Papers for

ux designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Skill focused web agents improve task success on unseen websites

Back to Basics: A Skill-Centric Approach to Generalist Web Agents

Abstract: Browser agents do not just need more practice. They need to practice the right things. We introduce MiniWeb, a realistic miniature of the web comprising 65 interconnected websites across 15 domains, where agents navigate, search, and transact as people do. Its 369 human-annotated tasks cover everyday workflows and label 37 reusable interaction primitives grouped into 7 skill families, allowing us to diagnose which skills fail rather than only whether a task succeeds. Benchmarking ten open-weight agents, we find that drag & gesture is consistently the weakest family, with no agent solving more than 24% of its instances. To address this gap, we introduce MiniWebGen, a framework that autonomously generates verified, skill-centric training data from MiniWeb. Fine-tuning Qwen3.5-4B on just 3.1K verified trajectories improves single-primitive success by 24.9pp across 13 unseen websites, with gains across every skill family. However, these trajectories teach short-horizon interactions, which do not directly translate to full-task success. We build on this result with MiniWebAgent, which pairs the trained executor with a planner that decomposes full tasks into the skill-level steps it learned to perform. This approach improves task success by 19.4pp points on unseen MiniWeb sites and transfers to external benchmarks, with gains of 9.3pp on WebArena-Lite, 16.1pp on Online-Mind2Web, and 20.0pp on WebVoyager, without training on their trajectories. We provide a simple recipe for compact browser agents: practice reusable skills directly, then compose them to solve unfamiliar tasks.

Mon 26 OctComputer Vision and Pattern Recognition
The gist
Web browser agents that act like people often fail because they don't practice the right skills. The authors built MiniWeb, a small but diverse web environment with real tasks and detailed labels for basic web actions. They used this to find which skills agents struggle with, especially drag and gesture actions. By training agents directly on these skills and then combining them to complete tasks, they improved how well agents perform on new, unseen websites and other benchmarks. This work shows that practicing key web skills separately helps agents handle more complex web tasks.
Open → 2610.35823v1

Interactive system helps clarify vague user attribute descriptions

Let Me Clarify: Interactive Modeling of Soft Attributes

Abstract: People commonly express preferences through soft attributes such as is interesting,'' which are difficult to operationalize for computational preference modeling. Latent representations can obscure how such attributes are interpreted, limiting transparency and user control. We formalize softness as the diversity of valid interpretations a description permits and provide empirical support for this characterization. Our proposed measure estimates softness to guide clarification and determine when to generate computational approximations. This is instantiated in AttriFy, a mixed-initiative system that translates descriptions into executable Python functions over text corpora. An interactive dashboard connects the dialogue to proposed functions and computed values, enabling users to inspect, accept, reject, and refine interpretations. An exploratory within-subjects study with 32 participants compares our softness-guided clarification approach with an LLM baseline in supporting interpretable attribute construction. This work positions softness as a basis for constructing explicit, user-steerable attribute dimensions for downstream preference elicitation and decision-making.

Wed 14 OctHuman-Computer Interaction
The gist
People often describe preferences using soft words like “interesting,” which can mean different things to different people and are hard for computers to understand. The authors define how to measure the flexibility of such descriptions and created a system called AttriFy to turn these vague ideas into clear, programmable functions. This system helps users refine their preferences through an interactive process, making it easier to see, accept, or change how their words are interpreted. In tests with 32 participants, the approach improved how people built understandable preferences compared to a baseline using large language models.
Open → 2610.20227v1

Agentic judges assess long computer tasks with varied success

AgentHorizon: Evaluating Agentic Judges for Long-Horizon Computer-Use Tasks

Abstract: Computer-use agents are capable of completing complex tasks, increasing the use of automatic judges to determine success, either for training or for evaluation without human involvement. Despite their flexibility, their reliability on long tasks spanning multiple applications remains unclear. A trajectory, composed of long sequences of screenshots and actions, may appear complete, but in reality violates constraints from the instruction or introduces an unwanted side effect. To identify these errors, a judge needs to examine the trajectory with respect to the user's instruction. To this end, we introduce AgentHorizon, a benchmark of 1,373 computer-use tasks (instruction-trajectory pairs) drawn from 166 hours of human-recorded trajectories spanning three operating systems. By recording trajectories for closely related instructions, we can construct negative tasks by swapping the instructions. This paired design evaluates judges on their ability to distinguish a successful trajectory from one that completed a similar (but incompatible) request. We release the benchmark under three splits: a frontier split, AgentHorizon (AH), a simplified split, AgentHorizon-Simple (AH-S), and a development split, AgentHorizon-Development (AH-D). We further evaluate eleven judges by (1) directly passing the full trajectory (with up to 300 screenshots and actions), and (2) using them as coding agents across five agent harnesses. We find that our best agentic judge, GPT-5.5, achieves 80.9% balanced accuracy on the AH subset. We find that tool-use improves certain models but results in worse performance for open-weight models, and that judges differ drastically in their ability to accept a valid trajectory and reject failed ones. Our findings highlight the need for judges that are capable of locating and verifying often hidden evidence that a task was properly completed inside long interaction histories.

Thu 8 OctArtificial IntelligenceMachine Learning
The gist
It's hard to tell if a computer program completed a long task correctly just by looking at all the steps it took. The authors created AgentHorizon, a big set of computer tasks and their screen recordings to test how well automated 'judges' can say if a task was done right. They found that even the best AI judges make mistakes, especially on long tasks involving many steps and programs. This shows that judging complex computer work by AI still needs improvement to catch subtle errors.
Open → 2610.11050v1

Visual inputs shift attribute descriptions in vision language models

Visual Input and Its Framing Affect Attribute-based Descriptions Produced by Large Vision-Language Models

Abstract: Large vision-language models (LVLMs) are commonly used with only a single text prompt as the input, or plus an image. In this paper, we demonstrate that when the image exists, even if the text prompt is not about the specific instance (but only the concept it belongs to) in that image, the response would still be affected. For example, when the text prompt only asks for the attribute descriptions of a dog breed, an image depicting a specific dog from that breed would shift the response. Further, how the specific instance is framed in that image would determine towards which the response shifts. Detailed analyses also reveal that in the response, physical terms increase from 18% for text-only to 45% (40%) for subject-focused (subject-in-situation) framings. Overall, the unexpected effects of visual cues on LVLMs highlight the need to understand the presence of an image and its framing when evaluating the robustness of LVLMs.

Wed 16 SeptComputer Vision and Pattern Recognition
The gist
The researchers found that when large vision-language models (LVLMs) are given both an image and a text prompt, the image changes the model’s response, even if the prompt doesn’t refer to the specific image shown. For example, asking about a dog breed’s features yields different answers depending on the dog pictured and how it is shown. The way the dog is framed in the image influences whether the description focuses more on physical traits or situational context. This shows that visual context plays a bigger role than expected in how these models generate descriptions.
Open → 2609.18345v1