Papers for

video conferencing platform engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Falcon cuts streaming speaker extraction size and latency drastically

Efficient Streaming Audio-Visual Target Speaker Extraction for Real-World Acoustic Scenes

Abstract: Streaming audio-visual target speaker extraction (AVTSE) is essential for latency-sensitive applications. However, current causal systems face two coupled gaps. First, standard benchmarks fix the number of speakers at two and ignore the near-/far-field interference, reverberation, and sudden noise of real scenes. Second, high-performance causal architectures are too heavy for edge deployment. Lightweight alternatives try to reclaim capacity by repeatedly invoking a small separator, which offsets the savings. To address the first gap, we release RealSSA, a realistic AVTSE benchmark consisting of RealSSA-Sim and RealSSA-Real. RealSSA-Sim provides controllable simulated scenes with 1--5 dynamic near-field interfering speakers; scenes with far-field interference additionally include 10--15 far-field interfering speakers. RealSSA-Real provides a held-out real-recorded evaluation set. To address the second gap, we propose Falcon, a causal AVTSE method. Its Separator performs multi-scale time-frequency separation in a single encoder--decoder pass. We train Falcon with an encoder-space speaker contrastive loss. This loss suppresses near-field leakage at zero inference cost and transfers across backbones. Falcon achieves state-of-the-art extraction quality on RealSSA-Sim, LRS2-2Mix, LRS3-2Mix, and VoxCeleb2-2Mix. Compared with the causal AV-TFGridNet baseline, it cuts parameters by 91.9%, computation by 20.2 times, and GPU inference latency by 11.1 times. Code and demo are available at https://cslikai.cn/Falcon/.

Fri 23 OctSound
The gist
Listening to one person speak clearly in a noisy, crowded place is hard for computers, especially when they have to do it quickly and with limited computing power. The authors introduce a new set of realistic tests called RealSSA that better simulate real noisy environments with many speakers. They also create Falcon, a new lightweight method that separates a target speaker’s voice from others more efficiently and faster than before. This method works well even on small devices and in tough situations where people speak at different distances or sudden noises appear.
Open → 2610.32749v1

Audio visual speech recognition benchmark captures natural dialogues

Candor-LR: A Dyadic Conversational Dataset for Audio-Visual Speech Recognition

Abstract: Current audio-visual speech recognition (AVSR) benchmarks, like LRS3, rely heavily on clean, scripted and rehearsed speech. They fail to reflect the complexity of natural conversation, which involves overlapping speech, spontaneous turn-taking, unscripted vocabulary and variable acoustic conditions. To shift the field toward realistic dialogue, we introduce Candor-LR, a conversational benchmark derived from the CANDOR corpus of 1,656 natural dyadic videoconferences. Our custom data preparation pipeline yields 713.5, 10.1, and 60.1 hours of training, validation, and test data, respectively. Evaluating pretrained AVSR models on Candor-LR reveals that audio-only accuracy drops sharply compared to LRS3, but visual cues compensate effectively, driving much larger performance gains on Candor-LR than on LRS3. Furthermore, training on this corpus significantly improves cross-domain robustness under both clean and noisy conditions, as its realistic conversational data captures broader audio-video features. We open-source our pipeline to ensure reproducibility, establishing Candor-LR as a challenging benchmark for conversational AVSR.

Wed 9 SeptComputer Vision and Pattern RecognitionMultimedia
The gist
Speech recognition systems often struggle with natural conversations because most tests use clean, scripted speech. The authors created Candor-LR, a large dataset of real video conversations that include overlapping speech and spontaneous dialogue. They found that recognizing speech from audio alone becomes harder in these real scenarios, but adding visual lip-reading helps a lot. Training models with this dataset also makes them work better across different noisy conditions.
Open → 2609.10394v1