Papers for
video post-production teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Single-exposure raw video improves highlight and shadow details
High Dynamic Range Video Reconstruction from Single-Exposure Raw Sequences
Abstract: Due to the limited dynamic range of conventional image sensors, captured low dynamic range (LDR) video often suffers from highlight clipping and shadow detail loss, making high-quality high dynamic range (HDR) reconstruction from single-exposure sequences highly challenging without alternating exposures or extra hardware. Alternating-exposure HDR methods sacrifice frame rate and struggle with motion alignment, making them impractical for real-world capture. To address this, we propose RawHDRV, an end-to-end framework for single-exposure Raw video HDR reconstruction, that fundamentally exploits the linear response and channel-specific characteristics of Bayer data. Specifically, it features a channel-decomposition temporal alignment and fusion strategy that processes Bayer channels separately to exploit their distinct exposure characteristics, together with exposure-aware weighted fusion. It further incorporates an exposure complementarity mask-guided restoration module that leverages inter-frame exposure redundancy to adaptively fuse reliable information and suppress saturation artifacts, and introduces a mask-guided color loss that combines normalized error constraints with gradient smoothing to enhance highlight recovery. Furthermore, we construct a large-scale mobile Raw-HDR video dataset with per-frame HDR annotations. Experiments show that our method achieves the state-of-the-art results in all metrics, demonstrating superior spatial quality and temporal stability under extreme exposure conditions. The code is available at https://github.com/supeixian/RawHDRV.
Bidirectional flow improves 3D scene reconstruction and video quality
Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement
Abstract: Sparse-view 3D scene reconstruction with 3D Gaussian Splatting (3DGS) is inherently underconstrained. Plausible renderings can also coexist with erroneous Gaussian geometry, as errors in positions or depths may be concealed by opacity, scale, and appearance; we term this failure mode Geometry Cheating. Existing regularization methods constrain geometry but remain limited to observed views, while video-diffusion-based methods complete unseen views yet mainly use them as RGB pseudo-supervision, underusing motion and temporal priors and lacking explicit geometry supervision. We present Bi-FlowGS, which uses optical flow to bridge generative view completion and Gaussian geometry regularization. Our plug-and-play Video-to-Geometry Flow Distillation (V2G) distills temporal correspondence priors from restored videos into Gaussian geometry to alleviate Geometry Cheating. Conversely, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, providing more reliable generative supervision. Together, V2G and G2V form an implicit bidirectional co-refinement process, enabling restored videos and the optimized 3DGS scene to iteratively improve each other. Experiments demonstrate improved rendering quality and geometric consistency across wide-baseline and unbounded 360° benchmarks.