Papers for
video content editors
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Video tracking method improves identity summaries with diverse features
Identity-Centric Video Summarization via Hierarchical Fusion of Biometric, Appearance, and 3D Body Features
Abstract: This work presents a video summarization algorithm based on multi-object tracking and person reidentification. We integrate facial embeddings, 3D body-shape features, and visual appearance into a unified tracking framework. These representations enable hierarchical identity assignment and tracking through bidirectional anchoring, which robustly recovers trajectories under severe occlusion or low visual quality. From these stable trajectories, we generate a compact set of summaries for each identity. We select keyframes using a multi-factor weighting scheme that optimizes biometric clarity, social interaction, and motion dynamics, while Adaptive Non-Maximum Suppression ensures temporal diversity. Evaluation on a custom dataset demonstrates tracking stability, achieving an IDF1 of 97.89% and a MOTA of 95.79%. Compared to Top-K selection, our algorithm also increases visual diversity by 146%, temporal coverage by 89%, and information retrievability by 3.5%.
Semantic action graph improves sports highlight narration and viewing experience
Semantic Action Graph: A Shared Representation for Agent Grounding and Human Interpretation of Sports Highlights
Abstract: Generative agents are increasingly used to select and narrate video highlights, but they typically operate over unstructured or frame-level representations. Their output is consequently difficult for a viewer to verify and steer toward individual preferences. We present the semantic action graph, a lightweight domain schema that represents a sports match as performer, action, recipient, moment, and state nodes connected by role, temporal, and outcome edges. The schema demonstrates three key properties: 1) connected event sequences, 2) a shared, closed vocabulary, and 3) frame-addressable moments, making it suitable to serve two consumers at once: an agentic pipeline that composes narrated highlights, and a visual interface through which viewers query and inspect the same structure. We instantiate it in SportSAGE, a design probe pairing a four-module highlight pipeline with a graph interface, and report feedback from 12 soccer fans. Participants were satisfied with the quality of the generated highlights and narratives, and used the graph interface to search, navigate, and interpret the match highlights. These results provide early evidence that one small, human-readable schema can ground agent generation and support human interpretation at the same time.
Co-salient object detection uses rank-consistent set reasoning approach
Rank-Consistent Set Reasoning for Co-Salient Object Detection
Abstract: Co-salient object detection (Co-SOD) requires a model to find foreground regions that are salient in individual images and supported by the image group. We present \emph{Rank-Consistent Set Reasoning} (RCSR), a supervised dense-prediction framework that models a group as an unordered set rather than as a sequence of images or a semantic label. The core idea is to rank how strongly each spatial region agrees with a small collection of learned group slots at every image scale, and to aggregate these ranks with a robust trimmed statistic. This suppresses accidental pairwise matches and prevents one atypical group member from dominating the shared representation. A set encoder builds group slots directly from multi-scale visual features, while a rank-consistency gate measures whether the ordering of candidate regions is stable across group members. The gated slots are decoded jointly with per-image features to produce co-saliency maps. The model contains no natural-language branch, no open-vocabulary detector, and no external segmentation model. We further introduce a group permutation objective and hard-distractor augmentation so that the model learns the properties of a set-level target rather than memorizing image order or isolated visual saliency. We formulate an evaluation protocol for CoCA, CoSal2015, and CoSOD3k, together with tests of group-size robustness, distractor rejection, order invariance, and cross-dataset transfer.
Interaction-aligned method improves video segment detection for action-entity queries
IAE-VTG: Interaction-Aligned Action-Entity Video Temporal Grounding
Abstract: Video Temporal Grounding (VTG) localizes the video segment that matches a natural-language query. Many queries describe an action performed by a particular entity. Existing methods often encode the query as a whole or use general video-text interactions, without explicitly checking whether the action and entity occur together. They may therefore select a segment that contains both concepts but not the event described by the query. We propose Interaction Aligned Action-Entity Video Temporal Grounding (IAE-VTG), which models this rela?tionship at both the representation and training assignment levels. First, the Fine-grained Disentangled Interaction Module (FDIM) separates action and entity related query information and aligns it with complementary motion and appearance features. It then combines token-level interactions to build representations that capture the relationship between the action and entity. Second, Interaction-Sensitive Assignment (ISA) adds this interaction evidence to bipartite matching, so training targets are selected using both temporal overlap and semantic compatibility. This reduces supervision from temporally plausible but semantically incorrect proposals. Experiments on QVHighlights, Charades?STA, and TACoS show that IAE-VTG consistently improves strong baselines and achieves competitive or state-of-the-art performance on standard grounding metrics. Additional analyses show that the method is especially effective when similar actions or entities appear at multiple times and produces more reliable assignments for complex events.