion customization remains challenging due to content leakage, where appearance attributes from the reference video unintentionally propagate into the generated output. We identify this issue as a consequence of the generative process collapsing toward the reference video, which arises from formulating the learning objective as a direct regression on the reference. To address this, we propose Control-based Motion Customization (CMC), a principled training framework that is structurally robust to content leakage. Our key idea is to steer generative dynamics toward desired motion while avoiding collapse toward the reference video, which we formalize using Stochastic Optimal Control (SOC). Under this formulation, customized videos acquire the target motion yet remain within the pre-trained model's prompt-conditional distribution, where appearance is determined by the text prompt rather than the reference video. Furthermore, to improve efficiency, we tailor the SOC formulation to motion customization by eliminating the need for an explicit reward and introducing a timestep-adaptive motion cost that focuses only on early generative stages, accelerating training by 2.5 times. Extensive experiments demonstrate that CMC effectively mitigates content leakage and achieves competitive motion fidelity while preserving the diversity of the base model across diverse scenarios.

Tue 6 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Motion customization in video generation often causes unwanted copying of appearance details from the example video, which spoils the new video. The authors show this happens because the model tries to copy the reference video too closely. They propose a new training approach called Control-based Motion Customization (CMC) that guides the video to have the desired motion but prevents it from copying the reference’s appearance. Their technique speeds up training and keeps the generated video diverse and faithful to the motion instructions.
Open → 2610.07911v1

Mc-sparse speeds up diffusion transformers while keeping quality high

MC-Sparse: Deconstructing and Closing the Dense-Sparse Attention Gap in Diffusion Transformers

Abstract: Sparse attention is a primary approach to reducing the latency of diffusion transformers in long-sequence generation tasks, such as video and high-resolution 3D asset generation. However, existing methods can degrade generation quality and fidelity at high sparsity levels. Through controlled oracle comparisons, we trace this degradation to three sources: constraints imposed by token grouping, inaccurate interaction selection, and the attention contributions lost when tokens are discarded. Guided by this analysis, we propose Meta-Cached Sparse Attention (MC-Sparse), a training-free framework that selects individual key-value (KV) tokens while organizing similar queries into tile-aligned groups for efficient GPU execution. MC-Sparse caches metadata comprising query groups, KV indices selected using exact attention probabilities, and residuals between dense and sparse attention outputs, and reuses them across subsequent denoising steps. Across video and 3D generation models, MC-Sparse achieves higher fidelity to dense-attention outputs and larger denoising speedups than existing sparse-attention baselines, without visible quality degradation. Relative to dense attention, it delivers a $1.80\times$ denoising speedup on Minimax-H3-Base and a $2.32\times$ speedup on 3D asset generation, both with negligible quality loss.

Mon 5 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Diffusion transformers are helpful for generating videos and 3D models but can be slow when handling a lot of data. The authors found out why existing shortcuts called sparse attention slow down generation quality when too many tokens are skipped. They designed MC-Sparse, a smart way to pick which parts to focus on without losing details, and it remembers useful info to work faster over time. This method speeds up generation by nearly twice as much without noticeable drops in quality.
Open → 2610.06801v1

UltraDub improves dubbing with better voice and lip sync alignment

UltraDub: Towards Authentic Dubbing by Unifying Visually-Steered Flow Learning and Trajectory Guidance

Abstract: Visual voice cloning requires intelligible, speaker-consistent speech synchronized with visible articulation. However, sequential multimodal conditioning can disrupt previously established temporal and speaker cues, while imbalanced inference guidance can improve linguistic accuracy at the expense of lip synchronization. In this paper, we propose UltraDub, a Unifying Visually-Steered Flow learning and trajectory Guidance Dubbing framework that leverages vision in two ways: as continuous motion for multimodal context aggregation, and as structural rhythm for trajectory rectification. Specifically, we introduce the Motion-guided Dual-context Retrieving (MDR) module, which continually recalibrates linguistic and speaker-style retrieval through shared lip-motion query residuals, utilizing independent time-conditioned gates to regulate their contributions. Furthermore, we propose Rhythm-anchored Trajectory Guidance (RTG), a training-free mechanism that evaluates hierarchical multimodal corrections at a visual-only predictive midpoint, safely strengthening semantic conditioning while better preserving temporal alignment. Finally, we construct DiverseDub, a multi-scenario benchmark to evaluate video dubbing in the wild. Extensive experiments demonstrate that UltraDub achieves state-of-the-art performance across four datasets.

Mon 5 OctComputer Vision and Pattern RecognitionArtificial IntelligenceMultimedia
The gist
Creating dubbed speech that matches both the voice and visible lip movements is hard. The authors show that adding continuous visual information and considering lip motion patterns can help. They designed UltraDub, a system that keeps speech sound consistent with the speaker and synchronized with the mouth movements. They also made a new way to check and improve timing without extra training. Their tests on different video datasets show UltraDub performs better than previous methods.
Open → 2610.05932v1

Semantic camera control improves subject tracking in existing videos

SemCam: Semantic Camera Motion Control for Video Generation

Abstract: Controlling the camera relative to a moving subject in an existing video is challenging: behaviors such as maintaining a frontal view require the camera to adapt to the subject's changing position and orientation, making the desired trajectory difficult to specify in advance. Existing camera-controlled video-to-video methods typically rely on explicit trajectories or reference motions, which do not directly express these dynamic camera--subject relationships. We introduce semantic camera motion control, a novel video-to-video task in which a reference video and a target motion label specify the desired subject-relative camera behavior without an explicit target trajectory. Our method, SemCam, learns to realize this behavior while preserving source content. It combines shared-basis low-rank adaptation with motion-conditioned modulation, while a background-consistency loss encourages fidelity in regions visible in both reference and target videos. We construct 661 paired videos covering eight semantic camera behaviors and evaluate on a separate 109-scene benchmark using subject-relative motion metrics, appearance measures, and a user study. SemCam achieves a semantic-motion success rate of 68.6%, compared with 45.3% for Vista4D, the strongest evaluated baseline, while maintaining comparable subject identity preservation.

Sun 4 OctComputer Vision and Pattern Recognition
The gist
It can be hard to keep a camera focused on a moving person in a video, especially when you want the camera to keep looking at them from specific angles. The authors created a new way to control the camera based on the subject’s movement and desired viewing style, without needing exact paths for the camera to follow. Their method, called SemCam, can change how the camera moves relative to the person while keeping the original video’s appearance. They tested their system on hundreds of videos and found it better at keeping the camera focused correctly compared to earlier methods.
Open → 2610.05141v1

4Director improves control of video scenes using 3D object geometry

4Director: Controlling Video World Models with Rigid 3D Geometry

Abstract: Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. We render the controlled scene as a depth video and introduce a Motion Adapter that transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics. For training, we construct RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigid 3D scenes by our automatic pipeline. We further introduce Identity-Gated IoU (IG-IoU), which jointly evaluates adherence to prescribed object motion and preservation of object identity. Experiments demonstrate that 4Director consistently outperforms prior methods in visual quality and in camera and object control.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Controlling how cameras and objects move in videos is tricky because existing methods either only work roughly or lose important 3D details. The authors created 4Director, which builds a detailed 3D model of each object from an input image and moves it precisely using fixed 3D transformations. This way, the video remains consistent from different viewpoints and the shapes don’t change unexpectedly. They also made a special system to turn this 3D info into high-quality videos and a new dataset to train and test their approach. Their experiments show their method controls objects and cameras better than earlier techniques.
Open → 2610.02160v1

Spatio temporal memory improves long video generation consistency

MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generation

Abstract: Long-horizon autoregressive video generation is limited by a finite context window. When an object or scene falls out of context, its fine-grained visual details may be lost and difficult to recover upon reappearance. To retain access to such visual details, we introduce MosaiChunk, a spatio-temporal memory mechanism that composes a mosaic of selected historical key-value (KV) entries across space and time. Our approach is motivated by the observation that a frozen video generator can directly consume such non-contiguous historical KV and recover the corresponding visual content. We therefore keep the generator fixed and learn only a lightweight router that determines which historical sections to include in the mosaic under a fixed active-memory budget. We further introduce RememBench, a benchmark of long-horizon revisits with prompt-driven text-to-video (T2V) and camera-driven image-to-video (I2V) splits. Our experiments show that MosaiChunk consistently improves revisit consistency over both sliding-window inference and whole-chunk retrieval under matched memory budgets, across both T2V and I2V settings.

Thu 1 OctComputer Vision and Pattern RecognitionGraphics
The gist
Generating videos that last a long time is hard because computers only remember a limited amount of what happened before, causing details to get lost. The authors present MosaiChunk, a way to store important visual memories at different times and places in the video and pick the best parts to help the generator recreate scenes accurately even after a long time. They train a small system to select which memories to use while keeping the video generator itself unchanged. Their tests show MosaiChunk helps video generation remember details better than previous methods, making revisits in videos more consistent over time.
Open → 2610.02153v1

Video generation models struggle to correctly render scene text

VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generation

Abstract: Recent video generation models can produce highly realistic videos from natural language instructions, with visual quality approaching cinematic standards. Existing evaluation benchmarks, however, predominantly assess visual quality, aesthetic appeal and physical plausibility, while paying limited attention to text, an essential medium for conveying information in everyday scenes. A generated video may appear visually compelling and feature lifelike subjects, yet still render the text within the scene incorrectly. To address this overlooked dimension, we introduce \textbf{VTR-Bench}, a systematic benchmark for evaluating the \textbf{V}isual \textbf{T}ext \textbf{R}endering capabilities of video generation models. VTR-Bench situates text within concrete application scenarios, such as advertisements and scientific videos, with 300 carefully constructed prompts spanning five scenario categories. We develop an automated evaluation pipeline with human alignments that separately assesses text fidelity through carrier-specific transcription and scene and motion requirements through a prompt-specific chain of query. Beyond evaluation, we introduce a \textbf{Keyframe-Guided Agentic Framework} in which a Director agent coordinates image and video generation with visual evaluation, guiding iterative refinement and candidate selection through visual feedback. Experiments on 11 state-of-the-art models reveal widespread difficulties in accurately rendering scene text, with the best-performing model recording an overall word error rate (WER) of 0.250. We further analyze text rendering failures to characterize the challenges faced by current video generation models. These findings highlight visual text rendering as a key challenge for video generation and demonstrate a practical path toward improvement. Code is available at https://github.com/hardenyu21/VTR-Bench.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Videos created by artificial intelligence can look very real, but they often mess up text that appears in the scene, like signs or labels. The authors made a special test called VTR-Bench to check how well these models can show text accurately in different video scenes, like ads or science videos. They also built a system that helps improve videos by guiding the generation process with feedback. Their tests showed that even top models make many text mistakes, highlighting this as a big challenge in video AI.
Open → 2610.01499v1

Distribution coverage tradeoffs revealed in few-step generative diffusion models

Visualizing Distribution Coverage in Generative Diffusion Models

Abstract: Diffusion distillation is widely adopted to accelerate sampling, and the resulting few-step models are broadly believed to match or even surpass their multi-step teachers in generation. However, standard evaluations such as GenEval2 typically draw only one sample per prompt, so improved scores may fail to reveal losses in distribution coverage. We therefore revisit whether distilled models truly match their teachers beyond single-draw performance using \textbf{pass@$\mathbf{k}$}, which measures the probability that at least one of $k$ independent samples satisfies a quality criterion. At $k{=}1$, pass@$k$ reduces to standard single-draw evaluation. As $k$ grows, the curve reveals whether additional draws find genuinely different successes or merely revisit the same modes, directly exposing how broadly a model covers the space of valid outputs. We first show that classifier-free guidance (CFG), whose quality--coverage tradeoff is well established, is the clearest case: higher guidance improves pass@$1$, but its advantage shrinks and reverses at larger $k$. Applying pass@$k$ to few-step distilled models, we find the same tradeoff splits along training objectives: distribution-matching objectives concentrate the student's output distribution, boosting early-hit rates while eroding large-budget coverage, whereas consistency and trajectory-based objectives better preserve the teacher's coverage even at large $k$. We further show that this tradeoff extends to few-step causal video generation. Our findings reveal a previously overlooked cost of diffusion distillation: across both image and video generation, the choice of training objective fundamentally determines whether a few-step model inherits its teacher's distribution coverage or trades it away for single-draw quality.

Wed 30 SeptMachine Learning
The gist
Generating images or videos with diffusion models often takes many steps, so people create faster versions called distilled models. The authors found that while these faster models seem to produce good single results, they can lose variety in outputs when producing many samples. They used a new way to measure this loss called pass@k, showing that some training methods keep broad coverage of possible outputs better than others. This helps explain why some distilled models might look better on single tries but offer less diversity overall.
Open → 2609.38853v1

Segue improves smooth prompt switches in streaming video generation

No Corners Cut: State-Grounded Transitions for Mid-Stream Prompt Switches in Video Generation

Abstract: Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond to the updated instruction while still cutting corners, prematurely realizing goals or taking heuristic shortcuts that bypass necessary intermediate state changes needed for a plausible transition. In this study, we present SEGUE, a novel framework that makes this process explicit and trains the generator to execute these transitions faithfully. At each switch, a training-free planner parses the latest frame and prompts, writes a few segue prompts with roles and durations, and then hands control back to the user's prompt. Furthermore, to address the inherent difficulty of training causal models on short-lived temporal schedules without corrupting preparatory supervision, we introduce SPANDMD, which evaluates each active prompt using the full rollout as temporal context while retaining its DMD residual only within the prompt's assigned span. On OpenTrans-360, a benchmark of 1,800 switches that scores how the old state exits and the new one begins, SEGUE ranks first on all eight transition metrics and raises the overall score over the strongest baseline from 0.866 to 0.887. It also ranks first on four of six instruction-response metrics of StreamAV-Bench, while the planner transfers to frozen autoregressive generators without retraining.

Wed 30 SeptComputer Vision and Pattern Recognition
The gist
Making smooth changes during video generation when switching instructions is tricky because the system might skip important steps and rush to the new content. The authors present SEGUE, a way to guide video makers through these transition steps explicitly so that the video changes look natural. Their approach uses a planner that creates detailed transition prompts to bridge old and new scenes, improving quality without retraining the whole system. Tests show SEGUE improves how well videos switch between different prompts compared to previous methods.
Open → 2609.38691v1

Video editing improved by reasoning powered large language models

ThinkV2V: Unleashing the Reasoning Capability of MLLMs for Instruction-Guided Video Editing

Abstract: Instruction-guided video editing has made significant progress, yet existing methods use multimodal large language models (MLLMs) primarily as semantic encoders, so they often fall short in working with implicit edits that require causal or semantic reasoning. To bridge this fundamental gap in video editing, we propose ThinkV2V, a reasoning-driven framework for complex instruction-guided video editing, explicitly activating MLLM thinking before visual generation. At its core, ThinkV2V builds on a practical MLLM-to-DiT architecture to turn explicit thinking over the source video and instruction into refined conditioning signals for video editing. Further, we equip it with a dedicated training and inference recipe, combining Progressive Curriculum Training, which gradually cultivates the model from basic editing to reasoning-intensive cases, with Inference-Time Thinking Scaling, which iteratively refines candidate prompts and selects the most reliable one, to better elicit reasoning in challenging editing scenarios. We also curate the ThinkV2V-150K dataset and introduce ThinkV2V-Bench to support training and evaluation of video editing with implicit intent and causal reasoning. Experimental results demonstrate the state-of-the-art performance of ThinkV2V on both complex and standard editing scenarios, in which our 5B-scale DiT model substantially outperforms larger 10B-scale baselines.

Tue 29 SeptComputer Vision and Pattern Recognition
The gist
Editing videos based on instructions can be tricky when the task involves understanding hidden meanings or cause-effect relationships. The authors propose ThinkV2V, a system that makes large language models think more carefully about the video and the instructions before editing. They train and test the system on a new large dataset designed for challenges needing reasoning. This approach helps their model outperform other larger models on both simple and complex video editing tasks.
Open → 2609.38541v1

Video generation models gain reusable tools for faster diverse tasks

LongLive-Plug: Once-for-All Distillation for Video Generation

Abstract: Video diffusion models are increasingly developed into specialized models for diverse downstream tasks, and this development often includes a distillation stage, for example to accelerate sampling or to improve long-video generation. This stage is typically repeated for every specialized model. We introduce LongLive-Plug, a once-for-all distillation framework that learns reusable capabilities as LoRAs on a base model for training-free, plug-and-play deployment to compatible downstream models. These capabilities include single-pass classifier-free guidance, few-step sampling, and long-context error correction for autoregressive generation. The adapters remain reusable even when downstream models add conditioning branches, expand output channels. Despite training at a fixed guidance scale, our dedicated CFG LoRA provides text guidance control through its inference weight. Combining it with a few-step LoRA simultaneously preserves few-step generation and CFG controllability on downstream tasks. We verify training-free deployment on 54 downstream models across three backbone families and eight task categories, including world modeling, robotics, editing, and multimodal generation. The approach may support additional compatible models. Each capability can thus be distilled once per backbone family and reused without per-target retraining.

Tue 29 SeptComputer Vision and Pattern Recognition
The gist
Video generation models often need extra training when adapted for different jobs, which takes time. The authors created LongLive-Plug, a way to train helpful add-ons just once on a main model. These add-ons can then be plugged into many different video models without retraining, making tasks like faster sampling and longer video correction easier. This approach was tested on many models and tasks, showing the add-ons work well across different settings.
Open → 2609.38154v1

Sol-Refiner speeds up high-resolution video refinement with one step

SoL-Refiner: Speed-of-Light One-Step Refinement for High-Resolution Video

Abstract: High-resolution video generation is expensive, as its cost grows rapidly with the number of spatiotemporal tokens. A practical alternative first generates a lower-resolution video and then applies a refiner, but conventional multi-step refinement introduces a second sampling bottleneck. We present SoL-Refiner, a one-step video refiner that transforms low-resolution model outputs into 4K videos with a single denoising step. Our three-stage recipe combines high-resolution continual training, reinforcement learning (RL) post-training, and a final one-step distillation. We introduce Refiner-Bench, a video refinement benchmark constructed from the outputs of different video generators, and use a shared-input protocol to compare refiners at approximately 2K output resolution. At 2K, the one-step SoL-Refiner outperforms all external refiners on the VBench and UniPercept averages, while at $3840\!\times\!2176$ it improves both metrics over the three-step LTX-2.3 Refiner. With the complete acceleration stack, SoL-Refiner achieves an $8.91\times$ speedup in refinement latency over the same baseline in our 2K latency setting.

Tue 29 SeptComputer Vision and Pattern Recognition
The gist
Making high-resolution videos takes a lot of computer power. The authors found a way to first make a lower-quality video and quickly improve it to very high quality in just one step. They trained their method carefully and tested it against others, showing it is both faster and better at refining videos. This approach can make producing detailed videos more efficient and quicker.
Open → 2609.37969v1

Video text rendering quality varies widely across generation tasks

Beyond Legibility: Benchmarking Visual Text Rendering and In-Place Editing in Unified Video Generation

Abstract: A video can exhibit convincing motion and photorealism yet fail immediately when visual text collapses. Unlike generic scene content, visual text is unforgiving in video generation: minor stroke corruption, temporal instability, or editing errors instantly break legibility and realism. Existing benchmarks overlook this challenge by treating text as incidental or using static OCR metrics that ignore temporal dynamics. We introduce VidScribe, a unified diagnostic benchmark spanning four generation regimes: writing from language (T2V), transferring text identity from a reference (R2V), sustaining text under dynamics (I2V), and localized text editing (V2V). VidScribe contains 803 human-verified samples across a 12-axis conditionally orthogonal factor space covering Intrinsic Text Properties, Physical Imaging Conditions, and Temporal Behavior. For reliable evaluation, we build a track-grounded, gated suite with 11 shared metrics and 2 task-specific probes under strict measurability conditions. Benchmarking 11 commercial and open-source systems shows that video text capability is non-monolithic, with content recognition decoupled from stroke-level glyph correctness. Performance is highly task-asymmetric: I2V sustains text most reliably, whereas V2V editing is the primary bottleneck. Counter-intuitively, degradation concentrates on a small subset of text-centric structural and temporal factors rather than adverse imaging conditions. Further probes show that visual references improve glyph and typographic fidelity rather than content accuracy, while localized editing fails to isolate target text without corrupting undeclared source text. Beyond evaluation, VidScribe also provides an actionable training signal, where benchmark-aligned preference optimization measurably improves visual text generation. https://huggingface.co/datasets/Vicky0720/VidScribe.

Tue 29 SeptComputer Vision and Pattern Recognition
The gist
Visual text in videos is very sensitive and easy to ruin, even if the video looks realistic. The authors created VidScribe, a detailed benchmark to test how well different video generation systems handle text across writing, identity transfer, motion, and editing tasks. They found that different tasks have very different levels of success and that some problems come from specific text features rather than simple image quality. Their benchmark also helps improve training so future systems can better create and edit text in videos.
Open → 2609.36598v1

Video diffusion models improved with projected distribution matching

PDMD: Projected Distribution Matching Distillation for Video Diffusion Models

Abstract: Modern video diffusion models require tens of denoising evaluations over long spatiotemporal token sequences. Distribution Matching Distillation (DMD) reduces the number of function evaluations (NFE) to just a few. However, DMD samples can degrade during training, exhibiting progressive oversaturation and artifacts. We trace this instability to critic errors, which enter successive student updates and accumulate over time. We introduce Projected Distribution Matching Distillation (PDMD) to filter critic errors. PDMD projects out the component of the DMD update parallel to the student-critic endpoint residual. At a fixed noisy query, we prove that this residual is an unbiased estimate of the critic's endpoint error. Under high-dimensional assumptions, this projection removes a constant fraction of critic error while discarding only a vanishing fraction of ideal DMD signal. Empirically, the projection stabilizes training and improves sample quality where DMD degrades and develops unnatural textures. PDMD requires only a one-line code change to DMD, with no extra loss, network, data, model pass, or multi-stage training. With Wan2.1, PDMD achieves a VBench total score of 83.73 at 4 NFE, surpassing matched DMD by 1.03 points. On MiniMax-H3 joint video-audio generation, PDMD achieves a VideoGen-Eval visual total score of 83.17, 0.41 points above the strongest distilled baseline. PDMD also achieves the best performance on all six audio metrics among the compared 4-NFE models. Qualitative comparisons and user studies favor PDMD over the distilled baselines in visual quality, motion, and audio quality. Code and models are available at https://pdmd2026.github.io/.

Mon 28 SeptComputer Vision and Pattern RecognitionMachine Learning
The gist
Video diffusion models create videos by gradually refining noisy images, but this process can be slow and sometimes produces poor quality or unnatural effects. The authors identify that errors in a key part of the training process called the critic cause these problems to build up over time. They introduce a new method, PDMD, that filters out these errors to improve stability and video quality without adding complexity or extra steps. Their method works better than previous approaches in tests, making shorter video generation processes produce clearer and more natural results.
Open → 2609.35768v1

Ai agents struggle with real video editing in finished deliverables

Timeline-Bench: Evaluating Agents on Realistic Video-Editing Tasks, from Raw Footage to Final Cut

Abstract: AI agents increasingly carry out long-horizon professional work, but their evaluations rarely require a finished creative deliverable. To this end, we introduce Timeline-Bench, a benchmark of 56 real video-editing tasks, each asking an agent to turn raw production material into a finished video. Tasks range from selecting dialog takes and shaping interview footage into a story to cutting commercials from product shots, voiceovers and graphics. Every task provides a brief, source assets, a container and a set of tests. A task is resolved when the output passes every test. The tests check the delivery format, the content and the brief's explicit requirements, and include a quality test calibrated on 2,582 blind judgments by 43 video editors. We evaluate 16 agents that pair frontier models with coding-agent harnesses such as Codex, Claude Code and OpenCode. The best, GPT-6 Astra in Codex with curated editorial guidance, resolves only 15 of the 56 tasks (26.8%), and the average agent resolves 14.0%. Human editors prefer the reference edit in 83.5% of judgments. Most unresolved runs (562 of 771) fail only the quality test: agents perceive footage through stills and transcripts and check their renders for defects, not craft. We release the tasks, verifier and per-run results at https://timelinebench.tensortest.com.

Mon 28 SeptComputer Vision and Pattern RecognitionArtificial IntelligenceMultimedia
The gist
Video editing involves many complex steps, from choosing the right shots to assembling a polished final video. The authors created Timeline-Bench, a test set of 56 real video editing tasks, to see how well AI agents can complete these tasks from start to finish. They found that even the best AI agents only completed about one quarter of the tasks successfully, mostly failing the quality checks. Human editors preferred the original edits most of the time, showing that current AI still lacks creativity and finesse in video editing.
Open → 2609.35143v1

Video and audio generation and editing combined for better coherence

Joint and Cross-Modal Video-Audio Generation and Editing: A Unified Formulation and Design Taxonomy

Abstract: Video and audio are perceived together, yet most generative models treat them in isolation. We examine methods that model the two modalities jointly, generate one from the other, or edit them in a coupled manner, organized around a single question: how is the output kept coherent across modalities in time and semantics? A unified formulation casts joint generation, cross-modal generation, and joint editing as three problems defined on a single distribution over audio-visual pairs, and a taxonomy compares methods along five design axes. To our knowledge, this is the first overview to systematically taxonomize joint audio-visual editing, which we map as nine edit categories spanning 28 edit types. We describe methods, datasets, and metrics for each setting and close with the open problems we view as most consequential.

Mon 28 SeptComputer Vision and Pattern RecognitionMultimediaSound
The gist
Video and audio are usually created or edited separately, even though people experience them together. This paper looks at ways to create or change video and audio at the same time, making sure they stay matched up in time and meaning. The authors organize these methods into a single framework and list different categories of edits you can make when working with both audio and video. They also describe the data and measurements used to test these methods and highlight remaining challenges that need solving.
Open → 2609.34381v1

Video text editing improved by aligning glyphs with text movement

Enhanced Video Text Editing with Trajectory-Aligned Glyph Rendering

Abstract: Video text editing aims to replace or add text in a video while keeping the rest of the video unchanged, which requires the edited text to be correct in every frame and to move coherently with the scene. Despite the remarkable progress of video diffusion models, they struggle to reproduce exact stroke structures and often produce garbled or wrong characters, especially for characters with complex strokes. To address this, we propose a trajectory-aligned glyph rendering reference that provides explicit per-frame glyph guidance following the position and perspective of the text, and a depth-normalized recognizer feature supervision that supervises the generated text on multi-depth features of a frozen text recognizer with per-depth normalized errors, targeting stroke errors overlooked by the diffusion loss. We further build VTEdit, a benchmark of 288 real-scene clips with 440 annotated text trajectories covering text replacement and text addition, which will be publicly released to facilitate future research. Experiments on VTEdit show that our method outperforms image text editing methods, video editing methods, and commercial models in text accuracy and background preservation, achieving a sentence accuracy of 0.9408, and receives the highest preference in a user study.

Mon 28 SeptComputer Vision and Pattern Recognition
The gist
Editing text in videos is hard because the new text needs to match the movement and angle of the original in every frame, which existing video diffusion methods struggle with. The authors created a way to guide the editing using exact shapes of letters matched to the text’s path and a new method to check mistakes in letter strokes more carefully. They also made a new set of 288 video clips with annotated text to test such methods. Their approach makes text changes more accurate and keeps the background better than previous methods and commercial tools.
Open → 2609.34178v1

FlashForward speeds up video diffusion with cleaner memory reuse

In-Flight KV Cache with Clean Anchors for Faster Autoregressive Video Diffusion

Abstract: Few-step autoregressive video diffusion generates a long video by splitting the video into temporal chunks and generating chunk-by-chunk, each through a short sequence of denoising stages. To memorize chunks that are already generated, previous methods reconstruct a clean or less-noisy key--value (KV) cache by additional forwards to build the cache without advancing an output latent. However, every denoising forward itself already computes the in-flight KV of the current chunk. We introduce FlashForward, which directly reuses this cache to avoid the heavy cache-update-only model forwards. After the current chunk completes one denoising stage, its stage-specific cache is already available for the next chunk. Assigning one GPU to each stage therefore lets different chunks occupy different stages concurrently. This early availability has a quality cost: the resulting stage-matched history is noisy, causing appearance and motion drift among chunks. To complement it, FlashForward produces sparse auxiliary clean anchor latents before the corresponding region is generated so the generation trajectories can be stabilized by this two-sided conditioning. The two memories operate at different temporal scales: sparse clean anchor KV supplies coarse, long-range two-sided structural guidance, while dense stage-matched history preserves fine, recent evolution. With up to four GPUs, FlashForward runs $1.16$--$1.69\times$ faster than HiAR and $1.42$--$2.92\times$ faster than Self-Forcing for 16 FPS videos of 20 seconds or longer across 1.3B and 14B backbone scales at 480p and 720p. On VBench, for the 1.3B model at 480p, it achieves higher scores and remains stable at longer durations, demonstrating that FlashForward generates high-quality and temporally consistent videos across durations of 20s, 35s and 65s at a much faster generation speed.

Sat 26 SeptComputer Vision and Pattern RecognitionArtificial IntelligenceMachine Learning
The gist
Generating long videos by AI often involves creating small video chunks step by step, which is slow because the system needs to remember what it made before. The authors found a way to reuse intermediate memory during this process, making it faster without extra computations. To fix quality issues from this quick reuse, they add some clean reference points that help keep the video consistent. Their new method, FlashForward, produces better and more stable videos much faster than previous approaches.
Open → 2609.32540v1

SparsP speeds up video diffusion models by cutting GPU communication

SparSP: Exploiting Communication Sparsity for Sequence-Parallel Video DiTs

Abstract: Diffusion Transformers have become the dominant architecture for video generation. Their substantial computational cost motivates scaling inference across multi-GPU servers, yet efficient scaling remains challenging on commodity GPUs connected via PCIe, whose bandwidth is limited. Although sparse attention substantially reduces computation, its implications for communication remain underexplored. This paper argues that attention sparsity should be treated as a communication primitive. We present SparSP, an efficient sparse sequence parallel communication system that co-designs token distribution, communication routing, and asynchronous execution for sparse video diffusion models. First, Dependency-Aware Placement distributes sequence blocks according to diffusion models' sparse attention patterns. Second, Demand-Directed KV Routing transfers KV blocks directly to requesting GPUs without intermediate relays. Third, a Decoupled Transfer Runtime separates communication from GPU computation to reduce resource contention and maximize effective bandwidth. Our evaluation shows that SparSP improves attention performance by 1.38- 1.5$\times$, achieves an average 1.17$\times$ (up to 1.69$\times$) end-to-end speedup across three representative servers and three video diffusion models, and reduces communication volume by 12.54-23.05%. Moreover, we achieve an average 1.53-1.76$\times$ bandwidth improvement over NCCL.

Sat 26 SeptDistributed, Parallel, and Cluster ComputingMachine LearningPerformance
The gist
Video generation with Diffusion Transformers is powerful but very slow due to the heavy data exchange between GPUs. The authors found a way to make this communication smarter by sharing only the important parts that models need during their processing. They built a system called SparSP that arranges data and messages efficiently to reduce waiting and data traffic across GPUs. This system speeds up video generation by about 1.2 to 1.7 times while using less bandwidth, making diffusion models easier to run on common multi-GPU setups.
Open → 2609.32197v1

Video diffusion speed improved by switching models during processing

Accelerating Video Diffusion via Training-Free Trajectory Routing

Abstract: Video diffusion is computationally expensive, as it requires executing a large model across many denoising steps. Even with step-distillation, inference remains expensive because every distilled step still requires a costly model evaluation. We present TRACK: TRajectory-Aware Capacity routing via top-K selection, a heterogeneous denoising strategy that switches between compatible large and small models at selected steps, reducing the average cost per denoising evaluation. The switching steps are determined using a calibration process. TRACK first rolls out a reference trajectory with the large model. Then at each step, the small model's prediction is also collected and compared against the large model's prediction to obtain a relative disagreement score. Both models receive the same latent, timestep, conditioning, and guidance inputs. Aggregating this signal over a calibration set produces a disagreement score map across diffusion steps, which determines a switching policy for an efficient inference process: quality-sensitive steps keep using the large model, while steps with low disagreement scores are routed to the small model. Inference executes only the selected model at each step, requiring no retraining, architecture or scheduler changes, or online dual-model evaluation. Across Wan 2.1, Cosmos 3, TurboDiffusion, and FastVideo, TRACK yields $1.95\times$, $2.04\times$-$2.73\times$, $2.69\times$, and $2.17\times$ speedups, respectively, with comparable aggregate quality and high diversity retention. TRACK thereby establishes automated, training-free model switching as a practical acceleration paradigm for video diffusion.

Thu 24 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Video diffusion is a process that creates videos step-by-step but is very slow because it uses big computer models many times. The authors came up with a method called TRACK that switches between big and small models during the process to save time without losing quality. They use a system to figure out when it's okay to use the smaller model by comparing how much the small model’s guess disagrees with the big one’s guess at each step. This method speeds up video generation by about two times without needing to retrain or change the models.
Open → 2609.30096v1

Voice activity signals improve speech timing for better lip-synced dubbing

Not Quite My Tempo: Voice Activity-aware Speech Synthesis for Lip-Synchronous Dubbing

Abstract: Automatic lip-synchronous dubbing requires a speech synthesis model to generate alternating voice and silence patterns in the target language that match the timing of the source clip precisely to ensure an optimal viewing experience. Prior works address this problem by conditioning the speech synthesis process on lip movements extracted from the video signal. In this work, we condition the speech generation on a binary voice-activity signal, which has a lightweight representation and can be produced in multiple ways. We show that the model follows the voice-activity signal with high accuracy while maintaining natural prosody and semantically appropriate pause placement within sentences, as demonstrated through extensive objective and subjective evaluations. By randomly masking this condition during training, we make the feature entirely optional during inference, allowing editors to enforce or relax lip-sync constraints when desired.

Tue 22 SeptArtificial Intelligence
The gist
Matching the timing of speech and lip movements is important for making dubbed videos look natural. The authors propose using a simple voice activity signal—basically marking when speech is on or off—to guide speech synthesis so that it matches the original video's timing more closely. Their method keeps the speech sounding natural with proper pauses and rhythm. It also allows editors to choose how strictly the speech should follow the timing during dubbing.
Open → 2609.26486v1

VideoX-Qwen enables instruction-based video editing with large data and models

VideoX-Qwen: Data-Centric Instruction-Based Video Editing

Abstract: Progress in general-purpose video editing depends on constructing large-scale paired supervision and effectively adapting video-generation backbones to instruction-driven editing. Unlike video generation, video editing must execute a requested transformation while preserving unrelated subjects, scene structure, motion, and temporal continuity. We present VideoX-Qwen, an integrated data-construction and model-training framework for general instruction-based video editing. Our scalable production pipeline organizes specialized generation and understanding models into complementary routes for addition, removal, replacement, and attribute editing, followed by quality screening and instruction enrichment. It produces more than 1.2 million directional video-editing records, including over 400,000 records in each major task group, with an automatic acceptance rate of 89%. The resulting corpus provides broad and structured coverage of common editing operations through a unified source-instruction-target interface. We further develop a unified Qwen-Wan editor that combines multimodal semantic conditioning with dense source-video latent guidance. A progressive image-video training strategy aligns the multimodal instruction interface, adapts the video generator to source-conditioned editing, and refines output quality with selected high-resolution data. In a 100-example comparison with UniVideo and Kling O1, VideoX-Qwen achieves the best mean result on nine of eleven reported metrics, including instruction following, editing quality, content preservation, structural and perceptual similarity, and video-distribution quality. Together, the large-scale data-production system and unified training framework provide a practical foundation for more capable instruction-driven video editing.

Tue 22 SeptArtificial IntelligenceGraphics
The gist
Editing videos so they follow detailed instructions while keeping the original motion and scenes intact is much harder than just creating videos from scratch. The authors developed VideoX-Qwen, a system that builds an enormous dataset of video editing examples by combining multiple specialized models to add, remove, replace, or change things based on instructions. They then trained a video editing model that understands instructions and maintains video quality. When tested, VideoX-Qwen showed better results than previous methods on many measures like following instructions and preserving content.
Open → 2609.26015v1

Streaming video editing runs faster with a new adaptation method

Streaming Video Editing with Easy Adaptation

Abstract: In this paper, we propose SVEET, a framework that requires merely training on a pretrained bidirectional video diffusion model but supports high-quality streaming video editing in an auto-regressive fashion. To tackle this problem, we first systematically revisit existing video-to-video diffusion approaches and identify two key principles for such streaming adaptation: backbone feature disentanglement and conditional frame independence. Building on these insights, we develop a novel paradigm for controllable video generation. At its core, an auxiliary model branch encodes source video inputs with temporally independent self-attention, and the intermediate features are injected into the corresponding backbone blocks for streaming-compatible control. Moreover, to bridge the discrepancy between the feature spaces of bidirectional and streaming models, we propose a decoupled training scheme that explicitly enforces the orthogonality between the optimization directions of video controllability and model causality. Such disentanglement ensures compatibility between the two objectives at inference and facilitates smooth zero-shot knowledge transfer across heterogeneous backbone architectures. Extensive experiments demonstrate that SVEET achieves superior editing quality while maintaining real-time performance, attaining 15 FPS on a single H100 GPU 17 without any auxiliary acceleration techniques. Codes are available at https://github.com/YujiaHu1109/SVEET.

Mon 21 SeptComputer Vision and Pattern Recognition
The gist
Editing videos as they play, without waiting to load the whole video, is tricky because each video frame depends on others. The authors looked at existing methods and found ways to separate features and treat frames independently to make streaming editing work better. They created a new approach that uses a special model to control video edits in real time, training it so the system can quickly adapt without losing quality. Their method, called SVEET, edits videos smoothly and fast, running at 15 frames per second on powerful hardware.
Open → 2609.24788v1

SignMimic generates stable and high-quality sign language videos

SignMimic: Robust High-Quality Sign Language Motion Generation via Human-Shape-Oblivious Pose Transfer Guidance

Abstract: We study the challenge of sign language video mimicking: given a driving video and a single reference frame, synthesize a video where the target signer reproduces the source motion while preserving identity and linguistic form. Prior pipelines entangle rigid motion, non-rigid deformation, and view-dependent completion in a monolithic generator, causing handshape drift and spatio-temporal instability. We present SignMimic, which (i) applies a TNet-based model to study SE(3) rigid canonicalization to stabilize global pose, (ii) performs non-rigid adaptation in a canonical space to preserve fine-grained articulators (hands/face) and coarticulation via NIF2D, and (iii) uses Pose-MAE-style completion before conditional video diffusion. This factorization injects geometric and linguistic priors, yielding shape and spatio-temporal consistency. On several large-scale datasets (ASL 50K, How2Sign, CSL News), SignMimic achieves state-of-the-art-level performance on video quality, identity similarity, and frame continuity while also achieving minimal loss when performing back translation (SLT) on generated videos. Ablations confirm the role of rigid canonicalization, non-rigid adaptation, and completion. Code, model checkpoints, and video examples will be released.

Sat 12 SeptComputer Vision and Pattern Recognition
The gist
Creating videos where one person perfectly imitates another’s sign language motions is challenging, especially keeping hand shapes and facial expressions consistent. The authors built SignMimic, a system that breaks down this task into parts: stabilizing overall body pose, adapting non-rigid movements like hands and face, and filling in missing details before generating the video. Their approach improves video quality, identity preservation, and smoothness across frames. It works well on multiple large sign language datasets.
Open → 2609.14122v1

Automated tools enable video editing from simple previews to trailers

Unified Agentic Video Editing Across Levels of Complexity and Creativity

Abstract: Editing is a core component of video production, requiring creative planning and decisions under multiple constraints. Here, we report methods for agentic tooling for automated video editing across three tasks varying in editorial goal, complexity and creativity, namely scene previews, video summaries and cinematic trailers. We evaluate the outputs and discuss implications for automation and agency.

Fri 11 SeptArtificial IntelligenceHuman-Computer InteractionMultimedia
The gist
Editing videos can be a complex and creative process that involves many choices. The authors developed methods that allow automated tools to help edit videos in different ways, from short scene previews to full cinematic trailers. Their work explores how these tools can balance creativity and complexity in video editing. They also evaluated how well these automated edits work and considered what it means for the future of video editing.
Open → 2609.12769v1

Multi shot video generation struggles with professional editing techniques

Beyond Coherence: Benchmarking Professional Editing-Technique Execution in Multi-Shot Audio-Video Generation

Abstract: Recent multi-shot audio-video generators can produce increasingly coherent and cinematic outputs, but coherence does not imply the ability to execute editing techniques. Professional editing depends on shot structure, transition grammar, audio-video cut relations, and montage, yet existing benchmarks largely rely on proxies such as content quality, synchronization, or physical plausibility, systematically missing whether such editing instructions are actually executed. We introduce CutCraft, the first benchmark for editing-technique execution in multi-shot audio-video generation. CutCraft extends structured multi-shot prompts with explicit editing specifications and is paired with a hierarchical hybrid evaluation framework that combines shot-structure alignment, expert-model metrics, tool-grounded multimodal judgment, and rubric-based question answering. Beyond evaluation, we design an agentic editing baseline that decomposes generation into planning, shot-level synthesis, and post-hoc composition, explicitly realizing editing semantics such as J-cuts, L-cuts, and transition timing. Across 13 state-of-the-art closed- and open-source models, CutCraft reveals a consistent gap between coherence and editing-technique execution: current systems often produce plausible multi-shot videos yet fail to execute editorial instructions reliably. We find unstable shot structures, weak control of transition execution, and sharp degradation on higher-order montage, while aesthetic quality is only weakly correlated with editing-technique compliance. The benchmark and metrics, and the editing agent baseline are available at https://github.com/AlibabaResearch/cut-craft-bench.

Tue 8 SeptArtificial Intelligence
The gist
Making videos with multiple shots that follow professional editing rules is hard, even for advanced AI systems. The authors found that current models often create videos that look okay but don’t follow detailed editing instructions like smooth transitions or precise cuts. They made a new test called CutCraft that checks if AI-generated videos really use typical editing tricks. Their tests showed many models fail to do these editing techniques well, even if the videos seem coherent and watchable.
Open → 2609.08275v1