Papers for

video annotation teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Zero-shot video tracking method enables automatic multi-object annotation

Towards Automatic Video Annotation with ASH: Zero-Shot Open-Vocabulary Multi-Object Tracking and Segmentation

Abstract: Memory-attention-based Video Instance Segmentation (VIS) methods have demonstrated strong zero-shot tracking capability, yet their substantial memory requirements confine them to short video clips and their single-prompt inference design makes multi-category open-vocabulary tracking computationally prohibitive. This work introduces two contributions toward fully automated tracking annotation of arbitrary video. The Generalized Presence Token (GPT) reformulates SAM3's inference pipeline to process N text prompts simultaneously via virtual prompt batching, reducing image encoding cost from O(N) to O(1) with no modifications to any learned component. The Annotation and Segmentation Handler (ASH) extends any memory-attention VIS tracker to sequences of arbitrary length through overlapping temporal chunks with IoU-based inter-chunk identity matching, requiring no dataset-specific training. Instantiated on SAM3, the resulting pipeline -- SAM3-ASH -- achieves state-of-the-art HOTA on MOTS20 under fully zero-shot conditions and remains competitive with trained specialists across seven additional benchmarks, while peak GPU memory consumption stays below 25 GB, establishing a practical baseline for scalable, training-free automated video annotation.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Annotating objects in videos automatically is hard because current methods need lots of memory and can only process short clips or one category at a time. The authors created two new tools that let a video tracking system handle many object categories at once and work on long videos without retraining. One tool batches multiple text prompts efficiently during image processing, and the other extends tracking over longer sequences by matching object identities across smaller chunks of video. Their combined system works well on several benchmarks without training and uses less memory, making automatic video annotation more practical.
Open → 2610.01022v1

Vision language models match human accuracy on video annotation tasks

Can Vision-Language Models Analyze Human-Centered Video? Mapping Model Capabilities and Human-AI Collaborative Workflows

Abstract: Video provides a rich record of human behavior, interaction, and situated contexts, offering important evidence for understanding people and conducting human-centered research. As vision-language models (VLMs) become increasingly capable of analyzing video, they offer opportunities to automate this traditionally human-intensive process. Yet a central question remains: when can VLMs analyze human-centered video independently, and when does reliable analysis still require human involvement? To address this question, we first characterize video analysis practices in human-centered research. We systematically analyze all 1,702 CHI 2026 full papers and identify 125 that annotate videos. Through iterative coding, we derive a five-dimensional taxonomy spanning analytic purpose, viewpoint, phenomenon, reasoning requirement, and annotation authority. Grounded in recurring annotation tasks captured by this taxonomy, we construct a benchmark of 15 representative tasks from open datasets to map the capabilities and limitations of a general-purpose VLM. We examine the division of labor between humans and VLMs by comparing three annotation workflows: VLM alone, human alone, and human verification of VLM outputs. Across tasks, VLM-alone annotation approaches human accuracy on average (HNS = 97.0, where 100 denotes human-alone performance), demonstrating substantial potential to automate human-centered video analysis. Human verification achieves the highest accuracy (HNS = 121.5) while reducing human annotation time by 48.9% and monetary cost by 31.3%-44.5% relative to human-alone annotation. Our findings connect real-world human-centered video analysis tasks and current VLM capabilities, and clarify how human-AI collaboration can make VLM-assisted analysis reliable and efficient.

Wed 23 SeptComputer Vision and Pattern RecognitionHuman-Computer Interaction
The gist
Watching videos to understand human behavior usually needs people to carefully label what they see, which takes a lot of work. The authors studied how well vision-language models (VLMs) can do this job by themselves and how they can help people. They found that these models almost match humans in accuracy when labeling videos and that humans checking the models’ work do even better while saving time and money. Their work shows the right ways humans and AI can work together to analyze videos about people efficiently.
Open → 2609.27327v1

Wearable AI decides when to interrupt based on video analysis

Ambient @ EgoProactive 2026 : Proactive Egocentric Assistance with Visually Grounded Supervision

Abstract: We present our submission to the EgoProactive track of the ECCV 2026 Wearable AI Challenge, which ranked first in the large-model division and second in the <=2B division. The task requires a wearable assistant to decide after each eight-second segment of egocentric video whether to intervene or remain silent. Our approach has two main components. First, we reformulate intervention timing as single-token classification. Rather than generating either $interrupt$<utterance> or $silent$, the model predicts yes or no, and we derive the decision from the renormalised probabilities of these two tokens. This formulation improved macro-F1 by 0.249 and G-mean by 0.30 over free-form generation. Second, because labelled data were limited to the released validation set, we generated additional supervision using a tool-calling video agent that inspects each clip and assigns intervention timestamps. A narration-only alternative was four times larger and ten times cheaper, but transferred worse than supervision from an unrelated real corpus, suggesting that visual grounding is more important than annotation volume for this task.

Mon 7 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
This work tackles how a wearable AI assistant can tell if it should interrupt its wearer after watching short videos from their viewpoint. The authors improved prediction by changing the task to a simple yes-or-no decision instead of more complex responses. To overcome limited labeled examples, they used a video agent to label more data with timings for when the AI should intervene. They found that adding visual context in training data is more helpful than just increasing the amount of text-based labels.
Open → 2609.07099v1