Papers for
video editing software developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Edited endpoints improve video transition quality with fewer artifacts
Edited Endpoints as Partial Goals for Image-to-Video Generation
Abstract: Edited endpoint images make the target of an image-to-video transition explicit and can improve transition completion, but also preserve context in the source image's layout. Full-frame endpoint conditioning turns this preserved context into requirements on the video's final state, potentially inducing temporal artifacts. We measure discontinuity with Hard-Cut (HC), late background reversal with Background Motion Reversal (BMR), and motion suppression with Dynamic Degree (DD). These artifacts appear across five video models spanning training-free and learned endpoint conditioning, in model-specific forms. We study Partial, a selective conditioning scheme that constrains only an edit-relevant region estimated from image-editor attention and leaves the remaining terminal content to the video model. Across three backbones on TC-Bench-I2V, Partial reduces temporal artifacts relative to full-frame conditioning, with no significant difference in Transition Completion Ratio (TCR); on Wan2.2-Turbo, uniformly weakening conditioning does not reproduce these reductions. A donor-context intervention keeps full-frame conditioning and replaces only the context outside the edit-relevant region with the final frame of a Partial video. It lowers HC and BMR on HunyuanVideo-1.5 and lowers BMR while restoring DD on Wan2.2-Turbo, with no significant difference in TCR, so constraint extent alone does not account for these artifacts. Together, these findings suggest that edited endpoints should serve as partial future goals, although edit relevance does not guarantee future validity. Code and data will be released at https://github.com/wannagetacat/Edited-Endpoints-I2V.
MatAnyone-E speeds up high-resolution video matting by focusing memory use
MatAnyone-E: Sparse Memory Propagation for Efficient High-Resolution Video Matting
Abstract: High-resolution video matting requires preserving fine details, such as hair strands and soft transparency, while maintaining consistency across frames. Memory-based methods achieve strong matting quality by matching current-frame features with information stored from earlier frames, but this process becomes increasingly costly as resolution grows. We present MatAnyone-E, an efficient extension of MatAnyone 2 that focuses computation where it is most needed. Our approach first performs low-resolution propagation to identify uncertain regions that require closer inspection and the memory candidates most relevant to them. It then performs high-resolution matching only for these regions using the selected memory, while reusing low-resolution matching results elsewhere. This strategy reduces both the number of locations requiring detailed matching and the amount of memory searched, while preserving the information needed to produce a complete matte. We further reduce the cost of generating high-resolution mattes with a lightweight decoder designed around measured runtime bottlenecks and trained to reproduce the original decoder's representations. Experiments show that MatAnyone-E maintains matting quality comparable to MatAnyone 2 while achieving an estimated 7.4x inference speedup and reducing peak GPU memory usage to 7.6% of the usage of MatAnyone 2 at 4K. With compilation-enabled inference on a single NVIDIA H200 GPU, it reaches 73.07 FPS at 1080p and 28.62 FPS at 4K.
Fine-grained credit assignment helps in complex video editing tasks
When Fine-Grained Credit Assignment Helps and Hurts: Multimodal Agentic Reinforcement Learning through Video Editing
Abstract: Reinforcement learning (RL) has shown promise for training multimodal agents to reason and use tools. However, it remains unclear when fine-grained credit assignment improves learning and when it fails to improve task performance. Video editing provides a useful testbed for this question, combining multimodal perception, long-horizon planning, and tool use with delayed outcome feedback. We construct four movie-trailer editing task types---Content Selection, Narrative Sequencing, Rough Cut, and Fine Cut---that reflect real-world editing workflows and span different levels of task complexity and interaction horizon. Decaying process rewards provides the largest benefit on Fine Cut, with a 45.4% relative gain over outcome-only GRPO on tasks averaging more than 60 turns under outcome-only GRPO. On the three shorter-horizon task types averaging 30--40 turns under the same baseline, outcome-only GRPO remains competitive, with decaying process rewards yielding at most a 10.4% relative gain. Process rewards from an LLM judge initially improve tool use and encourage visual inspection. As training progresses, however, GRPO+PRM with a fixed process-reward weight increasingly exhibits excessive reasoning and redundant tool calls: process rewards continue to rise while task completion rates and outcome scores decline. Decaying the process-reward weight to zero mitigates this reward-hacking behavior while preserving the early gains. Despite dense token-level supervision, on-policy self-distillation (OPSD) yields little improvement or substantial degradation and is highly sensitive to the choice of privileged information. Our analysis reveals differences in teacher--student disagreement and gradient magnitudes, and suggests possible dilution of informative signals over long trajectories.
Audio visual method detects edits in long videos with sparse changes
AV-FABLE: Audio-Visual Manipulation Forensics in Long-Form Videos
Abstract: Localized AI manipulations in long-form videos often affect brief events within otherwise authentic content, making video-level classification insufficient for forensic analysis. Existing audio-visual deepfake benchmarks largely focus on short talking-head clips, while long-form temporal forensics remains predominantly visual. We introduce AV-FABLE, a dual-timeline benchmark for sparse manipulations in open-scene long-form audio-visual videos. AV-FABLE contains 16,650 pristine--manipulated twin pairs (998 hours) created with 27 editing configurations, with separate audio and visual timelines that enable modality-specific temporal localization and expose errors hidden by joint-timeline evaluation. On AV-FABLE, zero-shot prompting of audio-visual large language models (AV-LLMs) yields near-chance detection and poor temporal localization. In contrast, supervised readouts of their frozen perception features recover strong forensic signals, suggesting manipulation evidence is encoded in these representations but not effectively exposed through language outputs. Motivated by this observation, we propose NFSR(Native Forensics via Separated Readouts), which reads frozen AV-LLM features with separate audio and visual temporal decoders. NFSR achieves the best audio-visual localization performance in-domain and across all three out-of-distribution settings, including transfer to held-out videos from an external long-video forensic benchmark. AV-FABLE, code, and model weights will be publicly released.
Multimodal AI models evaluated for automated video ad clipping
AdShot: Benchmarking Multimodal Large Language Models for Video Advertisement Clipping
Abstract: Advertisers routinely create multiple duration variants of ads to meet marketing budgets and viewer preferences, a labor-intensive and costly process. While multimodal large language models (MLLMs) excel at general video understanding, their ability to perform specialized editorial tasks remains unexplored. We introduce AdShot, a benchmark for evaluating MLLMs on shot selection for ad clipping. It contains 823 professionally edited ad pairs (30-sec sources and 15-sec edits) across 194 brands and 17 industries, annotated with shot-level boundaries and content features (action, emotion, information, imagery). We evaluate 13 state-of-the-art video-only MLLMs and 2 audio-visual MLLMs (7B-72B parameters) on shot selection accuracy (Precision, Recall, F1), duration constraints (15s), and content preservation, including an audio ablation. We find: (1) model architecture matters more than scale, with smaller models often matching or exceeding larger ones; performance is strongest for target ads with 6-10 shots; (2) models exhibit a mean absolute duration error of 5.39s, with most tending to overshoot the 15s target, though they can still substantially reduce human editing effort; (3) all models exhibit systematic content biases, favoring information-rich and emotion-focused shots while under-selecting action and imagery. We publicly release our benchmark to facilitate research at the intersection of multimodal AI and computational advertising.
Frozen foundation models improve dense optical flow estimation accuracy
Foundation Model Driven Optical Flow
Abstract: We investigate how frozen pretrained visual and depth representations support dense optical flow when coupled with a supervised matching network. Building on TTSFlow, this paper studies Dense Prediction Transformer (DPT) feature decoding and one coarse-to-fine refinement stage. Our method fuses features from frozen DINOv2 and Depth Anything V2 models and estimates optical flow through a trainable transformer-based matching pipeline. After optical-flow training on FlyingChairs and FlyingThings3D, it achieves 2.37 endpoint error (EPE) on the Sintel training split, Final pass, compared with 2.52 for the FlowSeek (T) configuration reported here. Our RoCo-Spring 2026 entry, RoCo-29.VSAI, obtains a robustness-balanced score of 1.1038, Spring EPE of 1.411, and RobustSpring proxy EPE of 4.739, with a lower balanced score than seven of the twelve listed reference baselines. These results characterize the complete pipeline, which reuses frozen foundation backbones and performs one refinement stage. Code is available at: \url{https://github.com/Visual-and-Spatial-AI-Lab/FFlow}
CRISP enhances low-light videos using progressive training and semantics
CRISP: Progressive Illumination Curriculum for Recurrent Low-Light Video Enhancement with Semantic Priors
Abstract: Low-light video enhancement requires the recovery of brightness, color, and fine spatial structures while preserving temporal coherence in the presence of noise and motion. Existing methods often struggle to balance these objectives, particularly in severely degraded regions. This paper presents CRISP, a recurrent framework trained using a progressive illumination curriculum. Its two-frame recurrent architecture propagates information across successive frames to exploit temporal context beyond the immediate input pair. During training, supervision progressively transitions from intermediate targets interpolated between the low-light input and the reference to the full reference, gradually increasing the required brightness and color correction. This curriculum stabilizes recurrent training without introducing additional inference cost and yields the largest performance improvement among the components evaluated in the ablation study. To further support structural reconstruction, the framework optionally incorporates frozen DINOv3 semantic features through adaptive layer normalization (AdaLN)-style modulation, without fine-tuning the foundation model. Experiments on DID and BVI-RLV demonstrate that CRISP achieves the highest PSNR on DID and the highest SSIM on BVI-RLV among the evaluated methods, while maintaining computational efficiency.
Event driven refresh improves video object tracking accuracy and efficiency
Event-Driven Refresh and Recurrence Memory to Reduce Stale Grounding in Referring Video Object Segmentation
Abstract: Referring Video Object Segmentation (RVOS) aims to produce a pixel-accurate mask sequence for an object specified by natural language. Sa2VA combines a multimodal large language model with SAM2 for grounded segmentation; however, its inference typically grounds the query from a small fixed set of initial keyframes and then relies on propagation. In long or dynamic videos, this can cause stale grounding and persistent false positives when the object composition changes (e.g., distractors enter or the target disappears/re-appears). We propose Event-Driven Refresh + Recurrence Memory (EDRRM), an enhancement that selectively re-invokes Sa2VA only at stable change points. EDRRM triggers refresh boundaries using an EMA-smoothed event score computed from tracking-derived cues (births/deaths and coarse composition/layout changes) with temporal constraints. A recurrence memory further retrieves anchor frames via CLIP similarity to re-condition the model on re-appearance events. Experiments on Ref-DAVIS17, MeViS, and ReVOS show that EDRRM achieves a competitive accuracy-efficiency trade-off relative to fixed-window and FrameDiff-SSIM baselines, maintaining comparable or superior J&F scores at substantially lower average refresh-call budgets and reducing false-positive failures. End-to-end runtime analysis further confirms that the overhead introduced by tracking, CLIP-based recurrence matching, and the identifiability gate remains modest relative to the dominant Sa2VA inference cost, thereby validating the efficiency of the proposed pipeline.
Adaptive reward routing improves joint audio video generation quality
Adaptive Reward Routing: Dynamic Multi-Reward Optimization for Joint Audio-Video Diffusion via Forward-Process RL
Abstract: Multi-reward guided reinforcement learning (i.e., RL) offers a promising way to improve joint audio-video diffusion models along several complementary objectives, including modality-specific quality, cross-modal semantic alignment, and temporal synchronization. Its effectiveness, however, depends on two quantities that change during training: where reward-driven updates should act, and how competing rewards should be combined. Existing methods tend to rely on fixed routing and reward weights, failing to track evolving model functions. To address these limitations, we propose Adaptive Reward Routing to jointly adapt update locations and reward coordination during forward-process RL (i.e., DiffusionNFT) of joint audio-video diffusion models. Our method consists of two components. (i) Cross-Modal Influence-Guided Routing (Localizing Updates): We use bidirectional cross-attention responses as an efficient proxy for evolving cross-modal influence, dynamically reweighting token-aware losses and scaling gradients across cross-modal layers without additional model interventions. (ii) Preference-Preserving Modality-Aware Reweighting (Coordinating Rewards): We preserve predefined weights as preference priors and use branch-specific reward-gradient interactions as residual corrections after warm-up. This resolves evolving conflicts without letting dominant rewards suppress weak but essential objectives. Extensive experiments demonstrate consistent improvements in modality quality, semantic consistency, and audio-video synchronization over strong RL baselines. Ablations and mechanism analyses further validate the complementary benefits of adaptive update routing and reward coordination.
Fastvr restores hd video quality quickly using efficient diffusion models
FastVR: Efficient Streaming Video Restoration with One-Step Diffusion
Abstract: Diffusion-based video restoration recovers realistic details, but its practical deployment is limited by two efficiency bottlenecks: costly VAE encoding and decoding, and the quadratic cost of full self-attention in diffusion transformers (DiTs). This paper presents FastVR, a streaming video restoration framework built on a one-step diffusion model, which delivers strong restoration quality and temporal consistency while processing 1080p video at 11 FPS on a single H20 GPU. To improve inference efficiency, FastVR combines a lightweight VAE with chunk-wise causal attention, which substantially reduces the computational cost. During training, it further adopts velocity consistency regularization and continuous trajectory learning, which improve restoration quality. Extensive experiments show that FastVR is more efficient than the evaluated diffusion baselines while achieving state-of-the-art performance on synthetic and real-world benchmarks. We hope that this work supports further progress in the community.
Model learns to add and remove sounds in video scenes
AVIO: Learning to Add and Remove Sounding Objects in Audiovisual Scenes
Abstract: Adding or removing a sounding object requires coordinated changes to visual content and sound while preserving the surrounding scene. Yet paired supervision for localized non-speech audiovisual editing remains limited, as visual and acoustic edits must target the same object and isolate its sound from overlapping sources. To address this gap, we introduce \textit{AVIOBench}, a dataset comprising 37.9 hours of paired audiovisual examples spanning 1{,}878 target-object names. AVIOBench links the visual presence and acoustic contribution of each target object through a shared identity and visual mask. Our automated pipeline uses visual grounding and cross-modal consistency to select target-sound removal candidates, then jointly refines the audiovisual pairs to improve perceptual quality and cross-modal consistency. Building on this dataset, we propose \textit{AVIO}, which adapts a pretrained text-to audiovisual generation model through source-conditioned feature modulation to jointly learn object addition and removal. A reference-frame curriculum gradually reduces reference conditioning during training, enabling one model to perform instruction-only editing with optional visual guidance. Quantitative and qualitative evaluations demonstrate effective audiovisual object removal and addition, with optional reference guidance providing appearance and placement control for addition.
Video models keep object identities better under occlusion and overlaps
Learning to Reason with Persistent Object States for Video Instance Segmentation
Abstract: Video segmentation models maintain object identities by carrying instance information across frames. Under prolonged occlusion, reappearance, or interactions between similar instances, however, an unreliable update can overwrite a valid history and cause persistent identity drift. We introduce POSReasoner, a trainable, plug-and-play framework that explicitly decides when an observation should change an object's state. Each persistent state records identity, confidence, and absence history. A sparse state-observation graph supports Propose-Verify reasoning: provisional associations are revisited using object history, predicted presence, and competition among identities. The verified decisions determine whether to retain, update, reactivate, or suppress each state, while a learned gate controls the evidence written back to memory. Only verified transitions update the persistent state used in subsequent frames. POSReasoner uses standard video annotations and keeps the base model frozen, enabling integration with diverse VOS and VIS architectures. Experiments across long-term VOS and VIS benchmarks show consistent improvements over strong baselines, with the largest gains under occlusion and object reappearance.
Speaker temporal memory improves multi speaker speech recognition accuracy
STAM-ASR: Speaker-Temporal Anchoring with Memory for Multi-Speaker ASR
Abstract: Natural conversations make both speech recognition and speaker attribution challenging for ASR, as speakers take turns, overlap, and reappear over time. We propose STAM-ASR, Speaker-Temporal Anchoring with Memory, a lightweight framework that extends an already pretrained AudioLLM for multi-speaker ASR. Without relying on an external diarization system, STAM-ASR learns speaker activity and speaker-aware representations directly from intermediate AudioLLM features. Hence providing explicit who and when cues to modulate the AudioLLM's semantic representation without explicit speech separation. STAM-ASR further maintains fixed-size speaker and conversational memories to carry complementary context across turns. We evaluate STAM-ASR on AMI, ICSI, LibriCSS, and NOTSOFAR-1 across close-talk, far-field, overlapping, and cross-domain conditions. Our reported results shows that speaker-temporal conditioning and memory provide complementary benefits, while the gap between reference and predicted speaker activity identifies robust speaker tracking as a key remaining challenge.
High fidelity diffusion model improves smooth zoom between dual cameras
ZoomDiff: A High-Fidelity Diffusion Model for Dual-Camera Smooth Zooming
Abstract: Digital zoom transitions between dual cameras often exhibit conspicuous discontinuities in geometric structure and chromatic consistency, degrading the user experience. While recent dual-camera smooth zoom (DCSZ) methods attempt to mitigate this by fine-tuning frame interpolation (FI) models on DCSZ data, they struggle with the large cross-view disparities and complex geometric transformations. Considering that the generative prior of diffusion models is suitable for addressing this problem, we explore their application to DCSZ. However, naively applying existing diffusion-based FI models still yields low-fidelity transitions due to insufficient conditional guidance, high-frequency information loss during VAE encoding, as well as inadequate temporal consistency. To address this, we propose ZoomDiff, a high-fidelity diffusion model that leverages dual-camera inputs in both latent and pixel spaces for photo-realistic transitions. Specifically, we first strengthen dual-image conditional guidance during the multi-step denoising process to improve geometric consistency. Then we inject flow-aligned multi-scale features from the VAE encoder into the VAE decoder to recover high-frequency details, where flow-guided temporal consistency supervision are introduced to produce more smooth transitions. Extensive experiments on both synthetic and real-world datasets demonstrate that ZoomDiff outperforms state-of-the-art methods quantitatively and qualitatively. Project page: https://jiayi-hit.github.io/ZoomDiff.github.io/.
Video quality assessment improves by focusing on key spatio temporal patches
High-Fidelity Video Quality Assessment with VQA-Specific Saliency
Abstract: No-reference video quality assessment (NR VQA) has recently seen promising progress with deep learning. However, video data is inherently large, and processing them with deep models incurs high computational cost. This challenge is particularly acute in VQA, where preserving original-resolution cues and dense temporal information is critical for accuracy. Existing efficiency-driven preprocessing strategies, such as fragmenting, reduce computation but alter the input data distribution, limiting effective reuse of pretrained video foundation models (ViFMs). To address these challenges, we propose \textbf{H}igh-\textbf{F}idelity \textbf{V}ideo \textbf{Q}uality \textbf{A}ssessment (\textbf{HFVQA}), a framework built on fixed-size spatio-temporal (ST) patches that is fully compatible with pretrained ViFMs. HFVQA samples ST patches across multiple scales, including the original resolution, with minimal temporal subsampling to preserve low-level quality cues and semantic context. To limit computation, HFVQA introduces a lightweight auxiliary network trained end-to-end with the ViFM encoder to learn \textit{VQA-specific saliency}. Distilled directly from quality supervision, this saliency captures task-specific importance patterns, reflecting that video quality perception is dominated by a small subset of spatio-temporal regions. By combining high-fidelity spatio-temporal cues with learned, task-specific saliency, HFVQA achieves SOTA performance on standard NR VQA benchmarks while processing as little as 12\% of candidate ST patches, making high-fidelity ViFM-based VQA computationally tractable.
Video object removal evaluation benchmark aligned with human perception
VOR-Bench: A Human Perception-Driven Benchmark for Video Object Removal
Abstract: Despite its crucial role in video object removal (VOR), existing evaluation paradigms face two critical limitations: questionable references and a misalignment between tradi- tional metrics and human preference. To address these challenges, we introduce VOR- Bench, which advances VOR evaluation through three integrated components. First, we present the VOR Dataset (VORD), the first benchmark dataset providing both paired edited videos and graffiti masks. Its unique strength lies in a diverse data spectrum, which encompasses model-generated, tool-rendered, and camera-captured data, ensuring robust assessment across real-world scenarios. Second, we develop rMPAF, a realistic Motion- capable Paired-video Acquisition Framework. By combining the strengths of image- based object removal and fine-tuned video generation models, rMPAF automatically generates realistic, motion-coherent paired videos. Finally, we propose three evaluation dimensions and introduce VOR-MDSM, the first perception-driven VLM-based scoring model specifically designed for mask-guided VOR. It bridges the gap between arithmetic metrics and human perception by covering the essential visual attributes and matching nuanced human judgment. Extensive experiments demonstrate that VOR-Bench yields evaluation results that align closely with human perception, achieving a remarkable cor- relation (\r{ho} > 0.9) with subjective assessments. We will release VOR-Bench along with its documentation to ensure full reproducibility.
Long video reasoning model improves question answering accuracy
Long-to-Short Video Evidence Reasoning for Grounded Question Answering
Abstract: We present LOVER, a \underline{L}ong to sh\underline{O}rt \underline{V}ideo \underline{E}vidence \underline{R}einforced model for grounded question answering (GQA). LOVER highlights three innovations over existing reinforcement-learning (RL) based video reasoning models: (1) \textbf{Long-to-short Video Evidence Curriculum Learning}, which organizes RL training according to evidence duration and progressively adapts the model from long-range grounding to short-term reasoning; (2) \textbf{GQA Rewards}, which underscore the benefit of IoP reward over IoU for evidence spotting rather than strict temporal span overlap; (3) \textbf{Adaptive Timestamp Rendering}, which adaptively renders timestamps onto video frames using background-aware position and color selection to enhance temporal observability. The three designs are model-agnostic and reciprocal. They effectively improve QA, grounding, and grounded QA performance over different backbones. Notably, LOVER built on Time-R1 achieves new state-of-the-art (SOTA) results among open-source models on popular GQA benchmarks: NExT-GQA and ReXTime. Comprehensive ablation studies further validate the effectiveness of our three innovative components.